94 lines
3.6 KiB
C++
94 lines
3.6 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2012 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/*! \file trimesh_smooth.cpp
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\ingroup code_sample
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\brief the minimal example of using the lib
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This file contain a minimal example of the library
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*/
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#include<vcg/complex/complex.h>
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#include <vcg/complex/algorithms/update/topology.h>
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#include <vcg/complex/algorithms/update/normal.h>
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#include<vcg/complex/algorithms/clean.h>
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#include<vcg/complex/algorithms/smooth.h>
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// input output
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#include <wrap/io_trimesh/import.h>
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#include <wrap/io_trimesh/export_ply.h>
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using namespace vcg;
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using namespace std;
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class MyFace;
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class MyVertex;
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struct MyUsedTypes : public UsedTypes< Use<MyVertex>::AsVertexType, Use<MyFace>::AsFaceType>{};
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class MyVertex : public Vertex< MyUsedTypes, vertex::VFAdj, vertex::Coord3f, vertex::Normal3f, vertex::BitFlags >{};
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class MyFace : public Face < MyUsedTypes, face::VFAdj, face::Normal3f, face::VertexRef, face::BitFlags > {};
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class MyMesh : public vcg::tri::TriMesh<vector<MyVertex>, vector<MyFace> > {};
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int main(int argc,char ** argv)
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{
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if(argc<4)
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{
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printf("Usage: trimesh_smooth <filename> <steps> <sigma> <fitstep>\n");
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return 0;
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}
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int Step= atoi(argv[2]);
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MyMesh m;
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//open a mesh
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int err = tri::io::Importer<MyMesh>::Open(m,argv[1]);
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if(err) { // all the importers return 0 in case of success
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printf("Error in reading %s: '%s'\n",argv[1], tri::io::Importer<MyMesh>::ErrorMsg(err));
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exit(-1);
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}
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// some cleaning to get rid of bad file formats like stl that duplicate vertexes..
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int dup = tri::Clean<MyMesh>::RemoveDuplicateVertex(m);
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int unref = tri::Clean<MyMesh>::RemoveUnreferencedVertex(m);
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printf("Removed %i duplicate and %i unreferenced vertices from mesh %s\n",dup,unref,argv[1]);
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tri::UpdateTopology<MyMesh>::VertexFace(m);
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for(int i=0;i<Step;++i)
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{
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tri::UpdateNormal<MyMesh>::PerFaceNormalized(m);
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tri::Smooth<MyMesh>::VertexCoordPasoDoble(m,atoi(argv[3]),atof(argv[4]),atoi(argv[5]));
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}
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//LaplacianSmooth(m,atoi(argv[2]));
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tri::io::ExporterPLY<MyMesh>::Save(m,"out.ply");
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return 0;
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}
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