289 lines
8.7 KiB
C++
289 lines
8.7 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.13 2005/01/28 17:56:57 pietroni
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changed HasVFTopology function... control if both vertex and face define the vf topology
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Revision 1.12 2004/10/28 00:54:34 cignoni
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Better Doxygen documentation
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Revision 1.11 2004/10/07 14:25:38 ganovelli
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added camera and shot
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Revision 1.10 2004/09/08 15:15:05 ganovelli
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changes for gcc
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Revision 1.9 2004/07/15 12:03:50 ganovelli
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access to imark added
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Revision 1.8 2004/07/15 11:39:24 ganovelli
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IsDeleted to IsD
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Revision 1.7 2004/07/09 10:18:19 ganovelli
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added access functions to vn and fn
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Revision 1.6 2004/05/04 02:29:54 ganovelli
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removed Const from ConstFacePointer and ConstVertexPointer in the arguement function Mark, which are meant to be changed
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Revision 1.5 2004/03/18 16:00:10 cignoni
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minor changes
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Revision 1.4 2004/03/10 00:57:44 cignoni
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minor changes
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Revision 1.3 2004/03/07 21:54:56 cignoni
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some more reflection functions
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Revision 1.2 2004/03/04 00:08:15 cignoni
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First working version!
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Revision 1.1 2004/02/19 13:11:06 cignoni
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Initial commit
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****************************************************************************/
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#ifndef __GNUC
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#pragma warning( disable : 4804 )
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#endif
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#include <vcg/space/box3.h>
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#include <vcg/math/shot.h>
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/*
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People should subclass his vertex class from these one...
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*/
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#ifndef __VCG_MESH
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#define __VCG_MESH
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namespace vcg {
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namespace tri {
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/** \addtogroup trimesh */
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/*@{*/
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/*@{*/
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/** Class Mesh.
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This is class for definition of a mesh.
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@param VertContainerType (Template Parameter) Specifies the type of the vertices container any the vertex type.
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@param FaceContainerType (Template Parameter) Specifies the type of the faces container any the face type.
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*/
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template < class VertContainerType, class FaceContainerType >
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class TriMesh{
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public:
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typedef TriMesh<VertContainerType, FaceContainerType> MeshType;
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typedef FaceContainerType FaceContainer;
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typedef VertContainerType VertContainer;
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typedef typename VertContainer::value_type VertexType;
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typedef typename FaceContainer::value_type FaceType;
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typedef typename VertexType::ScalarType ScalarType;
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typedef typename VertexType::CoordType CoordType;
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typedef typename VertContainer::iterator VertexIterator;
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typedef typename FaceContainer::iterator FaceIterator;
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typedef typename VertContainer::const_iterator ConstVertexIterator;
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typedef typename FaceContainer::const_iterator ConstFaceIterator;
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typedef VertexType * VertexPointer;
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typedef const VertexType * ConstVertexPointer;
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typedef FaceType * FacePointer;
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typedef const FaceType * ConstFacePointer;
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typedef Box3<ScalarType> BoxType;
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/// Set of vertices
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VertContainer vert;
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/// Real number of vertices
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int vn;
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/// Set of faces
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FaceContainer face;
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/// Real number of faces
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int fn;
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/// Bounding box of the mesh
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Box3<ScalarType> bbox;
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/// Nomi di textures
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//vector<string> textures;
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//vector<string> normalmaps;
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/// La camera
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Camera<ScalarType> camera; // intrinsic
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Shot<ScalarType> shot; // extrinsic
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/// Il colore della mesh
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private:
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Color4b c;
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public:
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inline const Color4b & C() const
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{
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return c;
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}
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inline Color4b & C()
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{
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return c;
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}
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/// Default constructor
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TriMesh():shot(camera)
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{
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fn = vn = 0;
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imark = 0;
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}
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inline int MemUsed() const
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{
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return sizeof(MeshType)+sizeof(VertexType)*vert.size()+sizeof(FaceType)*face.size();
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}
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inline int MemNeeded() const
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{
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return sizeof(MeshType)+sizeof(VertexType)*vn+sizeof(FaceType)*fn;
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}
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/// Function to destroy the mesh
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void Clear()
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{
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vert.clear();
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face.clear();
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// textures.clear();
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// normalmaps.clear();
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vn = 0;
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fn = 0;
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}
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/// Reflection functions that speak about vertex and face properties.
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static bool HasPerVertexNormal() { return VertexType::HasNormal() ; }
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static bool HasPerVertexColor() { return VertexType::HasColor() ; }
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static bool HasPerVertexMark() { return VertexType::HasMark() ; }
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static bool HasPerVertexQuality() { return VertexType::HasQuality(); }
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static bool HasPerVertexTexture() { return VertexType::HasTexture(); }
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static bool HasPerFaceColor() { return FaceType::HasFaceColor() ; }
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static bool HasPerFaceNormal() { return FaceType::HasFaceNormal() ; }
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static bool HasPerFaceMark() { return FaceType::HasFaceMark() ; }
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static bool HasPerFaceQuality() { return FaceType::HasFaceQuality(); }
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static bool HasPerWedgeColor() { return FaceType::HasWedgeColor() ; }
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static bool HasPerWedgeNormal() { return FaceType::HasWedgeNormal() ; }
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static bool HasPerWedgeMark() { return FaceType::HasWedgeMark() ; }
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static bool HasPerWedgeQuality() { return FaceType::HasWedgeQuality(); }
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static bool HasPerWedgeTexture() { return FaceType::HasWedgeTexture(); }
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static bool HasFFTopology() { return FaceType::HasFFAdjacency(); }
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static bool HasVFTopology() { return ((FaceType::HasVFAdjacency())&&(VertexType::HasVFAdjacency())); }
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static bool HasTopology() { return HasFFTopology() || HasVFTopology(); }
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int & SimplexNumber(){ return fn;}
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int & VertexNumber(){ return vn;}
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/// Initialize the imark-system of the faces
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void InitFaceIMark()
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{
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FaceIterator f;
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for(f=face.begin();f!=face.end();++f)
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if( !(*f).IsD() && (*f).IsR() && (*f).IsW() )
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(*f).InitIMark();
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}
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/// Initialize the imark-system of the vertices
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void InitVertexIMark()
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{
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VertexIterator vi;
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for(vi=vert.begin();vi!=vert.end();++vi)
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if( !(*vi).IsD() && (*vi).IsRW() )
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(*vi).InitIMark();
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}
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/// The incremental mark
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int imark;
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/** Access function to the incremental mark.
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*/
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inline int & IMark(){return imark;}
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/** Check if the vertex incremental mark matches the one of the mesh.
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@param v Vertex pointer
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*/
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inline bool IsMarked( ConstVertexPointer v ) const { return v->IMark() == imark; }
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/** Check if the face incremental mark matches the one of the mesh.
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@param v Face pointer
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*/
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inline bool IsMarked( ConstFacePointer f ) const { return f->IMark() == imark; }
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/** Set the vertex incremental mark of the vertex to the one of the mesh.
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@param v Vertex pointer
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*/
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inline void Mark( VertexPointer v ) const { v->IMark() = imark; }
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/** Set the face incremental mark of the vertex to the one of the mesh.
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@param v Vertex pointer
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*/
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inline void Mark( FacePointer f ) const { f->IMark() = imark; }
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/// Unmark the mesh
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inline void UnMarkAll() { ++imark; }
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/// Calcolo del volume di una mesh chiusa
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ScalarType Volume()
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{
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FaceIterator fi;
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int j,k;
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ScalarType V = 0;
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CoordType T,N,B;
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for(fi = face.begin(); fi!=face.end(); ++fi)
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{
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for(j = 0; j < 3; ++j)
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{
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/*calcolo tangente, normale e binormale (6 volte)*/
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k = (j+1)%3;
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T = (*fi).P(k) - (*fi).P(j);
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T.Normalize();
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T = ( (*fi).P( k ) - (*fi).P(j) ) ^
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( (*fi).P((k+1)%3) - (*fi).P(j) ) ;
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B.Normalize();
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N = T ^ B;
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CoordType pj = (*fi).P(j);
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CoordType pk = (*fi).P(k);
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V += (pj* T )*(pj*N)*(pj*B);
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V += (pk*(-T))*(pk*N)*(pk*B);
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}
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}
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return V/6.0;
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}
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}; // end class Mesh
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/*@}*/
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/*@}*/
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} // end namespace
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} // end namespace
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#endif
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