293 lines
10 KiB
C++
293 lines
10 KiB
C++
/****************************************************************************
|
||
* VCGLib o o *
|
||
* Visual and Computer Graphics Library o o *
|
||
* _ O _ *
|
||
* Copyright(C) 2004 \/)\/ *
|
||
* Visual Computing Lab /\/| *
|
||
* ISTI - Italian National Research Council | *
|
||
* \ *
|
||
* All rights reserved. *
|
||
* *
|
||
* This program is free software; you can redistribute it and/or modify *
|
||
* it under the terms of the GNU General Public License as published by *
|
||
* the Free Software Foundation; either version 2 of the License, or *
|
||
* (at your option) any later version. *
|
||
* *
|
||
* This program is distributed in the hope that it will be useful, *
|
||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
||
* for more details. *
|
||
* *
|
||
****************************************************************************/
|
||
/****************************************************************************
|
||
History
|
||
|
||
$Log: not supported by cvs2svn $
|
||
Revision 1.18 2006/11/28 22:34:28 cignoni
|
||
Added default constructor with null initialization to adjacency members.
|
||
AddFaces and AddVertices NEED to know if the topology is correctly computed to update it.
|
||
|
||
Revision 1.17 2006/01/09 13:58:56 cignoni
|
||
Added Initialization of Color in Vertex and Face Components
|
||
|
||
Revision 1.16 2005/11/22 23:58:03 cignoni
|
||
Added intiailization of flags to zero in the constructor,
|
||
|
||
Revision 1.15 2005/11/18 15:44:51 cignoni
|
||
Access to constant normal changed from by val to by reference
|
||
|
||
Revision 1.14 2005/11/16 23:02:37 cignoni
|
||
Added some missing members to EmptyMark
|
||
Standardized name of flags. It is plural becouse each simplex has many flag.
|
||
|
||
Revision 1.13 2005/11/14 23:50:57 cignoni
|
||
Added Incremental Mark
|
||
|
||
Revision 1.12 2005/11/12 18:35:49 cignoni
|
||
Changed HasFlag -> HasFlags
|
||
|
||
Revision 1.11 2005/11/01 18:17:52 cignoni
|
||
Added an assert(0) in all the accesses to empty components
|
||
|
||
Revision 1.10 2005/10/15 16:24:10 ganovelli
|
||
Working release (compilata solo su MSVC), component_occ <20> migrato da component_opt
|
||
|
||
Revision 1.9 2005/10/14 13:30:07 cignoni
|
||
Added constant access functions and reflective functions (HasSomething stuff)
|
||
to all the components This is the first really working version...
|
||
|
||
Revision 1.8 2005/10/07 15:19:54 cignoni
|
||
minor updates to keep it in line with the rest of the library
|
||
|
||
Revision 1.7 2004/05/10 13:50:32 cignoni
|
||
Updated names of adj functions to the new standards
|
||
|
||
Revision 1.6 2004/04/05 11:53:06 cignoni
|
||
addend constant access funcs
|
||
|
||
Revision 1.5 2004/04/03 13:35:51 cignoni
|
||
minor changes
|
||
|
||
Revision 1.4 2004/03/31 13:15:28 cignoni
|
||
Added optional cpmponent
|
||
|
||
Revision 1.3 2004/03/31 12:28:37 ganovelli
|
||
*** empty log message ***
|
||
|
||
Revision 1.2 2004/03/29 14:26:38 cignoni
|
||
Error in color
|
||
|
||
Revision 1.1 2004/03/29 08:36:26 cignoni
|
||
First working version!
|
||
|
||
|
||
****************************************************************************/
|
||
#ifndef __VCG_VERTEX_PLUS_COMPONENT
|
||
#define __VCG_VERTEX_PLUS_COMPONENT
|
||
#include <vcg/space/point3.h>
|
||
#include <vcg/space/tcoord2.h>
|
||
#include <vcg/space/color4.h>
|
||
|
||
namespace vcg {
|
||
namespace vert {
|
||
/*
|
||
Some naming Rules
|
||
All the Components that can be added to a vertex should be defined in the namespace vert:
|
||
|
||
*/
|
||
|
||
/*------------------------- COORD -----------------------------------------*/
|
||
template <class T> class EmptyCoord: public T {
|
||
public:
|
||
typedef vcg::Point3f CoordType;
|
||
typedef CoordType::ScalarType ScalarType;
|
||
|
||
CoordType &P() { static CoordType coord(0, 0, 0); return coord; }
|
||
const CoordType &P() const { static CoordType coord(0, 0, 0); assert(0); return coord; }
|
||
const CoordType &cP() const { static CoordType coord(0, 0, 0); assert(0); return coord; }
|
||
CoordType &UberP() { static CoordType coord(0, 0, 0); return coord; }
|
||
static bool HasCoord() { return false; }
|
||
|
||
};
|
||
|
||
template <class A, class T> class Coord: public T {
|
||
public:
|
||
typedef A CoordType;
|
||
typedef typename CoordType::ScalarType ScalarType;
|
||
CoordType &P() { return _coord; }
|
||
const CoordType &P() const { return _coord; }
|
||
const CoordType &cP() const { return _coord; }
|
||
CoordType &UberP() { return _coord; }
|
||
|
||
static bool HasCoord() { return true; }
|
||
private:
|
||
CoordType _coord;
|
||
};
|
||
template <class T> class Coord3f: public Coord<vcg::Point3f, T> {};
|
||
template <class T> class Coord3d: public Coord<vcg::Point3d, T> {};
|
||
|
||
/*-------------------------- NORMAL ----------------------------------------*/
|
||
|
||
template <class T> class EmptyNormal: public T {
|
||
public:
|
||
typedef vcg::Point3s NormalType;
|
||
NormalType &N() { static NormalType dummy_normal(0, 0, 0); assert(0); return dummy_normal; }
|
||
const NormalType cN()const { static NormalType dummy_normal(0, 0, 0); assert(0); return dummy_normal; }
|
||
static bool HasNormal() { return false; }
|
||
static bool HasNormalOcc() { return false; }
|
||
};
|
||
template <class A, class T> class Normal: public T {
|
||
public:
|
||
typedef A NormalType;
|
||
NormalType &N() { return _norm; }
|
||
const NormalType &cN() const { return _norm; }
|
||
static bool HasNormal() { return true; }
|
||
private:
|
||
NormalType _norm;
|
||
};
|
||
|
||
template <class T> class Normal3s: public Normal<vcg::Point3s, T> {};
|
||
template <class T> class Normal3f: public Normal<vcg::Point3f, T> {};
|
||
template <class T> class Normal3d: public Normal<vcg::Point3d, T> {};
|
||
|
||
|
||
/*-------------------------- INCREMENTAL MARK ----------------------------------------*/
|
||
|
||
template <class T> class EmptyMark: public T {
|
||
public:
|
||
static bool HasMark() { return false; }
|
||
static bool HasMarkOcc() { return false; }
|
||
inline void InitIMark() { }
|
||
inline int & IMark() { assert(0); static int tmp=-1; return tmp;}
|
||
inline const int & IMark() const {return 0;}
|
||
|
||
};
|
||
template <class T> class Mark: public T {
|
||
public:
|
||
static bool HasMark() { return true; }
|
||
static bool HasMarkOcc() { return true; }
|
||
inline void InitIMark() { _imark = 0; }
|
||
inline int & IMark() { return _imark;}
|
||
inline const int & IMark() const {return _imark;}
|
||
|
||
private:
|
||
int _imark;
|
||
};
|
||
|
||
/*-------------------------- TEXTURE ----------------------------------------*/
|
||
|
||
template <class TT> class EmptyTexture: public TT {
|
||
public:
|
||
typedef vcg::TCoord2<float,1> TextureType;
|
||
TextureType &T() { static TextureType dummy_texture; assert(0); return dummy_texture; }
|
||
static bool HasTexture() { return false; }
|
||
};
|
||
template <class A, class TT> class Texture: public TT {
|
||
public:
|
||
typedef A TextureType;
|
||
TextureType &T() { return _t; }
|
||
static bool HasTexture() { return true; }
|
||
|
||
private:
|
||
TextureType _t;
|
||
};
|
||
|
||
template <class TT> class Texture2s: public Texture<TCoord2<short,1>, TT> {};
|
||
template <class TT> class Texture2f: public Texture<TCoord2<float,1>, TT> {};
|
||
template <class TT> class Texture2d: public Texture<TCoord2<double,1>, TT> {};
|
||
|
||
/*------------------------- FLAGS -----------------------------------------*/
|
||
template <class T> class EmptyBitFlags: public T {
|
||
public:
|
||
typedef int FlagType;
|
||
/// Return the vector of Flags(), senza effettuare controlli sui bit
|
||
int &Flags() { static int dummyflags(0); assert(0); return dummyflags; }
|
||
const int Flags() const { return 0; }
|
||
static bool HasFlags() { return false; }
|
||
|
||
};
|
||
|
||
template <class T> class BitFlags: public T {
|
||
public:
|
||
BitFlags(){_flags=0;}
|
||
typedef int FlagType;
|
||
int &Flags() {return _flags; }
|
||
const int Flags() const {return _flags; }
|
||
static bool HasFlags() { return true; }
|
||
|
||
private:
|
||
int _flags;
|
||
};
|
||
|
||
/*-------------------------- COLOR ----------------------------------*/
|
||
|
||
template <class T> class EmptyColor: public T {
|
||
public:
|
||
typedef vcg::Color4b ColorType;
|
||
ColorType &C() { static ColorType dumcolor(vcg::Color4b::White); assert(0); return dumcolor; }
|
||
static bool HasColor() { return false; }
|
||
};
|
||
template <class A, class T> class Color: public T {
|
||
public:
|
||
Color():_color(vcg::Color4b::White) {}
|
||
typedef A ColorType;
|
||
ColorType &C() { return _color; }
|
||
static bool HasColor() { return true; }
|
||
private:
|
||
ColorType _color;
|
||
};
|
||
|
||
template <class T> class Color4b: public vert::Color<vcg::Color4b, T> {};
|
||
|
||
/*-------------------------- Quality ----------------------------------*/
|
||
|
||
template <class T> class EmptyQuality: public T {
|
||
public:
|
||
typedef float QualityType;
|
||
QualityType &Q() { static QualityType dummyQuality(0); assert(0); return dummyQuality; }
|
||
static bool HasQuality() { return false; }
|
||
};
|
||
template <class A, class T> class Quality: public T {
|
||
public:
|
||
typedef A QualityType;
|
||
QualityType &Q() { return _quality; }
|
||
static bool HasQuality() { return true; }
|
||
|
||
private:
|
||
QualityType _quality;
|
||
};
|
||
|
||
template <class T> class Qualitys: public Quality<short, T> {};
|
||
template <class T> class Qualityf: public Quality<float, T> {};
|
||
template <class T> class Qualityd: public Quality<double, T> {};
|
||
|
||
/*----------------------------- VFADJ ------------------------------*/
|
||
|
||
|
||
template <class T> class EmptyVFAdj: public T {
|
||
public:
|
||
typename T::FacePointer &VFp() { static typename T::FacePointer fp=0; assert(0); return fp; }
|
||
typename T::FacePointer cVFp() { static typename T::FacePointer fp=0; assert(0); return fp; }
|
||
int &VFi(){static int z=0; return z;};
|
||
static bool HasVFAdjacency() { return false; }
|
||
static bool HasVFAdjacencyOcc() { return false; }
|
||
};
|
||
|
||
template <class T> class VFAdj: public T {
|
||
public:
|
||
VFAdj(){_fp=0;}
|
||
typename T::FacePointer &VFp() {return _fp; }
|
||
typename T::FacePointer cVFp() {return _fp; }
|
||
int &VFi() {return _zp; }
|
||
static bool HasVFAdjacency() { return true; }
|
||
static bool HasVFAdjacencyOcc() { return true; }
|
||
private:
|
||
typename T::FacePointer _fp ;
|
||
int _zp ;
|
||
};
|
||
|
||
} // end namespace vert
|
||
}// end namespace vcg
|
||
#endif
|