vcglib/vcg/complex/trimesh/base.h

500 lines
18 KiB
C++

/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
Revision 1.34 2008/05/16 10:07:36 ganovelli
added Trimesh destructor to purge unremoved PerVertex[PerFace]Attribute
Revision 1.33 2008/05/15 16:32:27 ganovelli
PerVertexAttribute and PerFaceAttribute added to Trimesh
Revision 1.32 2008/04/15 10:34:07 cignoni
added HasPerVertexTexCoord ( mesh )
Revision 1.31 2008/02/21 17:27:06 cignoni
Added HasPerVertexColor static function
Revision 1.30 2008/01/28 14:46:03 cignoni
added hasPerWedgeColor and HasPerWedgeNormal
Revision 1.29 2008/01/28 08:42:07 cignoni
added HasPerFaceNormal and HasPerVertexNormal
Revision 1.28 2007/03/12 15:38:03 tarini
Texture coord name change! "TCoord" and "Texture" are BAD. "TexCoord" is GOOD.
Revision 1.27 2007/02/22 09:18:41 cignoni
Added guards on msvc pragmas
Revision 1.26 2007/02/14 15:31:41 ganovelli
Added HasPerVertexFlag
Revision 1.25 2006/11/28 22:35:29 cignoni
Added Consistency check in the HasVFAdj static function
Revision 1.24 2006/11/07 11:29:23 cignoni
Corrected some errors in the reflections Has*** functions
Revision 1.23 2006/10/27 11:08:18 ganovelli
added override to HasFFAdjacency , HasVFAdjacency for the optional attributes (see also complex/trimesh/allocate.h)
Revision 1.22 2006/07/10 14:26:22 cignoni
Minor. Added a disambiguating this at the constructor of trimesh
Revision 1.21 2006/05/25 04:40:57 cignoni
Updated HasPerFaceColor/Quality to the new style with mesh param.
Revision 1.20 2006/05/03 21:35:31 cignoni
Added new style HasPerFaceColor(m) and HasPerFaceMark(m)
Revision 1.19 2005/12/02 00:05:34 cignoni
Added HasFlags and a couple of missing include files
Revision 1.18 2005/11/26 00:16:03 cignoni
added HasPerWedgeTexture taking mesh as input. (needed for optional components)
Revision 1.17 2005/11/16 22:35:47 cignoni
Added missing includes (color and assert)
Added texture name members
Revision 1.16 2005/11/15 12:09:17 rita_borgo
Changed Volume Routine, before was returning negative values
Revision 1.15 2005/10/03 16:00:08 rita_borgo
Minor changes
Revision 1.14 2005/03/18 16:37:46 fiorin
Minor changes
Revision 1.13 2005/01/28 17:56:57 pietroni
changed HasVFTopology function... control if both vertex and face define the vf topology
Revision 1.12 2004/10/28 00:54:34 cignoni
Better Doxygen documentation
Revision 1.11 2004/10/07 14:25:38 ganovelli
added camera and shot
Revision 1.10 2004/09/08 15:15:05 ganovelli
changes for gcc
Revision 1.9 2004/07/15 12:03:50 ganovelli
access to imark added
Revision 1.8 2004/07/15 11:39:24 ganovelli
IsDeleted to IsD
Revision 1.7 2004/07/09 10:18:19 ganovelli
added access functions to vn and fn
Revision 1.6 2004/05/04 02:29:54 ganovelli
removed Const from ConstFacePointer and ConstVertexPointer in the arguement function Mark, which are meant to be changed
Revision 1.5 2004/03/18 16:00:10 cignoni
minor changes
Revision 1.4 2004/03/10 00:57:44 cignoni
minor changes
Revision 1.3 2004/03/07 21:54:56 cignoni
some more reflection functions
Revision 1.2 2004/03/04 00:08:15 cignoni
First working version!
Revision 1.1 2004/02/19 13:11:06 cignoni
Initial commit
****************************************************************************/
#if defined(_MSC_VER)
#pragma warning( disable : 4804 )
#endif
#include <assert.h>
#include <string>
#include <vector>
#include <set>
#include <vcg/space/box3.h>
#include <vcg/space/color4.h>
#include <vcg/math/shot.h>
#include <vcg/container/simple_temporary_data.h>
/*
People should subclass his vertex class from these one...
*/
#ifndef __VCG_MESH
#define __VCG_MESH
namespace vcg {
namespace tri {
/** \addtogroup trimesh */
/*@{*/
/*@{*/
/** Class Mesh.
This is class for definition of a mesh.
@param VertContainerType (Template Parameter) Specifies the type of the vertices container any the vertex type.
@param FaceContainerType (Template Parameter) Specifies the type of the faces container any the face type.
*/
template < class VertContainerType, class FaceContainerType >
class TriMesh{
public:
typedef TriMesh<VertContainerType, FaceContainerType> MeshType;
typedef FaceContainerType FaceContainer;
typedef VertContainerType VertContainer;
typedef typename VertContainer::value_type VertexType;
typedef typename FaceContainer::value_type FaceType;
typedef typename VertexType::ScalarType ScalarType;
typedef typename VertexType::CoordType CoordType;
typedef typename VertContainer::iterator VertexIterator;
typedef typename FaceContainer::iterator FaceIterator;
typedef typename VertContainer::const_iterator ConstVertexIterator;
typedef typename FaceContainer::const_iterator ConstFaceIterator;
typedef VertexType * VertexPointer;
typedef const VertexType * ConstVertexPointer;
typedef FaceType * FacePointer;
typedef const FaceType * ConstFacePointer;
typedef Box3<ScalarType> BoxType;
/// Set of vertices
VertContainer vert;
/// Real number of vertices
int vn;
/// Set of faces
FaceContainer face;
/// Real number of faces
int fn;
/// Bounding box of the mesh
Box3<ScalarType> bbox;
/// Nomi di textures
//
std::vector<std::string> textures;
//
std::vector<std::string> normalmaps;
class HandlesWrapper{
public:
void * _handle; std::string _name;
void Resize(const int & sz){((SimpleTempDataBase<VertContainer>*)_handle)->Resize(sz);}
void Reorder(std::vector<size_t> & newVertIndex){((SimpleTempDataBase<VertContainer>*)_handle)->Reorder(newVertIndex);}
const bool operator<(const HandlesWrapper b) const { return(_name.empty()&&b._name.empty())?(_handle < b._handle):( _name < b._name);}
};
template <class ATTR_TYPE>
class PerVertexAttributeHandle{
public:
PerVertexAttributeHandle( void *ah):_handle ( (SimpleTempData<VertContainer,ATTR_TYPE> *)ah ){}
SimpleTempData<VertContainer,ATTR_TYPE> * _handle;
template <class RefType>
ATTR_TYPE & operator [](const RefType & i){return (*_handle)[i];}
};
template <class ATTR_TYPE>
class PerFaceAttributeHandle{
public:
PerFaceAttributeHandle(void *ah):_handle ( (SimpleTempData<FaceContainer,ATTR_TYPE> *)ah ){}
SimpleTempData<FaceContainer,ATTR_TYPE> * _handle;
template <class RefType>
ATTR_TYPE & operator [](const RefType & i){return (*_handle)[i];}
};
template <class ATTR_TYPE>
class PerMeshAttributeHandle{
public:
PerMeshAttributeHandle(void *ah):_handle ( (Attribute<ATTR_TYPE> *)ah ){}
Attribute<ATTR_TYPE> * _handle;
ATTR_TYPE & operator ()(){ return *((Attribute<ATTR_TYPE> *)_handle)->attribute;}
};
std::set< HandlesWrapper > vert_attr;
std::set< HandlesWrapper > face_attr;
std::set< HandlesWrapper > mesh_attr;
/// La camera
Camera<ScalarType> camera; // intrinsic
Shot<ScalarType> shot; // extrinsic
/// Il colore della mesh
private:
Color4b c;
public:
inline const Color4b & C() const
{
return c;
}
inline Color4b & C()
{
return c;
}
/// Default constructor
TriMesh():shot(camera)
{
fn = vn = 0;
imark = 0;
}
/// destructor
~TriMesh()
{
typename std::set< HandlesWrapper>::iterator i;
for( i = vert_attr.begin(); i != vert_attr.end(); ++i)
delete ((SimpleTempDataBase<VertContainer>*)(*i)._handle);
for( i = face_attr.begin(); i != face_attr.end(); ++i)
delete ((SimpleTempDataBase<FaceContainer>*)(*i)._handle);
for( i = mesh_attr.begin(); i != mesh_attr.end(); ++i)
delete ((AttributeBase*)(*i)._handle);
FaceIterator fi;
for(fi = face.begin(); fi != face.end(); ++fi) (*fi).Dealloc();
}
int Mem(const int & nv, const int & nf) const {
typename std::set< HandlesWrapper>::const_iterator i;
int size = 0;
size += sizeof(TriMesh)+sizeof(VertexType)*nv+sizeof(FaceType)*nf;
for( i = vert_attr.begin(); i != vert_attr.end(); ++i)
size += ((SimpleTempDataBase<VertContainer>*)(*i)._handle)->SizeOf()*nv;
for( i = face_attr.begin(); i != face_attr.end(); ++i)
size += ((SimpleTempDataBase<FaceContainer>*)(*i)._handle)->SizeOf()*nf;
for( i = mesh_attr.begin(); i != mesh_attr.end(); ++i)
size += ((AttributeBase*)(*i)._handle)->SizeOf();
return size;
}
int MemUsed() const {return Mem(vert.size(),face.size());}
inline int MemNeeded() const {return Mem(vn,fn);}
/// Function to destroy the mesh
void Clear()
{
vert.clear();
face.clear();
// textures.clear();
// normalmaps.clear();
vn = 0;
fn = 0;
}
/// Reflection functions that speak about vertex and face properties.
static bool HasPerVertexNormal() { return VertexType::HasNormal() ; }
static bool HasPerVertexColor() { return VertexType::HasColor() ; }
static bool HasPerVertexMark() { return VertexType::HasMark() ; }
static bool HasPerVertexQuality() { return VertexType::HasQuality(); }
static bool HasPerVertexTexCoord(){ return VertexType::HasTexCoord(); }
static bool HasPerVertexFlags() { return VertexType::HasFlags(); }
static bool HasPolyInfo() { return FaceType::HasPolyInfo() ; }
static bool HasPerFaceColor() { return FaceType::HasFaceColor() ; }
static bool HasPerFaceNormal() { return FaceType::HasFaceNormal() ; }
static bool HasPerFaceMark() { return FaceType::HasFaceMark() ; }
static bool HasPerFaceQuality() { return FaceType::HasFaceQuality(); }
static bool HasPerFaceFlags() { return FaceType::HasFlags(); }
static bool HasPerWedgeColor() { return FaceType::HasWedgeColor() ; }
static bool HasPerWedgeNormal() { return FaceType::HasWedgeNormal() ; }
static bool HasPerWedgeMark() { return FaceType::HasWedgeMark() ; }
static bool HasPerWedgeQuality() { return FaceType::HasWedgeQuality(); }
static bool HasPerWedgeTexCoord() { return FaceType::HasWedgeTexCoord(); }
static bool HasFFTopology() { return FaceType::HasFFAdjacency(); }
static bool HasVFTopology() { return ((FaceType::HasVFAdjacency())&&(VertexType::HasVFAdjacency())); }
static bool HasTopology() { return HasFFTopology() || HasVFTopology(); }
int & SimplexNumber(){ return fn;}
int & VertexNumber(){ return vn;}
/// Initialize the imark-system of the faces
void InitFaceIMark()
{
FaceIterator f;
for(f=face.begin();f!=face.end();++f)
if( !(*f).IsD() && (*f).IsR() && (*f).IsW() )
(*f).InitIMark();
}
/// Initialize the imark-system of the vertices
void InitVertexIMark()
{
VertexIterator vi;
for(vi=vert.begin();vi!=vert.end();++vi)
if( !(*vi).IsD() && (*vi).IsRW() )
(*vi).InitIMark();
}
/// The incremental mark
int imark;
/** Access function to the incremental mark.
*/
inline int & IMark(){return imark;}
/** Check if the vertex incremental mark matches the one of the mesh.
@param v Vertex pointer
*/
inline bool IsMarked( ConstVertexPointer v ) const { return v->IMark() == imark; }
/** Check if the face incremental mark matches the one of the mesh.
@param v Face pointer
*/
inline bool IsMarked( ConstFacePointer f ) const { return f->IMark() == imark; }
/** Set the vertex incremental mark of the vertex to the one of the mesh.
@param v Vertex pointer
*/
inline void Mark( VertexPointer v ) const { v->IMark() = imark; }
/** Set the face incremental mark of the vertex to the one of the mesh.
@param v Vertex pointer
*/
inline void Mark( FacePointer f ) const { f->IMark() = imark; }
/// Unmark the mesh
inline void UnMarkAll() { ++imark; }
/// Calcolo del volume di una mesh chiusa
ScalarType Volume()
{
FaceIterator fi;
int j,k;
ScalarType V = 0;
CoordType T,N,B;
for(fi = face.begin(); fi!=face.end(); ++fi)
{
for(j = 0; j < 3; ++j)
{
/*calcolo tangente, normale e binormale (6 volte)*/
k = (j+1)%3;
T = (*fi).P(k) - (*fi).P(j);
T.Normalize();
B = ( (*fi).P( k ) - (*fi).P(j) ) ^
( (*fi).P((k+1)%3) - (*fi).P(j) ) ;
B.Normalize();
N = T ^ B;
CoordType pj = (*fi).P(j);
CoordType pk = (*fi).P(k);
V += (pk* T )*(pk*N)*(pk*B);
V += (pj*(-T))*(pj*N)*(pj*B);
}
}
return V/6.0;
}
}; // end class Mesh
template < class VertContainerType, class FaceContainerType >
bool HasPerVertexQuality (const TriMesh < VertContainerType , FaceContainerType> & /*m*/) {return VertContainerType::value_type::HasQuality();}
template < class VertContainerType, class FaceContainerType >
bool HasPerVertexColor (const TriMesh < VertContainerType , FaceContainerType> & /*m*/) {return VertContainerType::value_type::HasColor();}
template < class VertContainerType, class FaceContainerType >
bool HasPerVertexTexCoord (const TriMesh < VertContainerType , FaceContainerType> & /*m*/) {return VertContainerType::value_type::HasTexCoord();}
template < class VertContainerType, class FaceContainerType >
bool HasPerVertexFlags (const TriMesh < VertContainerType , FaceContainerType> & /*m*/) {return VertContainerType::value_type::HasFlags();}
template < class VertContainerType, class FaceContainerType >
bool HasPerVertexNormal (const TriMesh < VertContainerType , FaceContainerType> & /*m*/) {return VertContainerType::value_type::HasNormal();}
template < class VertContainerType, class FaceContainerType >
bool HasPerWedgeTexCoord (const TriMesh < VertContainerType , FaceContainerType> & /*m*/) {return FaceContainerType::value_type::HasWedgeTexCoord();}
template < class VertContainerType, class FaceContainerType >
bool HasPerWedgeNormal (const TriMesh < VertContainerType , FaceContainerType> & /*m*/) {return FaceContainerType::value_type::HasWedgeNormal();}
template < class VertContainerType, class FaceContainerType >
bool HasPerWedgeColor (const TriMesh < VertContainerType , FaceContainerType> & /*m*/) {return FaceContainerType::value_type::HasWedgeColor();}
template < class VertContainerType, class FaceContainerType >
bool HasPerFaceFlags (const TriMesh < VertContainerType , FaceContainerType> & /*m*/) {return FaceContainerType::value_type::HasFlags();}
template < class VertContainerType, class FaceContainerType >
bool HasPerFaceNormal (const TriMesh < VertContainerType , FaceContainerType> & /*m*/) {return FaceContainerType::value_type::HasFaceNormal();}
template < class VertContainerType, class FaceContainerType >
bool HasPerFaceColor (const TriMesh < VertContainerType , FaceContainerType> & /*m*/) {return FaceContainerType::value_type::HasFaceColor();}
template < class VertContainerType, class FaceContainerType >
bool HasPerFaceMark (const TriMesh < VertContainerType , FaceContainerType> & /*m*/) {return FaceContainerType::value_type::HasMark();}
template < class VertContainerType, class FaceContainerType >
bool HasPerFaceQuality (const TriMesh < VertContainerType , FaceContainerType> & /*m*/) {return FaceContainerType::value_type::HasFaceQuality();}
template < class VertContainerType, class FaceContainerType >
bool HasFFAdjacency (const TriMesh < VertContainerType , FaceContainerType> & /*m*/) {return FaceContainerType::value_type::HasFFAdjacency();}
template < class VertContainerType, class FaceContainerType >
bool HasVFAdjacency (const TriMesh < VertContainerType , FaceContainerType> & /*m*/) {
assert(FaceContainerType::value_type::HasVFAdjacency() == VertContainerType::value_type::HasVFAdjacency());
return FaceContainerType::value_type::HasVFAdjacency();
}
template <class MESH_TYPE>
bool HasPerVertexAttribute(const MESH_TYPE &m, std::string name){
typename std::set< typename MESH_TYPE::HandlesWrapper>::const_iterator ai;
typename MESH_TYPE::HandlesWrapper h;
h._name = name;
ai = m.vert_attr.find(h);
return (ai!= m.vert_attr.end() ) ;
}
template <class MESH_TYPE>
bool HasPerFaceAttribute(const MESH_TYPE &m, std::string name){
typename std::set< typename MESH_TYPE::HandlesWrapper>::const_iterator ai;
typename MESH_TYPE::HandlesWrapper h;
h._name = name;
ai = m.face_attr.find(h);
return (ai!= m.face_attr.end() ) ;
}
template <class MESH_TYPE>
bool HasPerMeshAttribute(const MESH_TYPE &m, std::string name){
typename std::set< typename MESH_TYPE::HandlesWrapper>::const_iterator ai;
typename MESH_TYPE::HandlesWrapper h;
h._name = name;
ai = m.mesh_attr.find(h);
return (ai!= m.mesh_attr.end() ) ;
}
/*@}*/
/*@}*/
} // end namespace
} // end namespace
#endif