135 lines
4.4 KiB
C++
135 lines
4.4 KiB
C++
/****************************************************************************
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* MeshLab o o *
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* A versatile mesh processing toolbox o o *
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* _ O _ *
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* Copyright(C) 2008 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.4 2008/02/17 20:52:53 benedetti
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some generalization made
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Revision 1.3 2008/02/16 14:12:30 benedetti
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first version
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****************************************************************************/
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#ifndef COORDINATEFRAME_H
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#define COORDINATEFRAME_H
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#include <vcg/math/similarity.h>
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#include <vcg/space/color4.h>
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#include <wrap/gui/trackball.h>
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#include <QGLWidget>
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namespace vcg {
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class CoordinateFrame
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{
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public:
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// functions:
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CoordinateFrame(float);
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virtual ~CoordinateFrame() {}
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virtual void Render(QGLWidget*);
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// data
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Color4b basecolor;
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Color4b xcolor;
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Color4b ycolor;
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Color4b zcolor;
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float size;
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float linewidth;
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QFont font;
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bool drawaxis;
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bool drawlabels;
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bool drawvalues;
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protected:
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// functions:
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void drawTickedLine(const Point3d &, const Point3d &, float, float,float);
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float calcSlope(const Point3d &, const Point3d &, float, int , double *, double *, GLint *);
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float niceRound(float);
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};
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class MovableCoordinateFrame: public CoordinateFrame
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{
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public:
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MovableCoordinateFrame(float);
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virtual ~MovableCoordinateFrame(){}
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virtual void Render(QGLWidget*);
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virtual void Reset(bool ,bool);
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virtual void SetPosition(const Point3f);
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virtual void SetRotation(const Quaternionf);
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virtual Point3f GetPosition();
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virtual Quaternionf GetRotation();
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virtual void GetTransform(Matrix44f &);
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virtual void Rot(float,const Point3f);
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virtual void AlignWith(const Point3f, const Point3f, const char, const char);
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protected:
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// data:
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Point3f position;
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Quaternionf rotation;
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// functions:
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virtual void Move(const Similarityf);
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void RotateToAlign(const Point3f, const Point3f);
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};
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class ActiveCoordinateFrame: public MovableCoordinateFrame
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{
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public:
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ActiveCoordinateFrame(float);
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virtual ~ActiveCoordinateFrame();
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virtual void Render(QGLWidget*);
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virtual void Reset(bool, bool);
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virtual void SetPosition(const Point3f);
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virtual void SetRotation(const Quaternionf);
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virtual void AlignWith(const Point3f, const Point3f,const char,const char);
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void MouseDown(int, int, int);
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void MouseMove(int, int);
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void MouseUp(int, int, int);
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void ButtonUp(int);
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void ButtonDown(int);
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void SetSnap(float);
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Trackball *manipulator;
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bool drawmoves;
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bool drawrotations;
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protected:
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// data:
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const int move_button,rotate_button;
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const int x_modifier,y_modifier,z_modifier;
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const int movx,movy,movz,rotx,roty,rotz;
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Point3f x_axis,y_axis,z_axis;
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float rot_snap_rad,mov_snap;
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// functions:
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virtual void Move(const Similarityf);
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void Update();
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};
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}//namespace
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#endif /*COORDINATEFRAME_H*/
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