vcglib/wrap/gcache/token.h

114 lines
3.4 KiB
C++

#ifndef GCACHE_TOKEN_H
#define GCACHE_TOKEN_H
#include <wrap/system/multithreading/atomic_int.h>
/* QAtomic int count keep trak of token status:
>0: locked (possibly multiple times)
0: data ready in last cache
-1: not in last cache
-2: to removed from all caches
-3: out of caches
*/
/** Holds the resources to be cached.
The Priority template argument can simply be a floating point number
or something more complex, (frame and error in pixel); the only
requirement is the existence of a < comparison operator */
namespace vcg {
template <typename Priority>
class Token {
public:
///Resource loading status
/*** - LOCKED: resource in the higher cache and locked
- READY: resource in the higher cache
- CACHE: resource in some cache (not the highest)
- REMOVE: resource in some cache and scheduled for removal
- OUTSIDE: resource not in the cache system */
enum Status { LOCKED = 1, READY = 0, CACHE = -1, REMOVE = -2, OUTSIDE = -3 };
///Do not access these members directly. Will be moved to private shortly.
///used by various cache threads to sort objects [do not use, should be private]
Priority priority;
///set in the main thread [do not use, should be private]
Priority new_priority;
///swap space used in updatePriorities [do not use, should be private]
mt::atomicInt count;
public:
Token(): count(OUTSIDE) {}
///the new priority will be effective only after a call to Controller::updatePriorities()
void setPriority(const Priority &p) {
new_priority = p;
}
//set and get are safe to call in the controller thread.
Priority getPriority() {
return new_priority;
}
///return false if resource not in highest query. remember to unlock when done
bool lock() {
if(count.fetchAndAddAcquire(1) >= 0) return true;
count.deref();
return false;
}
///assumes it was locked first and 1 unlock for each lock.
bool unlock() {
return count.deref();
}
///can't be removed if locked and will return false
bool remove() {
count.testAndSetOrdered(READY, REMOVE);
count.testAndSetOrdered(CACHE, REMOVE);
#if(QT_VERSION < 0x050000)
return count <= REMOVE;
#else
return count.load() <= REMOVE; //might have become OUSIDE in the meanwhile
#endif
}
bool isLocked() {
#if(QT_VERSION < 0x050000)
return count > 0;
#else
return count.load() > 0;
#endif
}
bool isInCache() { return count != OUTSIDE; } //careful, can be used only when provider thread is locked.
///copy priority to swap space [do not use, should be private]
void pushPriority() {
priority = new_priority;
}
bool operator<(const Token &a) const {
#if(QT_VERSION < 0x050000)
if(count == a.count)
return priority < a.priority;
return count < a.count;
#else
if(count.load() == a.count.load())
return priority < a.priority;
return count.load() < a.count.load();
#endif
}
bool operator>(const Token &a) const {
#if(QT_VERSION < 0x050000)
if(count == a.count)
return priority > a.priority;
return count > a.count;
#else
if(count.load() == a.count.load())
return priority > a.priority;
return count.load() > a.count.load();
#endif
}
};
} //namespace
#endif // GCACHE_H