187 lines
4.4 KiB
C++
187 lines
4.4 KiB
C++
//#include <wrap\gl\trimesh.h>
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#include <vcg\physics\methods\lem\interface_lem_vertex.h>
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//#include <vcg\physics\methods\lem\interface_lem_face.h>
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#include <vcg\physics\methods\lem\interface_lem_remesher.h>
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#include <qapplication.h>
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#include <qgl.h>
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#include <bardrawer.h>
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#include <simplex\vertex\with\afvn.h>
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#include <simplex\face\with\afav.h>
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#include <complex\trimesh\base.h>
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#include <wrap\io_trimesh\import_ply.h>
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#include <complex\trimesh\update\topology.h>
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#include <complex\trimesh\update\bounding.h>
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#include "form1.h"
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class MyFace;
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class MyVertex: public vcg::VertexAFVNd<vcg::DUMMYEDGETYPE,MyFace,vcg::DUMMYTETRATYPE>
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{
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public:
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///we suppose at maximum 4 bars for each direction
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vcg::Bar<MyVertex>* B[6];
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double Delta[6];
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double Num[6];
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//int Num;
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};
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class MyFace:public vcg::FaceAFAV<MyVertex,vcg::DUMMYEDGETYPE,MyFace>
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{
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public:
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///we suppose at maximum 4 bars for each direction
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vcg::Bar<MyFace>* B[6];
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};
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typedef vcg::tri::TriMesh< std::vector<MyVertex> ,std::vector<MyFace> > MyTriMesh;
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//typedef vcg::Lem_Face<MyTriMesh> LemType;
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typedef vcg::Lem_Vertex<MyTriMesh> LemType;
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typedef vcg::Lem_Remesher<MyTriMesh> LemRemesherType;
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LemType LS;
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LemRemesherType LR;
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vcg::tri::UpdateTopology<MyTriMesh> UT;
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MyTriMesh *tm;
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vcg::tri::UpdateBounding<MyTriMesh> UB;
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vcg::GLWrapBar<LemType::LemModel::vectBar> *WB;
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//vcg::GlTrimesh<MyTriMesh> *glT;
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struct MyGl: public QGLWidget{
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MyGl( QWidget * parent = 0, const char * name = 0, const QGLWidget * shareWidget = 0, WFlags f = 0 )
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:QGLWidget(parent,name){}
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//void QGLWidget::paintEvent ( QPaintEvent * ) [virtual protected]
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double lr,ud,tz;
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int cx,cy,z;
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virtual void glDraw(){
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glClearColor(0.2,0.2,0.2,1);
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glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(45,1,0.01,20);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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gluLookAt(0,0,1,0,0,0,0,10,0);
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glTranslatef(0,0,tz);
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glRotatef(lr,0,1,0);
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glRotatef(ud,1,0,0);
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glScalef(1/tm->bbox.Diag(),1/tm->bbox.Diag(),1/tm->bbox.Diag());
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vcg::Point3d p=tm->bbox.Center();
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glTranslate(-p);
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//WB->Draw();
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WB->DrawMesh<MyTriMesh>(tm);
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/*glT->Draw<vcg::GLW:: DMFlatWire,vcg::GLW:: CMNone,vcg::GLW:: TMNone> ();*/
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QGLWidget::glDraw();
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}
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void resizeGL( int w, int h )
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{
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//// setup viewport, projection etc.:
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glViewport( 0, 0, (GLint)w, (GLint)h );
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}
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virtual void mousePressEvent ( QMouseEvent * e ){
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cx = e->x();
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cy = e->y();
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//tr.MouseDown(e->x(),e->y(),(Trackball::Button)(int)(e->button()));
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//QWidget::mousePressEvent(e);
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}
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virtual void mouseMoveEvent ( QMouseEvent * e ){
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//tr.MouseMove(e->x(),e->y());
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//QWidget::mouseMoveEvent(e);
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lr+=e->x()-cx;
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ud-=e->y()-cy;
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cx = e->x();
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cy = e->y();
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repaint();
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}
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virtual void wheelEvent ( QWheelEvent * e ){
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tz +=e->delta()/360.f;
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repaint();
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QWidget::wheelEvent(e);
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}
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virtual void initializeGL(){
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GLfloat f[4]={0.2,0.2,0.2,1.f};
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GLfloat p[4]={3,3,5,0};
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glLightfv(GL_LIGHT0, GL_AMBIENT,f);
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glLightfv(GL_LIGHT1, GL_POSITION,p);
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glLightfv(GL_LIGHT1, GL_DIFFUSE,f);
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glLightfv(GL_LIGHT1, GL_SPECULAR,f);
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glEnable(GL_LIGHT0);
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glEnable(GL_LIGHT1);
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glEnable(GL_LIGHTING);
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LESS);
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glPolygonMode(GL_FRONT,GL_FILL);
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glEnable(GL_BACK);
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glCullFace(GL_BACK);
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}
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};
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int main( int argc, char ** argv )
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{ LS=LemType(0.01,0.1,0.01);
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//LS=LemType(0.01,200,0.01);
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LS._SetDir(0);
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LS._SetDir(1);
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LS._SetDir(2);
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LS._SetDir(3);
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LS._SetDir(4);
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LS._SetDir(5);
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tm=new MyTriMesh();
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vcg::tri::io::ImporterPLY<MyTriMesh> Imp=vcg::tri::io::ImporterPLY<MyTriMesh>();
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char *name="cube.ply";
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Imp.Open((*tm),name);
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UT.FaceFace(*tm);
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UT.VertexFace(*tm);
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UB.Box(*tm);
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LR._SetDir(0);
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/*LR._SetDir(1);
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LR._SetDir(2);
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LR._SetDir(3);
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LR._SetDir(4);
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LR._SetDir(5);*/
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LR.Remesh((*tm),0.5,0.05);
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//LS.Init(tm,0.5);
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/*WB=new vcg::GLWrapBar<std::vector<LemType::BarType> >(LS.LEM.Bars);*/
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/*LS.SetTouchedBar(&LS.LEM.Bars[9],1);
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LS.ComputeStep(tm);*/
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/* glT=new vcg::GlTrimesh<MyTriMesh>();
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glT->m=tm;*/
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QApplication a( argc, argv );
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Form1 w;
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MyGl *gl = new MyGl(&w);
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gl->setMinimumSize(800,800);
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w.show();
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a.connect( &a, SIGNAL( lastWindowClosed() ), &a, SLOT( quit() ) );
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return a.exec();
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}
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