352 lines
13 KiB
C++
352 lines
13 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.21 2007/02/18 07:41:32 cignoni
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Corrected small syntax errors detected by gcc
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Revision 1.20 2007/02/12 19:00:56 ganovelli
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added Name(std:vector<std::string>& n) that fills n with the names of the attribute of the vertex type
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Revision 1.19 2006/12/11 23:40:57 ganovelli
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Has*Opt migrated to Has*Occ
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Revision 1.18 2006/11/28 22:34:28 cignoni
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Added default constructor with null initialization to adjacency members.
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AddFaces and AddVertices NEED to know if the topology is correctly computed to update it.
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Revision 1.17 2006/01/09 13:58:56 cignoni
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Added Initialization of Color in Vertex and Face Components
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Revision 1.16 2005/11/22 23:58:03 cignoni
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Added intiailization of flags to zero in the constructor,
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Revision 1.15 2005/11/18 15:44:51 cignoni
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Access to constant normal changed from by val to by reference
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Revision 1.14 2005/11/16 23:02:37 cignoni
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Added some missing members to EmptyMark
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Standardized name of flags. It is plural becouse each simplex has many flag.
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Revision 1.13 2005/11/14 23:50:57 cignoni
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Added Incremental Mark
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Revision 1.12 2005/11/12 18:35:49 cignoni
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Changed HasFlag -> HasFlags
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Revision 1.11 2005/11/01 18:17:52 cignoni
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Added an assert(0) in all the accesses to empty components
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Revision 1.10 2005/10/15 16:24:10 ganovelli
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Working release (compilata solo su MSVC), component_occ <20> migrato da component_opt
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Revision 1.9 2005/10/14 13:30:07 cignoni
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Added constant access functions and reflective functions (HasSomething stuff)
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to all the components This is the first really working version...
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Revision 1.8 2005/10/07 15:19:54 cignoni
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minor updates to keep it in line with the rest of the library
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Revision 1.7 2004/05/10 13:50:32 cignoni
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Updated names of adj functions to the new standards
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Revision 1.6 2004/04/05 11:53:06 cignoni
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addend constant access funcs
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Revision 1.5 2004/04/03 13:35:51 cignoni
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minor changes
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Revision 1.4 2004/03/31 13:15:28 cignoni
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Added optional cpmponent
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Revision 1.3 2004/03/31 12:28:37 ganovelli
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*** empty log message ***
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Revision 1.2 2004/03/29 14:26:38 cignoni
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Error in color
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Revision 1.1 2004/03/29 08:36:26 cignoni
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First working version!
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****************************************************************************/
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#ifndef __VCG_VERTEX_PLUS_COMPONENT
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#define __VCG_VERTEX_PLUS_COMPONENT
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#include <vector>
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#include <vcg/space/point3.h>
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#include <vcg/space/texcoord2.h>
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#include <vcg/space/color4.h>
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namespace vcg {
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namespace vert {
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/*
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Some naming Rules
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All the Components that can be added to a vertex should be defined in the namespace vert:
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*/
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/*------------------------- COORD -----------------------------------------*/
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template <class T> class EmptyCoord: public T {
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public:
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typedef vcg::Point3f CoordType;
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typedef CoordType::ScalarType ScalarType;
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CoordType &P() { static CoordType coord(0, 0, 0); return coord; }
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const CoordType &P() const { static CoordType coord(0, 0, 0); assert(0); return coord; }
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const CoordType &cP() const { static CoordType coord(0, 0, 0); assert(0); return coord; }
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CoordType &UberP() { static CoordType coord(0, 0, 0); return coord; }
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static bool HasCoord() { return false; }
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static void Name(std::vector<std::string> & name){T::Name(name);}
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};
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template <class A, class T> class Coord: public T {
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public:
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typedef A CoordType;
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typedef typename CoordType::ScalarType ScalarType;
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CoordType &P() { return _coord; }
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const CoordType &P() const { return _coord; }
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const CoordType &cP() const { return _coord; }
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CoordType &UberP() { return _coord; }
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static bool HasCoord() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("Coord"));T::Name(name);}
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private:
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CoordType _coord;
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};
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template <class T> class Coord3f: public Coord<vcg::Point3f, T> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Coord3f"));T::Name(name);}
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};
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template <class T> class Coord3d: public Coord<vcg::Point3d, T> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Coord3d"));T::Name(name);}
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};
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/*-------------------------- NORMAL ----------------------------------------*/
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template <class T> class EmptyNormal: public T {
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public:
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typedef vcg::Point3s NormalType;
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NormalType &N() { static NormalType dummy_normal(0, 0, 0); assert(0); return dummy_normal; }
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const NormalType cN()const { static NormalType dummy_normal(0, 0, 0); assert(0); return dummy_normal; }
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static bool HasNormal() { return false; }
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static bool HasNormalOcc() { return false; }
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static void Name(std::vector<std::string> & name){T::Name(name);}
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};
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template <class A, class T> class Normal: public T {
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public:
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typedef A NormalType;
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NormalType &N() { return _norm; }
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const NormalType &cN() const { return _norm; }
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static bool HasNormal() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("Normal"));T::Name(name);}
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private:
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NormalType _norm;
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};
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template <class T> class Normal3s: public Normal<vcg::Point3s, T> {
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public:static void Name(std::vector<std::string> & name){name.push_back(std::string("Normal3s"));T::Name(name);}
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};
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template <class T> class Normal3f: public Normal<vcg::Point3f, T> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Normal3f"));T::Name(name);}
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};
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template <class T> class Normal3d: public Normal<vcg::Point3d, T> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Normal3d"));T::Name(name);}
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};
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/*-------------------------- INCREMENTAL MARK ----------------------------------------*/
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template <class T> class EmptyMark: public T {
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public:
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static bool HasMark() { return false; }
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static bool HasMarkOcc() { return false; }
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inline void InitIMark() { }
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inline int & IMark() { assert(0); static int tmp=-1; return tmp;}
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inline const int & IMark() const {return 0;}
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static void Name(std::vector<std::string> & name){T::Name(name);}
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};
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template <class T> class Mark: public T {
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public:
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static bool HasMark() { return true; }
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static bool HasMarkOcc() { return true; }
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inline void InitIMark() { _imark = 0; }
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inline int & IMark() { return _imark;}
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inline const int & IMark() const {return _imark;}
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static void Name(std::vector<std::string> & name){name.push_back(std::string("Mark"));T::Name(name);}
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private:
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int _imark;
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};
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/*-------------------------- TEXCOORD ----------------------------------------*/
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template <class TT> class EmptyTexCoord: public TT {
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public:
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typedef vcg::TexCoord2<float,1> TexCoordType;
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TexCoordType &T() { static TexCoordType dummy_texcoord; assert(0); return dummy_texcoord; }
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static bool HasTexCoord() { return false; }
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static void Name(std::vector<std::string> & name){TT::Name(name);}
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};
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template <class A, class TT> class TexCoord: public TT {
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public:
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typedef A TexCoordType;
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TexCoordType &T() { return _t; }
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static bool HasTexCoord() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("TexCoord"));TT::Name(name);}
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private:
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TexCoordType _t;
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};
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template <class TT> class TexCoord2s: public TexCoord<TexCoord2<short,1>, TT> {
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static void Name(std::vector<std::string> & name){name.push_back(std::string("TexCoord2s"));TT::Name(name);}
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};
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template <class TT> class TexCoord2f: public TexCoord<TexCoord2<float,1>, TT> {
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static void Name(std::vector<std::string> & name){name.push_back(std::string("TexCoord2f"));TT::Name(name);}
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};
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template <class TT> class TexCoord2d: public TexCoord<TexCoord2<double,1>, TT> {
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static void Name(std::vector<std::string> & name){name.push_back(std::string("TexCoord2d"));TT::Name(name);}
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};
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/*------------------------- FLAGS -----------------------------------------*/
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template <class T> class EmptyBitFlags: public T {
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public:
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typedef int FlagType;
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/// Return the vector of Flags(), senza effettuare controlli sui bit
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int &Flags() { static int dummyflags(0); assert(0); return dummyflags; }
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const int Flags() const { return 0; }
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static bool HasFlags() { return false; }
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static void Name(std::vector<std::string> & name){T::Name(name);}
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};
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template <class T> class BitFlags: public T {
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public:
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BitFlags(){_flags=0;}
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typedef int FlagType;
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int &Flags() {return _flags; }
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const int Flags() const {return _flags; }
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static bool HasFlags() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("BitFlags"));T::Name(name);}
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private:
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int _flags;
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};
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/*-------------------------- COLOR ----------------------------------*/
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template <class T> class EmptyColor: public T {
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public:
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typedef vcg::Color4b ColorType;
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ColorType &C() { static ColorType dumcolor(vcg::Color4b::White); assert(0); return dumcolor; }
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static bool HasColor() { return false; }
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static void Name(std::vector<std::string> & name){T::Name(name);}
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};
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template <class A, class T> class Color: public T {
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public:
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Color():_color(vcg::Color4b::White) {}
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typedef A ColorType;
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ColorType &C() { return _color; }
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static bool HasColor() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("Color"));T::Name(name);}
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private:
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ColorType _color;
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};
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template <class TT> class Color4b: public vert::Color<vcg::Color4b, TT> {
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static void Name(std::vector<std::string> & name){name.push_back(std::string("Color4b"));TT::Name(name);}
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};
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/*-------------------------- Quality ----------------------------------*/
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template <class T> class EmptyQuality: public T {
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public:
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typedef float QualityType;
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QualityType &Q() { static QualityType dummyQuality(0); assert(0); return dummyQuality; }
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static bool HasQuality() { return false; }
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static void Name(std::vector<std::string> & name){T::Name(name);}
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};
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template <class A, class TT> class Quality: public TT {
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public:
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typedef A QualityType;
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QualityType &Q() { return _quality; }
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static bool HasQuality() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("Quality"));TT::Name(name);}
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private:
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QualityType _quality;
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};
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template <class TT> class Qualitys: public Quality<short, TT> {
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static void Name(std::vector<std::string> & name){name.push_back(std::string("Qualitys"));TT::Name(name);}
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};
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template <class TT> class Qualityf: public Quality<float, TT> {
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static void Name(std::vector<std::string> & name){name.push_back(std::string("Qualityf"));TT::Name(name);}
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};
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template <class TT> class Qualityd: public Quality<double, TT> {
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static void Name(std::vector<std::string> & name){name.push_back(std::string("Qualityd"));TT::Name(name);}
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};
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/*----------------------------- VFADJ ------------------------------*/
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template <class T> class EmptyVFAdj: public T {
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public:
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typename T::FacePointer &VFp() { static typename T::FacePointer fp=0; assert(0); return fp; }
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typename T::FacePointer cVFp() { static typename T::FacePointer fp=0; assert(0); return fp; }
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int &VFi(){static int z=0; return z;};
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static bool HasVFAdjacency() { return false; }
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static bool HasVFAdjacencyOcc() { return false; }
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static void Name(std::vector<std::string> & name){ T::Name(name);}
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};
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template <class T> class VFAdj: public T {
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public:
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VFAdj(){_fp=0;}
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typename T::FacePointer &VFp() {return _fp; }
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typename T::FacePointer cVFp() {return _fp; }
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int &VFi() {return _zp; }
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static bool HasVFAdjacency() { return true; }
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static bool HasVFAdjacencyOcc() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("VFAdj"));T::Name(name);}
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private:
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typename T::FacePointer _fp ;
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int _zp ;
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};
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} // end namespace vert
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}// end namespace vcg
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#endif
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