482 lines
13 KiB
C++
482 lines
13 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef __VCG_TRI_UPDATE_SELECTION
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#define __VCG_TRI_UPDATE_SELECTION
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#include <queue>
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#include <vcg/complex/algorithms/update/flag.h>
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namespace vcg {
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namespace tri {
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/// \ingroup trimesh
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/// \brief A stack for saving and restoring selection.
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/**
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This class is used to save the current selection onto a stack for later use.
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\todo it should be generalized to other attributes with a templated approach.
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*/
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template <class ComputeMeshType>
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class SelectionStack
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{
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typedef typename ComputeMeshType::template PerVertexAttributeHandle< bool > vsHandle;
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typedef typename ComputeMeshType::template PerFaceAttributeHandle< bool > fsHandle;
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public:
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SelectionStack(ComputeMeshType &m)
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{
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_m=&m;
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}
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bool push()
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{
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vsHandle vsH = Allocator<ComputeMeshType>::template AddPerVertexAttribute< bool >(*_m);
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fsHandle fsH = Allocator<ComputeMeshType>::template AddPerFaceAttribute< bool > (*_m);
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typename ComputeMeshType::VertexIterator vi;
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for(vi = _m->vert.begin(); vi != _m->vert.end(); ++vi)
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if( !(*vi).IsD() ) vsH[*vi] = (*vi).IsS() ;
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typename ComputeMeshType::FaceIterator fi;
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for(fi = _m->face.begin(); fi != _m->face.end(); ++fi)
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if( !(*fi).IsD() ) fsH[*fi] = (*fi).IsS() ;
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vsV.push_back(vsH);
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fsV.push_back(fsH);
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return true;
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}
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bool pop()
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{
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if(vsV.empty()) return false;
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vsHandle vsH = vsV.back();
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fsHandle fsH = fsV.back();
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if(! (Allocator<ComputeMeshType>::template IsValidHandle(*_m, vsH))) return false;
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typename ComputeMeshType::VertexIterator vi;
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for(vi = _m->vert.begin(); vi != _m->vert.end(); ++vi)
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if( !(*vi).IsD() )
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{
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if(vsH[*vi]) (*vi).SetS() ;
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else (*vi).ClearS() ;
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}
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typename ComputeMeshType::FaceIterator fi;
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for(fi = _m->face.begin(); fi != _m->face.end(); ++fi)
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if( !(*fi).IsD() )
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{
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if(fsH[*fi]) (*fi).SetS() ;
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else (*fi).ClearS() ;
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}
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Allocator<ComputeMeshType>::template DeletePerVertexAttribute<bool>(*_m,vsH);
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Allocator<ComputeMeshType>::template DeletePerFaceAttribute<bool>(*_m,fsH);
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vsV.pop_back();
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fsV.pop_back();
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return true;
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}
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private:
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ComputeMeshType *_m;
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std::vector<vsHandle> vsV;
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std::vector<fsHandle> fsV;
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};
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/// \ingroup trimesh
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/// \headerfile selection.h vcg/complex/algorithms/update/selection.h
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/// \brief Management, updating and computation of per-vertex and per-face normals.
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/**
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This class is used to compute or update the normals that can be stored in the vertex or face component of a mesh.
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*/
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template <class ComputeMeshType>
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class UpdateSelection
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{
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public:
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typedef ComputeMeshType MeshType;
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typedef typename MeshType::ScalarType ScalarType;
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typedef typename MeshType::VertexType VertexType;
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typedef typename MeshType::VertexPointer VertexPointer;
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typedef typename MeshType::VertexIterator VertexIterator;
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typedef typename MeshType::EdgeIterator EdgeIterator;
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typedef typename MeshType::FaceType FaceType;
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typedef typename MeshType::FacePointer FacePointer;
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typedef typename MeshType::FaceIterator FaceIterator;
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typedef typename vcg::Box3<ScalarType> Box3Type;
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static size_t VertexAll(MeshType &m)
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{
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VertexIterator vi;
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for(vi = m.vert.begin(); vi != m.vert.end(); ++vi)
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if( !(*vi).IsD() ) (*vi).SetS();
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return m.vn;
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}
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static size_t EdgeAll(MeshType &m)
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{
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EdgeIterator ei;
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for(ei = m.edge.begin(); ei != m.edge.end(); ++ei)
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if( !(*ei).IsD() ) (*ei).SetS();
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return m.fn;
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}
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static size_t FaceAll(MeshType &m)
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{
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FaceIterator fi;
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for(fi = m.face.begin(); fi != m.face.end(); ++fi)
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if( !(*fi).IsD() ) (*fi).SetS();
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return m.fn;
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}
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static size_t VertexClear(MeshType &m)
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{
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VertexIterator vi;
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for(vi = m.vert.begin(); vi != m.vert.end(); ++vi)
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if( !(*vi).IsD() ) (*vi).ClearS();
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return 0;
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}
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static size_t EdgeClear(MeshType &m)
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{
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EdgeIterator ei;
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for(ei = m.edge.begin(); ei != m.edge.end(); ++ei)
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if( !(*ei).IsD() ) (*ei).ClearS();
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return 0;
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}
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static size_t FaceClear(MeshType &m)
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{
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FaceIterator fi;
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for(fi = m.face.begin(); fi != m.face.end(); ++fi)
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if( !(*fi).IsD() ) (*fi).ClearS();
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return 0;
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}
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static void Clear(MeshType &m)
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{
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VertexClear(m);
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EdgeClear(m);
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FaceClear(m);
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}
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static size_t FaceCount(MeshType &m)
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{
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size_t selCnt=0;
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FaceIterator fi;
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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if(!(*fi).IsD() && (*fi).IsS()) ++selCnt;
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return selCnt;
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}
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static size_t VertexCount(MeshType &m)
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{
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size_t selCnt=0;
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VertexIterator vi;
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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if(!(*vi).IsD() && (*vi).IsS()) ++selCnt;
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return selCnt;
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}
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static size_t FaceInvert(MeshType &m)
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{
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size_t selCnt=0;
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FaceIterator fi;
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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if(!(*fi).IsD())
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{
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if((*fi).IsS()) (*fi).ClearS();
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else {
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(*fi).SetS();
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++selCnt;
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}
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}
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return selCnt;
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}
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static size_t VertexInvert(MeshType &m)
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{
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size_t selCnt=0;
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VertexIterator vi;
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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if(!(*vi).IsD())
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{
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if((*vi).IsS()) (*vi).ClearS();
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else {
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(*vi).SetS();
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++selCnt;
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}
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}
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return selCnt;
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}
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/// \brief Select all the vertices that are touched by at least a single selected faces
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static size_t VertexFromFaceLoose(MeshType &m, bool preserveSelection=false)
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{
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size_t selCnt=0;
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if(!preserveSelection) VertexClear(m);
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for(FaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi)
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if( !(*fi).IsD() && (*fi).IsS())
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{
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if( !(*fi).V(0)->IsS()) { (*fi).V(0)->SetS(); ++selCnt; }
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if( !(*fi).V(1)->IsS()) { (*fi).V(1)->SetS(); ++selCnt; }
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if( !(*fi).V(2)->IsS()) { (*fi).V(2)->SetS(); ++selCnt; }
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}
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return selCnt;
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}
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/// \brief Select all the vertices that are touched by at least a single selected edge
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static size_t VertexFromEdgeLoose(MeshType &m, bool preserveSelection=false)
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{
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size_t selCnt=0;
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if(!preserveSelection) VertexClear(m);
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for(EdgeIterator ei = m.edge.begin(); ei != m.edge.end(); ++ei)
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if( !(*ei).IsD() && (*ei).IsS())
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{
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if( !(*ei).V(0)->IsS()) { (*ei).V(0)->SetS(); ++selCnt; }
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if( !(*ei).V(1)->IsS()) { (*ei).V(1)->SetS(); ++selCnt; }
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}
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return selCnt;
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}
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/// \brief Select ONLY the vertices that are touched ONLY by selected faces
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/** In other words all the vertices having all the faces incident on them selected.
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\warning Isolated vertices will not selected.
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*/
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static size_t VertexFromFaceStrict(MeshType &m)
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{
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VertexFromFaceLoose(m);
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FaceIterator fi;
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for(fi = m.face.begin(); fi != m.face.end(); ++fi)
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if( !(*fi).IsD() && !(*fi).IsS())
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{
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(*fi).V(0)->ClearS();
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(*fi).V(1)->ClearS();
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(*fi).V(2)->ClearS();
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}
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return VertexCount(m);
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}
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/// \brief Select ONLY the faces with ALL the vertices selected
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static size_t FaceFromVertexStrict(MeshType &m)
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{
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size_t selCnt=0;
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FaceClear(m);
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FaceIterator fi;
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for(fi = m.face.begin(); fi != m.face.end(); ++fi)
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if( !(*fi).IsD())
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{
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if((*fi).V(0)->IsS() && (*fi).V(1)->IsS() && (*fi).V(2)->IsS())
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{
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(*fi).SetS();
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++selCnt;
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}
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}
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return selCnt;
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}
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/// \brief Select all the faces with at least one selected vertex
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static size_t FaceFromVertexLoose(MeshType &m)
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{
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size_t selCnt=0;
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FaceClear(m);
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FaceIterator fi;
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for(fi = m.face.begin(); fi != m.face.end(); ++fi)
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if( !(*fi).IsD() && !(*fi).IsS())
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{
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if((*fi).V(0)->IsS() || (*fi).V(1)->IsS() || (*fi).V(2)->IsS())
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{
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(*fi).SetS();
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++selCnt;
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}
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}
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return selCnt;
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}
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static size_t VertexFromBorderFlag(MeshType &m)
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{
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size_t selCnt=0;
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VertexClear(m);
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VertexIterator vi;
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for(vi = m.vert.begin(); vi != m.vert.end(); ++vi)
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if( !(*vi).IsD() )
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{
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if((*vi).IsB() )
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{
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(*vi).SetS();
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++selCnt;
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}
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}
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return selCnt;
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}
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static size_t FaceFromBorderFlag(MeshType &m)
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{
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size_t selCnt=0;
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FaceClear(m);
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FaceIterator fi;
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for(fi = m.face.begin(); fi != m.face.end(); ++fi)
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if( !(*fi).IsD() )
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{
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if((*fi).IsB(0) || (*fi).IsB(1) || (*fi).IsB(2))
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{
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(*fi).SetS();
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++selCnt;
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}
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}
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return selCnt;
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}
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/// \brief This function select the faces that have an edge outside the given range.
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static size_t FaceOutOfRangeEdge(MeshType &m, ScalarType MinEdgeThr=0, ScalarType MaxEdgeThr=(std::numeric_limits<ScalarType>::max)())
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{
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FaceIterator fi;
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size_t count_fd = 0;
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MinEdgeThr=MinEdgeThr*MinEdgeThr;
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MaxEdgeThr=MaxEdgeThr*MaxEdgeThr;
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for(fi=m.face.begin(); fi!=m.face.end();++fi)
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if(!(*fi).IsD())
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{
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for(unsigned int i=0;i<3;++i)
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{
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const ScalarType squaredEdge=SquaredDistance((*fi).V0(i)->cP(),(*fi).V1(i)->cP());
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if((squaredEdge<=MinEdgeThr) || (squaredEdge>=MaxEdgeThr) )
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{
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count_fd++;
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(*fi).SetS();
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break; // skip the rest of the edges of the tri
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}
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}
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}
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return count_fd;
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}
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/// \brief This function expand current selection to cover the whole connected component.
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static size_t FaceConnectedFF(MeshType &m)
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{
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// it also assumes that the FF adjacency is well computed.
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assert (HasFFAdjacency(m));
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UpdateFlags<MeshType>::FaceClearV(m);
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std::deque<FacePointer> visitStack;
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size_t selCnt=0;
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FaceIterator fi;
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for(fi = m.face.begin(); fi != m.face.end(); ++fi)
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if( !(*fi).IsD() && (*fi).IsS() && !(*fi).IsV() )
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visitStack.push_back(&*fi);
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while(!visitStack.empty())
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{
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FacePointer fp = visitStack.front();
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visitStack.pop_front();
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assert(!fp->IsV());
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fp->SetV();
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for(int i=0;i<3;++i) {
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FacePointer ff = fp->FFp(i);
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if(! ff->IsS())
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{
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ff->SetS();
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++selCnt;
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visitStack.push_back(ff);
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assert(!ff->IsV());
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}
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}
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}
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return selCnt;
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}
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/// \brief Select ONLY the faces whose quality is in the specified closed interval.
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static size_t FaceFromQualityRange(MeshType &m,float minq, float maxq)
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{
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size_t selCnt=0;
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FaceClear(m);
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FaceIterator fi;
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assert(HasPerFaceQuality(m));
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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if(!(*fi).IsD())
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{
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if( (*fi).Q()>=minq && (*fi).Q()<=maxq )
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{
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(*fi).SetS();
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++selCnt;
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}
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}
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return selCnt;
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}
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/// \brief Select ONLY the vertices whose quality is in the specified closed interval.
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static size_t VertexFromQualityRange(MeshType &m,float minq, float maxq)
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{
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size_t selCnt=0;
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VertexClear(m);
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VertexIterator vi;
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assert(HasPerVertexQuality(m));
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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if(!(*vi).IsD())
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{
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if( (*vi).Q()>=minq && (*vi).Q()<=maxq )
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{
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(*vi).SetS();
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++selCnt;
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}
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}
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return selCnt;
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}
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static int VertexInBox( MeshType & m, const Box3Type &bb)
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{
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int selCnt=0;
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for (VertexIterator vi = m.vert.begin(); vi != m.vert.end(); ++vi) if(!(*vi).IsD())
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{
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if(bb.IsIn((*vi).cP()) ) {
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(*vi).SetS();
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++selCnt;
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}
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}
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return selCnt;
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}
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void VertexNonManifoldEdges(MeshType &m)
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{
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assert(HasFFTopology(m));
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VertexClear(m);
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for (FaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi) if (!fi->IsD())
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{
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for(int i=0;i<3;++i)
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if(!IsManifold(*fi,i)){
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(*fi).V0(i)->SetS();
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(*fi).V1(i)->SetS();
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}
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}
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}
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}; // end class
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} // End namespace
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} // End namespace
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#endif
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