343 lines
15 KiB
C++
343 lines
15 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef __VCG_POLYGON_COMPONENT
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#define __VCG_POLYGON_COMPONENT
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//#include <vector>
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//#include <vcg/space/triangle3.h>
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//#include <vcg/space/texcoord2.h>
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//#include <vcg/space/color4.h>
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namespace vcg {
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namespace face {
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/*
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Some naming Rules
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All the Components that can be added to a vertex should be defined in the namespace vert:
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*/
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/*-------------------------- PolInfo -------------------------------------------*/
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template <class T> class EmptyPolyInfo: public T {
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protected:
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inline void SetVN(const int & /*n*/) {assert(0);}
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public:
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typedef typename T::HEdgeType HEdgeType;
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typedef typename T::HEdgePointer HEdgePointer;
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/* Note: the destructor will not be called in general because there are no virtual destructors.
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Instead, the job of deallocating the memory will be done bu the edge allocator.
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This destructor is only done for those who istance a face alone (outside a mesh)
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*/
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static bool HasPolyInfo() { return false; }
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inline void Alloc(const int & ns){T::Alloc(ns);};// it should be useless
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inline void Dealloc(){T::Dealloc();};// it should be useless
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// EmptyPFHAdj
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HEdgePointer &FHp( ) { static typename T::HEdgePointer fp=0; assert(0); return fp; }
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HEdgePointer const cFHp( ) const { static typename T::HEdgePointer const fp=0; return fp; }
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static bool HasFHAdjacency() { return false; }
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};
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template <class T> class PolyInfo: public T {
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protected:
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inline void SetVN(const int & n) {_ns = n;}
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public:
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PolyInfo(){ _ns = -1; }
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/* Note: the destructor will not be called in general because there are no virtual destructors.
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Instead, the job of deallocating the memory will be done bu the face allocator.
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This destructor is only done for those who istance a face alone (outside a mesh)
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*/
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static bool HasPolyInfo() { return true; }
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inline const int & VN() const { return _ns;}
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inline int Prev(const int & i){ return (i+(VN()-1))%VN();}
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inline int Next(const int & i){ return (i+1)%VN();}
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inline void Alloc(const int & /*ns*/){}
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inline void Dealloc(){}
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// EmptyPFHAdj
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typename T::HEdgePointer &FHp(const int & ) { static typename T::HEdgePointer fp=0; assert(0); return fp; }
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typename T::HEdgePointer const cFHp(const int & ) const { static typename T::HEdgePointer const fp=0; return fp; }
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static bool HasFHAdjacency() { return false; }
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private:
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int _ns;
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};
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/*-------------------------- VERTEX ----------------------------------------*/
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template <class T> class PEmptyFVAdj: public T {
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public:
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typedef typename T::VertexType::CoordType CoordType;
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typedef typename T::VertexType::ScalarType ScalarType;
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// typedef typename T::CoordType CoordType;
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inline typename T::VertexType * & V( const int /*j*/ ) { assert(0); static typename T::VertexType *vp=0; return vp; }
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inline typename T::VertexType * const & V( const int /*j*/ ) const { assert(0); static typename T::VertexType *vp=0; return vp; }
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inline typename T::VertexType * cV( const int /*j*/ ) const { assert(0); static typename T::VertexType *vp=0; return vp; }
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inline typename T::CoordType & P( const int /*j*/ ) { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
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inline const typename T::CoordType & P( const int /*j*/ ) const { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
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inline const typename T::CoordType &cP( const int /*j*/ ) const { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
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template <class LeftF>
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void ImportData(const LeftF & leftF) {T::ImportData(leftF);}
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static bool HasFVAdjN() { return false; }
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static void Name(std::vector<std::string> & name){T::Name(name);}
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inline void Alloc(const int & /*ns*/){T::Alloc();}
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inline void Dealloc(){T::Dealloc();}
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};
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template <class T> class PFVAdj: public T {
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public:
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typedef typename T::VertexType::CoordType CoordType;
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typedef typename T::VertexType::ScalarType ScalarType;
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typedef typename T::VertexType VertexType;
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PFVAdj(){_vpoly = NULL;}
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inline typename T::VertexType * & V( const int j ) { assert(j>=0 && j<this->VN()); return _vpoly[j]; }
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inline typename T::VertexType * const & V( const int j ) const { assert(j>=0 && j<this->VN()); return _vpoly[j]; }
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inline typename T::VertexType * cV( const int j ) const { assert(j>=0 && j<this->VN()); return _vpoly[j]; }
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/** Return the pointer to the ((j+1)%3)-th vertex of the face.
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@param j Index of the face vertex.
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*/
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inline VertexType * & V0( const int j ) { return V(j);}
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inline VertexType * & V1( const int j ) { return V((j+1)%this->VN());}
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inline VertexType * & V2( const int j ) { return V((j+2)%this->VN());}
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inline const VertexType * const & V0( const int j ) const { return V(j);}
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inline const VertexType * const & V1( const int j ) const { return V((j+1)%this->VN());}
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inline const VertexType * const & V2( const int j ) const { return V((j+2)%this->VN());}
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inline const VertexType * const & cV0( const int j ) const { return cV(j);}
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inline const VertexType * const & cV1( const int j ) const { return cV((j+1)%this->VN());}
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inline const VertexType * const & cV2( const int j ) const { return cV((j+2)%this->VN());}
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// Shortcut per accedere ai punti delle facce
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inline CoordType & P( const int j ) { assert(j>=0 && j<this->VN()); return _vpoly[j]->P(); }
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inline const CoordType & P( const int j ) const { assert(j>=0 && j<this->VN()); return _vpoly[j]->cP(); }
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inline const CoordType &cP( const int j ) const { assert(j>=0 && j<this->VN()); return _vpoly[j]->cP(); }
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/// Shortcut per accedere ai punti delle facce
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inline CoordType & P0( const int j ) { return V(j)->P();}
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inline CoordType & P1( const int j ) { return V((j+1)%this->VN())->P();}
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inline CoordType & P2( const int j ) { return V((j+2)%this->VN())->P();}
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inline const CoordType & P0( const int j ) const { return V(j)->P();}
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inline const CoordType & P1( const int j ) const { return V((j+1)%this->VN())->P();}
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inline const CoordType & P2( const int j ) const { return V((j+2)%this->VN())->P();}
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inline const CoordType & cP0( const int j ) const { return cV(j)->P();}
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inline const CoordType & cP1( const int j ) const { return cV((j+1)%this->VN())->P();}
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inline const CoordType & cP2( const int j ) const { return cV((j+2)%this->VN())->P();}
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template <class LeftF>
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void ImportData(const LeftF & leftF){ for(int i =0; i < this->VN(); ++i) V(i) = NULL; T::ImportData(leftF);}
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inline void Alloc(const int & ns) {
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if(_vpoly == NULL){this->SetVN(ns);
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_vpoly = new typename T::VertexType*[this->VN()];
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for(int i = 0; i < this->VN(); ++i) _vpoly[i] = 0;
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}
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T::Alloc(ns);
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}
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inline void Dealloc() { if(_vpoly!=NULL){
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delete [] _vpoly;
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_vpoly = NULL;
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}
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T::Dealloc();
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}
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static bool HasFVAdjacency() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("PFVAdj"));T::Name(name);}
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private:
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typename T::VertexPointer *_vpoly;
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};
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/*----------------------------- PVFADJ ------------------------------*/
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template <class T> class EmptyPVFAdj: public T {
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public:
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typedef typename T::VertexType VertexType;
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typedef int VFAdjType;
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typename T::FacePointer &VFp(const int) { static typename T::FacePointer fp=0; assert(0); return fp; }
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typename T::FacePointer cVFp(const int) const { return 0; }
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typename T::FacePointer &FFp(const int) { static typename T::FacePointer fp=0; assert(0); return fp; }
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typename T::FacePointer cFFp(const int) const { return 0; }
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char &VFi(const int /*j*/){static char z=0; assert(0); return z;}
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char &FFi(const int /*j*/){static char z=0; assert(0); return z;}
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char cVFi(const int /*j*/) const { return 0;}
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char cFFi(const int /*j*/) const { return 0;}
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unsigned int SizeNeigh(){assert(0); return 0;}
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template <class LeftF>
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void ImportData(const LeftF & leftF){ T::ImportData(leftF);}
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void Alloc(const int & ns){T::Alloc(ns);}
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void Dealloc(){T::Dealloc();}
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static bool HasVFAdjacency() { return false; }
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static bool HasFFAdjacency() { return false; }
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static bool HasFFAdjacencyOcc() { return false; }
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static bool HasVFAdjacencyOcc() { return false; }
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static void Name(std::vector<std::string> & name){T::Name(name);}
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};
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template <class T> class PVFAdj: public T {
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public:
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PVFAdj(){_vfiP = NULL; _vfiP = NULL;}
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/* Note: the destructor will not be called in general because there are no virtual destructors.
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Instead, the job of deallocating the memory will be done bu the edge allocator.
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This destructor is only done for those who istance a face alone (outside a mesh)
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*/
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typedef typename T::VertexType VertexType;
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typedef typename T::FaceType FaceType;
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typename T::FacePointer &VFp(const int j) { assert(j>=0 && j<this->VN()); return _vfpP[j]; }
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typename T::FacePointer const VFp(const int j) const { assert(j>=0 && j<this->VN()); return _vfpP[j]; }
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typename T::FacePointer const cVFp(const int j) const { assert(j>=0 && j<this->VN()); return _vfpP[j]; }
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char &VFi(const int j) {return _vfiP[j]; }
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template <class LeftF>
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void ImportData(const LeftF & leftF){T::ImportData(leftF);}
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inline void Alloc(const int & ns) {
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if(_vfpP == NULL){
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this->SetVN(ns);
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_vfpP = new FaceType*[this->VN()];
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_vfiP = new char[this->VN()];
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for(int i = 0; i < this->VN(); ++i) {_vfpP[i] = 0;_vfiP[i] = -1;}
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}
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T::Alloc(ns);
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}
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unsigned int SizeNeigh(){ return this->VN();}
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inline void Dealloc() { if(_vfpP!=NULL){
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delete [] _vfpP; _vfpP = NULL;
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delete [] _vfiP; _vfiP = NULL;
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}
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T::Dealloc();
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}
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static bool HasVFAdjacency() { return true; }
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static bool HasVFAdjacencyOcc() { return false; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("PVFAdj"));T::Name(name);}
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private:
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typename T::FacePointer *_vfpP ;
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char *_vfiP ;
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};
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/*----------------------------- FFADJ ------------------------------*/
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template <class T> class PFFAdj: public T {
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public:
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typedef typename T::FaceType FaceType;
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PFFAdj(){_ffpP = NULL; _ffiP = NULL; }
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typename T::FacePointer &FFp(const int j) { assert(j>=0 && j<this->VN()); return _ffpP[j]; }
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typename T::FacePointer const FFp(const int j) const { assert(j>=0 && j<this->VN()); return _ffpP[j]; }
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typename T::FacePointer const cFFp(const int j) const { assert(j>=0 && j<this->VN()); return _ffpP[j]; }
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char &FFi(const int j) { return _ffiP[j]; }
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const char &cFFi(const int j) const { return _ffiP[j]; }
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template <class LeftF>
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void ImportData(const LeftF & leftF){T::ImportData(leftF);}
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inline void Alloc(const int & ns) {
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if( _ffpP == NULL){
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this->SetVN(ns);
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_ffpP = new FaceType*[this->VN()];
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_ffiP = new char[this->VN()];
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for(int i = 0; i < this->VN(); ++i) {_ffpP[i] = 0;_ffiP[i] = 0;}
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}
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T::Alloc(ns);
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}
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inline void Dealloc() { if(_ffpP!=NULL){
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delete [] _ffpP; _ffpP = NULL;
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delete [] _ffiP; _ffiP = NULL;
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}
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T::Dealloc();
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}
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static bool HasFFAdjacency() { return true; }
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static bool HasFFAdjacencyOcc() { return false; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("PFFAdj"));T::Name(name);}
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//private:
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typename T::FacePointer *_ffpP ;
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char *_ffiP ;
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};
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/*----------------------------- PFEADJ ------------------------------*/
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template <class T> class PFEAdj: public T {
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public:
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typedef typename T::EdgeType EdgeType;
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PFEAdj(){_fepP = NULL; }
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typename T::EdgePointer &FEp(const int j) { assert(j>=0 && j<this->VN()); return _fepP[j]; }
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typename T::EdgePointer const FEp(const int j) const { assert(j>=0 && j<this->VN()); return _fepP[j]; }
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typename T::EdgePointer const cFEp(const int j) const { assert(j>=0 && j<this->VN()); return _fepP[j]; }
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template <class LeftF>
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void ImportData(const LeftF & leftF){T::ImportData(leftF);}
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inline void Alloc(const int & ns) {
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if( _fepP == NULL){
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this->SetVN(ns);
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_fepP = new EdgeType *[this->VN()];
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for(int i = 0; i < this->VN(); ++i) {_fepP[i] = 0;}
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}
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T::Alloc(ns);
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}
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inline void Dealloc() { if(_fepP!=NULL) {delete [] _fepP; _fepP = NULL;} T::Dealloc();}
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static bool HasFEAdjacency() { return true; }
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static bool HasFEAdjacencyOcc() { return false; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("PFEAdj"));T::Name(name);}
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//private:
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typename T::EdgePointer *_fepP ;
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};
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/*----------------------------- PFHADJ ------------------------------*/
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template <class T> class PFHAdj: public T {
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public:
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typedef typename T::HEdgeType HEdgeType;
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typedef typename T::HEdgePointer HEdgePointer;
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PFHAdj(){_fhP = NULL; }
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typename T::HEdgePointer &FHp() { return _fhP; }
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typename T::HEdgePointer const cFHp() const { return _fhP; }
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template <class LeftF>
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void ImportData(const LeftF & leftF){T::ImportData(leftF);}
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inline void Alloc(const int & ns) {T::Alloc(ns);}
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inline void Dealloc() { T::Dealloc();}
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static bool HasFHAdjacency() { return true; }
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static bool HasFHAdjacencyOcc() { return false; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("PFHAdj"));T::Name(name);}
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//private:
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typename T::HEdgePointer _fhP ;
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};
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} // end namespace face
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}// end namespace vcg
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#endif
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