272 lines
12 KiB
C++
272 lines
12 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/*
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OCC = Optional Component Compact
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compare with OCF(Optional Component Fast)
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*/
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#ifndef __VCG_MESH
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#error "This file should not be included alone. It is automatically included by complex.h"
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#endif
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#ifndef __VCG_FACE_PLUS_COMPONENT_OCC
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#define __VCG_FACE_PLUS_COMPONENT_OCC
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#include <vcg/simplex/face/component.h>
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#include <vcg/container/vector_occ.h>
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#include <vcg/space/plane3.h>
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namespace vcg {
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namespace face {
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///*-------------------------- WedgeTexCoordOcc ----------------------------------------*/
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template <class A, class T> class WedgeTexCoordOcc: public T {
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public:
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typedef A WedgeTexCoordType;
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typedef typename T::FaceType FaceType;
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WedgeTexCoordType &WT(const int&i) {return CAT< vector_occ<FaceType>,WedgeTexCoordType>::Instance()->Get((FaceType*)this);}
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static bool HasWedgeTexCoord() { return true; }
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static bool HasWedgeTexCoordOcc() { return true; }
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};
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template <class T> class WedgeTexCoordfOcc: public WedgeTexCoordOcc<TexCoord2<float,1>, T> {};
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///*-------------------------- FACEINFO ----------------------------------------*/
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template <class A, class T> class InfoOccBase: public T {
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public:
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typedef A InfoType;
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typedef typename T::FaceType FaceType;
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InfoType &N() {return CAT< vector_occ<FaceType>,InfoType>::Instance()->Get((FaceType*)this);}
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static bool HasInfo() { return true; }
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static bool HasInfoOcc() { return true; }
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};
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template <class T> class InfoOcc: public InfoOccBase<int, T> {};
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///*-------------------------- NORMAL ----------------------------------------*/
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template <class A, class T> class NormalOcc: public T {
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public:
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typedef A NormalType;
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typedef typename T::FaceType FaceType;
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NormalType &N() {return CAT< vector_occ<FaceType>,NormalType>::Instance()->Get((FaceType*)this);}
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static bool HasFaceNormal() { return true; }
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static bool HasFaceNormalOcc() { return true; }
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};
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template <class T> class Normal3sOcc: public NormalOcc<vcg::Point3s, T> {};
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template <class T> class Normal3fOcc: public NormalOcc<vcg::Point3f, T> {};
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template <class T> class Normal3dOcc: public NormalOcc<vcg::Point3d, T> {};
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///*-------------------------- MARK ----------------------------------------*/
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template <class T> class MarkOcc: public T {
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public:
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typedef int MarkType;
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typedef typename T::FaceType FaceType;
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int &IMark() {return CAT< vector_occ<FaceType>,MarkType>::Instance()->Get((MarkType*)this);}
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static bool HasFaceMark() { return true; }
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static bool HasFaceMarkOcc() { return true; }
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inline void InitIMark() { IMark() = 0; }
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};
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///*-------------------------- COLOR ----------------------------------------*/
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template <class A, class T> class ColorOcc: public T {
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public:
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typedef A ColorType;
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typedef typename T::FaceType FaceType;
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ColorType &C() { return CAT< vector_occ<FaceType>,ColorType>::Instance()->Get((FaceType*)this); }
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static bool HasFaceColor() { return true; }
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static bool HasfaceColorOcc() { return true; }
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};
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template <class T> class Color4bOcc: public ColorOcc<vcg::Color4b, T> {};
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/*----------------------------- VFADJ ---------------------------------------*/
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// questo tipo serve per tenere tutte le informazioni sull'adiacenza dentro una
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// singola classe
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template <class FP>
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struct VFAdjTypeSup {
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FP _vfp[3];
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char _vfi[3];
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};
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template <class A, class T> class VFAdjOccBase: public T {
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public:
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// typedef A VFAdjType;
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typedef VFAdjTypeSup<typename T::VertexPointer> VFAdjType;
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typedef typename T::FaceType FaceType;
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typedef typename T::FacePointer FacePointer;
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FacePointer &VFp(const int j) {
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return (CAT< vector_occ<FaceType>,VFAdjTypeSup<FacePointer> >::Instance()->Get((FaceType*)this))._vfp[j];}
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FacePointer cVFp(const int j) const {
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return (CAT< vector_occ<FaceType>,VFAdjTypeSup<FacePointer> >::Instance()->Get((FaceType*)this))._vfp[j];}
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char &VFi(const int j) { return (CAT< vector_occ<FaceType>,VFAdjTypeSup<FacePointer> >::Instance()->Get((FaceType*)this))._vfi[j];}
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static bool HasVFAdjacency() { return true; }
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static bool HasVFAdjacencyOcc() { return true; }
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};
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template <class T> class VFAdjOcc : public VFAdjOccBase<VFAdjTypeSup<typename T::FacePointer>,T>{};
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/*----------------------------- FFADJ -----------------------------------*/
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// questo tipo serve per tenere tutte le informazioni sull'adiacenza dentro una
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// singola classe
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template <class FP>
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struct FFAdjTypeSup {
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FP _ffp[3];
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char _ffi[3];
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};
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template <class A, class T> class FFAdjOccBase: public T {
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public:
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// typedef A FFAdjType;
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typedef FFAdjTypeSup<typename T::FacePointer> FFAdjType;
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typedef typename T::FaceType FaceType;
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typedef typename T::FacePointer FacePointer;
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FacePointer &FFp(const int j) {
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return (CAT< vector_occ<FaceType>,FFAdjTypeSup<FacePointer> >::Instance()->Get((FaceType*)this))._ffp[j];}
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FacePointer const FFp(const int j) const {
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return (CAT< vector_occ<FaceType>,FFAdjTypeSup<FacePointer> >::Instance()->Get((FaceType*)this))._ffp[j];}
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FacePointer const cFFp(const int j) const {
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return (CAT< vector_occ<FaceType>,FFAdjTypeSup<FacePointer> >::Instance()->Get((FaceType*)this))._ffp[j];}
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char &FFi(const int j) {
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return (CAT< vector_occ<FaceType>,FFAdjTypeSup<FacePointer> >::Instance()->Get((FaceType*)this))._ffi[j];}
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char cFFi(const int j) const{
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return (CAT< vector_occ<FaceType>,FFAdjTypeSup<FacePointer> >::Instance()->Get((FaceType*)this ))._ffi[j];
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}
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static bool HasFFAdjacency() { return true; }
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static bool HasFFAdjacencyOcc() { return true; }
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};
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template <class T> class FFAdjOcc : public FFAdjOccBase<FFAdjTypeSup<typename T::FacePointer>,T>{};
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template <class T> class VertexRefOcc: public T {
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public:
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typedef typename T::VertexType VertexType;
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typedef typename T::FaceType FaceType;
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typedef typename T::CoordType CoordType;
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inline typename T::VertexType * & V( const int j ) { assert(j>=0 && j<3);
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return (CAT< vector_occ<FaceType>,VertexRef<T> >::Instance()->Get((FaceType*)this)).V(j); }
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inline typename T::VertexType * const & V( const int j ) const { assert(j>=0 && j<3);
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return (CAT< vector_occ<FaceType>,VertexRef<T> >::Instance()->Get((FaceType*)this)).V(j); }
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inline typename T::VertexType * const cV( const int j ) const { assert(j>=0 && j<3);
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return (CAT< vector_occ<FaceType>,VertexRef<T> >::Instance()->Get((FaceType*)this)).V(j); }
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// Shortcut per accedere ai punti delle facce
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inline typename T::CoordType & P( const int j ) { assert(j>=0 && j<3); return V(j)->P(); }
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inline const typename T::CoordType & P( const int j ) const { assert(j>=0 && j<3); return V(j)->cP(); }
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inline const typename T::CoordType &cP( const int j ) const { assert(j>=0 && j<3); return V(j)->cP(); }
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/** Return the pointer to the ((j+1)%3)-th vertex of the face.
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@param j Index of the face vertex.
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*/
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inline VertexType * & V0( const int j ) { return V(j);}
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inline VertexType * & V1( const int j ) { return V((j+1)%3);}
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inline VertexType * & V2( const int j ) { return V((j+2)%3);}
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inline const VertexType * const & V0( const int j ) const { return V(j);}
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inline const VertexType * const & V1( const int j ) const { return V((j+1)%3);}
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inline const VertexType * const & V2( const int j ) const { return V((j+2)%3);}
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inline const VertexType * const & cV0( const int j ) const { return cV(j);}
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inline const VertexType * const & cV1( const int j ) const { return cV((j+1)%3);}
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inline const VertexType * const & cV2( const int j ) const { return cV((j+2)%3);}
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/// Shortcut per accedere ai punti delle facce
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inline CoordType & P0( const int j ) { return V(j)->P();}
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inline CoordType & P1( const int j ) { return V((j+1)%3)->P();}
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inline CoordType & P2( const int j ) { return V((j+2)%3)->P();}
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inline const CoordType & P0( const int j ) const { return V(j)->P();}
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inline const CoordType & P1( const int j ) const { return V((j+1)%3)->P();}
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inline const CoordType & P2( const int j ) const { return V((j+2)%3)->P();}
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inline const CoordType & cP0( const int j ) const { return cV(j)->P();}
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inline const CoordType & cP1( const int j ) const { return cV((j+1)%3)->P();}
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inline const CoordType & cP2( const int j ) const { return cV((j+2)%3)->P();}
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static bool HasVertexRef() { return true; }
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};
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} // end namespace face
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template < class, class, class > class TriMesh;
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namespace tri
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{
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/* template < class VertContainerType, class FaceType >
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bool HasVFAdjacency (const TriMesh < VertContainerType , vector_occ< FaceType > > & m)
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{
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if( FaceType::HasVFAdjacencyOcc()) return m.face.IsEnabledAttribute< typename FaceType::VFAdjType >();
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else return FaceType::HasVFAdjacency();
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}
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template < class VertContainerType, class FaceType >
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bool HasFFAdjacency (const TriMesh < VertContainerType , vector_occ< FaceType > > & m)
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{
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if(FaceType::HasFFAdjacencyOcc()) return m.face.IsEnabledAttribute<typename FaceType::FFAdjType >();
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else return FaceType::HasFFAdjacency();
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}
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template < class VertContainerType, class FaceType >
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bool HasPerWedgeTexCoord (const TriMesh < VertContainerType , vector_occ< FaceType > > & m)
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{
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if(FaceType::HasWedgeTexCoordOcc()) return m.face.IsEnabledAttribute<typename FaceType::WedgeTexCoordType >();
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else return FaceType::HasWedgeTexCoord();
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}
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template < class VertContainerType, class FaceType >
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bool HasPerFaceColor (const TriMesh < VertContainerType , vector_occ< FaceType > > & m)
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{
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if(FaceType::HasFaceColorOcc()) return m.face.IsEnabledAttribute<typename FaceType::ColorType>();
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else return FaceType::HasFaceColor();
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}
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template < class VertContainerType, class FaceType >
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bool HasPerFaceMark (const TriMesh < VertContainerType , vector_occ< FaceType > > & m)
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{
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if(FaceType::HasFaceMarkOcc()) return m.face.IsEnabledAttribute<typename FaceType::MarkType>();
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else return FaceType::HasFaceMark();
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}
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*/
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}; // end namesace tri
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}// end namespace vcg
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#endif
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