185 lines
6.1 KiB
C++
185 lines
6.1 KiB
C++
/****************************************************************************
|
|
* VCGLib o o *
|
|
* Visual and Computer Graphics Library o o *
|
|
* _ O _ *
|
|
* Copyright(C) 2004 \/)\/ *
|
|
* Visual Computing Lab /\/| *
|
|
* ISTI - Italian National Research Council | *
|
|
* \ *
|
|
* All rights reserved. *
|
|
* *
|
|
* This program is free software; you can redistribute it and/or modify *
|
|
* it under the terms of the GNU General Public License as published by *
|
|
* the Free Software Foundation; either version 2 of the License, or *
|
|
* (at your option) any later version. *
|
|
* *
|
|
* This program is distributed in the hope that it will be useful, *
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
|
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
|
* for more details. *
|
|
* *
|
|
****************************************************************************/
|
|
/****************************************************************************
|
|
History
|
|
|
|
$Log: not supported by cvs2svn $
|
|
|
|
****************************************************************************/
|
|
|
|
#include <iostream>
|
|
|
|
#include "voronoichain.h"
|
|
|
|
using namespace std;
|
|
using namespace vcg;
|
|
using namespace nxs;
|
|
|
|
void VoronoiChain::Initialize(unsigned int psize, unsigned int pthreshold) {
|
|
patch_size = psize;
|
|
patch_threshold = pthreshold;
|
|
}
|
|
|
|
void VoronoiChain::Init(Crude &crude) {
|
|
box = crude.GetBox();
|
|
radius = VoronoiPartition::OptimalRadius(crude, patch_size);
|
|
float radius0 = radius;
|
|
float radius1 = radius * 1.4;
|
|
// float radius1 = VoronoiPartition::OptimalRadius(crude, patch_size*2);
|
|
|
|
levels.push_back(VoronoiPartition());
|
|
levels.push_back(VoronoiPartition());
|
|
VoronoiPartition &part0 = levels[0];
|
|
VoronoiPartition &part1 = levels[1];
|
|
part0.Init(crude.GetBox());
|
|
part1.Init(crude.GetBox());
|
|
|
|
VFile<Point3f>::iterator iter;
|
|
for(iter = crude.vert.Begin(); iter != crude.vert.End(); ++iter) {
|
|
Point3f &v = *iter;
|
|
unsigned int target_patch;
|
|
|
|
float dist = part0.Closest(v, target_patch);
|
|
if(dist >= radius0 || dist == -1)
|
|
part0.Add(v, radius0);
|
|
|
|
dist = part1.Closest(v, target_patch);
|
|
if(dist >= radius1 || dist == -1)
|
|
part1.Add(v, radius1);
|
|
}
|
|
|
|
//here goes some optimization pass.
|
|
}
|
|
|
|
unsigned int VoronoiChain::Locate(unsigned int level,
|
|
const vcg::Point3f &p) {
|
|
return levels[level].Locate(p);
|
|
/* assert(levels.size() > level+1);
|
|
unsigned int fine = levels[level].Locate(p);
|
|
unsigned int coarse = levels[level+1].Locate(p);
|
|
return fine + coarse * levels[level].size();*/
|
|
}
|
|
|
|
void VoronoiChain::RemapFaces(Crude &crude,
|
|
VFile<unsigned int> &face_remap,
|
|
vector<unsigned int> &patch_faces) {
|
|
|
|
Init(crude);
|
|
|
|
//TODO: improve quality of patches and implement threshold.
|
|
typedef map<pair<unsigned int, unsigned int>, unsigned int> FragIndex;
|
|
|
|
// map<pair<unsigned int, unsigned int>, unsigned int> patches;
|
|
FragIndex patches;
|
|
|
|
unsigned int totpatches = 0;
|
|
|
|
Point3f bari;
|
|
for(unsigned int i = 0; i < crude.Faces(); i++) {
|
|
bari = crude.GetBari(i);
|
|
// unsigned int patch = Locate(0, bari);
|
|
unsigned int fine = Locate(0, bari);
|
|
unsigned int coarse = Locate(1, bari);
|
|
|
|
unsigned int patch;
|
|
|
|
if(!patches.count(make_pair(coarse, fine))) {
|
|
patch = totpatches;
|
|
patches[make_pair(coarse, fine)] = totpatches++;
|
|
} else
|
|
patch = patches[make_pair(coarse, fine)];
|
|
|
|
face_remap[i] = patch;
|
|
if(patch_faces.size() <= patch)
|
|
patch_faces.resize(patch+1, 0);
|
|
patch_faces[patch]++;
|
|
}
|
|
|
|
|
|
|
|
//prune faces (now only 0 faces);
|
|
unsigned int tot_patches = 0;
|
|
vector<int> patch_remap;
|
|
for(unsigned int i = 0; i < patch_faces.size(); i++) {
|
|
//if below threshold (and can join faces)
|
|
if(patch_faces[i] == 0)
|
|
patch_remap.push_back(-1);
|
|
else
|
|
patch_remap.push_back(tot_patches++);
|
|
}
|
|
|
|
|
|
//building fragments
|
|
FragIndex::iterator f;
|
|
for(f = patches.begin(); f != patches.end(); f++) {
|
|
unsigned int coarse = (*f).first.first;
|
|
unsigned int fine = (*f).first.second;
|
|
unsigned int patch = (*f).second;
|
|
oldfragments[coarse].insert(patch_remap[patch]);
|
|
}
|
|
|
|
//remapping faces
|
|
for(unsigned int i = 0; i < face_remap.Size(); i++) {
|
|
unsigned int patch = face_remap[i];
|
|
assert(patch != 0xffffffff);
|
|
assert(patch_remap[patch] != -1);
|
|
face_remap[i] = patch_remap[patch];
|
|
}
|
|
|
|
//remapping patch_faces
|
|
for(unsigned int i = 0; i < patch_faces.size(); i++) {
|
|
assert(patch_remap[i] <= (int)i);
|
|
if(patch_remap[i] != -1) {
|
|
assert(patch_faces[i] > 0);
|
|
patch_faces[patch_remap[i]] = patch_faces[i];
|
|
}
|
|
}
|
|
|
|
patch_faces.resize(tot_patches);
|
|
}
|
|
|
|
void VoronoiChain::BuildLevel(Nexus &nexus, unsigned int offset) {
|
|
unsigned int target_faces = (int)(patch_size *
|
|
pow(scaling, (float)levels.size()));
|
|
|
|
float rad = radius * pow(1.4f, (float)levels.size());
|
|
|
|
levels.push_back(VoronoiPartition());
|
|
VoronoiPartition &part = levels[levels.size()-1];
|
|
part.Init(box);
|
|
|
|
for(unsigned int idx = offset; idx < nexus.index.size(); idx++) {
|
|
Patch patch = nexus.GetPatch(idx);
|
|
for(unsigned int i = 0; i < patch.VertSize(); i++) {
|
|
Point3f &v = patch.Vert(i);
|
|
unsigned int target_patch;
|
|
|
|
float dist = part.Closest(v, target_patch);
|
|
if(dist >= rad || dist == -1)
|
|
part.Add(v, rad);
|
|
}
|
|
}
|
|
cerr << "radius: " << rad << endl;
|
|
//TODO add some optimization
|
|
}
|