110 lines
4.3 KiB
C++
110 lines
4.3 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2016 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#include<vcg/complex/complex.h>
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#include <vcg/complex/algorithms/create/ball_pivoting.h>
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// input output
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#include <wrap/io_trimesh/import_ply.h>
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#include <wrap/io_trimesh/export_ply.h>
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using namespace vcg;
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using namespace std;
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class MyFace;
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class MyVertex;
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struct MyUsedTypes : public UsedTypes< Use<MyVertex> ::AsVertexType,
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Use<MyFace> ::AsFaceType>{};
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class MyVertex : public Vertex< MyUsedTypes, vertex::Coord3f, vertex::Normal3f, vertex::BitFlags, vertex::Mark>{};
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class MyFace : public Face < MyUsedTypes, face::VertexRef, face::Normal3f, face::BitFlags > {};
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class MyMesh : public vcg::tri::TriMesh< vector<MyVertex>, vector<MyFace> > {};
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bool callback(int percent, const char *str) {
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cout << "str: " << str << " " << percent << "%\n";
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return true;
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}
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int main(int argc, char **argv)
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{
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if(argc<3)
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{
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printf(
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"Usage: trimesh_ball_pivoting filein.ply fileout.ply [opt]\n"
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"options: \n"
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"-r <val> radius of the rolling ball\n"
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"-c <val> clustering radius (as fraction of radius) default: 0.05\n"
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);
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exit(0);
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}
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float radius = 0.0f;
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float clustering = 0.05;
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int i = 3;
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while(i<argc)
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{
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if(argv[i][0]!='-')
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{printf("Error unable to parse option '%s'\n",argv[i]); exit(0);}
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switch(argv[i][1])
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{
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case 'r' : radius = atof(argv[++i]); printf("Using %f sphere radius\n",radius); break;
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case 'c' : clustering = atof(argv[++i]); printf("Using %f clustering radius\n",clustering); break;
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default : {printf("Error unable to parse option '%s'\n",argv[i]); exit(0);}
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}
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++i;
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}
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if(radius == 0)
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printf("Autodetecting ball radius...\n");
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MyMesh m;
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if(vcg::tri::io::ImporterPLY<MyMesh>::Open(m,argv[1])!=0)
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{
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printf("Error reading file %s\n",argv[1]);
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exit(0);
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}
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vcg::tri::UpdateBounding<MyMesh>::Box(m);
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vcg::tri::UpdateNormal<MyMesh>::PerFace(m);
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printf("Input mesh vn:%i fn:%i\n",m.VN(),m.FN());
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int t0=clock();
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// Initialization
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tri::BallPivoting<MyMesh> pivot(m, radius, clustering);
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printf("Ball radius: %f\nClustering points withing %f radii\n", pivot.radius, clustering);
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int t1=clock();
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// the main processing
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pivot.BuildMesh(callback);
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int t2=clock();
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printf("Output mesh vn:%i fn:%i\n",m.VN(),m.FN());
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printf("Created in :%i msec (%i+%i)\n",t2-t0,t1-t0,t2-t1);
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vcg::tri::io::PlyInfo pi;
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vcg::tri::io::ExporterPLY<MyMesh>::Save(m,argv[2],pi.mask);
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return 0;
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}
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