678 lines
29 KiB
C++
678 lines
29 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.21 2008/02/04 21:26:45 ganovelli
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added ImportLocal which imports all local attributes into vertexplus and faceplus.
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A local attribute is everything (N(), C(), Q()....) except pointers to other simplices
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(i.e. FFAdj, VFAdj, VertexRef) which are set to NULL.
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Added some function for const attributes
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Revision 1.20 2008/01/28 08:42:51 cignoni
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added assert when writing on empty data members
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Revision 1.19 2008/01/19 17:49:05 ganovelli
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missing const cVF added
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Revision 1.18 2007/11/20 09:43:53 ganovelli
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added missing include to color4
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Revision 1.17 2007/05/04 16:16:04 ganovelli
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added include to texcoor2
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Revision 1.16 2007/03/12 15:42:11 tarini
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Texture coord name change! "TCoord" and "Texture" are BAD. "TexCoord" is GOOD.
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Revision 1.15 2007/03/12 15:37:19 tarini
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Texture coord name change! "TCoord" and "Texture" are BAD. "TexCoord" is GOOD.
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Revision 1.14 2007/02/27 09:32:00 cignoni
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Added constructor to the VFadj component to comply to the allocator needs
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Revision 1.13 2007/02/12 19:01:23 ganovelli
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added Name(std:vector<std::string>& n) that fills n with the names of the attribute of the face type
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Revision 1.12 2007/01/11 10:22:39 cignoni
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Added intialization of vertexRef to 0.
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Revision 1.11 2006/12/06 00:08:57 cignoni
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Added FFp1 and FFp2 shortcuts
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Revision 1.10 2006/12/04 11:00:02 ganovelli
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Cambiate Has*Opt in Has*Occ e aggiunti typedef per la compilazione di Occ
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Revision 1.9 2006/11/28 22:34:28 cignoni
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Added default constructor with null initialization to adjacency members.
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AddFaces and AddVertices NEED to know if the topology is correctly computed to update it.
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Revision 1.8 2006/10/07 09:59:42 cignoni
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Added missing const to EmptyFF
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Revision 1.7 2006/01/09 13:58:55 cignoni
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Added Initialization of Color in Vertex and Face Components
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Revision 1.6 2005/11/22 15:49:39 cignoni
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removed two spurious computenormal
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Revision 1.5 2005/11/21 21:44:47 cignoni
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Moved ComputeNormal and ComputeNormalizedNormal out of the face class (no more a member function!)
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Revision 1.4 2005/11/18 15:44:49 cignoni
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Access to constant normal changed from by val to by reference
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Revision 1.3 2005/11/16 22:58:17 cignoni
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Added IncrementalMark and WedgeTexCoord
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Standardized name of flags. It is plural becouse each simplex has many flag.
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Revision 1.2 2005/11/12 18:43:14 cignoni
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added missing cFFi
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Revision 1.1 2005/10/14 15:07:58 cignoni
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First Really Working version
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****************************************************************************/
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#ifndef __VCG_FACE_PLUS_COMPONENT
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#define __VCG_FACE_PLUS_COMPONENT
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#include <vector>
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#include <vcg/space/triangle3.h>
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#include <vcg/space/texcoord2.h>
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#include <vcg/space/color4.h>
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namespace vcg {
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namespace face {
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/*
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Some naming Rules
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All the Components that can be added to a vertex should be defined in the namespace vert:
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*/
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/*-------------------------- VERTEX ----------------------------------------*/
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template <class T> class EmptyVertexRef: public T {
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public:
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// typedef typename T::VertexType VertexType;
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// typedef typename T::CoordType CoordType;
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inline typename T::VertexType * & V( const int ) { assert(0); static typename T::VertexType *vp=0; return vp; }
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inline typename T::VertexType * const & V( const int ) const { assert(0); static typename T::VertexType *vp=0; return vp; }
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inline typename T::VertexType * cV( const int ) const { assert(0); static typename T::VertexType *vp=0; return vp; }
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inline typename T::CoordType & P( const int ) { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
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inline const typename T::CoordType & P( const int ) const { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
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inline const typename T::CoordType &cP( const int ) const { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
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template <class RightF>
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void ImportLocal(const RightF & rightF) {T::ImportLocal(rightF);}
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inline void Alloc(const int & ns){T::Alloc(ns);}
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inline void Dealloc(){T::Dealloc();}
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static bool HasVertexRef() { return false; }
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static void Name(std::vector<std::string> & name){T::Name(name);}
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};
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template <class T> class VertexRef: public T {
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public:
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VertexRef(){
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v[0]=0;
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v[1]=0;
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v[2]=0;
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}
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typedef typename T::VertexType::CoordType CoordType;
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typedef typename T::VertexType::ScalarType ScalarType;
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inline typename T::VertexType * & V( const int j ) { assert(j>=0 && j<3); return v[j]; }
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inline typename T::VertexType * const & V( const int j ) const { assert(j>=0 && j<3); return v[j]; }
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inline typename T::VertexType * cV( const int j ) const { assert(j>=0 && j<3); return v[j]; }
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// Shortcut per accedere ai punti delle facce
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inline CoordType & P( const int j ) { assert(j>=0 && j<3); return v[j]->P(); }
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inline const CoordType & P( const int j ) const { assert(j>=0 && j<3); return v[j]->cP(); }
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inline const CoordType &cP( const int j ) const { assert(j>=0 && j<3); return v[j]->cP(); }
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/** Return the pointer to the ((j+1)%3)-th vertex of the face.
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@param j Index of the face vertex.
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*/
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inline typename T::VertexType * & V0( const int j ) { return V(j);}
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inline typename T::VertexType * & V1( const int j ) { return V((j+1)%3);}
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inline typename T::VertexType * & V2( const int j ) { return V((j+2)%3);}
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inline typename T::VertexType * const V0( const int j ) const { return V(j);}
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inline typename T::VertexType * const V1( const int j ) const { return V((j+1)%3);}
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inline typename T::VertexType * const V2( const int j ) const { return V((j+2)%3);}
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inline typename T::VertexType * cV0( const int j ) const { return cV(j);}
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inline typename T::VertexType * cV1( const int j ) const { return cV((j+1)%3);}
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inline typename T::VertexType * cV2( const int j ) const { return cV((j+2)%3);}
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/// Shortcut per accedere ai punti delle facce
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inline CoordType & P0( const int j ) { return V(j)->P();}
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inline CoordType & P1( const int j ) { return V((j+1)%3)->P();}
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inline CoordType & P2( const int j ) { return V((j+2)%3)->P();}
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inline const CoordType & P0( const int j ) const { return V(j)->P();}
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inline const CoordType & P1( const int j ) const { return V((j+1)%3)->P();}
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inline const CoordType & P2( const int j ) const { return V((j+2)%3)->P();}
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inline const CoordType & cP0( const int j ) const { return cV(j)->P();}
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inline const CoordType & cP1( const int j ) const { return cV((j+1)%3)->P();}
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inline const CoordType & cP2( const int j ) const { return cV((j+2)%3)->P();}
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inline typename T::VertexType * & UberV( const int j ) { assert(j>=0 && j<3); return v[j]; }
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inline const typename T::VertexType * const & UberV( const int j ) const { assert(j>=0 && j<3); return v[j]; }
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// Small comment about the fact that the pointers are zero filled.
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// The importLocal is meant for copyng stuff between very different meshes, so copying the pointers would be meaningless.
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// if you are using ImportLocal for copying internally simplex you have to set up all the pointers by hand.
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template <class RightF>
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void ImportLocal(const RightF & rightF){ V(0) = NULL; V(1) = NULL; V(2) = NULL; T::ImportLocal(rightF);}
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inline void Alloc(const int & ns){T::Alloc(ns);}
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inline void Dealloc(){T::Dealloc();}
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static bool HasVertexRef() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("VertexRef"));T::Name(name);}
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private:
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typename T::VertexType *v[3];
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};
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/*-------------------------- NORMAL ----------------------------------------*/
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template <class T> class EmptyNormal: public T {
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public:
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//typedef vcg::Point3s NormalType;
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typedef typename T::VertexType::NormalType NormalType;
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NormalType &N() { static NormalType dummy_normal(0, 0, 0); assert(0); return dummy_normal; }
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const NormalType &cN() const { static NormalType dummy_normal(0, 0, 0); return dummy_normal; }
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NormalType &WN(int) { static NormalType dummy_normal(0, 0, 0); assert(0); return dummy_normal; }
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const NormalType cWN(int) const { static NormalType dummy_normal(0, 0, 0); return dummy_normal; }
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template <class RightF>
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void ImportLocal(const RightF & rightF){ T::ImportLocal(rightF);}
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static bool HasWedgeNormal() { return false; }
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static bool HasFaceNormal() { return false; }
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static bool HasWedgeNormalOcc() { return false; }
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static bool HasFaceNormalOcc() { return false; }
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static bool HasWedgeNormalOcf() { return false; }
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static bool HasFaceNormalOcf() { return false; }
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// void ComputeNormal() {assert(0);}
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// void ComputeNormalizedNormal() {assert(0);}
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static void Name(std::vector<std::string> & name){ T::Name(name);}
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};
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template <class T> class NormalFromVert: public T {
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public:
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typedef typename T::VertexType::NormalType NormalType;
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NormalType &N() { return _norm; }
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NormalType &cN() const { return _norm; }
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template <class RightF>
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void ImportLocal(const RightF & rightF){ N() = rightF.cN(); T::ImportLocal(rightF);}
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inline void Alloc(const int & ns){T::Alloc(ns);}
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inline void Dealloc(){T::Dealloc();}
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static bool HasFaceNormal() { return true; }
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// void ComputeNormal() { _norm = vcg::Normal<typename T::FaceType>(*(static_cast<typename T::FaceType *>(this))); }
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// void ComputeNormalizedNormal() { _norm = vcg::NormalizedNormal(*this);}
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static void Name(std::vector<std::string> & name){name.push_back(std::string("NormalFromVert"));T::Name(name);}
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private:
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NormalType _norm;
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};
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template <class T>
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void ComputeNormal(T &f) { f.N() = vcg::Normal<T>(f); }
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template <class T>
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void ComputeNormalizedNormal(T &f) { f.N() = vcg::NormalizedNormal<T>(f); }
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template <class A, class T> class NormalAbs: public T {
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public:
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typedef A NormalType;
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NormalType &N() { return _norm; }
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NormalType cN() const { return _norm; }
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template <class RightF>
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void ImportLocal(const RightF & rightF)
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{
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N().Import(rightF.cN());
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T::ImportLocal( rightF);
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}
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inline void Alloc(const int & ns){T::Alloc(ns);}
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inline void Dealloc(){T::Dealloc();}
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static bool HasFaceNormal() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("NormalAbs"));T::Name(name);}
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private:
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NormalType _norm;
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};
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template <class T> class WedgeNormal: public T {
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public:
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typedef typename T::VertexType::NormalType NormalType;
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NormalType &WN(const int j) { return _wnorm[j]; }
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const NormalType cWN(const int j) const { return _wnorm[j]; }
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template <class RightF>
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void ImportLocal(const RightF & rightF){ for (int i=0; i<3; ++i) { WN(i) = rightF.cWN(i); } T::ImportLocal(rightF);}
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inline void Alloc(const int & ns){T::Alloc(ns);}
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inline void Dealloc(){T::Dealloc();}
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static bool HasWedgeNormal() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("WedgeNormal"));T::Name(name);}
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private:
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NormalType _wnorm[3];
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};
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template <class A, class T> class WedgeRealNormal: public T {
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public:
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typedef A NormalType;
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NormalType &WN(const int i) { return _wn[i]; }
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NormalType const &cWN(const int i) const { return _wn[i]; }
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template <class RightF>
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void ImportLocal(const RightF & rightF){ for (int i=0; i<3; ++i) { WN(i) = rightF.cWN(i); } T::ImportLocal(rightF);}
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inline void Alloc(const int & ns){T::Alloc(ns);}
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inline void Dealloc(){T::Dealloc();}
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static bool HasWedgeNormal() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("WedgeRealNormal"));T::Name(name);}
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private:
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NormalType _wn[3];
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};
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template <class TT> class WedgeRealNormal3s: public WedgeRealNormal<vcg::Point3s, TT> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("WedgeRealNormal2s"));TT::Name(name);}};
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template <class TT> class WedgeRealNormal3f: public WedgeRealNormal<vcg::Point3f, TT> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("WedgeRealNormal2f"));TT::Name(name);}};
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template <class TT> class WedgeRealNormal3d: public WedgeRealNormal<vcg::Point3d, TT> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("WedgeRealNormal2d"));TT::Name(name);}};
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template <class T> class Normal3s: public NormalAbs<vcg::Point3s, T> {
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public:static void Name(std::vector<std::string> & name){name.push_back(std::string("Normal3s"));T::Name(name);}
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};
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template <class T> class Normal3f: public NormalAbs<vcg::Point3f, T> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Normal3f"));T::Name(name);}
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};
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template <class T> class Normal3d: public NormalAbs<vcg::Point3d, T> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Normal3d"));T::Name(name);}
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};
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/*-------------------------- TexCoord ----------------------------------------*/
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template <class T> class EmptyWedgeTexCoord: public T {
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public:
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typedef int WedgeTexCoordType;
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typedef vcg::TexCoord2<float,1> TexCoordType;
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TexCoordType &WT(const int) { static TexCoordType dummy_texture; assert(0); return dummy_texture;}
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TexCoordType const &cWT(const int) const { static TexCoordType dummy_texture; return dummy_texture;}
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template <class RightF>
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void ImportLocal(const RightF & rightF){ T::ImportLocal(rightF);}
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inline void Alloc(const int & ns){T::Alloc(ns);}
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inline void Dealloc(){T::Dealloc();}
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static bool HasWedgeTexCoord() { return false; }
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static bool HasWedgeTexCoordOcc() { return false; }
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static void Name(std::vector<std::string> & name){T::Name(name);}
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};
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template <class A, class T> class WedgeTexCoord: public T {
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public:
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typedef int WedgeTexCoordType;
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typedef A TexCoordType;
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TexCoordType &WT(const int i) { return _wt[i]; }
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TexCoordType const &cWT(const int i) const { return _wt[i]; }
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template <class RightF>
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void ImportLocal(const RightF & rightF){ for (int i=0; i<3; ++i) { WT(i) = rightF.cWT(i); } T::ImportLocal(rightF);}
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inline void Alloc(const int & ns){T::Alloc(ns);}
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inline void Dealloc(){T::Dealloc();}
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static bool HasWedgeTexCoord() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("WedgeTexCoord"));T::Name(name);}
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private:
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TexCoordType _wt[3];
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};
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template <class TT> class WedgeTexCoord2s: public WedgeTexCoord<TexCoord2<short,1>, TT> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("WedgeTexCoord2s"));TT::Name(name);}
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};
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template <class TT> class WedgeTexCoord2f: public WedgeTexCoord<TexCoord2<float,1>, TT> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("WedgeTexCoord2f"));TT::Name(name);}
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};
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template <class TT> class WedgeTexCoord2d: public WedgeTexCoord<TexCoord2<double,1>, TT> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("WedgeTexCoord2d"));TT::Name(name);}
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};
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/*------------------------- FLAGS -----------------------------------------*/
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template <class T> class EmptyBitFlags: public T {
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public:
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/// Return the vector of Flags(), senza effettuare controlli sui bit
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int &Flags() { static int dummyflags(0); assert(0); return dummyflags; }
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int Flags() const { return 0; }
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template <class RightF>
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void ImportLocal(const RightF & rightF){ T::ImportLocal(rightF);}
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inline void Alloc(const int & ns){T::Alloc(ns);}
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inline void Dealloc(){T::Dealloc();}
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static bool HasFlags() { return false; }
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static bool HasFlagsOcc() { return false; }
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static void Name(std::vector<std::string> & name){T::Name(name);}
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};
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template <class T> class BitFlags: public T {
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public:
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BitFlags(){_flags=0;}
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int &Flags() {return _flags; }
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int Flags() const {return _flags; }
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const int & cFlags() const {return _flags; }
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template <class RightF>
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void ImportLocal(const RightF & rightF){ Flags() = rightF.cFlags();T::ImportLocal(rightF);}
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inline void Alloc(const int & ns){T::Alloc(ns);}
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inline void Dealloc(){T::Dealloc();}
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static bool HasFlags() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("BitFlags"));T::Name(name);}
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private:
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int _flags;
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};
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/*-------------------------- COLOR ----------------------------------*/
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template <class T> class EmptyColorMarkQuality: public T {
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public:
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typedef int MarkType;
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inline void InitIMark() { }
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inline int & IMark() { assert(0); static int tmp=-1; return tmp;}
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inline int IMark() const {return 0;}
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typedef float QualityType;
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typedef vcg::Color4b ColorType;
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ColorType &C() { static ColorType dumcolor(vcg::Color4b::White); assert(0); return dumcolor; }
|
|
const ColorType &cC() const { static ColorType dumcolor(vcg::Color4b::White); assert(0); return dumcolor; }
|
|
ColorType &WC(const int) { static ColorType dumcolor(vcg::Color4b::White); assert(0); return dumcolor; }
|
|
const ColorType &cWC(const int) const { static ColorType dumcolor(vcg::Color4b::White); assert(0); return dumcolor; }
|
|
QualityType &Q() { static QualityType dummyQuality(0); assert(0); return dummyQuality; }
|
|
const QualityType &cQ() const { static QualityType dummyQuality(0); assert(0); return dummyQuality; }
|
|
|
|
static bool HasFaceColor() { return false; }
|
|
static bool HasFaceColorOcc() { return false;}
|
|
static bool HasFaceColorOcf() { return false;}
|
|
|
|
static bool HasWedgeColor() { return false; }
|
|
static bool HasWedgeColorOcc() { return false; }
|
|
static bool HasWedgeColorOcf() { return false; }
|
|
|
|
static bool HasFaceQuality() { return false; }
|
|
static bool HasFaceQualityOcc() { return false; }
|
|
static bool HasFaceQualityOcf() { return false;}
|
|
|
|
static bool HasMark() { return false; }
|
|
static bool HasMarkOcc() { return false; }
|
|
static bool HasMarkOcfb() { return false; }
|
|
|
|
static void Name(std::vector<std::string> & name){T::Name(name);}
|
|
template <class RightF>
|
|
void ImportLocal(const RightF & rightF){ T::ImportLocal(rightF);}
|
|
inline void Alloc(const int & ns){T::Alloc(ns);}
|
|
inline void Dealloc(){T::Dealloc();}
|
|
|
|
};
|
|
template <class A, class T> class Color: public T {
|
|
public:
|
|
typedef A ColorType;
|
|
Color():_color(vcg::Color4b::White) {}
|
|
ColorType &C() { return _color; }
|
|
const ColorType &cC() const { return _color; }
|
|
template <class RightF>
|
|
void ImportLocal(const RightF & rightF){ C() = rightF.cC();T::ImportLocal(rightF);}
|
|
inline void Alloc(const int & ns){T::Alloc(ns);}
|
|
inline void Dealloc(){T::Dealloc();}
|
|
static bool HasFaceColor() { return true; }
|
|
static void Name(std::vector<std::string> & name){name.push_back(std::string("Color"));T::Name(name);}
|
|
|
|
private:
|
|
ColorType _color;
|
|
};
|
|
|
|
template <class A, class T> class WedgeColor: public T {
|
|
public:
|
|
typedef A ColorType;
|
|
ColorType &WC(const int i) { return _color[i]; }
|
|
const ColorType &WC(const int i) const { return _color[i]; }
|
|
const ColorType &cWC(const int i) const { return _color[i]; }
|
|
|
|
template <class RightF>
|
|
void ImportLocal(const RightF & rightF){ if (RightF::HasWedgeColor()) { for (int i=0; i<3; ++i) { WC(i) = rightF.cWC(i); } T::ImportLocal(rightF); } }
|
|
static bool HasWedgeColor() { return true; }
|
|
static void Name(std::vector<std::string> & name){name.push_back(std::string("WedgeColor"));T::Name(name);}
|
|
|
|
private:
|
|
ColorType _color[3];
|
|
};
|
|
|
|
template <class T> class WedgeColor4b: public WedgeColor<vcg::Color4b, T> {
|
|
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("WedgeColor4b"));T::Name(name);}
|
|
};
|
|
|
|
template <class T> class WedgeColor4f: public WedgeColor<vcg::Color4f, T> {
|
|
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("WedgeColor4f"));T::Name(name);}
|
|
};
|
|
|
|
template <class T> class Color4b: public Color<vcg::Color4b, T> { public:
|
|
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Color4b"));T::Name(name);}
|
|
};
|
|
|
|
/*-------------------------- Quality ----------------------------------*/
|
|
|
|
template <class A, class T> class Quality: public T {
|
|
public:
|
|
typedef A QualityType;
|
|
QualityType &Q() { return _quality; }
|
|
const QualityType &cQ() const { return _quality; }
|
|
template <class RightF>
|
|
void ImportLocal(const RightF & rightF){ if(RightF::HasFaceQuality()) Q() = rightF.cQ();T::ImportLocal(rightF);}
|
|
inline void Alloc(const int & ns){T::Alloc(ns);}
|
|
inline void Dealloc(){T::Dealloc();}
|
|
static bool HasFaceQuality() { return true; }
|
|
static bool HasFaceQualityOcc() { return true; }
|
|
static void Name(std::vector<std::string> & name){name.push_back(std::string("Quality"));T::Name(name);}
|
|
private:
|
|
QualityType _quality;
|
|
};
|
|
|
|
template <class T> class Qualitys: public Quality<short, T> {
|
|
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Qualitys"));T::Name(name);}
|
|
};
|
|
template <class T> class Qualityf: public Quality<float, T> {
|
|
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Qualityf"));T::Name(name);}
|
|
};
|
|
template <class T> class Qualityd: public Quality<double, T> {
|
|
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Qualityd"));T::Name(name);}
|
|
};
|
|
/*-------------------------- INCREMENTAL MARK ----------------------------------------*/
|
|
|
|
template <class T> class Mark: public T {
|
|
public:
|
|
static bool HasMark() { return true; }
|
|
static bool HasMarkOcc() { return true; }
|
|
inline void InitIMark() { _imark = 0; }
|
|
inline int & IMark() { return _imark;}
|
|
inline const int & IMark() const {return _imark;}
|
|
template <class RightF>
|
|
void ImportLocal(const RightF & rightF){ IMark() = rightF.IMark();T::ImportLocal(rightF);}
|
|
static void Name(std::vector<std::string> & name){name.push_back(std::string("Mark"));T::Name(name);}
|
|
|
|
private:
|
|
int _imark;
|
|
};
|
|
|
|
|
|
/*----------------------------- VFADJ ------------------------------*/
|
|
|
|
|
|
template <class T> class EmptyAdj: public T {
|
|
public:
|
|
typedef int VFAdjType;
|
|
typename T::FacePointer &VFp(const int) { static typename T::FacePointer fp=0; assert(0); return fp; }
|
|
typename T::FacePointer const cVFp(const int) const { static typename T::FacePointer const fp=0; return fp; }
|
|
typename T::FacePointer &FFp(const int) { static typename T::FacePointer fp=0; assert(0); return fp; }
|
|
typename T::FacePointer const cFFp(const int) const { static typename T::FacePointer const fp=0; return fp; }
|
|
typename T::EdgePointer &FEp(const int) { static typename T::EdgePointer fp=0; assert(0); return fp; }
|
|
typename T::EdgePointer const cFEp(const int) const { static typename T::EdgePointer const fp=0; return fp; }
|
|
typename T::HEdgePointer &FHp(const int) { static typename T::HEdgePointer fp=0; assert(0); return fp; }
|
|
typename T::HEdgePointer const cFHp(const int) const { static typename T::HEdgePointer const fp=0; return fp; }
|
|
char &VFi(const int j){(void)j; static char z=0; assert(0); return z;};
|
|
char &FFi(const int j){(void)j; static char z=0; assert(0); return z;};
|
|
const char &cVFi(const int j){(void)j; static char z=0; return z;};
|
|
const char &cFFi(const int j) const {(void)j; static char z=0; return z;};
|
|
template <class RightF>
|
|
void ImportLocal(const RightF & rightF){ T::ImportLocal(rightF);}
|
|
inline void Alloc(const int & ns){T::Alloc(ns);}
|
|
inline void Dealloc(){T::Dealloc();}
|
|
static bool HasVFAdjacency() { return false; }
|
|
static bool HasFFAdjacency() { return false; }
|
|
static bool HasFEAdjacency() { return false; }
|
|
static bool HasFHAdjacency() { return false; }
|
|
|
|
static bool HasFFAdjacencyOcc() { return false; }
|
|
static bool HasVFAdjacencyOcc() { return false; }
|
|
static bool HasFEAdjacencyOcc() { return false; }
|
|
static bool HasFHAdjacencyOcc() { return false; }
|
|
|
|
static void Name(std::vector<std::string> & name){T::Name(name);}
|
|
|
|
};
|
|
|
|
template <class T> class VFAdj: public T {
|
|
public:
|
|
VFAdj(){
|
|
_vfp[0]=0;
|
|
_vfp[1]=0;
|
|
_vfp[2]=0;
|
|
}
|
|
typename T::FacePointer &VFp(const int j) { assert(j>=0 && j<3); return _vfp[j]; }
|
|
typename T::FacePointer const VFp(const int j) const { assert(j>=0 && j<3); return _vfp[j]; }
|
|
typename T::FacePointer const cVFp(const int j) const { assert(j>=0 && j<3); return _vfp[j]; }
|
|
char &VFi(const int j) {return _vfi[j]; }
|
|
template <class RightF>
|
|
void ImportLocal(const RightF & rightF){T::ImportLocal(rightF);}
|
|
inline void Alloc(const int & ns){T::Alloc(ns);}
|
|
inline void Dealloc(){T::Dealloc();}
|
|
static bool HasVFAdjacency() { return true; }
|
|
static bool HasVFAdjacencyOcc() { return false; }
|
|
static void Name(std::vector<std::string> & name){name.push_back(std::string("VFAdj"));T::Name(name);}
|
|
|
|
private:
|
|
typename T::FacePointer _vfp[3] ;
|
|
char _vfi[3] ;
|
|
};
|
|
|
|
/*----------------------------- FFADJ ------------------------------*/
|
|
|
|
template <class T> class FFAdj: public T {
|
|
public:
|
|
FFAdj(){
|
|
_ffp[0]=0;
|
|
_ffp[1]=0;
|
|
_ffp[2]=0;
|
|
}
|
|
typename T::FacePointer &FFp(const int j) { assert(j>=0 && j<3); return _ffp[j]; }
|
|
typename T::FacePointer const FFp(const int j) const { assert(j>=0 && j<3); return _ffp[j]; }
|
|
typename T::FacePointer const cFFp(const int j) const { assert(j>=0 && j<3); return _ffp[j]; }
|
|
char &FFi(const int j) { return _ffi[j]; }
|
|
const char &cFFi(const int j) const { return _ffi[j]; }
|
|
|
|
typename T::FacePointer &FFp1( const int j ) { return FFp((j+1)%3);}
|
|
typename T::FacePointer &FFp2( const int j ) { return FFp((j+2)%3);}
|
|
typename T::FacePointer const FFp1( const int j ) const { return FFp((j+1)%3);}
|
|
typename T::FacePointer const FFp2( const int j ) const { return FFp((j+2)%3);}
|
|
|
|
template <class RightF>
|
|
void ImportLocal(const RightF & rightF){T::ImportLocal(rightF);}
|
|
inline void Alloc(const int & ns){T::Alloc(ns);}
|
|
inline void Dealloc(){T::Dealloc();}
|
|
static bool HasFFAdjacency() { return true; }
|
|
static bool HasFFAdjacencyOcc() { return false; }
|
|
static void Name(std::vector<std::string> & name){name.push_back(std::string("FFAdj"));T::Name(name);}
|
|
|
|
private:
|
|
typename T::FacePointer _ffp[3] ;
|
|
char _ffi[3] ;
|
|
};
|
|
|
|
|
|
/*----------------------------- FEADJ ------------------------------*/
|
|
|
|
template <class T> class FEAdj: public T {
|
|
public:
|
|
FEAdj(){
|
|
_fep[0]=0;
|
|
_fep[1]=0;
|
|
_fep[2]=0;
|
|
}
|
|
typename T::FacePointer &FEp(const int j) { assert(j>=0 && j<3); return _fep[j]; }
|
|
typename T::FacePointer const FEp(const int j) const { assert(j>=0 && j<3); return _fep[j]; }
|
|
typename T::FacePointer const cFEp(const int j) const { assert(j>=0 && j<3); return _fep[j]; }
|
|
char &FEi(const int j) { return _fei[j]; }
|
|
const char &cFEi(const int j) const { return _fei[j]; }
|
|
|
|
typename T::FacePointer &FEp1( const int j ) { return FEp((j+1)%3);}
|
|
typename T::FacePointer &FEp2( const int j ) { return FEp((j+2)%3);}
|
|
typename T::FacePointer const FEp1( const int j ) const { return FEp((j+1)%3);}
|
|
typename T::FacePointer const FEp2( const int j ) const { return FEp((j+2)%3);}
|
|
|
|
template <class RightF>
|
|
void ImportLocal(const RightF & rightF){T::ImportLocal(rightF);}
|
|
inline void Alloc(const int & ns){T::Alloc(ns);}
|
|
inline void Dealloc(){T::Dealloc();}
|
|
static bool HasFEAdjacency() { return true; }
|
|
static void Name(std::vector<std::string> & name){name.push_back(std::string("FEAdj"));T::Name(name);}
|
|
|
|
private:
|
|
typename T::FacePointer _fep[3] ;
|
|
char _fei[3] ;
|
|
};
|
|
|
|
|
|
/*----------------------------- FHADJ ------------------------------*/
|
|
|
|
template <class T> class FHAdj: public T {
|
|
public:
|
|
FHAdj(){_fh=0;}
|
|
typename T::HEdgePointer &FHp( ) { return _fh; }
|
|
typename T::HEdgePointer const cFHp( ) const { return _fh; }
|
|
|
|
template <class RightF>
|
|
void ImportLocal(const RightF & rightF){T::ImportLocal(rightF);}
|
|
inline void Alloc(const int & ns){T::Alloc(ns);}
|
|
inline void Dealloc(){T::Dealloc();}
|
|
static bool HasFHAdjacency() { return true; }
|
|
static void Name(std::vector<std::string> & name){name.push_back(std::string("FHAdj"));T::Name(name);}
|
|
|
|
private:
|
|
typename T::FacePointer _fh ;
|
|
};
|
|
} // end namespace face
|
|
}// end namespace vcg
|
|
#endif
|