550 lines
17 KiB
C++
550 lines
17 KiB
C++
/****************************************************************************
|
|
* VCGLib o o *
|
|
* Visual and Computer Graphics Library o o *
|
|
* _ O _ *
|
|
* Copyright(C) 2004 \/)\/ *
|
|
* Visual Computing Lab /\/| *
|
|
* ISTI - Italian National Research Council | *
|
|
* \ *
|
|
* All rights reserved. *
|
|
* *
|
|
* This program is free software; you can redistribute it and/or modify *
|
|
* it under the terms of the GNU General Public License as published by *
|
|
* the Free Software Foundation; either version 2 of the License, or *
|
|
* (at your option) any later version. *
|
|
* *
|
|
* This program is distributed in the hope that it will be useful, *
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
|
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
|
* for more details. *
|
|
* *
|
|
****************************************************************************/
|
|
/****************************************************************************
|
|
History
|
|
$Log: not supported by cvs2svn $
|
|
|
|
Revision 1.28 2008/09/09 11:13:27 dellepiane
|
|
new functions to handle distortion: should not affect previous stuff. tested but still error prone...
|
|
|
|
Revision 1.28 2006/12/21 00:13:27 cignoni
|
|
Corrected a syntax error detected only by gcc.
|
|
Corrected the order of initialization in the constructor to match the declaration order
|
|
|
|
Revision 1.27 2006/12/18 16:02:55 matteodelle
|
|
minor eroor correction on variable names
|
|
|
|
Revision 1.26 2006/12/18 09:46:38 callieri
|
|
camera+shot revamp: changed field names to something with more sense, cleaning of various functions, correction of minor bugs/incongruences, removal of the infamous reference in shot.
|
|
|
|
Revision 1.25 2005/12/12 16:52:55 callieri
|
|
Added Unproject, from 2D local space + Zdepth to 3D camera space. Added ViewportToLocal, inverse of LocalToViewport
|
|
|
|
Revision 1.24 2005/12/01 01:03:37 cignoni
|
|
Removed excess ';' from end of template functions, for gcc compiling
|
|
|
|
Revision 1.23 2005/10/12 16:43:32 ponchio
|
|
Added IsOrtho...
|
|
|
|
Revision 1.22 2005/07/11 13:12:34 cignoni
|
|
small gcc-related compiling issues (typenames,ending cr, initialization order)
|
|
|
|
Revision 1.21 2005/07/01 10:55:42 cignoni
|
|
Removed default values from the implementation of SetCavalieri and SetIsometric
|
|
|
|
Revision 1.20 2005/06/29 14:59:03 spinelli
|
|
aggiunto:
|
|
- l' enum dei tipi PERSPECTIVE, ORTHO, ISOMETRIC, CAVALIERI
|
|
- inline void SetCavalieri(...)
|
|
- inline void SetIsometric(...)
|
|
|
|
- modificato
|
|
- void SetOrtho( .. )
|
|
|
|
Revision 1.19 2005/02/22 10:57:58 tommyfranken
|
|
Corrected declaration and some syntax errors in GetFrustum
|
|
|
|
Revision 1.18 2005/02/21 18:11:07 ganovelli
|
|
GetFrustum moved from gl/camera to math/camera.h
|
|
|
|
Revision 1.17 2005/02/15 14:55:52 tommyfranken
|
|
added principal point
|
|
|
|
Revision 1.16 2005/01/18 16:40:50 ricciodimare
|
|
*** empty log message ***
|
|
|
|
Revision 1.15 2005/01/18 15:14:22 ponchio
|
|
Far and end are reserved.
|
|
|
|
Revision 1.14 2005/01/14 15:28:33 ponchio
|
|
vcg/Point.h -> vcg/point.h (again!)
|
|
|
|
Revision 1.13 2005/01/05 13:25:29 ganovelli
|
|
aggiunte conversione di coordinate
|
|
|
|
Revision 1.12 2004/12/16 11:22:30 ricciodimare
|
|
*** empty log message ***
|
|
|
|
Revision 1.11 2004/12/16 11:21:03 ricciodimare
|
|
*** empty log message ***
|
|
|
|
Revision 1.10 2004/12/15 18:45:50 tommyfranken
|
|
*** empty log message ***
|
|
|
|
<<<<<<< camera.h
|
|
=======
|
|
Revision 1.8 2004/11/23 10:15:38 cignoni
|
|
removed comment in comment gcc warning
|
|
|
|
Revision 1.7 2004/11/03 09:40:53 ganovelli
|
|
Point?.h to point?.h
|
|
|
|
Revision 1.6 2004/11/03 09:32:50 ganovelli
|
|
SetPerspective and SetFrustum added (same parameters as in opengl)
|
|
|
|
>>>>>>> 1.8
|
|
Revision 1.4 2004/10/07 14:39:57 fasano
|
|
Remove glew.h include
|
|
|
|
Revision 1.3 2004/10/07 14:22:38 ganovelli
|
|
y axis reverse in projecting (!)
|
|
|
|
Revision 1.2 2004/10/05 19:04:25 ganovelli
|
|
version 5-10-2004 in progress
|
|
|
|
Revision 1.1 2004/09/15 22:58:05 ganovelli
|
|
re-creation
|
|
|
|
Revision 1.2 2004/09/06 21:41:30 ganovelli
|
|
*** empty log message ***
|
|
|
|
Revision 1.1 2004/09/03 13:01:51 ganovelli
|
|
creation
|
|
|
|
****************************************************************************/
|
|
|
|
|
|
#ifndef __VCGLIB_CAMERA
|
|
#define __VCGLIB_CAMERA
|
|
|
|
// VCG
|
|
#include <vcg/space/point3.h>
|
|
#include <vcg/space/point2.h>
|
|
#include <vcg/math/similarity.h>
|
|
|
|
|
|
|
|
namespace vcg{
|
|
|
|
|
|
template<class S>
|
|
class Camera
|
|
{
|
|
public:
|
|
typedef S ScalarType;
|
|
enum {
|
|
PERSPECTIVE = 0,
|
|
ORTHO = 1,
|
|
ISOMETRIC = 2,
|
|
CAVALIERI = 3
|
|
};
|
|
|
|
Camera():
|
|
FocalMm(0.f),
|
|
ViewportPx(vcg::Point2<int>(0,0)),
|
|
PixelSizeMm(vcg::Point2<S>(0.0,0.0)),
|
|
CenterPx(vcg::Point2<S>(0.0,0.0)),
|
|
DistorCenterPx(vcg::Point2<S>(0.0,0.0)),
|
|
cameraType(0)
|
|
{
|
|
k[0] = k[1] = k[2] = k[3] = 0;
|
|
}
|
|
|
|
//------ camera intrinsics
|
|
ScalarType FocalMm; /// Focal Distance: the distance between focal center and image plane. Expressed in mm
|
|
Point2<int> ViewportPx; /// Dimension of the Image Plane (in pixels)
|
|
Point2<S> PixelSizeMm; /// Dimension in mm of a single pixel
|
|
Point2<S> CenterPx; /// Position of the projection of the focal center on the image plane. Expressed in pixels
|
|
|
|
Point2<S> DistorCenterPx; /// Position of the radial distortion center on the image plane in pixels
|
|
S k[4]; /// 1st & 2nd order radial lens distortion coefficient (only the first 2 terms are used)
|
|
//------------------------
|
|
|
|
int cameraType; /// Type of camera: PERSPECTIVE,ORTHO,ISOMETRIC,CAVALIERI
|
|
|
|
void SetOrtho( S l,S r, S b, S t, vcg::Point2<int> viewport)
|
|
{
|
|
cameraType = ORTHO;
|
|
ViewportPx = viewport;
|
|
|
|
PixelSizeMm[0] = (r-l) / (S)ViewportPx[0];
|
|
PixelSizeMm[1] = (t-b) / (S)ViewportPx[1];
|
|
|
|
CenterPx[0] = -l/(r-l) * (S)ViewportPx[0];
|
|
CenterPx[1] = -b/(t-b) * (S)ViewportPx[1];
|
|
|
|
};
|
|
|
|
|
|
bool IsOrtho() const
|
|
{
|
|
return ( cameraType == ORTHO );
|
|
}
|
|
|
|
//--- Set-up methods
|
|
|
|
/// set the camera specifying the perspecive view
|
|
inline void SetPerspective(S AngleDeg, S AspectRatio, S Focal, vcg::Point2<int> Viewport);
|
|
|
|
/// set the camera specifying the cavalieri view
|
|
inline void SetCavalieri(S sx, S dx, S bt, S tp, S Focal, vcg::Point2<int> Viewport);
|
|
|
|
/// set the camera specifying the isometric view
|
|
inline void SetIsometric(S sx, S dx, S bt, S tp, S Focal, vcg::Point2<int> Viewport);
|
|
|
|
/// set the camera specifying the frustum view
|
|
inline void SetFrustum(S dx, S sx, S bt, S tp, S Focal, vcg::Point2<int> Viewport);
|
|
//------------------
|
|
|
|
/// returns the projection matrix
|
|
vcg::Matrix44<S> GetMatrix(S nearVal, S farVal);
|
|
|
|
/// returns the frustum
|
|
inline void GetFrustum(S & sx, S & dx, S & bt, S & tp, S & nr);
|
|
|
|
//--- Space transformation methods
|
|
|
|
/// project a point from 3d CAMERA space to the camera local plane
|
|
inline vcg::Point2<S> Project(const vcg::Point3<S> & p) const;
|
|
|
|
/// unproject a point from the camera local plane (plus depth) to 3d CAMERA space
|
|
inline vcg::Point3<S> UnProject(const vcg::Point2<S> & p, const S & d) const;
|
|
|
|
/// transforms local plane coords to vieport (pixel) coords
|
|
inline vcg::Point2<S> LocalToViewportPx(const vcg::Point2<S> & p) const;
|
|
|
|
/// transforms vieport (pixel) coords to local plane coords
|
|
inline vcg::Point2<S> ViewportPxToLocal(const vcg::Point2<S> & p) const;
|
|
|
|
/// transforms vieport (pixel) coords to [-1 1] coords
|
|
inline vcg::Point2<S> ViewportPxTo_neg1_1(const vcg::Point2<S> & p) const;
|
|
|
|
/// transforms [-1 1] coords to vieport (pixel) coords MICHELE IO
|
|
inline vcg::Point2<S> Neg1_1ToViewportPx(const vcg::Point2<S> & p) const;
|
|
|
|
/// transforms local plane coords to [0 1] coords
|
|
inline vcg::Point2<S> LocalTo_0_1(const vcg::Point2<S> & p) const;
|
|
|
|
/// transforms local plane coords to [-1 1] coords
|
|
inline vcg::Point2<S> LocalTo_neg1_1(const vcg::Point2<S> & p) const;
|
|
|
|
/// transforms an undistorted 2D camera plane point in a distorted 2D camera plane point
|
|
vcg::Point2<S> UndistortedToDistorted(vcg::Point2<S> u) const;
|
|
|
|
/// transforms a distorted 2D camera plane point in an undistorted 2D camera plane point
|
|
vcg::Point2<S> DistortedToUndistorted(vcg::Point2<S> d) const;
|
|
//--------------------------------
|
|
};
|
|
|
|
|
|
|
|
/// project a point from 3d CAMERA space to the camera's plane]
|
|
template<class S>
|
|
vcg::Point2<S> Camera<S>::Project(const vcg::Point3<S> & p) const
|
|
{
|
|
vcg::Point2<S> q = Point2<S>(p[0],p[1]);
|
|
// vcg::Point2<S> d = Point2<S>(p[0],p[1]);
|
|
|
|
if(!IsOrtho())
|
|
{
|
|
q[0] *= FocalMm/p.Z();
|
|
q[1] *= FocalMm/p.Z();
|
|
|
|
if(k[0]!=0)
|
|
{
|
|
vcg::Point2<S> d;
|
|
d=UndistortedToDistorted(q);
|
|
q=d;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
return q;
|
|
}
|
|
|
|
template <class S> vcg::Matrix44<S> Camera<S>::GetMatrix(S nearVal, S farVal) {
|
|
S left, right, bottom, top, nr;
|
|
GetFrustum(left, right, bottom,top, nr);
|
|
|
|
if(cameraType == PERSPECTIVE) {
|
|
S ratio = nearVal/nr;
|
|
left *= ratio;
|
|
right *= ratio;
|
|
bottom *= ratio;
|
|
top *= ratio;
|
|
}
|
|
vcg::Matrix44<S> m;
|
|
m[0][0] = 2.0*nearVal/(right - left);
|
|
m[0][1] = 0;
|
|
m[0][2] = (right + left)/(right - left);
|
|
m[0][3] = 0;
|
|
|
|
m[1][0] = 0;
|
|
m[1][1] = 2*nearVal/(top - bottom);
|
|
m[1][2] = (top + bottom)/(top - bottom);
|
|
m[1][3] = 0;
|
|
|
|
m[2][0] = 0;
|
|
m[2][1] = 0;
|
|
m[2][2] = -(farVal + nearVal)/(farVal - nearVal);
|
|
m[2][3] = - 2*farVal*nearVal/(farVal - nearVal);
|
|
|
|
m[3][0] = 0;
|
|
m[3][1] = 0;
|
|
m[3][2] = -1;
|
|
m[3][3] = 0;
|
|
|
|
return m;
|
|
}
|
|
|
|
/// unproject a point from the camera 2d plane [-1,-1]x[1,1] (plus depth) to 3d CAMERA space
|
|
template<class S>
|
|
vcg::Point3<S> Camera<S>::UnProject(const vcg::Point2<S> & p, const S & d) const
|
|
{
|
|
vcg::Point3<S> np = Point3<S>(p[0], p[1], d);
|
|
|
|
if(!IsOrtho())
|
|
{
|
|
if(k[0]!=0)
|
|
{
|
|
vcg::Point2<S> d = Point2<S>(p[0], p[1]);
|
|
vcg::Point2<S> u=DistortedToUndistorted(d);
|
|
np[0]=u[0];
|
|
np[1]=u[1];
|
|
}
|
|
|
|
np[0] /= FocalMm/d;
|
|
np[1] /= FocalMm/d;
|
|
}
|
|
|
|
return np;
|
|
}
|
|
|
|
/// transforms local plane coords to vieport (pixel) coords
|
|
template<class S>
|
|
vcg::Point2<S> Camera<S>::LocalToViewportPx(const vcg::Point2<S> & p) const
|
|
{
|
|
vcg::Point2<S> np;
|
|
|
|
np[0] = (p[0] / PixelSizeMm.X()) + CenterPx.X();
|
|
np[1] = (p[1] / PixelSizeMm.Y()) + CenterPx.Y();
|
|
|
|
return np;
|
|
}
|
|
|
|
/// transforms vieport (pixel) coords to local plane coords
|
|
template<class S>
|
|
vcg::Point2<S> Camera<S>::ViewportPxToLocal(const vcg::Point2<S> & p) const
|
|
{
|
|
vcg::Point2<S> ps;
|
|
ps[0] = (p[0]-CenterPx.X()) * PixelSizeMm.X();
|
|
ps[1] = (p[1]-CenterPx.Y()) * PixelSizeMm.Y();
|
|
return ps;
|
|
}
|
|
|
|
/// transforms vieport (pixel) coords to [-1 1] coords
|
|
template<class S>
|
|
vcg::Point2<S> Camera<S>::ViewportPxTo_neg1_1(const vcg::Point2<S> & p) const
|
|
{
|
|
vcg::Point2<S> ps;
|
|
ps[0] = 2.0f * ((p[0]-CenterPx.X()) * PixelSizeMm.X())/ ( PixelSizeMm.X() * (S)ViewportPx[0] );
|
|
ps[1] = 2.0f * ((p[1]-CenterPx.Y()) * PixelSizeMm.Y())/ ( PixelSizeMm.Y() * (S)ViewportPx[1] );
|
|
return ps;
|
|
}
|
|
|
|
/// transforms [-1 1] coords to vieport (pixel) coords MICHELE IO
|
|
template<class S>
|
|
vcg::Point2<S> Camera<S>::Neg1_1ToViewportPx(const vcg::Point2<S> & p) const
|
|
{
|
|
vcg::Point2<S> ps;
|
|
ps[0] = ((PixelSizeMm.X() * (S)ViewportPx[0] *p[0])/(2.0f * PixelSizeMm.X()))+CenterPx.X();
|
|
ps[1] = ((PixelSizeMm.Y() * (S)ViewportPx[1] *p[1])/(2.0f * PixelSizeMm.Y()))+CenterPx.Y();
|
|
return ps;
|
|
}
|
|
|
|
/// transforms local plane coords to [0-1] coords
|
|
template<class S>
|
|
vcg::Point2<S> Camera<S>::LocalTo_0_1(const vcg::Point2<S> & p) const
|
|
{
|
|
vcg::Point2<S> ps;
|
|
ps[0] = ( p[0]/PixelSizeMm.X() + CenterPx.X() ) / (S)ViewportPx[0];
|
|
ps[1] = ( p[1]/PixelSizeMm.Y() + CenterPx.Y() ) / (S)ViewportPx[1];
|
|
return ps;
|
|
}
|
|
|
|
/// transforms local plane coords to [-1 1] coords
|
|
template<class S>
|
|
vcg::Point2<S> Camera<S>::LocalTo_neg1_1(const vcg::Point2<S> & p) const
|
|
{
|
|
vcg::Point2<S> ps;
|
|
ps[0] = 2.0f * p[0] / ( PixelSizeMm.X() * (S)ViewportPx[0] );
|
|
ps[1] = 2.0f * p[1] / ( PixelSizeMm.Y() * (S)ViewportPx[1] );
|
|
return ps;
|
|
}
|
|
|
|
/// transforms an undistorted 2D camera plane point in a distorted 2D camera plane point
|
|
template<class Scalar>
|
|
vcg::Point2<Scalar> Camera<Scalar>::UndistortedToDistorted(vcg::Point2<Scalar> u) const
|
|
{
|
|
vcg::Point2<Scalar> dis;
|
|
vcg::Point2<Scalar> dc=ViewportPxTo_neg1_1(DistorCenterPx);
|
|
const Scalar SQRT3 = Scalar(1.732050807568877293527446341505872366943);
|
|
const Scalar CBRT = Scalar(0.33333333333333333333333);
|
|
Scalar Ru,Rd,lambda,c,d,Q,R,D,S,T,sinT,cosT;
|
|
|
|
if(((u[0]-dc[0])==0 && (u[1]-dc[1])==0) || k[0] == 0)
|
|
{
|
|
dis[0] = u[0];
|
|
dis[1] = u[1];
|
|
return dis;
|
|
}
|
|
|
|
Ru = hypot ((u[0]-dc[0]), (u[1]-dc[1])); /* SQRT(Xu*Xu+Yu*Yu) */
|
|
c = 1 / k[0];
|
|
d = -c * Ru;
|
|
|
|
Q = c / 3;
|
|
R = -d / 2;
|
|
if (R<0)
|
|
D = pow(Q,3) + sqrt(-R);
|
|
else
|
|
D = pow(Q,3) + sqrt(R);
|
|
|
|
if (D >= 0) /* one real root */
|
|
{
|
|
D = sqrt(D);
|
|
S = pow((R + D),CBRT);
|
|
if (R>=D)
|
|
T = pow((R - D),CBRT);
|
|
else
|
|
T = - pow(abs((int)(R - D)),CBRT); //MODIFICATO DA ME
|
|
Rd = S + T;
|
|
|
|
if (Rd < 0)
|
|
Rd = sqrt(-1 / (3 * k[0]));
|
|
}
|
|
else /* three real roots */
|
|
{
|
|
D = sqrt(-D);
|
|
S = pow((Scalar)(hypot (R, D)),(Scalar)CBRT);
|
|
T = atan2 (D, R) / 3;
|
|
//SinCos(T, sinT, cosT);
|
|
sinT=sin(T);
|
|
cosT=cos(T);
|
|
|
|
/* the larger positive root is 2*S*cos(T) */
|
|
/* the smaller positive root is -S*cos(T) + SQRT(3)*S*sin(T) */
|
|
/* the negative root is -S*cos(T) - SQRT(3)*S*sin(T) */
|
|
Rd = -S * cosT + SQRT3 * S * sinT; /* use the smaller positive root */
|
|
}
|
|
|
|
lambda = Rd / Ru;
|
|
|
|
dis[0] = u[0] * lambda;
|
|
dis[1] = u[1] * lambda;
|
|
|
|
return dis;
|
|
}
|
|
|
|
/// transforms a distorted 2D camera plane point in an undistorted 2D camera plane point
|
|
template<class S>
|
|
vcg::Point2<S> Camera<S>::DistortedToUndistorted(vcg::Point2<S> d) const
|
|
{
|
|
vcg::Point2<S> u;
|
|
vcg::Point2<S> dc=ViewportPxTo_neg1_1(DistorCenterPx);
|
|
S r=sqrt(pow((d[0]-dc[0]),2)+pow((d[1]-dc[1]),2));
|
|
u[0]=d[0]*(1-k[0]*r*r);
|
|
u[1]=d[1]*(1-k[0]*r*r);
|
|
|
|
return u;
|
|
|
|
}
|
|
|
|
|
|
//--- basic camera setup (GL-like)
|
|
|
|
/// set the camera specifying the perspective view
|
|
template<class S>
|
|
void Camera<S>::SetPerspective( S AngleDeg, S AspectRatio, S Focal, vcg::Point2<int> Viewport)
|
|
{
|
|
cameraType = PERSPECTIVE;
|
|
S halfsize[2];
|
|
|
|
halfsize[1] = tan(math::ToRad(AngleDeg/2.0f)) * Focal;
|
|
halfsize[0] = halfsize[1]*AspectRatio;
|
|
|
|
SetFrustum(-halfsize[0],halfsize[0],-halfsize[1],halfsize[1],Focal,Viewport);
|
|
}
|
|
|
|
/// set the camera specifying the frustum view
|
|
template<class S>
|
|
void Camera<S>::SetFrustum( S sx, S dx, S bt, S tp, S Focal, vcg::Point2<int> Viewport)
|
|
{
|
|
S vp[2];
|
|
vp[0] = dx-sx;
|
|
vp[1] = tp-bt;
|
|
|
|
ViewportPx[0] = Viewport[0];
|
|
if(vp[1] != -1)
|
|
ViewportPx[1] = Viewport[1]; // the user specified the viewport
|
|
else
|
|
ViewportPx[1] = ViewportPx[0]; // default viewport
|
|
|
|
PixelSizeMm[0] = vp[0] / (S)Viewport[0];
|
|
PixelSizeMm[1] = vp[1] / (S)Viewport[1];
|
|
|
|
CenterPx[0] = -sx/vp[0] * (S)Viewport[0];
|
|
CenterPx[1] = -bt/vp[1] * (S)Viewport[1];
|
|
|
|
FocalMm =Focal;
|
|
}
|
|
|
|
//--- special cameras setup
|
|
|
|
/// set the camera specifying the cavalieri view
|
|
template<class S>
|
|
void Camera<S>::SetCavalieri(S sx, S dx, S bt, S tp, S Focal, vcg::Point2<int> Viewport)
|
|
{
|
|
cameraType = CAVALIERI;
|
|
SetFrustum(sx, dx, bt, tp, Focal,Viewport);
|
|
}
|
|
|
|
/// set the camera specifying the isometric view
|
|
template<class S>
|
|
void Camera<S>::SetIsometric(S sx, S dx, S bt, S tp, S Focal, vcg::Point2<int> Viewport)
|
|
{
|
|
cameraType = ISOMETRIC;
|
|
SetFrustum(sx, dx, bt, tp, Focal,Viewport);
|
|
}
|
|
|
|
/// returns the frustum
|
|
template<class S>
|
|
void Camera<S>:: GetFrustum( S & sx, S & dx, S & bt, S & tp, S & nr)
|
|
{
|
|
dx = CenterPx.X()* PixelSizeMm.X(); //scaled center
|
|
sx = -( (S)ViewportPx.X() - CenterPx.X() ) * PixelSizeMm.X();
|
|
|
|
bt = -CenterPx.Y()* PixelSizeMm.Y();
|
|
tp = ( (S)ViewportPx.Y() - CenterPx.Y() ) * PixelSizeMm.Y();
|
|
|
|
nr = FocalMm;
|
|
}
|
|
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
|