189 lines
6.5 KiB
C++
189 lines
6.5 KiB
C++
/****************************************************************************
|
|
* VCGLib o o *
|
|
* Visual and Computer Graphics Library o o *
|
|
* _ O _ *
|
|
* Copyright(C) 2004 \/)\/ *
|
|
* Visual Computing Lab /\/| *
|
|
* ISTI - Italian National Research Council | *
|
|
* \ *
|
|
* All rights reserved. *
|
|
* *
|
|
* This program is free software; you can redistribute it and/or modify *
|
|
* it under the terms of the GNU General Public License as published by *
|
|
* the Free Software Foundation; either version 2 of the License, or *
|
|
* (at your option) any later version. *
|
|
* *
|
|
* This program is distributed in the hope that it will be useful, *
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
|
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
|
* for more details. *
|
|
* *
|
|
****************************************************************************/
|
|
/****************************************************************************
|
|
History
|
|
|
|
|
|
****************************************************************************/
|
|
|
|
|
|
|
|
#ifndef __VCGLIB_SEGMENT2
|
|
#define __VCGLIB_SEGMENT2
|
|
|
|
#include <vcg/space/point2.h>
|
|
#include <vcg/space/line2.h>
|
|
#include <vcg/space/box2.h>
|
|
|
|
namespace vcg {
|
|
|
|
/** \addtogroup space */
|
|
/*@{*/
|
|
/**
|
|
Templated class for 3D segment.
|
|
This is the class for a segment in 3D space. A Segment is stored just as its two extrema (Point3).
|
|
@param SegmentScalarType (template parameter) Specifies the type of scalar used to represent coords.
|
|
*/
|
|
template <class SegmentScalarType >
|
|
class Segment2
|
|
{
|
|
public:
|
|
|
|
/// The scalar type
|
|
typedef SegmentScalarType ScalarType;
|
|
|
|
/// The point type
|
|
typedef Point2<SegmentScalarType> PointType;
|
|
|
|
/// The point type
|
|
typedef Segment2<SegmentScalarType> SegmentType;
|
|
|
|
private:
|
|
|
|
/// _extrema
|
|
PointType _p0,_p1;
|
|
|
|
public:
|
|
|
|
/// Members to access either extrema
|
|
inline const PointType &P0() const { return _p0; }
|
|
inline const PointType &P1() const { return _p1; }
|
|
inline PointType &P0() { return _p0; }
|
|
inline PointType &P1() { return _p1; }
|
|
/// The empty constructor
|
|
Segment2() {};
|
|
/// The (a,b) constructor
|
|
Segment2(const PointType &a, const PointType &b) { _p0=a; _p1=b; };
|
|
/// Operator to compare segments
|
|
inline bool operator == ( SegmentType const & p ) const
|
|
{ return _p0==p._p0 && _p1==p._p1; }
|
|
/// Operator to dispare segments
|
|
inline bool operator != ( SegmentType const & p ) const
|
|
{ return _p0!=p._p0 || _p1!=p._p1; }
|
|
/// initializes the segment with its extrema
|
|
void Set( const PointType &a, const PointType &b)
|
|
{ _p0=a; _p1=b;}
|
|
/// calculates the point of parameter t on the segment.
|
|
/// if t is in [0..1] returned point is inside the segment
|
|
inline PointType Lerp( const ScalarType t ) const
|
|
{ return _p0 + (_p1 - _p0) * t; }
|
|
/// return the middle point
|
|
inline PointType MidPoint( ) const
|
|
{ return ( _p0 + _p1) / ScalarType(2.0) ; }
|
|
/// return the bounding box
|
|
inline Box2<ScalarType> BBox( ) const
|
|
{
|
|
Box2<ScalarType> t;
|
|
t.Add(_p0);
|
|
t.Add(_p1);
|
|
return t;
|
|
}
|
|
/// returns segment length
|
|
ScalarType Length()
|
|
{ return (_p0 - _p1).Norm(); }
|
|
|
|
/// returns segment length
|
|
ScalarType Length() const
|
|
{ return (_p0 - _p1).Norm(); }
|
|
|
|
/// return segment squared length
|
|
ScalarType SquaredLength()
|
|
{ return (_p0 - _p1).SquaredNorm(); }
|
|
/// flips: a-b becomes b-a
|
|
void Flip()
|
|
{ PointType t=_p0; _p0=_p1; _p1=t; }
|
|
/// importer for different line types
|
|
template <class Q>
|
|
inline void Import( const Segment2<Q> & b )
|
|
{ _p0.Import( b.P0() ); _p1.Import( b.P1() );
|
|
}
|
|
/// copy constructor (builds a new segment importing an existing one)
|
|
template <class Q>
|
|
static SegmentType Construct( const Segment2<Q> & b )
|
|
{ return SegmentType(PointType::Construct(b.P0()), PointType::Construct(b.P1()));}
|
|
|
|
//@{
|
|
/** @name Linearity for 3d segments (operators +, -, *, /) **/
|
|
inline SegmentType operator + ( SegmentType const & p) const
|
|
{return SegmentType( _p0+p.P0(), _p1+p.P1() );}
|
|
inline SegmentType operator - ( SegmentType const & p) const
|
|
{return SegmentType( _p0-p.P0(), _p1-p.P1() );}
|
|
inline SegmentType operator * ( const ScalarType s ) const
|
|
{return SegmentType( _p0*s, _p1*s );}
|
|
inline SegmentType operator / ( const ScalarType s ) const
|
|
{ScalarType s0=((ScalarType)1.0)/s; return SegmentType( _p0*s0, _p1*s0 );}
|
|
//@}
|
|
|
|
}; // end class definition
|
|
|
|
|
|
|
|
typedef Segment2<short> Segment2s;
|
|
typedef Segment2<int> Segment2i;
|
|
typedef Segment2<float> Segment2f;
|
|
typedef Segment2<double> Segment2d;
|
|
|
|
template <class ScalarType>
|
|
Point2<ScalarType> ClosestPoint( Segment2<ScalarType> s, const Point2<ScalarType> & p)
|
|
{
|
|
vcg::Line2<ScalarType, true> l;
|
|
l.Set(s.P0(),s.P1()-s.P0());
|
|
ScalarType t = l.Projection(p);
|
|
Point2<ScalarType> clos = l.P(t);
|
|
ScalarType length = s.Length();
|
|
if (t <= 0)
|
|
return s.P0();
|
|
else if (t >= length)
|
|
return s.P1();
|
|
else
|
|
return clos;
|
|
}
|
|
|
|
template <class S>
|
|
class PointSegment2DEPFunctor {
|
|
public:
|
|
typedef S ScalarType;
|
|
typedef Point2<ScalarType> QueryType;
|
|
static inline const Point2<ScalarType> & Pos(const QueryType & qt) {return qt;}
|
|
|
|
template <class EdgeType, class ScalarType>
|
|
inline bool operator () (const EdgeType & e, const Point2<ScalarType> & p,
|
|
ScalarType & minDist, Point2<ScalarType> & q)
|
|
{
|
|
const Point2<typename EdgeType::ScalarType> fp = Point2<typename EdgeType::ScalarType>::Construct(p);
|
|
Point2<typename EdgeType::ScalarType> fq;
|
|
fq=ClosestPoint(e,fp);
|
|
ScalarType currD = (ScalarType)(fp-fq).Norm();
|
|
|
|
if (currD>minDist)return false;
|
|
|
|
minDist=currD;
|
|
q = Point2<ScalarType>::Construct(fq);
|
|
return true;
|
|
}
|
|
};
|
|
|
|
|
|
} // end namespace
|
|
#endif
|