vcglib/apps/sample/trimesh_intersection/trimesh_intersection.cpp

123 lines
5.0 KiB
C++

/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004-2012 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#include <vcg/complex/complex.h>
#include <vcg/complex/algorithms/update/topology.h>
#include <vcg/complex/algorithms/update/bounding.h>
#include <vcg/complex/algorithms/update/flag.h>
#include <vcg/complex/algorithms/clean.h>
#include <vcg/complex/algorithms/intersection.h>
#include <vcg/space/index/grid_static_ptr.h>
// VCG File Format Importer/Exporter
#include <wrap/io_trimesh/import.h>
#include <wrap/io_edgemesh/export_svg.h>
#include <wrap/io_edgemesh/export_dxf.h>
using namespace std;
using namespace vcg;
class MyFace;
class MyEdge;
class MyVertex;
struct MyUsedTypes : public UsedTypes< Use<MyVertex> ::AsVertexType,
Use<MyEdge> ::AsEdgeType,
Use<MyFace> ::AsFaceType>{};
class MyVertex : public Vertex< MyUsedTypes, vertex::Coord3f, vertex::BitFlags, vertex::Normal3f, vertex::Mark>{};
class MyEdge : public Edge< MyUsedTypes, edge::VertexRef, edge::EVAdj> {};
class MyFace : public Face <MyUsedTypes, face::VertexRef,face::FFAdj, face::BitFlags, face::Normal3f> {};
class MyEdgeMesh: public tri::TriMesh< vector<MyVertex>, vector<MyEdge> > {};
class MyMesh : public tri::TriMesh< vector<MyVertex>, vector<MyFace > >{};
typedef vcg::GridStaticPtr<MyMesh::FaceType, MyMesh::ScalarType> TriMeshGrid;
int main(int argc,char ** argv)
{
if (argc<6)
{
printf("\n");
printf(" Usage: trimesh_intersection <filename> <a> <b> <c> <d>\n\n");
printf(" <filename> Mesh model to intersect (PLY format).\n");
printf(" <a> <b> <c> <d> The coefficients that specifying a plane in the form:\n\n");
printf(" a*x + b*y + c*z + d = 0\n\n\n");
printf(" Example: trimesh_intersection bunny.ply 0.0 1.0 0.0 0.0\n\n");
return 0;
}
MyMesh m;
// open a mesh
int err = tri::io::Importer<MyMesh>::Open(m,argv[1]);
if(err)
{
printf("Error in reading %s: '%s'\n",argv[1],tri::io::Importer<MyMesh>::ErrorMsg(err));
exit(-1);
}
// some cleaning to get rid of bad file formats like stl that duplicate vertexes..
int dup = tri::Clean<MyMesh>::RemoveDuplicateVertex(m);
int unref = tri::Clean<MyMesh>::RemoveUnreferencedVertex(m);
if (dup > 0 || unref > 0)
printf("Removed %i duplicate and %i unreferenced vertices from mesh %s\n",dup,unref,argv[1]);
// Compute cross-intersection with the given plane
/////////////////////////////////////////////////////////
MyMesh::ScalarType a = static_cast<MyMesh::ScalarType>(atof(argv[2]));
MyMesh::ScalarType b = static_cast<MyMesh::ScalarType>(atof(argv[3]));
MyMesh::ScalarType c = static_cast<MyMesh::ScalarType>(atof(argv[4]));
MyMesh::ScalarType d = static_cast<MyMesh::ScalarType>(atof(argv[5]));
vcg::Point3<MyMesh::ScalarType> direction(a, b, c);
MyMesh::ScalarType distance = -d / direction.Norm();
direction.Normalize();
vcg::Plane3<MyMesh::ScalarType> plane(distance, direction);
MyEdgeMesh edge_mesh; // returned EdgeMesh (i.e. the cross-section)
vcg::IntersectionPlaneMesh<MyMesh, MyEdgeMesh, MyMesh::ScalarType>(m, plane, edge_mesh);
// Compute bounding box
vcg::tri::UpdateBounding<MyEdgeMesh>::Box(edge_mesh);
// export the cross-section
tri::io::SVGProperties pro;
if (tri::io::ExporterSVG<MyEdgeMesh>::Save(edge_mesh, "out.svg",pro))
printf(" The cross-intersection has been successfully saved (OUT.SVG).\n");
else
printf(" The cross-intersection cannot be saved.\n");
return 0;
}