518 lines
15 KiB
C++
518 lines
15 KiB
C++
#ifndef MIQ_QUADRANGULATOR_H
|
|
#define MIQ_QUADRANGULATOR_H
|
|
|
|
|
|
#include <vcg/simplex/face/pos.h>
|
|
#include <vcg/simplex/face/jumping_pos.h>
|
|
#include <vcg/complex/algorithms/attribute_seam.h>
|
|
#include <vcg/complex/algorithms/refine.h>
|
|
#include <vcg/complex/algorithms/smooth.h>
|
|
#include <vcg/complex/algorithms/clean.h>
|
|
|
|
///return the list of faces that share a specified vertex
|
|
///together with indexes those faces are sorted in ccw
|
|
template <class FaceType>
|
|
void SortedStar(const vcg::face::Pos<FaceType> &ep,
|
|
std::vector< typename FaceType::VertexType*> &star)
|
|
{
|
|
typedef typename FaceType::VertexType VertexType;
|
|
FaceType *f_init=ep.f;
|
|
int edge_init=ep.z;
|
|
vcg::face::JumpingPos<FaceType> VFI(f_init,edge_init);
|
|
bool complete_turn=false;
|
|
do
|
|
{
|
|
///take the current face
|
|
FaceType *curr_f=VFI.F();
|
|
int curr_edge=VFI.E();
|
|
assert((curr_edge>=0)&&(curr_edge<=4));
|
|
star.push_back(VFI.F()->V1(curr_edge));
|
|
//go to next one
|
|
VFI.NextFE();
|
|
FaceType *next_f=VFI.F();
|
|
///test the complete turn
|
|
complete_turn=(next_f==f_init);
|
|
}while (!complete_turn);
|
|
}
|
|
|
|
template <class MeshType>
|
|
inline void ExtractVertex(const MeshType & srcMesh,
|
|
const typename MeshType::FaceType & f,
|
|
int whichWedge,
|
|
const MeshType &dstMesh,
|
|
typename MeshType::VertexType & v)
|
|
{
|
|
(void)srcMesh;
|
|
(void)dstMesh;
|
|
|
|
//v.P() = f.cP(whichWedge);
|
|
v.ImportData(*f.cV(whichWedge));
|
|
v.T() = f.cWT(whichWedge);
|
|
}
|
|
|
|
template <class MeshType>
|
|
inline bool CompareVertex(const MeshType & m,
|
|
const typename MeshType::VertexType & vA,
|
|
const typename MeshType::VertexType & vB)
|
|
{
|
|
(void)m;
|
|
return ((vA.cT() == vB.cT())&&(vA.cP()==vB.cP()));
|
|
}
|
|
|
|
|
|
template <class TriMesh,class PolyMesh>
|
|
class Quadrangulator
|
|
{
|
|
|
|
public:
|
|
typedef typename TriMesh::FaceType TriFaceType;
|
|
typedef typename TriMesh::VertexType TriVertexType;
|
|
typedef typename TriMesh::CoordType CoordType;
|
|
typedef typename TriMesh::ScalarType ScalarType;
|
|
|
|
typedef typename PolyMesh::FaceType PolyFaceType;
|
|
typedef typename PolyMesh::VertexType PolyVertexType;
|
|
typedef typename PolyMesh::CoordType PolyCoordType;
|
|
typedef typename PolyMesh::ScalarType PolyScalarType;
|
|
|
|
|
|
///the set of all edges that belongs to integer lines
|
|
std::set<std::pair<TriFaceType*,int> > IntegerEdges;
|
|
|
|
///the set of all integer vertices and the other vertices on integer lines which is connectes to
|
|
std::map<TriVertexType*,std::vector<TriVertexType*> > IntegerLineAdj;
|
|
///the set of integer vertices
|
|
std::set<TriVertexType*> IntegerVertices;
|
|
///temporary polygons
|
|
std::vector<std::vector<TriVertexType *> > polygons;
|
|
|
|
///drawing debug structures
|
|
std::vector<std::pair<TriFaceType*,int> > IntegerLines;
|
|
std::vector<TriVertexType*> IntegerVertex;
|
|
|
|
static bool ToSplit(const vcg::Point2<ScalarType> &uv0,
|
|
const vcg::Point2<ScalarType> &uv1,
|
|
int Dir,
|
|
int IntegerLine,
|
|
ScalarType &alpha,
|
|
ScalarType tolerance=0.0001)
|
|
{
|
|
ScalarType lineF=(ScalarType)IntegerLine;
|
|
ScalarType val0=std::min(uv0.V(Dir),uv1.V(Dir));
|
|
ScalarType val1=std::max(uv0.V(Dir),uv1.V(Dir));
|
|
if (lineF<(val0+tolerance))return false;
|
|
if (lineF>(val1-tolerance))return false;
|
|
ScalarType dist=fabs(uv0.V(Dir)-uv1.V(Dir));
|
|
if (dist<tolerance) return false;
|
|
alpha=(1.0-fabs(uv0.V(Dir)-lineF)/dist);
|
|
return true;
|
|
}
|
|
|
|
///return true if the edge has to be splitted,
|
|
///by considering the tolerance to the closest integer
|
|
static bool ToSplit(const vcg::face::Pos<TriFaceType> &ep,
|
|
ScalarType &alpha,
|
|
ScalarType factor=1.0,
|
|
ScalarType tolerance=0.0001)
|
|
{
|
|
//TriFaceType *f=ep.f;
|
|
//int z=ep.z;
|
|
TriVertexType* v0=ep.f->V(ep.z);
|
|
TriVertexType* v1=ep.f->V1(ep.z);
|
|
vcg::Point2<ScalarType> uv0=v0->T().P()*factor;
|
|
vcg::Point2<ScalarType> uv1=v1->T().P()*factor;
|
|
|
|
///then test integer for each direction
|
|
for (int dir=0;dir<2;dir++)
|
|
{
|
|
int Int0=std::min((int)uv0.V(dir),(int)uv1.V(dir));
|
|
int Int1=std::max((int)uv0.V(dir),(int)uv1.V(dir));
|
|
|
|
for (int i=Int0;i<=Int1;i++)
|
|
{
|
|
bool to_split=ToSplit(uv0,uv1,dir,i,alpha,tolerance);
|
|
if (to_split)return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
// Basic subdivision class
|
|
// This class must provide methods for finding the position of the newly created vertices
|
|
// In this implemenation we simply put the new vertex in the MidPoint position.
|
|
// Color and TexCoords are interpolated accordingly.
|
|
template<class MESH_TYPE>
|
|
struct SplitMidPoint : public std::unary_function<vcg::face::Pos<typename MESH_TYPE::FaceType> , typename MESH_TYPE::CoordType >
|
|
{
|
|
typedef typename MESH_TYPE::VertexType VertexType;
|
|
typedef typename MESH_TYPE::FaceType FaceType;
|
|
typedef typename MESH_TYPE::CoordType CoordType;
|
|
|
|
ScalarType factor;
|
|
ScalarType tolerance;
|
|
ScalarType alpha;
|
|
|
|
void operator()(typename MESH_TYPE::VertexType &nv,
|
|
vcg::face::Pos<typename MESH_TYPE::FaceType> ep)
|
|
{
|
|
bool to_split=ToSplit(ep,alpha,factor,tolerance);
|
|
assert(to_split);
|
|
|
|
///get the value on which the edge must be splitted
|
|
VertexType* v0=ep.f->V(ep.z);
|
|
VertexType* v1=ep.f->V1(ep.z);
|
|
|
|
nv.P()= v0->P()*alpha+v1->P()*(1.0-alpha);
|
|
//nv.N()= v0->N()*alpha+v1->N()*(1.0-alpha);
|
|
nv.T().P()=v0->T().P()*alpha+v1->T().P()*(1.0-alpha);
|
|
}
|
|
|
|
vcg::TexCoord2<ScalarType> WedgeInterp(vcg::TexCoord2<ScalarType> &t0,
|
|
vcg::TexCoord2<ScalarType> &t1)
|
|
{
|
|
vcg::TexCoord2<ScalarType> tmp;
|
|
if (t0.n() != t1.n())
|
|
cerr << "Failed assertion: Quadrangulator::WedgeInterp1" << endl;
|
|
// assert(t0.n()== t1.n()); TODO put back
|
|
tmp.n()=t0.n();
|
|
// assert(alpha>=0); TODO put back
|
|
if (alpha<0)
|
|
cerr << "Failed assertion: Quadrangulator::WedgeInterp2" << endl;
|
|
tmp.t()=(alpha*t0.t()+(1.0-alpha)*t1.t());
|
|
return tmp;
|
|
}
|
|
|
|
SplitMidPoint(){alpha=-1;}
|
|
};
|
|
|
|
template <class MESH_TYPE>
|
|
class EdgePredicate
|
|
{
|
|
typedef typename MESH_TYPE::VertexType VertexType;
|
|
typedef typename MESH_TYPE::FaceType FaceType;
|
|
typedef typename MESH_TYPE::ScalarType ScalarType;
|
|
|
|
public:
|
|
ScalarType factor;
|
|
ScalarType tolerance;
|
|
|
|
bool operator()(vcg::face::Pos<typename MESH_TYPE::FaceType> ep) const
|
|
{
|
|
ScalarType alpha;
|
|
return(ToSplit(ep,alpha,factor,tolerance));
|
|
}
|
|
};
|
|
|
|
void SplitTris(TriMesh &to_split,
|
|
ScalarType factor=1.0,
|
|
ScalarType tolerance=0.0001)
|
|
{
|
|
bool done=true;
|
|
SplitMidPoint<TriMesh> splMd;
|
|
EdgePredicate<TriMesh> eP;
|
|
|
|
splMd.tolerance=tolerance;
|
|
splMd.factor=factor;
|
|
eP.tolerance=tolerance;
|
|
eP.factor=factor;
|
|
|
|
while (done)
|
|
done=vcg::tri::RefineE<TriMesh,SplitMidPoint<TriMesh>,EdgePredicate<TriMesh> >(to_split,splMd,eP);
|
|
|
|
for (unsigned int i=0;i<to_split.face.size();i++)
|
|
for (int j=0;j<3;j++) to_split.face[i].WT(j).P()=to_split.face[i].V(j)->T().P();
|
|
}
|
|
|
|
|
|
bool IsOnIntegerLine(vcg::Point2<ScalarType> uv0,
|
|
vcg::Point2<ScalarType> uv1,
|
|
ScalarType tolerance=0.0001)
|
|
{
|
|
for (int dir=0;dir<2;dir++)
|
|
{
|
|
ScalarType val0=uv0.V(dir);
|
|
ScalarType val1=uv1.V(dir);
|
|
int integer0=floor(uv0.V(dir)+0.5);
|
|
int integer1=floor(uv1.V(dir)+0.5);
|
|
if (integer0!=integer1)continue;
|
|
if ((fabs(val0-(ScalarType)integer0))>tolerance)continue;
|
|
if ((fabs(val1-(ScalarType)integer1))>tolerance)continue;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool IsOnIntegerVertex(vcg::Point2<ScalarType> uv,
|
|
ScalarType tolerance=0.0001)
|
|
{
|
|
for (int dir=0;dir<2;dir++)
|
|
{
|
|
ScalarType val0=uv.V(dir);
|
|
int integer0=floor(val0+0.5);
|
|
if ((fabs(val0-(ScalarType)integer0))>tolerance)return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void InitIntegerVectors()
|
|
{
|
|
IntegerLines=std::vector<std::pair<TriFaceType*,int> >(IntegerEdges.begin(),IntegerEdges.end());
|
|
IntegerVertex=std::vector<TriVertexType* > (IntegerVertices.begin(),IntegerVertices.end());
|
|
}
|
|
|
|
void EraseIntegerEdge(const vcg::face::Pos<TriFaceType> &ep)
|
|
{
|
|
std::pair<TriFaceType*,int> edge(ep.F(),ep.E());
|
|
assert(IntegerEdges.count(edge)!=0);
|
|
IntegerEdges.erase(edge);
|
|
}
|
|
|
|
void EraseIntegerEdge(const std::vector<std::pair<TriFaceType*,int> > &to_erase)
|
|
{
|
|
for (unsigned int i=0;i<to_erase.size();i++)
|
|
IntegerEdges.erase(to_erase[i]);
|
|
}
|
|
|
|
void TestIntegerEdges()
|
|
{
|
|
typedef typename std::pair<TriFaceType*,int> pair_type;
|
|
typedef typename std::vector< pair_type > vect_type;
|
|
typename vect_type::iterator IteIntl;
|
|
for (IteIntl=IntegerLines.begin();
|
|
IteIntl!=IntegerLines.end();
|
|
IteIntl++)
|
|
{
|
|
int E=(*IteIntl).second;
|
|
TriFaceType *F=(*IteIntl).first;
|
|
TriFaceType *F1=F->FFp(E);
|
|
if (F==F1) continue;
|
|
int E1=F->FFi(E);
|
|
std::pair<TriFaceType*,int> curr_edge(F1,E1);
|
|
assert(IntegerEdges.count(curr_edge)!=0);
|
|
}
|
|
}
|
|
|
|
void InitIntegerEdgesVert(TriMesh &Tmesh,
|
|
ScalarType factor=1.0,
|
|
ScalarType tolerance=0.0001)
|
|
{
|
|
IntegerEdges.clear();
|
|
for (unsigned int i=0;i<Tmesh.face.size();i++)
|
|
{
|
|
TriFaceType *f=&Tmesh.face[i];
|
|
if (f->IsD())continue;
|
|
for (int j=0;j<3;j++)
|
|
{
|
|
TriFaceType *f1=f->FFp(j);
|
|
int e1=f->FFi(j);
|
|
bool IsBorder=f->IsB(j);
|
|
TriVertexType *v0=f->V0(j);
|
|
TriVertexType *v1=f->V1(j);
|
|
vcg::Point2<ScalarType> uv0=f->WT(j).P()*factor;
|
|
vcg::Point2<ScalarType> uv1=f->WT((j+1)%3).P()*factor;
|
|
if (IsOnIntegerLine(uv0,uv1,tolerance)||IsBorder)
|
|
{
|
|
//IntegerEdges.insert(std::pair<TriVertexType*,TriVertexType*>(v0,v1));
|
|
IntegerEdges.insert(std::pair<TriFaceType*,int>(f,j));
|
|
if (!IsBorder)
|
|
IntegerEdges.insert(std::pair<TriFaceType*,int>(f1,e1));
|
|
else
|
|
{
|
|
IntegerVertices.insert(v0);
|
|
IntegerVertices.insert(v1);
|
|
}
|
|
}
|
|
if (IsOnIntegerVertex(uv0))
|
|
IntegerVertices.insert(v0);
|
|
|
|
if (IsOnIntegerVertex(uv1))
|
|
IntegerVertices.insert(v1);
|
|
|
|
}
|
|
}
|
|
//InitIntegerNeigh(Tmesh);
|
|
InitIntegerVectors();
|
|
TestIntegerEdges();
|
|
}
|
|
|
|
|
|
///return the first and the last edge
|
|
///following an integer line
|
|
///until if reach anothe integer edge
|
|
bool OneIntegerStep(vcg::face::Pos<TriFaceType> &ep)
|
|
{
|
|
TriFaceType *f_init=ep.f;
|
|
TriFaceType *currF=f_init;
|
|
//int edge_init=ep.z;
|
|
//ep.V()=f_init->V(edge_init);
|
|
TriVertexType* v_init=ep.V();
|
|
bool complete_turn=false;
|
|
do
|
|
{
|
|
ep.FlipE();
|
|
///see if found an integer vert
|
|
currF=ep.F();
|
|
int currE=ep.E();
|
|
assert((currE>=0)&&(currE<=4));
|
|
|
|
std::pair<TriFaceType*,int> curr_edge(currF,currE);
|
|
|
|
if (IntegerEdges.count(curr_edge)!=0)
|
|
{
|
|
///go to the other side
|
|
ep.FlipV();
|
|
assert(ep.V()!=v_init);
|
|
return true;
|
|
}
|
|
ep.FlipF();
|
|
///see if there's a border
|
|
bool jumped=(currF==ep.F());
|
|
if (jumped)
|
|
return false;
|
|
///test the complete turn
|
|
complete_turn=(ep.F()==f_init);
|
|
}while (!complete_turn);
|
|
return false;
|
|
}
|
|
|
|
///find a polygon starting from half edge ep, return true if found
|
|
bool FindPolygon(vcg::face::Pos<TriFaceType> &ep,
|
|
std::vector<TriVertexType*> &poly)
|
|
{
|
|
|
|
poly.clear();
|
|
TriVertexType* v_init=ep.V();
|
|
///it must start from an integer vert
|
|
assert(IntegerVertices.count(v_init)!=0);
|
|
poly.push_back(v_init);
|
|
std::vector<std::pair<TriFaceType*,int> > to_erase;
|
|
to_erase.push_back(std::pair<TriFaceType*,int>(ep.F(),ep.E()));
|
|
do
|
|
{
|
|
bool done=OneIntegerStep(ep);
|
|
if (!done)
|
|
{
|
|
EraseIntegerEdge(to_erase);
|
|
return false;
|
|
}
|
|
to_erase.push_back(std::pair<TriFaceType*,int>(ep.F(),ep.E()));
|
|
TriVertexType* v_curr=ep.V();
|
|
if ((IntegerVertices.count(v_curr)!=0)&&
|
|
(v_curr!=v_init))
|
|
poly.push_back(v_curr);
|
|
}while(ep.V()!=v_init);
|
|
EraseIntegerEdge(to_erase);
|
|
return true;
|
|
}
|
|
|
|
void FindPolygons(TriMesh &Tmesh,
|
|
std::vector<std::vector<TriVertexType *> > &polygons)
|
|
{
|
|
//int limit=2;
|
|
for (unsigned int i=0;i<Tmesh.face.size();i++)
|
|
{
|
|
TriFaceType * f=&Tmesh.face[i];
|
|
for (int j=0;j<3;j++)
|
|
{
|
|
TriVertexType* v0=f->V0(j);
|
|
//TriVertexType* v1=f->V1(j);
|
|
|
|
//std::pair<TriVertexType*,TriVertexType*> edge(v0,v1);*/
|
|
std::pair<TriFaceType*,int> edge(f,j);
|
|
if (IntegerEdges.count(edge)==0)continue;///edge already used or not integer
|
|
if (IntegerVertices.count(v0)==0)continue; ///must start from integer vert
|
|
///create the pos
|
|
vcg::face::Pos<TriFaceType> ep(f,j);
|
|
std::vector<TriVertexType *> poly;
|
|
|
|
bool found=FindPolygon(ep,poly);
|
|
if (found)
|
|
{
|
|
std::reverse(poly.begin(),poly.end());///REVERSE ORDER
|
|
polygons.push_back(poly);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void InitVertexQuadMesh(TriMesh &Tmesh)
|
|
{
|
|
FindPolygons(Tmesh,polygons);
|
|
}
|
|
|
|
public:
|
|
|
|
|
|
void TestIsProper(TriMesh &Tmesh)
|
|
{
|
|
///test manifoldness
|
|
int test=vcg::tri::Clean<TriMesh>::CountNonManifoldVertexFF(Tmesh);
|
|
//assert(test==0);
|
|
if (test != 0)
|
|
cerr << "Assertion failed: TestIsProper NonManifoldVertices!" << endl;
|
|
|
|
test=vcg::tri::Clean<TriMesh>::CountNonManifoldEdgeFF(Tmesh);
|
|
//assert(test==0);
|
|
if (test != 0)
|
|
cerr << "Assertion failed: TestIsProper NonManifoldEdges" << endl;
|
|
|
|
for (unsigned int i=0;i<Tmesh.face.size();i++)
|
|
{
|
|
TriFaceType *f=&Tmesh.face[i];
|
|
assert (!f->IsD());
|
|
for (int z=0;z<3;z++)
|
|
{
|
|
//int indexOpp=f->FFi(z);
|
|
TriFaceType *Fopp=f->FFp(z);
|
|
if (Fopp==f) continue;
|
|
//assert( f->FFp(z)->FFp(f->FFi(z))==f );
|
|
if (f->FFp(z)->FFp(f->FFi(z))!=f)
|
|
cerr << "Assertion failed: TestIsProper f->FFp(z)->FFp(f->FFi(z))!=f " << endl;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Quadrangulate(TriMesh &Tmesh,
|
|
PolyMesh &Pmesh,
|
|
ScalarType factor=1.0,
|
|
ScalarType tolerance=0.000001)
|
|
{
|
|
TestIsProper(Tmesh);
|
|
vcg::tri::AttributeSeam::SplitVertex(Tmesh, ExtractVertex<TriMesh>, CompareVertex<TriMesh>);
|
|
vcg::tri::Allocator<TriMesh>::CompactVertexVector(Tmesh);
|
|
vcg::tri::Allocator<TriMesh>::CompactFaceVector(Tmesh);
|
|
vcg::tri::UpdateTopology<TriMesh>::FaceFace(Tmesh);
|
|
(void)Pmesh;
|
|
TestIsProper(Tmesh);
|
|
|
|
///then split the tris
|
|
SplitTris(Tmesh,factor,tolerance);
|
|
///join the vertices back!
|
|
ScalarType EPS=(ScalarType)0.00000001;
|
|
vcg::tri::Clean<TriMesh>::MergeCloseVertex(Tmesh,EPS);
|
|
|
|
vcg::tri::UpdateNormal<TriMesh>::PerFaceNormalized(Tmesh); // update Normals
|
|
vcg::tri::UpdateNormal<TriMesh>::PerVertexNormalized(Tmesh);// update Normals
|
|
///compact the mesh
|
|
vcg::tri::Allocator<TriMesh>::CompactVertexVector(Tmesh);
|
|
vcg::tri::Allocator<TriMesh>::CompactFaceVector(Tmesh);
|
|
vcg::tri::UpdateTopology<TriMesh>::FaceFace(Tmesh); // update Topology
|
|
vcg::tri::UpdateTopology<TriMesh>::TestFaceFace(Tmesh); //and test it
|
|
///set flags
|
|
vcg::tri::UpdateFlags<TriMesh>::VertexClearV(Tmesh);
|
|
vcg::tri::UpdateFlags<TriMesh>::FaceBorderFromFF(Tmesh);
|
|
vcg::tri::UpdateFlags<TriMesh>::VertexBorderFromFace(Tmesh);
|
|
///test manifoldness
|
|
TestIsProper(Tmesh);
|
|
|
|
vcg::tri::UpdateFlags<TriMesh>::VertexClearV(Tmesh);
|
|
|
|
InitIntegerEdgesVert(Tmesh,factor,tolerance);
|
|
InitVertexQuadMesh(Tmesh);
|
|
}
|
|
};
|
|
|
|
#endif
|