vcglib/wrap/miq/quadrangulator.h

518 lines
15 KiB
C++

#ifndef MIQ_QUADRANGULATOR_H
#define MIQ_QUADRANGULATOR_H
#include <vcg/simplex/face/pos.h>
#include <vcg/simplex/face/jumping_pos.h>
#include <vcg/complex/algorithms/attribute_seam.h>
#include <vcg/complex/algorithms/refine.h>
#include <vcg/complex/algorithms/smooth.h>
#include <vcg/complex/algorithms/clean.h>
///return the list of faces that share a specified vertex
///together with indexes those faces are sorted in ccw
template <class FaceType>
void SortedStar(const vcg::face::Pos<FaceType> &ep,
std::vector< typename FaceType::VertexType*> &star)
{
typedef typename FaceType::VertexType VertexType;
FaceType *f_init=ep.f;
int edge_init=ep.z;
vcg::face::JumpingPos<FaceType> VFI(f_init,edge_init);
bool complete_turn=false;
do
{
///take the current face
FaceType *curr_f=VFI.F();
int curr_edge=VFI.E();
assert((curr_edge>=0)&&(curr_edge<=4));
star.push_back(VFI.F()->V1(curr_edge));
//go to next one
VFI.NextFE();
FaceType *next_f=VFI.F();
///test the complete turn
complete_turn=(next_f==f_init);
}while (!complete_turn);
}
template <class MeshType>
inline void ExtractVertex(const MeshType & srcMesh,
const typename MeshType::FaceType & f,
int whichWedge,
const MeshType &dstMesh,
typename MeshType::VertexType & v)
{
(void)srcMesh;
(void)dstMesh;
//v.P() = f.cP(whichWedge);
v.ImportData(*f.cV(whichWedge));
v.T() = f.cWT(whichWedge);
}
template <class MeshType>
inline bool CompareVertex(const MeshType & m,
const typename MeshType::VertexType & vA,
const typename MeshType::VertexType & vB)
{
(void)m;
return ((vA.cT() == vB.cT())&&(vA.cP()==vB.cP()));
}
template <class TriMesh,class PolyMesh>
class Quadrangulator
{
public:
typedef typename TriMesh::FaceType TriFaceType;
typedef typename TriMesh::VertexType TriVertexType;
typedef typename TriMesh::CoordType CoordType;
typedef typename TriMesh::ScalarType ScalarType;
typedef typename PolyMesh::FaceType PolyFaceType;
typedef typename PolyMesh::VertexType PolyVertexType;
typedef typename PolyMesh::CoordType PolyCoordType;
typedef typename PolyMesh::ScalarType PolyScalarType;
///the set of all edges that belongs to integer lines
std::set<std::pair<TriFaceType*,int> > IntegerEdges;
///the set of all integer vertices and the other vertices on integer lines which is connectes to
std::map<TriVertexType*,std::vector<TriVertexType*> > IntegerLineAdj;
///the set of integer vertices
std::set<TriVertexType*> IntegerVertices;
///temporary polygons
std::vector<std::vector<TriVertexType *> > polygons;
///drawing debug structures
std::vector<std::pair<TriFaceType*,int> > IntegerLines;
std::vector<TriVertexType*> IntegerVertex;
static bool ToSplit(const vcg::Point2<ScalarType> &uv0,
const vcg::Point2<ScalarType> &uv1,
int Dir,
int IntegerLine,
ScalarType &alpha,
ScalarType tolerance=0.0001)
{
ScalarType lineF=(ScalarType)IntegerLine;
ScalarType val0=std::min(uv0.V(Dir),uv1.V(Dir));
ScalarType val1=std::max(uv0.V(Dir),uv1.V(Dir));
if (lineF<(val0+tolerance))return false;
if (lineF>(val1-tolerance))return false;
ScalarType dist=fabs(uv0.V(Dir)-uv1.V(Dir));
if (dist<tolerance) return false;
alpha=(1.0-fabs(uv0.V(Dir)-lineF)/dist);
return true;
}
///return true if the edge has to be splitted,
///by considering the tolerance to the closest integer
static bool ToSplit(const vcg::face::Pos<TriFaceType> &ep,
ScalarType &alpha,
ScalarType factor=1.0,
ScalarType tolerance=0.0001)
{
//TriFaceType *f=ep.f;
//int z=ep.z;
TriVertexType* v0=ep.f->V(ep.z);
TriVertexType* v1=ep.f->V1(ep.z);
vcg::Point2<ScalarType> uv0=v0->T().P()*factor;
vcg::Point2<ScalarType> uv1=v1->T().P()*factor;
///then test integer for each direction
for (int dir=0;dir<2;dir++)
{
int Int0=std::min((int)uv0.V(dir),(int)uv1.V(dir));
int Int1=std::max((int)uv0.V(dir),(int)uv1.V(dir));
for (int i=Int0;i<=Int1;i++)
{
bool to_split=ToSplit(uv0,uv1,dir,i,alpha,tolerance);
if (to_split)return true;
}
}
return false;
}
// Basic subdivision class
// This class must provide methods for finding the position of the newly created vertices
// In this implemenation we simply put the new vertex in the MidPoint position.
// Color and TexCoords are interpolated accordingly.
template<class MESH_TYPE>
struct SplitMidPoint : public std::unary_function<vcg::face::Pos<typename MESH_TYPE::FaceType> , typename MESH_TYPE::CoordType >
{
typedef typename MESH_TYPE::VertexType VertexType;
typedef typename MESH_TYPE::FaceType FaceType;
typedef typename MESH_TYPE::CoordType CoordType;
ScalarType factor;
ScalarType tolerance;
ScalarType alpha;
void operator()(typename MESH_TYPE::VertexType &nv,
vcg::face::Pos<typename MESH_TYPE::FaceType> ep)
{
bool to_split=ToSplit(ep,alpha,factor,tolerance);
assert(to_split);
///get the value on which the edge must be splitted
VertexType* v0=ep.f->V(ep.z);
VertexType* v1=ep.f->V1(ep.z);
nv.P()= v0->P()*alpha+v1->P()*(1.0-alpha);
//nv.N()= v0->N()*alpha+v1->N()*(1.0-alpha);
nv.T().P()=v0->T().P()*alpha+v1->T().P()*(1.0-alpha);
}
vcg::TexCoord2<ScalarType> WedgeInterp(vcg::TexCoord2<ScalarType> &t0,
vcg::TexCoord2<ScalarType> &t1)
{
vcg::TexCoord2<ScalarType> tmp;
if (t0.n() != t1.n())
cerr << "Failed assertion: Quadrangulator::WedgeInterp1" << endl;
// assert(t0.n()== t1.n()); TODO put back
tmp.n()=t0.n();
// assert(alpha>=0); TODO put back
if (alpha<0)
cerr << "Failed assertion: Quadrangulator::WedgeInterp2" << endl;
tmp.t()=(alpha*t0.t()+(1.0-alpha)*t1.t());
return tmp;
}
SplitMidPoint(){alpha=-1;}
};
template <class MESH_TYPE>
class EdgePredicate
{
typedef typename MESH_TYPE::VertexType VertexType;
typedef typename MESH_TYPE::FaceType FaceType;
typedef typename MESH_TYPE::ScalarType ScalarType;
public:
ScalarType factor;
ScalarType tolerance;
bool operator()(vcg::face::Pos<typename MESH_TYPE::FaceType> ep) const
{
ScalarType alpha;
return(ToSplit(ep,alpha,factor,tolerance));
}
};
void SplitTris(TriMesh &to_split,
ScalarType factor=1.0,
ScalarType tolerance=0.0001)
{
bool done=true;
SplitMidPoint<TriMesh> splMd;
EdgePredicate<TriMesh> eP;
splMd.tolerance=tolerance;
splMd.factor=factor;
eP.tolerance=tolerance;
eP.factor=factor;
while (done)
done=vcg::tri::RefineE<TriMesh,SplitMidPoint<TriMesh>,EdgePredicate<TriMesh> >(to_split,splMd,eP);
for (unsigned int i=0;i<to_split.face.size();i++)
for (int j=0;j<3;j++) to_split.face[i].WT(j).P()=to_split.face[i].V(j)->T().P();
}
bool IsOnIntegerLine(vcg::Point2<ScalarType> uv0,
vcg::Point2<ScalarType> uv1,
ScalarType tolerance=0.0001)
{
for (int dir=0;dir<2;dir++)
{
ScalarType val0=uv0.V(dir);
ScalarType val1=uv1.V(dir);
int integer0=floor(uv0.V(dir)+0.5);
int integer1=floor(uv1.V(dir)+0.5);
if (integer0!=integer1)continue;
if ((fabs(val0-(ScalarType)integer0))>tolerance)continue;
if ((fabs(val1-(ScalarType)integer1))>tolerance)continue;
return true;
}
return false;
}
bool IsOnIntegerVertex(vcg::Point2<ScalarType> uv,
ScalarType tolerance=0.0001)
{
for (int dir=0;dir<2;dir++)
{
ScalarType val0=uv.V(dir);
int integer0=floor(val0+0.5);
if ((fabs(val0-(ScalarType)integer0))>tolerance)return false;
}
return true;
}
void InitIntegerVectors()
{
IntegerLines=std::vector<std::pair<TriFaceType*,int> >(IntegerEdges.begin(),IntegerEdges.end());
IntegerVertex=std::vector<TriVertexType* > (IntegerVertices.begin(),IntegerVertices.end());
}
void EraseIntegerEdge(const vcg::face::Pos<TriFaceType> &ep)
{
std::pair<TriFaceType*,int> edge(ep.F(),ep.E());
assert(IntegerEdges.count(edge)!=0);
IntegerEdges.erase(edge);
}
void EraseIntegerEdge(const std::vector<std::pair<TriFaceType*,int> > &to_erase)
{
for (unsigned int i=0;i<to_erase.size();i++)
IntegerEdges.erase(to_erase[i]);
}
void TestIntegerEdges()
{
typedef typename std::pair<TriFaceType*,int> pair_type;
typedef typename std::vector< pair_type > vect_type;
typename vect_type::iterator IteIntl;
for (IteIntl=IntegerLines.begin();
IteIntl!=IntegerLines.end();
IteIntl++)
{
int E=(*IteIntl).second;
TriFaceType *F=(*IteIntl).first;
TriFaceType *F1=F->FFp(E);
if (F==F1) continue;
int E1=F->FFi(E);
std::pair<TriFaceType*,int> curr_edge(F1,E1);
assert(IntegerEdges.count(curr_edge)!=0);
}
}
void InitIntegerEdgesVert(TriMesh &Tmesh,
ScalarType factor=1.0,
ScalarType tolerance=0.0001)
{
IntegerEdges.clear();
for (unsigned int i=0;i<Tmesh.face.size();i++)
{
TriFaceType *f=&Tmesh.face[i];
if (f->IsD())continue;
for (int j=0;j<3;j++)
{
TriFaceType *f1=f->FFp(j);
int e1=f->FFi(j);
bool IsBorder=f->IsB(j);
TriVertexType *v0=f->V0(j);
TriVertexType *v1=f->V1(j);
vcg::Point2<ScalarType> uv0=f->WT(j).P()*factor;
vcg::Point2<ScalarType> uv1=f->WT((j+1)%3).P()*factor;
if (IsOnIntegerLine(uv0,uv1,tolerance)||IsBorder)
{
//IntegerEdges.insert(std::pair<TriVertexType*,TriVertexType*>(v0,v1));
IntegerEdges.insert(std::pair<TriFaceType*,int>(f,j));
if (!IsBorder)
IntegerEdges.insert(std::pair<TriFaceType*,int>(f1,e1));
else
{
IntegerVertices.insert(v0);
IntegerVertices.insert(v1);
}
}
if (IsOnIntegerVertex(uv0))
IntegerVertices.insert(v0);
if (IsOnIntegerVertex(uv1))
IntegerVertices.insert(v1);
}
}
//InitIntegerNeigh(Tmesh);
InitIntegerVectors();
TestIntegerEdges();
}
///return the first and the last edge
///following an integer line
///until if reach anothe integer edge
bool OneIntegerStep(vcg::face::Pos<TriFaceType> &ep)
{
TriFaceType *f_init=ep.f;
TriFaceType *currF=f_init;
//int edge_init=ep.z;
//ep.V()=f_init->V(edge_init);
TriVertexType* v_init=ep.V();
bool complete_turn=false;
do
{
ep.FlipE();
///see if found an integer vert
currF=ep.F();
int currE=ep.E();
assert((currE>=0)&&(currE<=4));
std::pair<TriFaceType*,int> curr_edge(currF,currE);
if (IntegerEdges.count(curr_edge)!=0)
{
///go to the other side
ep.FlipV();
assert(ep.V()!=v_init);
return true;
}
ep.FlipF();
///see if there's a border
bool jumped=(currF==ep.F());
if (jumped)
return false;
///test the complete turn
complete_turn=(ep.F()==f_init);
}while (!complete_turn);
return false;
}
///find a polygon starting from half edge ep, return true if found
bool FindPolygon(vcg::face::Pos<TriFaceType> &ep,
std::vector<TriVertexType*> &poly)
{
poly.clear();
TriVertexType* v_init=ep.V();
///it must start from an integer vert
assert(IntegerVertices.count(v_init)!=0);
poly.push_back(v_init);
std::vector<std::pair<TriFaceType*,int> > to_erase;
to_erase.push_back(std::pair<TriFaceType*,int>(ep.F(),ep.E()));
do
{
bool done=OneIntegerStep(ep);
if (!done)
{
EraseIntegerEdge(to_erase);
return false;
}
to_erase.push_back(std::pair<TriFaceType*,int>(ep.F(),ep.E()));
TriVertexType* v_curr=ep.V();
if ((IntegerVertices.count(v_curr)!=0)&&
(v_curr!=v_init))
poly.push_back(v_curr);
}while(ep.V()!=v_init);
EraseIntegerEdge(to_erase);
return true;
}
void FindPolygons(TriMesh &Tmesh,
std::vector<std::vector<TriVertexType *> > &polygons)
{
//int limit=2;
for (unsigned int i=0;i<Tmesh.face.size();i++)
{
TriFaceType * f=&Tmesh.face[i];
for (int j=0;j<3;j++)
{
TriVertexType* v0=f->V0(j);
//TriVertexType* v1=f->V1(j);
//std::pair<TriVertexType*,TriVertexType*> edge(v0,v1);*/
std::pair<TriFaceType*,int> edge(f,j);
if (IntegerEdges.count(edge)==0)continue;///edge already used or not integer
if (IntegerVertices.count(v0)==0)continue; ///must start from integer vert
///create the pos
vcg::face::Pos<TriFaceType> ep(f,j);
std::vector<TriVertexType *> poly;
bool found=FindPolygon(ep,poly);
if (found)
{
std::reverse(poly.begin(),poly.end());///REVERSE ORDER
polygons.push_back(poly);
}
}
}
}
void InitVertexQuadMesh(TriMesh &Tmesh)
{
FindPolygons(Tmesh,polygons);
}
public:
void TestIsProper(TriMesh &Tmesh)
{
///test manifoldness
int test=vcg::tri::Clean<TriMesh>::CountNonManifoldVertexFF(Tmesh);
//assert(test==0);
if (test != 0)
cerr << "Assertion failed: TestIsProper NonManifoldVertices!" << endl;
test=vcg::tri::Clean<TriMesh>::CountNonManifoldEdgeFF(Tmesh);
//assert(test==0);
if (test != 0)
cerr << "Assertion failed: TestIsProper NonManifoldEdges" << endl;
for (unsigned int i=0;i<Tmesh.face.size();i++)
{
TriFaceType *f=&Tmesh.face[i];
assert (!f->IsD());
for (int z=0;z<3;z++)
{
//int indexOpp=f->FFi(z);
TriFaceType *Fopp=f->FFp(z);
if (Fopp==f) continue;
//assert( f->FFp(z)->FFp(f->FFi(z))==f );
if (f->FFp(z)->FFp(f->FFi(z))!=f)
cerr << "Assertion failed: TestIsProper f->FFp(z)->FFp(f->FFi(z))!=f " << endl;
}
}
}
void Quadrangulate(TriMesh &Tmesh,
PolyMesh &Pmesh,
ScalarType factor=1.0,
ScalarType tolerance=0.000001)
{
TestIsProper(Tmesh);
vcg::tri::AttributeSeam::SplitVertex(Tmesh, ExtractVertex<TriMesh>, CompareVertex<TriMesh>);
vcg::tri::Allocator<TriMesh>::CompactVertexVector(Tmesh);
vcg::tri::Allocator<TriMesh>::CompactFaceVector(Tmesh);
vcg::tri::UpdateTopology<TriMesh>::FaceFace(Tmesh);
(void)Pmesh;
TestIsProper(Tmesh);
///then split the tris
SplitTris(Tmesh,factor,tolerance);
///join the vertices back!
ScalarType EPS=(ScalarType)0.00000001;
vcg::tri::Clean<TriMesh>::MergeCloseVertex(Tmesh,EPS);
vcg::tri::UpdateNormal<TriMesh>::PerFaceNormalized(Tmesh); // update Normals
vcg::tri::UpdateNormal<TriMesh>::PerVertexNormalized(Tmesh);// update Normals
///compact the mesh
vcg::tri::Allocator<TriMesh>::CompactVertexVector(Tmesh);
vcg::tri::Allocator<TriMesh>::CompactFaceVector(Tmesh);
vcg::tri::UpdateTopology<TriMesh>::FaceFace(Tmesh); // update Topology
vcg::tri::UpdateTopology<TriMesh>::TestFaceFace(Tmesh); //and test it
///set flags
vcg::tri::UpdateFlags<TriMesh>::VertexClearV(Tmesh);
vcg::tri::UpdateFlags<TriMesh>::FaceBorderFromFF(Tmesh);
vcg::tri::UpdateFlags<TriMesh>::VertexBorderFromFace(Tmesh);
///test manifoldness
TestIsProper(Tmesh);
vcg::tri::UpdateFlags<TriMesh>::VertexClearV(Tmesh);
InitIntegerEdgesVert(Tmesh,factor,tolerance);
InitVertexQuadMesh(Tmesh);
}
};
#endif