vcglib/apps/tetra_decimator/main.cpp

77 lines
2.0 KiB
C++

#include <vector>
// stuff to define the mesh
#include <vcg/simplex/vertex/with/atvmvn.h>
#include <vcg/complex/tetramesh/base.h>
#include <vcg/simplex/tetrahedron/with/atavtq.h>
// io
#include <wrap/io_tetramesh/import_ply.h>
#include <wrap/io_tetramesh/export_ply.h>
#include <wrap/io_tetramesh/import_ts.h>
class MyEdge;
class MyTetrahedron;
class MyFace;
class MyVertex:public vcg::VertexATVMVNf<DUMMYEDGETYPE , MyFace, MyTetrahedron>{} ;
class MyTetrahedron : public vcg::TetraATAVTQ<MyVertex,MyTetrahedron>{};
class MyTMesh: public vcg::tetra::Tetramesh< std::vector<MyVertex>, std::vector<MyTetrahedron > >{};
#include <vcg/complex/algorithms/local_optimization.h>
#include <vcg/complex/algorithms/local_optimization/tetra_edge_collapse.h>
vcg::LocalOptimization<MyTMesh> *loc;
//vcg::tetra::TetraEdgeCollapse<MyTMesh> c;
MyTMesh mesh;
int main(int,char**argv,int num_op){
loc=new vcg::LocalOptimization<MyTMesh>(mesh);
vcg::tetra::io::ImporterTS<MyTMesh>::Open(mesh,argv[1]);
//vcg::tetra::io::ImporterTS<MyTMesh>::Open(mesh,"d:/sphere.ts");
printf("mesh loaded %d %d \n",mesh.vn,mesh.tn);
/*vcg::tetra::TetraEdgeCollapse<MyTMesh> *_ ;
bool res;*/
vcg::tetra::UpdateTetraTopology<MyTMesh::VertexContainer,MyTMesh::TetraContainer>
::VTTopology(mesh.vert,mesh.tetra);
vcg::tetra::UpdateTetraTopology<MyTMesh::VertexContainer,MyTMesh::TetraContainer>
::TTTopology(mesh.vert,mesh.tetra);
vcg::tetra::UpdateTetraTopology<MyTMesh::VertexContainer,MyTMesh::TetraContainer>
::setExternalVertices(mesh.vert,mesh.tetra);
vcg::tetra::TetraEdgeCollapse<MyTMesh>::Init(mesh,loc->h);
bool res;
do{
loc->SetTargetOperations(num_op);
res = loc->DoOptimization();
printf("ood %d\n bor %d\n vol %d \n lkv %d \n lke %d \n lkf %d \n",
FAIL::OFD(),
FAIL::BOR(),
FAIL::VOL(),
FAIL::LKV(),
FAIL::LKE(),
FAIL::LKF()
);
printf("mesh %d %d \n",mesh.vn,mesh.tn);
}while(!res);
vcg::tetra::io::ExporterPLY<MyTMesh>::Save(mesh,"out.ply");
return 0;
}