363 lines
11 KiB
C++
363 lines
11 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2006 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.11 2006/06/08 13:55:16 cignoni
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Added ColorPreserving Cellbase template.
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Revision 1.10 2006/05/26 10:18:11 cignoni
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Re-adapted to ms compilers
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Revision 1.9 2006/05/25 09:37:14 cignoni
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Many changes for the different interpretation of hash_set between gcc and .net. Probably to be completed.
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Revision 1.8 2006/05/24 16:42:22 m_di_benedetto
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Corrected bbox inflation amount in case of _cellsize != 0
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Revision 1.7 2006/05/24 15:16:01 cignoni
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better comment to the init parameters
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Revision 1.6 2006/05/24 08:54:04 cignoni
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Added missing std:: to swap
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Revision 1.5 2006/05/21 06:40:31 cignoni
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Added DoubleFace management
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Revision 1.4 2006/05/19 20:49:03 m_di_benedetto
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Added check for empty generated mesh (prevent call to mesh allocator with zero vertices or faces).
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Revision 1.3 2006/05/18 22:20:53 m_di_benedetto
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added check for deleted faces and modified/added std namespace qualifier.
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Revision 1.2 2006/05/18 13:59:20 cignoni
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Some minor optimizations
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Revision 1.1 2006/05/16 21:56:06 cignoni
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First working Version
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****************************************************************************/
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#ifndef __VCGLIB_CLUSTERING
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#define __VCGLIB_CLUSTERING
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#include<vcg/complex/trimesh/base.h>
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#include <vcg/complex/trimesh/clean.h>
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#include<vcg/space/triangle3.h>
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#include<vcg/complex/trimesh/update/topology.h>
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#include<vcg/space/index/grid_util.h>
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#include <iostream>
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#include <math.h>
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#include <limits>
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// some stuff for portable hashes...
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#ifdef WIN32
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#ifndef __MINGW32__
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#include <hash_map>
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#include <hash_set>
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#define STDEXT stdext
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#else
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#include <ext/hash_map>
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#include <ext/hash_set>
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#define STDEXT __gnu_cxx
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#endif
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#else
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#include <ext/hash_map>
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#include <ext/hash_set>
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#define STDEXT __gnu_cxx
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#endif
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namespace vcg{
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namespace tri{
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#define HASH_P0 73856093
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#define HASH_P1 19349663
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#define HASH_P2 83492791
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class HashedPoint3i : public Point3i
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{
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public:
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const size_t Hash() const
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{
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return (V(0)*HASH_P0 ^ V(1)*HASH_P1 ^ V(2)*HASH_P2);
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}
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operator size_t () const
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{return Hash();}
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};
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// needed for gcc compilation
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#ifndef _MSC_VER
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}} namespace STDEXT {
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template <> struct hash<vcg::tri::HashedPoint3i>{
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inline size_t operator ()(const vcg::tri::HashedPoint3i &p) const {return size_t(p);}
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};
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} namespace vcg{ namespace tri{
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#endif
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//
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template<class MeshType>
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class AverageCell
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{
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typedef typename MeshType::CoordType CoordType;
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typedef typename MeshType::FaceType FaceType;
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public:
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inline void Add(MeshType &m, FaceType &f, int i)
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{
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p+=f.cV(i)->cP();
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// we prefer to use the un-normalized face normal so small faces facing away are dropped out
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// and the resulting average is weighed with the size of the faces falling here.
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n+=f.cN();
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cnt++;
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}
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AverageCell(): p(0,0,0), n(0,0,0),cnt(0){}
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CoordType p;
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CoordType n;
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int cnt;
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int id;
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CoordType Pos() const
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{
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return p/cnt;
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}
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Color4b Col() const {return Color4b::White;}
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};
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template<class MeshType>
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class AverageColorCell
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{
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typedef typename MeshType::CoordType CoordType;
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typedef typename MeshType::FaceType FaceType;
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public:
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inline void Add(MeshType &m, FaceType &f, int i)
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{
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p+=f.cV(i)->cP();
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c+=CoordType(f.cV(i)->C()[0],f.cV(i)->C()[1],f.cV(i)->C()[2]);
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// we prefer to use the un-normalized face normal so small faces facing away are dropped out
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// and the resulting average is weighed with the size of the faces falling here.
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n+=f.cN();
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cnt++;
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}
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AverageColorCell(): p(0,0,0), n(0,0,0), c(0,0,0),cnt(0){}
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CoordType p;
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CoordType n;
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CoordType c;
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int cnt;
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int id;
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Color4b Col() const
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{
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return Color4b(c[0]/cnt,c[1]/cnt,c[2]/cnt,255);
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}
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CoordType Pos() const
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{
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return p/cnt;
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}
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};
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/*
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Metodo di clustering
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*/
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template<class MeshType, class CellType, bool Selected=true>
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class Clustering
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{
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public:
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typedef typename MeshType::ScalarType ScalarType;
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typedef typename MeshType::CoordType CoordType;
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typedef typename MeshType::VertexType VertexType;
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typedef typename MeshType::FaceType FaceType;
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typedef typename MeshType::VertexPointer VertexPointer;
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typedef typename MeshType::VertexIterator VertexIterator;
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typedef typename MeshType::FaceIterator FaceIterator;
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// DuplicateFace == bool means that during the clustering doublesided surface (like a thin shell) that would be clustered to a single surface
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// will be merged into two identical but opposite faces.
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// So in practice:
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// DuplicateFace=true a model with looks ok if you enable backface culling
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// DuplicateFace=false a model with looks ok if you enable doublesided lighting and disable backfaceculling
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bool DuplicateFaceParam;
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class SimpleTri
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{
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public:
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CellType *v[3];
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const int ii(int i) const {return *((int *)(&(v[i])));}
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bool operator < ( const SimpleTri &p) const {
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return (v[2]!=p.v[2])?(v[2]<p.v[2]):
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(v[1]!=p.v[1])?(v[1]<p.v[1]):
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(v[0]<p.v[0]);
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}
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// Sort the vertex of the face maintaining the original face orientation (it only ensure that v0 is the minimum)
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void sortOrient()
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{
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if(v[1] < v[0] && v[1] < v[2] ) { std::swap(v[0],v[1]); std::swap(v[1],v[2]); return; } // v1 was the minimum
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if(v[2] < v[0] && v[2] < v[1] ) { std::swap(v[0],v[2]); std::swap(v[1],v[2]); return; } // v2 was the minimum
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return; // v0 was the minimum;
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}
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void sort()
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{
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if(v[0] > v[1] ) std::swap(v[0],v[1]); // now v0 < v1
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if(v[0] > v[2] ) std::swap(v[0],v[2]); // now v0 is the minimum
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if(v[1] > v[2] ) std::swap(v[1],v[2]); // sorted!
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}
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// Hashing Function;
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operator size_t () const
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{
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return (ii(0)*HASH_P0 ^ ii(1)*HASH_P1 ^ ii(2)*HASH_P2);
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}
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};
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// The init function Take two parameters
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// _size is the approximate total number of cells composing the grid surrounding the objects (usually a large number)
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// eg _size==1.000.000 means a 100x100x100 grid
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// _cellsize is the absolute lenght of the edge of the grid cell.
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// eg _cellsize==2.0 means that all the vertexes in a 2.0x2.0x2.0 cell are clustered togheter
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// Notes:
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// _size is used only if the cell edge IS zero.
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// _cellsize gives you an absolute measure of the maximum error introduced
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// during the simplification (e.g. half of the cell edge lenght)
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void Init(Box3<ScalarType> _mbb, int _size, ScalarType _cellsize=0)
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{
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Grid.bbox=_mbb;
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///inflate the bb calculated
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ScalarType infl = (_cellsize == (ScalarType)0) ? (Grid.bbox.Diag() / _size) : (_cellsize);
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Grid.bbox.min-=CoordType(infl,infl,infl);
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Grid.bbox.max+=CoordType(infl,infl,infl);
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Grid.dim = Grid.bbox.max - Grid.bbox.min;
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if( _cellsize==0)
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BestDim( _size, Grid.dim, Grid.siz );
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else
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Grid.siz = Point3i::Construct(Grid.dim / _cellsize);
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// find voxel size
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Grid.voxel[0] = Grid.dim[0]/Grid.siz[0];
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Grid.voxel[1] = Grid.dim[1]/Grid.siz[1];
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Grid.voxel[2] = Grid.dim[2]/Grid.siz[2];
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}
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BasicGrid<ScalarType> Grid;
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#ifdef _MSC_VER
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STDEXT::hash_set<SimpleTri> TriSet;
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typedef typename STDEXT::hash_set<SimpleTri>::iterator TriHashSetIterator;
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#else
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struct SimpleTriHashFunc{
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inline size_t operator ()(const SimpleTri &p) const {return size_t(p);}
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};
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STDEXT::hash_set<SimpleTri,SimpleTriHashFunc> TriSet;
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typedef typename STDEXT::hash_set<SimpleTri,SimpleTriHashFunc>::iterator TriHashSetIterator;
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#endif
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STDEXT::hash_map<HashedPoint3i,CellType> GridCell;
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void Add(MeshType &m)
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{
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FaceIterator fi;
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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{
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if ((*fi).IsD())
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{
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continue;
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}
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HashedPoint3i pi;
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SimpleTri st;
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for(int i=0;i<3;++i)
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{
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Grid.PToIP((*fi).cV(i)->cP(), pi );
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st.v[i]=&(GridCell[pi]);
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st.v[i]->Add(m,*(fi),i);
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}
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if( (st.v[0]!=st.v[1]) && (st.v[0]!=st.v[2]) && (st.v[1]!=st.v[2]) )
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{ // if we allow the duplication of faces we sort the vertex only partially (to maintain the original face orientation)
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if(DuplicateFaceParam) st.sortOrient();
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else st.sort();
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TriSet.insert(st);
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}
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// printf("Inserted %8i triangles, clustered to %8i tri and %i cells\n",distance(m.face.begin(),fi),TriSet.size(),GridCell.size());
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}
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}
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void Extract(MeshType &m)
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{
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m.Clear();
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if (TriSet.empty() || GridCell.empty())
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{
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return;
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}
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Allocator<MeshType>::AddVertices(m,GridCell.size());
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typename STDEXT::hash_map<HashedPoint3i,CellType>::iterator gi;
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int i=0;
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for(gi=GridCell.begin();gi!=GridCell.end();++gi)
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{
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m.vert[i].P()=(*gi).second.Pos();
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if(m.vert[i].HasColor())
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m.vert[i].C()=(*gi).second.Col();
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(*gi).second.id=i;
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++i;
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}
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Allocator<MeshType>::AddFaces(m,TriSet.size());
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TriHashSetIterator ti;
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i=0;
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for(ti=TriSet.begin();ti!=TriSet.end();++ti)
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{
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m.face[i].V(0)=&(m.vert[(*ti).v[0]->id]);
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m.face[i].V(1)=&(m.vert[(*ti).v[1]->id]);
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m.face[i].V(2)=&(m.vert[(*ti).v[2]->id]);
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// if we are merging faces even when opposite we choose
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// the best orientation according to the averaged normal
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if(!DuplicateFaceParam)
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{
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CoordType N=vcg::Normal(m.face[i]);
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int badOrient=0;
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if( N*(*ti).v[0]->n <0) ++badOrient;
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if( N*(*ti).v[1]->n <0) ++badOrient;
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if( N*(*ti).v[2]->n <0) ++badOrient;
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if(badOrient>2)
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std::swap(m.face[i].V(0),m.face[i].V(1));
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}
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i++;
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}
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}
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}; //end class clustering
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} // namespace tri
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} // namespace vcg
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#endif
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