804 lines
29 KiB
C++
804 lines
29 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2016 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef __VCGLIB_IMPORT_OFF
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#define __VCGLIB_IMPORT_OFF
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#include <fstream>
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#include<vcg/complex/algorithms/bitquad_support.h>
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#include <wrap/io_trimesh/io_mask.h>
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#include <wrap/io_trimesh/io_fan_tessellator.h>
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namespace vcg {
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namespace tri {
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namespace io {
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// /** \addtogroup */
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// /* @{ */
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/**
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This class encapsulate a filter for importing OFF meshes.
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A basic description of the OFF file format can be found at http://www.geomview.org/docs/html/geomview_41.html
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*/
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template<class MESH_TYPE>
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class ImporterOFF
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{
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public:
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typedef typename MESH_TYPE::VertexType VertexType;
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typedef typename MESH_TYPE::VertexIterator VertexIterator;
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typedef typename MESH_TYPE::VertexPointer VertexPointer;
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typedef typename MESH_TYPE::FaceType FaceType;
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typedef typename MESH_TYPE::FaceIterator FaceIterator;
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typedef typename MESH_TYPE::FacePointer FacePointer;
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typedef typename MESH_TYPE::CoordType CoordType;
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typedef typename MESH_TYPE::ScalarType ScalarType;
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// OFF codes
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enum OFFCodes {NoError=0, CantOpen, InvalidFile,
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InvalidFile_MissingOFF,
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UnsupportedFormat, ErrorNotTriangularFace,ErrorHighDimension,ErrorDegenerateFace};
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/*!
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* Standard call for knowing the meaning of an error code
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* \param message_code The code returned by <CODE>Open</CODE>
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* \return The string describing the error code
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*/
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static const char* ErrorMsg(int message_code)
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{
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static const char* error_msg[] =
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{
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"No errors", "Can't open file", "Invalid file",
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"Invalid file: OFF file should have in the first line the OFF keyword as a first token",
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"Unsupported format", "Face with more than 3 vertices","File with high dimensional vertexes are not supported", "Error Degenerate Face with less than 3 vertices" };
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if(message_code>6 || message_code<0)
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return "Unknown error";
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else
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return error_msg[message_code];
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};
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/**
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* Load only the properties of the 3D objects.
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*
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* \param filename the name of the file to read from
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* \param loadmask the mask which encodes the properties
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* \return the operation result
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*/
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static bool LoadMask(const char *filename, int &loadmask)
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{
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// To obtain the loading mask all the file must be parsed
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// to distinguish between per-vertex and per-face color attribute.
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loadmask=0;
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MESH_TYPE dummyMesh;
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return (Open(dummyMesh, filename, loadmask)==NoError);
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}
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static int Open(MESH_TYPE &mesh, const char *filename,CallBackPos *cb=0)
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{
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int loadmask;
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return Open(mesh,filename,loadmask,cb);
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}
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static int OpenMem(MESH_TYPE &mesh, const char *mem, size_t sz, int &loadmask,
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CallBackPos *cb=0)
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{
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std::string str;
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str.append(mem,sz);
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std::istringstream strm(str);
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return OpenStream(mesh,strm,loadmask,cb);
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}
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/*!
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* Standard call for reading a mesh.
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*
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* \param mesh the destination mesh
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* \param filename the name of the file to read from
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* \return the operation result
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*/
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static int Open(MESH_TYPE &mesh, const char *filename, int &loadmask,
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CallBackPos *cb=0)
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{
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std::ifstream stream(filename);
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if (stream.fail())
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return CantOpen;
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return OpenStream(mesh,stream,loadmask,cb);
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}
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static int OpenStream(MESH_TYPE &mesh, std::istream &stream, int &loadmask,
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CallBackPos *cb=0)
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{
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std::vector< std::string > tokens;
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TokenizeNextLine(stream, tokens);
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if(tokens.empty()) return InvalidFile_MissingOFF;
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bool isNormalDefined = false;
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bool isColorDefined = false;
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bool isTexCoordDefined = false;
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int dimension = 3;
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bool homogeneousComponents = false;
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/*
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[ST][C][N][4][n]OFF # Header keyword
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[Ndim] # Space dimension of vertices, present only if nOFF
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NVertices NFaces NEdges # NEdges not used or checked
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x[0] y[0] z[0] # Vertices, possibly with normals, colors, and/or texture coordinates, in that order, if the prefixes N, C, ST are present.
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# If 4OFF, each vertex has 4 components including a final homogeneous component.
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# If nOFF, each vertex has Ndim components.
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# If 4nOFF, each vertex has Ndim+1 components.
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...
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x[NVertices-1] y[NVertices-1] z[NVertices-1]
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# Faces
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# Nv = # vertices on this face
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# v[0] ... v[Nv-1]: vertex indices
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# in range 0..NVertices-1
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Nv v[0] v[1] ... v[Nv-1] colorspec
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...
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# colorspec continues past v[Nv-1] to end-of-line; may be 0 to 4 numbers
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# nothing: default
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# integer: colormap index
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# 3 or 4 integers: RGB[A] values 0..255
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# 3 or 4 floats: RGB[A] values 0..1
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*/
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std::string header = tokens[0];
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if (header.rfind("OFF") != std::basic_string<char>::npos)
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{ // the OFF string is in the header go on parsing it.
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for (int u = static_cast<int>(header.rfind("OFF")-1); u>=0; u--)
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{
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if (header[u] == 'C') isColorDefined = true;
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else if (header[u] == 'N') isNormalDefined = true;
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else if (u>0 && header[u-1] == 'S' && header[u] == 'T') isTexCoordDefined = true;
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else if (header[u] == '4') homogeneousComponents = true;
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else if (header[u] == 'n') return ErrorHighDimension;
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}
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}
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else return InvalidFile_MissingOFF;
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// If the file is slightly malformed and it has nvert and nface AFTER the OFF string instead of in the next line
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// we manage it here...
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if(tokens.size()==1) TokenizeNextLine(stream, tokens);
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else tokens.erase(tokens.begin(),tokens.begin()+1);
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// Update loading mask
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///////////////////////////////////////
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loadmask = Mask::IOM_VERTCOORD | Mask::IOM_FACEINDEX;
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if (isNormalDefined) loadmask |= Mask::IOM_VERTNORMAL;
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if (isTexCoordDefined) loadmask |= Mask::IOM_VERTTEXCOORD;
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if (isColorDefined) { loadmask |= Mask::IOM_VERTCOLOR;loadmask |= Mask::IOM_FACECOLOR;}
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//if(onlyMaskFlag) return NoError;
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mesh.Clear();
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// check on next 2 lines to detect corrupted files
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if(tokens.size() < 3)
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return InvalidFile;
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unsigned int nVertices, nFaces, nEdges;
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nVertices = atoi(tokens[0].c_str());
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nFaces = atoi(tokens[1].c_str());
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nEdges = atoi(tokens[2].c_str());
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// dimension is the space dimension of vertices => it must be three(!)
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if (dimension != 3)
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return UnsupportedFormat;
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if (homogeneousComponents)
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return UnsupportedFormat;
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// READ VERTICES
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//////////////////////////////////////////////////////
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VertexIterator v_iter = Allocator<MESH_TYPE>::AddVertices(mesh, nVertices);
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TokenizeNextLine(stream, tokens);
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size_t k = 0; // next token to read
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for (unsigned int i=0; i<nVertices; i++, v_iter++)
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{
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if (cb && (i%1000)==0)
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cb(i*50/nVertices, "Vertex Loading");
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// Read 3 vertex coordinates
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for (unsigned int j=0; j<3; j++)
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{
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// Go to next line when needed
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if (k == tokens.size()) // if EOL
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{
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TokenizeNextLine(stream, tokens);
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if (tokens.size() == 0) // if EOF
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return InvalidFile;
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k = 0;
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}
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// Read vertex coordinate
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(*v_iter).P()[j] = (ScalarType) atof(tokens[k].c_str());
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k++;
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}
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if (isNormalDefined)
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{
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// Read 3 normal coordinates
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for (unsigned int j=0; j<3; j++)
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{
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// Go to next line when needed
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if (k == tokens.size()) // if EOL
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{
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TokenizeNextLine(stream, tokens);
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if (tokens.size() == 0) // if EOF
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return InvalidFile;
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k = 0;
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}
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// Read normal coordinate
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(*v_iter).N()[j] = (ScalarType) atof(tokens[k].c_str());
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k++;
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}
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}
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// NOTE: It is assumed that colored vertex takes exactly one text line
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// (otherwise it is impossible to parse color information since
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// color components can vary)
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if (isColorDefined)
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{
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// The number of color components varies from 0 to 4.
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// The OFF format guaranties that there is 1 vertex per line.
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int nb_color_components = static_cast<int>(tokens.size())
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- static_cast<int>(k) /* tokens already parsed */
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- 2 * (isTexCoordDefined ? 1 : 0);
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if (nb_color_components < 0 || nb_color_components > 4)
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return InvalidFile;
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// set per-vertex color attribute
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if (nb_color_components > 0)
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loadmask |= Mask::IOM_VERTCOLOR;
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// Store color components
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if (tri::HasPerVertexColor(mesh))
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{
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// Read color components
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if (nb_color_components == 1)
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{
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// read color index
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(*v_iter).C().Import(ColorMap(atoi(tokens[k].c_str())));
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}
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else if (nb_color_components == 3)
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{
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// read RGB color
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if (tokens[k].find(".") == size_t(-1))// if it is a float there is a dot
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{
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// integers
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unsigned char r =
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static_cast<unsigned char>(atoi(tokens[k].c_str()));
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unsigned char g =
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static_cast<unsigned char>(atoi(tokens[k+1].c_str()));
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unsigned char b =
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static_cast<unsigned char>(atoi(tokens[k+2].c_str()));
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vcg::Color4b color(r, g, b, 255);
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(*v_iter).C().Import(color);
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}
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else
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{
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// floats
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float r = static_cast<float>(atof(tokens[k].c_str()));
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float g = static_cast<float>(atof(tokens[k+1].c_str()));
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float b = static_cast<float>(atof(tokens[k+2].c_str()));
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vcg::Color4f color(r, g, b, 1.0);
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(*v_iter).C().Import(color);
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}
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}
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else if (nb_color_components == 4)
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{
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// read RGBA color
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if (tokens[k].find(".") == size_t(-1))
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{
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// integers
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unsigned char r =
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static_cast<unsigned char>(atoi(tokens[k].c_str()));
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unsigned char g =
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static_cast<unsigned char>(atoi(tokens[k+1].c_str()));
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unsigned char b =
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static_cast<unsigned char>(atoi(tokens[k+2].c_str()));
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unsigned char a =
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static_cast<unsigned char>(atoi(tokens[k+3].c_str()));
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Color4b color(r, g, b, a);
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(*v_iter).C().Import(color);
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}
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else
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{
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// floats
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float r = static_cast<float>(atof(tokens[k].c_str()));
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float g = static_cast<float>(atof(tokens[k+1].c_str()));
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float b = static_cast<float>(atof(tokens[k+2].c_str()));
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float a = static_cast<float>(atof(tokens[k+3].c_str()));
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vcg::Color4f color(r, g, b, a);
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(*v_iter).C().Import(color);
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}
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}
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}
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k += nb_color_components;
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}
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if (isTexCoordDefined)
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{
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for (unsigned int j=0; j<2; j++)
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{
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// Go to next line when needed
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if (k == tokens.size()) // if EOL
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{
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TokenizeNextLine(stream, tokens);
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if (tokens.size() == 0) // if EOF
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return InvalidFile;
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k = 0;
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}
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std::string str = tokens[k];
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k++;
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// Store texture coordinates
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if (tri::HasPerWedgeTexCoord(mesh))
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{
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//...TODO...
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}
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}
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}
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} // for i=...
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// READ FACES
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//////////////////////////////////////////////////////
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if(FaceType::HasPolyInfo())
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{
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for (unsigned int f=0; f < nFaces; f++)
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{
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if(cb && (f%1000)==0) cb(50+f*50/nFaces,"Face Loading");
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TokenizeNextLine(stream, tokens);
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int vert_per_face = atoi(tokens[0].c_str());
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std::vector<int> vInd(vert_per_face);
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k = 1;
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for (int j=0; j < vert_per_face; j++)
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{
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if (k == tokens.size()) // if EOL // Go to next line when needed
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{
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TokenizeNextLine(stream, tokens);
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if (tokens.size() == 0) return InvalidFile; // if EOF
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k = 0;
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}
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vInd[j] = atoi(tokens[k].c_str());
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k++;
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}
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if(vert_per_face==3)
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Allocator<MESH_TYPE>::AddFace(mesh, &mesh.vert[ vInd[0] ], &mesh.vert[ vInd[1] ], &mesh.vert[ vInd[2] ]);
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if(vert_per_face==4)
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Allocator<MESH_TYPE>::AddQuadFace(mesh, &mesh.vert[ vInd[0] ], &mesh.vert[ vInd[1] ], &mesh.vert[ vInd[2] ],&mesh.vert[ vInd[3] ]);
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}
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}
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else // Standard Triangular Mesh Loading
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{
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Allocator<MESH_TYPE>::AddFaces(mesh, nFaces);
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unsigned int f0=0;
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// Initial call to the QuadTriangulate with an empty vector to just reset the static set of existing diagonals
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std::vector<VertexPointer> qtmp;
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BitQuad<MESH_TYPE>::QuadTriangulate(qtmp);
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for (unsigned int f=0; f < nFaces; f++)
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{
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f0 = f;
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if (stream.fail())
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return InvalidFile;
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if(cb && (f%1000)==0)
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cb(50+f*50/nFaces,"Face Loading");
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TokenizeNextLine(stream, tokens);
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int vert_per_face = atoi(tokens[0].c_str());
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if(vert_per_face < 3)
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return ErrorDegenerateFace;
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k = 1;
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if (vert_per_face == 3)
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{
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for (int j = 0; j < 3; j++)
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{
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if (k == tokens.size()) // if EOL // Go to next line when needed
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{
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TokenizeNextLine(stream, tokens);
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if (tokens.size() == 0) return InvalidFile; // if EOF
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k = 0;
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}
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mesh.face[f].V(j) = &(mesh.vert[ atoi(tokens[k].c_str()) ]);
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k++;
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}
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}
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else
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{
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// The face must be triangulated
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unsigned int trigs = vert_per_face-3; // number of extra faces to add
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nFaces += trigs;
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Allocator<MESH_TYPE>::AddFaces(mesh, trigs);
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std::vector<int> vertIndices(vert_per_face);
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std::vector<vcg::Point3f > polygonVect(vert_per_face); // vec of polygon loops used for the triangulation of polygonal face
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for (int j=0; j < vert_per_face; j++)
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{
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if (k == tokens.size()) // if EOL // Go to next line when needed
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{
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TokenizeNextLine(stream, tokens);
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if (tokens.size() == 0) return InvalidFile; // if EOF
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k = 0;
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}
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vertIndices[j] = atoi(tokens[k].c_str());
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polygonVect[j].Import<ScalarType> (mesh.vert[ vertIndices[j] ].P());
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k++;
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}
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if(vert_per_face==4)
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{ // To well triangulate use the bitquad support function that reorders vertex for a simple fan
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std::vector<VertexPointer> q(4);
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for(int qqi=0;qqi<4;++qqi)
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q[qqi]=& mesh.vert[vertIndices[qqi]];
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BitQuad<MESH_TYPE>::QuadTriangulate(q);
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for(int qqi=0;qqi<4;++qqi)
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vertIndices[qqi] = q[qqi]- & mesh.vert[0];
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// build a two face fan
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for (int j=0; j<2; j++)
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{
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mesh.face[f+j].V(0) = &(mesh.vert[ vertIndices[0 ] ]);
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mesh.face[f+j].V(1) = &(mesh.vert[ vertIndices[1+j] ]);
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mesh.face[f+j].V(2) = &(mesh.vert[ vertIndices[2+j] ]);
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if (tri::HasPerFaceFlags(mesh)) {
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// tag internal polygonal edges as "faux"
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if (j>0) mesh.face[f+j].SetF(0);
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if (j<vert_per_face-3) mesh.face[f+j].SetF(2);
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loadmask |= Mask::IOM_BITPOLYGONAL;
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}
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}
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}
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else // standard fan triangulation (we hope the polygon is convex...)
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{
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std::vector<int> indexTriangulatedVect;
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// TessellatePlanarPolygon3(polygonVect,indexTriangulatedVect);
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std::vector< std::vector<Point3f> > loopVect;
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loopVect.push_back(polygonVect);
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#ifdef __gl_h_
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|
//qDebug("OK: using opengl tessellation for a polygon of %i vertices",vertexesPerFace);
|
|
vcg::glu_tesselator::tesselate<vcg::Point3f>(loopVect, indexTriangulatedVect);
|
|
#else
|
|
//qDebug("Warning: using fan tessellation for a polygon of %i vertices",vertexesPerFace);
|
|
tri::io::FanTessellator(loopVect, indexTriangulatedVect);
|
|
#endif
|
|
for (size_t j=0; j<indexTriangulatedVect.size(); j+=3)
|
|
{
|
|
mesh.face[f+j/3].V(0) = &(mesh.vert[ vertIndices[ indexTriangulatedVect[j+0] ] ]);
|
|
mesh.face[f+j/3].V(1) = &(mesh.vert[ vertIndices[ indexTriangulatedVect[j+1] ] ]);
|
|
mesh.face[f+j/3].V(2) = &(mesh.vert[ vertIndices[ indexTriangulatedVect[j+2] ] ]);
|
|
// To correctly set Faux edges we have to clear the faux bit for all the edges that do not correspond to consecutive vertices
|
|
// Consecutivity is in the space of the index of the polygon.
|
|
for(int qq=0;qq<3;++qq)
|
|
{
|
|
if( (indexTriangulatedVect[j+qq]+1)%vert_per_face == indexTriangulatedVect[j+(qq+1)%3])
|
|
mesh.face[f+j/3].ClearF(qq);
|
|
else mesh.face[f+j/3].SetF(qq);
|
|
}
|
|
}
|
|
}
|
|
f+=trigs;
|
|
}
|
|
|
|
// NOTE: It is assumed that colored face takes exactly one text line
|
|
// (otherwise it is impossible to parse color information since
|
|
// color components can vary)
|
|
size_t color_elements = tokens.size() - vert_per_face-1;
|
|
isColorDefined |= (color_elements>0);
|
|
if(isColorDefined) loadmask |= Mask::IOM_FACECOLOR;
|
|
|
|
if( (color_elements>0) && tri::HasPerFaceColor(mesh) )
|
|
{
|
|
|
|
|
|
// set per-face color attribute
|
|
if (color_elements > 0)
|
|
loadmask |= Mask::IOM_FACECOLOR;
|
|
|
|
switch (color_elements)
|
|
{
|
|
case 0:
|
|
{
|
|
for ( ; f0<=f; f0++)
|
|
mesh.face[f0].C().Import(vcg::Color4f(.666f, .666f, .666f, .666f));
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
for ( ; f0<=f; f0++)
|
|
mesh.face[f0].C().Import( ColorMap( atoi(tokens[vert_per_face+1].c_str()) ) );
|
|
break;
|
|
}
|
|
case 3:
|
|
{
|
|
if (tokens[vert_per_face+1].find('.')==std::string::npos) // if there is a float there is a dot
|
|
{
|
|
Color4b cc(Color4b::White);
|
|
cc[0] = (unsigned char)atoi( tokens[vert_per_face+1].c_str() );
|
|
cc[1] = (unsigned char)atoi( tokens[vert_per_face+2].c_str() );
|
|
cc[2] = (unsigned char)atoi( tokens[vert_per_face+3].c_str() );
|
|
for ( ; f0<=f; f0++)
|
|
mesh.face[f0].C()=cc;
|
|
}
|
|
else
|
|
{
|
|
float color[3];
|
|
color[0] = (float) atof( tokens[vert_per_face+1].c_str() );
|
|
color[1] = (float) atof( tokens[vert_per_face+2].c_str() );
|
|
color[2] = (float) atof( tokens[vert_per_face+3].c_str() );
|
|
for ( ; f0<=f; f0++)
|
|
mesh.face[f0].C().Import(vcg::Color4f(color[0], color[1], color[2], 1.0f));
|
|
}
|
|
break;
|
|
}
|
|
case 4:
|
|
{
|
|
if (tokens[vert_per_face+1].find('.')==std::string::npos) // if it is a float there is a dot
|
|
{
|
|
Color4b cc;
|
|
cc[0] = (unsigned char) atoi(tokens[vert_per_face+1].c_str());
|
|
cc[1] = (unsigned char) atoi(tokens[vert_per_face+2].c_str());
|
|
cc[2] = (unsigned char) atoi(tokens[vert_per_face+3].c_str());
|
|
cc[3] = (unsigned char) atoi(tokens[vert_per_face+4].c_str());
|
|
for ( ; f0<=f; f0++)
|
|
mesh.face[f0].C()=cc;
|
|
}
|
|
else
|
|
{
|
|
float color[4];
|
|
color[0] = float( atof(tokens[vert_per_face+1].c_str()) );
|
|
color[1] = float( atof(tokens[vert_per_face+2].c_str()) );
|
|
color[2] = float( atof(tokens[vert_per_face+3].c_str()) );
|
|
color[3] = float( atof(tokens[vert_per_face+4].c_str()) );
|
|
for ( ; f0<=f; f0++)
|
|
mesh.face[f0].C().Import(vcg::Color4f(color[0], color[1], color[2], color[3]));
|
|
}
|
|
break;
|
|
}
|
|
} //end switch
|
|
} // end if (isColorDefined)
|
|
} // end of for f=...
|
|
}
|
|
return NoError;
|
|
|
|
} // end Open
|
|
|
|
protected:
|
|
|
|
/*!
|
|
* Read the next valid line and parses it into "tokens", allowing the tokens to be read one at a time.
|
|
* \param stream The object providing the input stream
|
|
* \param tokens The "tokens" in the next line
|
|
*/
|
|
inline static void TokenizeNextLine(std::istream &stream, std::vector< std::string > &tokens)
|
|
{
|
|
std::string line;
|
|
do
|
|
std::getline(stream, line, '\n');
|
|
while ((line[0] == '#' || line.length()==0 || line[0]=='\r' ) && (!stream.eof()));
|
|
|
|
size_t from = 0;
|
|
size_t to = 0;
|
|
size_t length = line.size();
|
|
tokens.clear();
|
|
do
|
|
{
|
|
while (from!=length && (line[from]==' ' || line[from] == '\t' || line[from] == '\r'))
|
|
from++;
|
|
if(from!=length)
|
|
{
|
|
to = from+1;
|
|
while ( to!=length && (((line[to]!=' ') && (line[to] != '\t')) || (line[to] == '\r')))
|
|
to++;
|
|
tokens.push_back(line.substr(from, to-from).c_str());
|
|
from = to;
|
|
}
|
|
}
|
|
while (from<length);
|
|
} // end Tokenize
|
|
|
|
/*!
|
|
* Provide the int->color mapping, according to the Geomview's `cmap.fmap' file.
|
|
* \param i the color index
|
|
* \return the corresponding <CODE>vcg::Color4f</CODE> color
|
|
*/
|
|
static const vcg::Color4f ColorMap(int i)
|
|
{
|
|
static const float colorMap[148][4] =
|
|
{
|
|
{ 1.0f, 1.0f, 1.0f, 1.0f },
|
|
{ 1.0f, 1.0f, 1.0f, 1.0f },
|
|
{ 1.0f, 1.0f, 1.0f, 1.0f },
|
|
{ 1.0f, 1.0f, 1.0f, 1.0f },
|
|
{ 1.0f, 1.0f, 1.0f, 1.0f },
|
|
{ 1.0f, 1.0f, 1.0f, 1.0f },
|
|
{ 0.7f, 0.7f, 0.7f, 0.7f },
|
|
{ 0.2f, 0.2f, 0.2f, 0.2f },
|
|
{ 0.9f, 0.9f, 0.9f, 0.9f },
|
|
{ 0.1f, 0.1f, 0.1f, 0.1f },
|
|
{ 0.1f, 0.1f, 0.1f, 0.1f },
|
|
{ 0.8f, 0.8f, 0.8f, 0.8f },
|
|
{ 0.7f, 0.7f, 0.7f, 0.7f },
|
|
{ 0.7f, 0.7f, 0.7f, 0.7f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.9f, 0.9f, 0.9f, 0.9f },
|
|
{ 0.2f, 0.2f, 0.2f, 0.2f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.75f, 0.75f, 0.75f, 0.75f },
|
|
{ 0.8f, 0.8f, 0.8f, 0.8f },
|
|
{ 0.8f, 0.8f, 0.8f, 0.8f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.4f, 0.4f, 0.4f, 0.4f },
|
|
{ 0.4f, 0.4f, 0.4f, 0.4f },
|
|
{ 0.8f, 0.8f, 0.8f, 0.8f },
|
|
{ 0.8f, 0.8f, 0.8f, 0.8f },
|
|
{ 0.7f, 0.7f, 0.7f, 0.7f },
|
|
{ 0.7f, 0.7f, 0.7f, 0.7f },
|
|
{ 0.7f, 0.7f, 0.7f, 0.7f },
|
|
{ 0.7f, 0.7f, 0.7f, 0.7f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.9f, 0.9f, 0.9f, 0.9f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.75f, 0.75f, 0.75f, 0.75f },
|
|
{ 0.8f, 0.8f, 0.8f, 0.8f },
|
|
{ 0.4f, 0.4f, 0.4f, 0.4f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.4f, 0.4f, 0.4f, 0.4f },
|
|
{ 0.8f, 0.8f, 0.8f, 0.8f },
|
|
{ 0.7f, 0.7f, 0.7f, 0.7f },
|
|
{ 0.7f, 0.7f, 0.7f, 0.7f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.9f, 0.9f, 0.9f, 0.9f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.75f, 0.75f, 0.75f, 0.75f },
|
|
{ 0.8f, 0.8f, 0.8f, 0.8f },
|
|
{ 0.4f, 0.4f, 0.4f, 0.4f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.4f, 0.4f, 0.4f, 0.4f },
|
|
{ 0.8f, 0.8f, 0.8f, 0.8f },
|
|
{ 0.7f, 0.7f, 0.7f, 0.7f },
|
|
{ 0.7f, 0.7f, 0.7f, 0.7f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.9f, 0.9f, 0.9f, 0.9f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.75f, 0.75f, 0.75f, 0.75f },
|
|
{ 0.8f, 0.8f, 0.8f, 0.8f },
|
|
{ 0.4f, 0.4f, 0.4f, 0.4f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.4f, 0.4f, 0.4f, 0.4f },
|
|
{ 0.8f, 0.8f, 0.8f, 0.8f },
|
|
{ 1.0f, 1.0f, 1.0f, 1.0f },
|
|
{ 1.0f, 1.0f, 1.0f, 1.0f },
|
|
{ 1.0f, 1.0f, 1.0f, 1.0f },
|
|
{ 1.0f, 1.0f, 1.0f, 1.0f },
|
|
{ 1.0f, 1.0f, 1.0f, 1.0f },
|
|
{ 1.0f, 1.0f, 1.0f, 1.0f },
|
|
{ 0.05f, 0.05f, 0.05f, 0.05f },
|
|
{ 0.7f, 0.7f, 0.7f, 0.7f },
|
|
{ 0.2f, 0.2f, 0.2f, 0.2f },
|
|
{ 0.9f, 0.9f, 0.9f, 0.9f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.1f, 0.1f, 0.1f, 0.1f },
|
|
{ 0.8f, 0.8f, 0.8f, 0.8f },
|
|
{ 0.7f, 0.7f, 0.7f, 0.7f },
|
|
{ 0.7f, 0.7f, 0.7f, 0.7f },
|
|
{ 0.7f, 0.7f, 0.7f, 0.7f },
|
|
{ 0.7f, 0.7f, 0.7f, 0.7f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.9f, 0.9f, 0.9f, 0.9f },
|
|
{ 0.9f, 0.9f, 0.9f, 0.9f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.75f, 0.75f, 0.75f, 0.75f },
|
|
{ 0.75f, 0.75f, 0.75f, 0.75f },
|
|
{ 0.8f, 0.8f, 0.8f, 0.8f },
|
|
{ 0.8f, 0.8f, 0.8f, 0.8f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.4f, 0.4f, 0.4f, 0.4f },
|
|
{ 0.4f, 0.4f, 0.4f, 0.4f },
|
|
{ 0.8f, 0.8f, 0.8f, 0.8f },
|
|
{ 0.8f, 0.8f, 0.8f, 0.8f },
|
|
{ 0.7f, 0.7f, 0.7f, 0.7f },
|
|
{ 0.7f, 0.7f, 0.7f, 0.7f },
|
|
{ 0.7f, 0.7f, 0.7f, 0.7f },
|
|
{ 0.7f, 0.7f, 0.7f, 0.7f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.9f, 0.9f, 0.9f, 0.9f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.75f, 0.75f, 0.75f, 0.75f },
|
|
{ 0.8f, 0.8f, 0.8f, 0.8f },
|
|
{ 0.4f, 0.4f, 0.4f, 0.4f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.4f, 0.4f, 0.4f, 0.4f },
|
|
{ 0.8f, 0.8f, 0.8f, 0.8f },
|
|
{ 0.7f, 0.7f, 0.7f, 0.7f },
|
|
{ 0.7f, 0.7f, 0.7f, 0.7f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.9f, 0.9f, 0.9f, 0.9f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.75f, 0.75f, 0.75f, 0.75f },
|
|
{ 0.8f, 0.8f, 0.8f, 0.8f },
|
|
{ 0.4f, 0.4f, 0.4f, 0.4f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.4f, 0.4f, 0.4f, 0.4f },
|
|
{ 0.8f, 0.8f, 0.8f, 0.8f },
|
|
{ 0.7f, 0.7f, 0.7f, 0.7f },
|
|
{ 0.7f, 0.7f, 0.7f, 0.7f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.9f, 0.9f, 0.9f, 0.9f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.75f, 0.75f, 0.75f, 0.75f },
|
|
{ 0.8f, 0.8f, 0.8f, 0.8f },
|
|
{ 0.4f, 0.4f, 0.4f, 0.4f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f },
|
|
{ 0.4f, 0.4f, 0.4f, 0.4f },
|
|
{ 0.8f, 0.8f, 0.8f, 0.8f }
|
|
};
|
|
return Color4f(colorMap[i][0], colorMap[i][1], colorMap[i][2], colorMap[i][3]);
|
|
}
|
|
};
|
|
// /*! @} */
|
|
} //namespace io
|
|
}//namespace tri
|
|
} // namespace vcg
|
|
|
|
#endif //__VCGLIB_IMPORT_OFF
|