150 lines
5.7 KiB
C++
150 lines
5.7 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.3 2004/03/31 14:16:40 ganovelli
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Data structure to handle temporary attributes. First version
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Revision 1.2 2004/03/31 13:15:28 cignoni
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Added optional cpmponent
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Revision 1.1 2004/03/31 12:46:53 cignoni
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First working version!
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****************************************************************************/
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#ifndef __VCG_VERTEX_PLUS_COMPONENT_OPT
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#define __VCG_VERTEX_PLUS_COMPONENT_OPT
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#include <vcg/simplex/vertexplus/component.h>
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#include <vcg/container/traced_vector.h>
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namespace vcg {
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namespace vert {
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/*
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Some naming Rules
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All the Components that can be added to a vertex should be defined in the namespace vert:
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*/
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/*------------------------- COORD -----------------------------------------*/
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template <class A, class T> class CoordOpt: public T {
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public:
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typedef A CoordType;
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typedef typename CoordType::ScalarType ScalarType;
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CoordType &P() { return CAT< TVector<VertType>,CoordType>::Get((VertType*)this); }
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CoordType &UberP() { return CAT< TVector<VertType>,CoordType>::Get((VertType*)this); }
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};
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template <class T> class Coord3fOpt: public CoordOpt<vcg::Point3f, T> {};
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template <class T> class Coord3dOpt: public CoordOpt<vcg::Point3d, T> {};
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/*-------------------------- NORMAL ----------------------------------------*/
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template <class A, class T> class NormalOpt: public T {
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public:
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typedef A NormalType;
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NormalType &N() {return CAT< TVector<VertType>,NormalType>::Get((VertType*)this); }
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private:
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NormalType _norm;
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};
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template <class T> class Normal3sOpt: public NormalOpt<vcg::Point3s, T> {};
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template <class T> class Normal3fOpt: public NormalOpt<vcg::Point3f, T> {};
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template <class T> class Normal3dOpt: public NormalOpt<vcg::Point3d, T> {};
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/*-------------------------- TEXTURE ----------------------------------------*/
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template <class A, class T> class TextureOpt: public T {
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public:
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typedef A TextureType;
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TextureType &T() {return CAT< TVector<VertType>,TextureType>::Get((VertType*)this); }
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static bool HasTexture() { return true; }
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private:
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TextureType _t;
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};
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template <class T> class Texture2sOpt: public TextureOpt<TCoord2<short,1>, T> {};
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template <class T> class Texture2fOpt: public TextureOpt<TCoord2<float,1>, T> {};
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template <class T> class Texture2dOpt: public TextureOpt<TCoord2<double,1>, T> {};
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///*------------------------- FLAGS -----------------------------------------*/
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template <class T> class FlagOpt: public T {
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public:
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int &Flags() {return CAT< TVector<VertType>,int>::Get((VertType*)this); }
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const int Flags() const {return _flags; }
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private:
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int _flags;
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};
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///*-------------------------- COLOR ----------------------------------*/
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template <class A, class T> class ColorOpt: public T {
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public:
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typedef A ColorType;
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ColorType &C() { return CAT< TVector<VertType>,ColorType>::Get((VertType*)this); }
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static bool HasColor() { return true; }
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private:
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ColorType _color;
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};
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template <class T> class Color4bOpt: public ColorOpt<vcg::Color4b, T> {};
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///*-------------------------- Quality ----------------------------------*/
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template <class A, class T> class QualityOpt: public T {
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public:
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typedef A QualityType;
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QualityType &Q() { return CAT< TVector<VertType>,QualityType>::Get((VertType*)this);}
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static bool HasQuality() { return true; }
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private:
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QualityType _quality;
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};
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template <class T> class QualitysOpt: public QualityOpt<short, T> {};
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template <class T> class QualityfOpt: public QualityOpt<float, T> {};
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template <class T> class QualitydOpt: public QualityOpt<double, T> {};
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//
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///*----------------------------- VFADJ ------------------------------*/
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template <class T> class VFAdjOpt: public T {
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public:
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typename T::FacePointer &Fp() {return CAT< TVector<VertType>,T::FacePointer>::Get((VertType*)this); }
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int &Zp() {return _zp; }
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static bool HasVFAdjacency() { return true; }
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private:
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typename T::FacePointer _fp ;
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int _zp ;
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};
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} // end namespace vert
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}// end namespace vcg
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#endif |