511 lines
22 KiB
C++
511 lines
22 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2016 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.1 2007/05/09 10:31:53 ganovelli
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added
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****************************************************************************/
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#ifndef __VCG_TETRAHEDRON_PLUS_COMPONENT
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#define __VCG_TETRAHEDRON_PLUS_COMPONENT
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#include <vector>
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#include <vcg/space/tetra3.h>
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namespace vcg {
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namespace tetrahedron {
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/*
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Some naming Rules
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All the Components that can be added to a tetra should be defined in the namespace tetra:
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*/
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template <class T> class EmptyCore : public T {
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public:
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//Empty vertexref
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inline typename T::VertexType * & V( const int ) { assert(0); static typename T::VertexType *vp=0; return vp; }
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inline typename T::VertexType * const & V( const int ) const { assert(0); static typename T::VertexType *vp=0; return vp; }
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inline typename T::VertexType * const cV( const int ) { assert(0); static typename T::VertexType *vp=0; return vp; }
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inline typename T::CoordType & P( const int ) { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
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inline const typename T::CoordType & P( const int ) const { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
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inline const typename T::CoordType &cP( const int ) const { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
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static bool HasVertexRef() { return false; }
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static bool HasTVAdjacency() { return false; }
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// //Empty normals
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// typedef typename T::VertexType::NormalType NormalType;
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// NormalType &N(const int & ){ static NormalType dummynormal(0, 0, 0); assert(0); return dummynormal; }
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// const NormalType cN(const int & ) const { static NormalType dummynormal(0, 0, 0); assert(0); return dummynormal; }
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// static bool HasFaceNormal() { return false; }
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// static bool HasFaceNormalOcc() { return false; }
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//Empty color
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typedef vcg::Color4b ColorType;
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ColorType &C() { static ColorType dummycolor(vcg::Color4b::White); assert(0); return dummycolor; }
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ColorType cC() const { static ColorType dummycolor(vcg::Color4b::White); assert(0); return dummycolor; }
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static bool HasColor() { return false; }
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static bool IsColorEnabled() { return T::TetraType::HasColor(); }
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//Empty Quality
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typedef float QualityType;
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typedef vcg::Point3f Quality3Type;
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QualityType &Q() { static QualityType dummyquality(0); assert(0); return dummyquality; }
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QualityType cQ() const { static QualityType dummyquality(0); assert(0); return dummyquality; }
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Quality3Type &Q3() { static Quality3Type dummyQuality3(0,0,0); assert(0); return dummyQuality3; }
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Quality3Type cQ3() const { static Quality3Type dummyQuality3(0,0,0); assert(0); return dummyQuality3; }
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static bool HasQuality() { return false; }
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static bool HasQuality3() { return false; }
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inline bool IsQualityEnabled() const { return T::TetraType::HasQuality(); }
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inline bool IsQuality3Enabled() const { return T::TetraType::HasQuality3(); }
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//Empty flags
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int &Flags() { static int dummyflags(0); assert(0); return dummyflags; }
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int cFlags() const { return 0; }
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static bool HasFlags() { return false; }
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static bool HasFlagsOcc() { return false; }
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//Empty IMark
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typedef int MarkType;
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inline void InitIMark() { }
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inline int & IMark() { assert(0); static int tmp=-1; return tmp;}
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inline int cIMark() const {return 0;}
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inline bool IsMarkEnabled() const { return T::TetraType::HasMark(); }
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static bool HasMark() { return false; }
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static bool HasMarkOcc() { return false; }
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//Empty Adjacency
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typedef int VTAdjType;
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typename T::TetraPointer & VTp ( const int ) { static typename T::TetraPointer tp=0; assert(0); return tp; }
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typename T::TetraPointer const cVTp( const int ) const { static typename T::TetraPointer const tp=0; assert(0); return tp; }
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typename T::TetraPointer & TTp ( const int ) { static typename T::TetraPointer tp=0; assert(0); return tp; }
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typename T::TetraPointer const cTTp( const int ) const { static typename T::TetraPointer const tp=0; assert(0); return tp; }
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char & VTi( const int ) { static char z=0; assert(0); return z; }
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char cVTi( const int ) const { static char z=0; assert(0); return z; }
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char & TTi( const int ) { static char z=0; assert(0); return z; }
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char cTTi( const int ) const { static char z=0; assert(0); return z; }
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bool IsVTInitialized(const int j) const {return static_cast<const typename T::TetraType *>(this)->cVTi(j)!=-1;}
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void VTClear(int j) {
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if(IsVTInitialized(j)) {
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static_cast<typename T::TetraPointer>(this)->VTp(j)=0;
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static_cast<typename T::TetraPointer>(this)->VTi(j)=-1;
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}
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}
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static bool HasVTAdjacency() { return false; }
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static bool HasTTAdjacency() { return false; }
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static bool HasTTAdjacencyOcc() { return false; }
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static bool HasVTAdjacencyOcc() { return false; }
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template <class RightValuteType>
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void ImportData(const RightValuteType & ) {}
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static void Name(std::vector<std::string> & name) { T::Name(name); }
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};
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/*-------------------------- VERTEX ----------------------------------------*/
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// template <class T> class EmptyVertexRef: public T {
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// public:
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// // typedef typename T::VertexType VertexType;
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// // typedef typename T::CoordType CoordType;
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// inline typename T::VertexType * & V( const int j ) { assert(0); static typename T::VertexType *vp=0; return vp; }
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// inline typename T::VertexType * const & V( const int j ) const { assert(0); static typename T::VertexType *vp=0; return vp; }
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// inline typename T::VertexType * const cV( const int j ) const { assert(0); static typename T::VertexType *vp=0; return vp; }
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// inline typename T::CoordType & P( const int j ) { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
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// inline const typename T::CoordType & P( const int j ) const { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
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// inline const typename T::CoordType &cP( const int j ) const { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
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// static bool HasVertexRef() { return false; }
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// };
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template <class T> class VertexRef: public T {
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public:
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VertexRef(){
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v[0]=0;
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v[1]=0;
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v[2]=0;
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v[3]=0;
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/******* vertex and faces indices scheme*********
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*
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* /2\`
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* / \ `
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* / \ `
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* / \ _ 3`
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* / _ \ '
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* / _ \ '
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* /0___________1\'
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*
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*/
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findices[0][0] = 0; findices[0][1] = 1; findices[0][2] = 2;
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findices[1][0] = 0; findices[1][1] = 3; findices[1][2] = 1;
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findices[2][0] = 0; findices[2][1] = 2; findices[2][2] = 3;
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findices[3][0] = 1; findices[3][1] = 3; findices[3][2] = 2;
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}
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typedef typename T::VertexType::CoordType CoordType;
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typedef typename T::VertexType::ScalarType ScalarType;
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inline typename T::VertexType * & V( const int j ) { assert(j>=0 && j<4); return v[j]; }
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inline typename T::VertexType * const cV( const int j ) { assert(j>=0 && j<4); return v[j]; }
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inline size_t cFtoVi (const int f, const int j) const { assert(f >= 0 && f < 4); assert(j >= 0 && j < 3); return findices[f][j]; }
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// Shortcut for tetra points
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inline CoordType & P( const int j ) { assert(j>=0 && j<4); return v[j]->P(); }
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inline const CoordType &cP( const int j ) const { assert(j>=0 && j<4); return v[j]->P(); }
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/** Return the pointer to the ((j+1)%4)-th vertex of the tetra.
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@param j Index of the face vertex.
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*/
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inline typename T::VertexType * & V0( const int j ) { return V(j);}
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inline typename T::VertexType * & V1( const int j ) { return V((j+1)%4);}
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inline typename T::VertexType * & V2( const int j ) { return V((j+2)%4);}
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inline typename T::VertexType * & V3( const int j ) { return V((j+3)%4);}
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inline const typename T::VertexType * const & V0( const int j ) const { return V(j);}
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inline const typename T::VertexType * const & V1( const int j ) const { return V((j+1)%4);}
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inline const typename T::VertexType * const & V2( const int j ) const { return V((j+2)%4);}
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inline const typename T::VertexType * const & V3( const int j ) const { return V((j+3)%4);}
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inline const typename T::VertexType * const & cV0( const int j ) const { return cV(j);}
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inline const typename T::VertexType * const & cV1( const int j ) const { return cV((j+1)%4);}
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inline const typename T::VertexType * const & cV2( const int j ) const { return cV((j+2)%4);}
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inline const typename T::VertexType * const & cV3( const int j ) const { return cV((j+3)%4);}
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/// Shortcut to get vertex values
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inline CoordType &P0 (const int j) { return V(j)->P(); }
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inline CoordType &P2 (const int j) { return V((j + 2) % 4)->P(); }
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inline CoordType &P3 (const int j) { return V((j + 3) % 4)->P(); }
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inline CoordType &P1 (const int j) { return V((j + 1) % 4)->P(); }
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inline const CoordType &P0 (const int j) const { return V(j)->P(); }
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inline const CoordType &P1 (const int j) const { return V((j + 1) % 4)->P(); }
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inline const CoordType &P2 (const int j) const { return V((j + 2) % 4)->P(); }
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inline const CoordType &P3 (const int j) const { return V((j + 3) % 4)->P(); }
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inline const CoordType &cP0(const int j) const { return cV(j)->P(); }
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inline const CoordType &cP1(const int j) const { return cV((j + 1) % 4)->P(); }
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inline const CoordType &cP2(const int j) const { return cV((j + 2) % 4)->P(); }
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inline const CoordType &cP3(const int j) const { return cV((j + 3) % 4)->P(); }
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static bool HasVertexRef() { return true; }
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static bool HasTVAdjacency() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("VertexRef"));T::Name(name);}
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template <class RightValueType>
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void ImportData(const RightValueType & rTetra) { T::ImportData(rTetra); }
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private:
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typename T::VertexType *v[4];
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size_t findices[4][3];
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};
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/*------------------------- FACE NORMAL -----------------------------------------*/
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// template <class A, class T> class EmptyFaceNormal: public T {
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// public:
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// typedef ::vcg::Point3<A> NormalType;
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// /// Return the vector of Flags(), senza effettuare controlli sui bit
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// NormalType N(const int & ){ static int dummynormal(0); return dummynormal; }
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// const NormalType cN(const int & ) const { return 0; }
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// static bool HasFaceNormal() { return false; }
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// static bool HasFaceNormalOcc() { return false; }
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// static void Name(std::vector<std::string> & name){T::Name(name);}
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// };
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// template <class A, class T> class FaceNormal: public T {
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// public:
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// typedef A NormalType;
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// inline NormalType N(const int & i){ assert((i>=0)&&(i < 4)); return _facenormals[i]; }
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// inline NormalType cN(const int & i) const { assert((i>=0)&&(i < 4)); return _facenormals[i]; }
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// static bool HasFaceNormals() { return true; }
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// static bool HasFaceNormalOcc() { return false; }
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// template <class RightValueType>
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// void ImportData(const RightValueType & rightT)
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// {
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// if(rightT.IsNormalEnabled()) N().Import(rightT.cN());
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// T::ImportData(rightT);
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// }
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// static void Name(std::vector<std::string> & name){name.push_back(std::string("FaceNormal"));T::Name(name);}
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// private:
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// NormalType _facenormals[4];
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// };
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//template <class T> class FaceNormal3f: public FaceNormal<vcg::Point3f, T>{
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//public:static void Name(std::vector<std::string> & name){name.push_back(std::string("FaceNormal3f"));T::Name(name);} };
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//template <class T> class FaceNormal3d: public FaceNormal<vcg::Point3d, T>{
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//public:static void Name(std::vector<std::string> & name){name.push_back(std::string("FaceNormal3d"));T::Name(name);} };
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/*------------------------- FLAGS -----------------------------------------*/
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// template <class T> class EmptyBitFlags: public T {
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// public:
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// /// Return the vector of Flags(), senza effettuare controlli sui bit
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// int &Flags() { static int dummyflags(0); return dummyflags; }
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// const int Flags() const { return 0; }
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// static bool HasFlags() { return false; }
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// static bool HasFlagsOcc() { return false; }
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// static void Name(std::vector<std::string> & name){T::Name(name);}
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// };
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template <class T> class BitFlags: public T {
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public:
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typedef int FlagType;
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BitFlags(){_flags=0;}
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inline int &Flags() {return _flags; }
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inline int cFlags() const {return _flags; }
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template <class RightValueType>
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void ImportData(const RightValueType & rightT){
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if(RightValueType::HasFlags())
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Flags() = rightT.cFlags();
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T::ImportData(rightT);
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}
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static bool HasFlags() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("BitFlags"));T::Name(name);}
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private:
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int _flags;
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};
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/*-------------------------- QUALITY ----------------------------------------*/
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template <class A, class T> class Quality: public T {
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public:
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typedef A QualityType;
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Quality():_quality(0) {}
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QualityType &Q() { return _quality; }
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QualityType cQ() const { return _quality; }
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template <class RightValueType>
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void ImportData(const RightValueType & rightT){
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if(rightT.IsQualityEnabled())
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Q() = rightT.cQ();
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T::ImportData(rightT);
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}
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static bool HasQuality() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("Quality"));T::Name(name);}
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private:
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QualityType _quality;
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};
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template <class T> class Qualityf: public Quality<float, T> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Qualityf"));T::Name(name);}
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};
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template <class T> class Qualityd: public Quality<double, T> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Qualityd"));T::Name(name);}
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};
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/*-------------------------- Quality3 ----------------------------------*/
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template <class A, class T> class Quality3: public T {
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public:
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typedef vcg::Point3<A> Quality3Type;
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Quality3Type &Q3() { return _quality; }
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Quality3Type cQ3() const { return _quality; }
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template <class RightValueType>
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void ImportData(const RightValueType & rightT){
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if(rightT.IsQuality3Enabled()) Q3() = rightT.cQ3();
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T::ImportData(rightT);
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}
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static bool HasQuality3() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("Quality3"));T::Name(name);}
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private:
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Quality3Type _quality;
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};
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template <class T> class Quality3f: public Quality3<float, T> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Quality3f"));T::Name(name);}
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};
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template <class T> class Quality3d: public Quality3<double, T> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Quality3d"));T::Name(name);}
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};
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/*-------------------------- COLOR ----------------------------------------*/
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template <class A, class T>
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class Color: public T {
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public:
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typedef A ColorType;
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Color():_color(vcg::Color4b::White) {}
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ColorType &C() { return _color; }
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ColorType cC() const { return _color; }
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template <class RightValueType>
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void ImportData(const RightValueType & rightT){
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if(rightT.IsColorEnabled()) C() = rightT.cC();
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T::ImportData(rightT);
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}
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static bool HasColor() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("Color"));T::Name(name);}
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private:
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ColorType _color;
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};
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template <class T> class Color4b : public Color<vcg::Color4b, T> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Color4b"));T::Name(name); }
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};
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/*-------------------------- INCREMENTAL MARK ----------------------------------------*/
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// template <class T> class EmptyMark: public T {
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// public:
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// typedef int MarkType;
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// static bool HasMark() { return false; }
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// static bool HasMarkOcc() { return false; }
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// inline void InitIMark() { }
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// inline int & IMark() { assert(0); static int tmp=-1; return tmp;}
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// inline const int IMark() const {return 0;}
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// static void Name(std::vector<std::string> & name){T::Name(name);}
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// };
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template <class T> class Mark: public T {
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public:
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static bool HasMark() { return true; }
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static bool HasMarkOcc() { return false; }
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inline void InitIMark() { _imark = 0; }
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inline int & IMark() { return _imark;}
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inline int cIMark() const {return _imark;}
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template <class RightValueType>
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void ImportData(const RightValueType & rightT){
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if(rightT.IsMarkEnabled()) IMark() = rightT.cIMark();
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T::ImportData(rightT);
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}
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static void Name(std::vector<std::string> & name){name.push_back(std::string("Mark"));T::Name(name);}
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private:
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int _imark;
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};
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/*----------------------------- VTADJ ------------------------------*/
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// template <class T> class EmptyAdj: public T {
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// public:
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// typedef int VFAdjType;
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// typename T::TetraPointer & VTp( const int ) { static typename T::TetraPointer tp=0; return tp; }
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// typename T::TetraPointer const cVTp( const int ) const { static typename T::TetraPointer const tp=0; return tp; }
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// typename T::TetraPointer & TTp( const int ) { static typename T::TetraPointer tp=0; return tp; }
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// typename T::TetraPointer const cTTp( const int ) const { static typename T::TetraPointer const tp=0; return tp; }
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// char & VTi( const int j ) { static char z=0; return z; }
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// char & TTi( const int j ) { static char z=0; return z; }
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// static bool HasVTAdjacency() { return false; }
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// static bool HasTTAdjacency() { return false; }
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// static bool HasTTAdjacencyOcc() { return false; }
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// static bool HasVTAdjacencyOcc() { return false; }
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// static void Name( std::vector< std::string > & name ){ T::Name(name); }
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// };
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template <class T> class VTAdj: public T {
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public:
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VTAdj() {
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_vtp[0]=0;
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_vtp[1]=0;
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_vtp[2]=0;
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_vtp[3]=0;
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_vti[0]=-1;
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_vti[1]=-1;
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_vti[2]=-1;
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_vti[3]=-1;
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}
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typename T::TetraPointer & VTp( const int j ) { assert( j >= 0 && j < 4 ); return _vtp[j]; }
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typename T::TetraPointer const VTp( const int j ) const { assert( j >= 0 && j < 4 ); return _vtp[j]; }
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typename T::TetraPointer const cVTp( const int j ) const { assert( j >= 0 && j < 4 ); return _vtp[j]; }
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char & VTi( const int j ) { return _vti[j]; }
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const char & cVTi( const int j ) const { return _vti[j]; }
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static bool HasVTAdjacency() { return true; }
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static bool HasVTAdjacencyOcc() { return false; }
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static void Name( std::vector< std::string > & name ) { name.push_back( std::string("VTAdj") ); T::Name(name); }
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template <class RightValueType>
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void ImportData(const RightValueType & rightT){T::ImportData(rightT);}
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private:
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typename T::TetraPointer _vtp[4];
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char _vti[4];
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};
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/*----------------------------- TTADJ ------------------------------*/
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template <class T> class TTAdj: public T {
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public:
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TTAdj(){
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_ttp[0]=0;
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_ttp[1]=0;
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_ttp[2]=0;
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_ttp[3]=0;
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}
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typename T::TetraPointer &TTp(const int j) { assert(j>=0 && j<4); return _ttp[j]; }
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typename T::TetraPointer const TTp(const int j) const { assert(j>=0 && j<4); return _ttp[j]; }
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typename T::TetraPointer const cTTp(const int j) const { assert(j>=0 && j<4); return _ttp[j]; }
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char &TTi(const int j) { return _tti[j]; }
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const char &cTTi(const int j) const { return _tti[j]; }
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typename T::TetraPointer &TTp1( const int j ) { return TTp((j+1)%4);}
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typename T::TetraPointer &TTp2( const int j ) { return TTp((j+2)%4);}
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typename T::TetraPointer &TTp3( const int j ) { return TTp((j+3)%4);}
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typename T::TetraPointer const TTp1( const int j ) const { return TTp((j+1)%4);}
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typename T::TetraPointer const TTp2( const int j ) const { return TTp((j+2)%4);}
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typename T::TetraPointer const TTp3( const int j ) const { return TTp((j+3)%4);}
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bool IsBorderF(const int & i) const { assert( (i>=0) && (i < 4)); { return TTp(i) == this;}}
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static bool HasTTAdjacency() { return true; }
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static bool HasTTAdjacencyOcc() { return false; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("TTAdj"));T::Name(name);}
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template <class RightValueType>
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void ImportData(const RightValueType & rightT){T::ImportData(rightT);}
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private:
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typename T::TetraPointer _ttp[4] ;
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char _tti[4] ;
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};
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} // end namespace vert
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}// end namespace vcg
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#endif
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