219 lines
9.8 KiB
C++
219 lines
9.8 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.1 2005/10/15 16:23:39 ganovelli
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Working release (compilata solo su MSVC), component_occ è migrato da component_opt
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****************************************************************************/
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/*
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Note
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OCC = Optional Component Compact
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compare with OCF(Optional Component Fast)
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****************************************************************************/
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#ifndef __VCG_FACE_PLUS_COMPONENT_OCC
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#define __VCG_FACE_PLUS_COMPONENT_OCC
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#include <vcg/simplex/faceplus/component.h>
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#include <vcg/container/vector_occ.h>
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#include <vcg/space/plane3.h>
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namespace vcg {
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namespace face {
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///*-------------------------- NORMAL ----------------------------------------*/
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template <class A, class T> class NormalOcc: public T {
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public:
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typedef A NormalType;
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NormalType &N() {return CAT< vector_occ<FaceType>,NormalType>::Instance()->Get((FaceType*)this);}
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static bool HasNormal() { return true; }
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static bool HasColorOcc() { return true; }
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};
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template <class T> class Normal3sOcc: public NormalOcc<vcg::Point3s, T> {};
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template <class T> class Normal3fOcc: public NormalOcc<vcg::Point3f, T> {};
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template <class T> class Normal3dOcc: public NormalOcc<vcg::Point3d, T> {};
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///*-------------------------- COLOR ----------------------------------------*/
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template <class A, class T> class ColorOcc: public T {
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public:
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typedef A ColorType;
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ColorType &C() { return CAT< vector_occ<FaceType>,ColorType>::Instance()->Get((FaceType*)this); }
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static bool HasColor() { return true; }
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static bool HasColorOcc() { return true; }
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};
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template <class T> class Color4bOcc: public ColorOcc<vcg::Color4b, T> {};
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/*----------------------------- VFADJ ---------------------------------------*/
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// questo tipo serve per tenere tutte le informazioni sull'adiacenza dentro una
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// singola classe
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template <class FP>
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struct VFAdjTypeSup {
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FP _vfp[3];
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char _vfi[3];
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};
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template <class A, class T> class VFAdjOccBase: public T {
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public:
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typename T::FacePointer &VFp(const int j) {
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return (CAT< vector_occ<FaceType>,VFAdjTypeSup<T::FacePointer> >::Instance()->Get((FaceType*)this))._vfp[j];}
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typename T::FacePointer cVFp(const int j) const {
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return (CAT< vector_occ<FaceType>,VFAdjTypeSup<T::FacePointer> >::Instance()->Get((FaceType*)this))._vfp[j];}
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char &VFi(const int j) { return (CAT< vector_occ<FaceType>,VFAdjTypeSup<T::FacePointer> >::Instance()->Get((FaceType*)this))._vfi[j];}
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static bool HasVFAdjacency() { return true; }
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static bool HasVFAdjacencyOcc() { return true; }
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};
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template <class T> class VFAdjOcc : public VFAdjOccBase<VFAdjTypeSup<typename T::FacePointer>,T>{};
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/*----------------------------- FFADJ -----------------------------------*/
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// questo tipo serve per tenere tutte le informazioni sull'adiacenza dentro una
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// singola classe
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template <class FP>
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struct FFAdjTypeSup {
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FP _ffp[3];
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char _ffi[3];
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};
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template <class A, class T> class FFAdjOccBase: public T {
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public:
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typedef A FFAdjType;
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typename T::FacePointer &FFp(const int j) {
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return (CAT< vector_occ<FaceType>,FFAdjTypeSup<T::FacePointer> >::Instance()->Get((FaceType*)this))._ffp[j];}
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typename T::FacePointer const FFp(const int j) const {
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return (CAT< vector_occ<FaceType>,FFAdjTypeSup<T::FacePointer> >::Instance()->Get((FaceType*)this))._ffp[j];}
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typename T::FacePointer const cFFp(const int j) const {
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return (CAT< vector_occ<FaceType>,FFAdjTypeSup<T::FacePointer> >::Instance()->Get((FaceType*)this))._ffp[j];}
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char &FFi(const int j) {
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return (CAT< vector_occ<FaceType>,FFAdjTypeSup<T::FacePointer> >::Instance()->Get((FaceType*)this))._ffi[j];}
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static bool HasFFAdjacency() { return true; }
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static bool HasFFAdjacencyOcc() { return true; }
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};
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template <class T> class FFAdjOcc : public FFAdjOccBase<FFAdjTypeSup<typename T::FacePointer>,T>{};
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/*----------------------------- EdgePlane -----------------------------------*/
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// questo tipo serve per tenere tutte le informazioni sull'adiacenza dentro una
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// singola classe
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template <class ScalarType>
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struct EdgePlaneSup {
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vcg::Point3<ScalarType> edge[3];
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vcg::Plane3<ScalarType> plane[3];
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};
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template <class A, class T> class EdgePlaneOcc: public T {
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public:
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typedef A EdgePlaneType;
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Point3<typename T::ScalarType> &Edge(const int j) {
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return (CAT< vector_occ<FaceType>,EdgePlaneSup<T::ScalarType> >::Instance()->Get((FaceType*)this)).edge[j];}
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Point3<typename T::ScalarType> const Edge(const int j) const {
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return (CAT< vector_occ<FaceType>,EdgePlaneSup<T::ScalarType> >::Instance()->Get((FaceType*)this)).edge[j];}
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vcg::Plane3<typename T::ScalarType> Plane(){
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return (CAT< vector_occ<FaceType>,EdgePlaneSup<T::ScalarType> >::Instance()->Get((FaceType*)this)).plane;}
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static bool HasEdgePlane() { return true; }
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static bool HasEdgePlaneOcc() { return true; }
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};
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template <class T> class EdgePlane : public EdgePlaneOcc<EdgePlaneSup<typename T::ScalarType>,T>{};
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template <class T> class VertexRefOcc: public T {
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public:
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// typedef typename T::VertexType VertexType;
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// typedef typename T::VertexType::CoordType CoordType;
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inline typename T::VertexType * & V( const int j ) { assert(j>=0 && j<3);
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return (CAT< vector_occ<FaceType>,VertexRef<T> >::Instance()->Get((FaceType*)this)).V(j); }
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inline typename T::VertexType * const & V( const int j ) const { assert(j>=0 && j<3);
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return (CAT< vector_occ<FaceType>,VertexRef<T> >::Instance()->Get((FaceType*)this)).V(j); }
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inline typename T::VertexType * const cV( const int j ) const { assert(j>=0 && j<3);
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return (CAT< vector_occ<FaceType>,VertexRef<T> >::Instance()->Get((FaceType*)this)).V(j); }
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// Shortcut per accedere ai punti delle facce
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inline typename T::CoordType & P( const int j ) { assert(j>=0 && j<3); return V(j)->P(); }
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inline const typename T::CoordType & P( const int j ) const { assert(j>=0 && j<3); return V(j)->cP(); }
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inline const typename T::CoordType &cP( const int j ) const { assert(j>=0 && j<3); return V(j)->cP(); }
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/** Return the pointer to the ((j+1)%3)-th vertex of the face.
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@param j Index of the face vertex.
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*/
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inline typename T::VertexType * & V0( const int j ) { return V(j);}
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inline typename T::VertexType * & V1( const int j ) { return V((j+1)%3);}
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inline typename T::VertexType * & V2( const int j ) { return V((j+2)%3);}
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inline const typename T::VertexType * const & V0( const int j ) const { return V(j);}
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inline const typename T::VertexType * const & V1( const int j ) const { return V((j+1)%3);}
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inline const typename T::VertexType * const & V2( const int j ) const { return V((j+2)%3);}
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inline const typename T::VertexType * const & cV0( const int j ) const { return cV(j);}
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inline const typename T::VertexType * const & cV1( const int j ) const { return cV((j+1)%3);}
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inline const typename T::VertexType * const & cV2( const int j ) const { return cV((j+2)%3);}
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/// Shortcut per accedere ai punti delle facce
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inline typename T::CoordType & P0( const int j ) { return V(j)->P();}
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inline typename T::CoordType & P1( const int j ) { return V((j+1)%3)->P();}
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inline typename T::CoordType & P2( const int j ) { return V((j+2)%3)->P();}
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inline const typename T::CoordType & P0( const int j ) const { return V(j)->P();}
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inline const typename T::CoordType & P1( const int j ) const { return V((j+1)%3)->P();}
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inline const typename T::CoordType & P2( const int j ) const { return V((j+2)%3)->P();}
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inline const typename T::CoordType & cP0( const int j ) const { return cV(j)->P();}
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inline const typename T::CoordType & cP1( const int j ) const { return cV((j+1)%3)->P();}
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inline const typename T::CoordType & cP2( const int j ) const { return cV((j+2)%3)->P();}
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inline typename T::VertexType * & UberV( const int j ) { assert(j>=0 && j<3); return v[j]; }
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inline const typename T::VertexType * const & UberV( const int j ) const { assert(j>=0 && j<3); return v[j]; }
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static bool HasVertexRef() { return true; }
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};
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} // end namespace face
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}// end namespace vcg
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#endif
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