220 lines
7.8 KiB
C++
220 lines
7.8 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.7 2006/06/06 14:35:31 zifnab1974
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Changes for compilation on linux AMD64. Some remarks: Linux filenames are case-sensitive. _fileno and _filelength do not exist on linux
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Revision 1.6 2006/03/07 16:39:38 pietroni
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compiled and corrected ClosestPoint function
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Revision 1.5 2004/05/13 23:39:47 ponchio
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SegmentType -> Segment3 in constructor (g++ complained)
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Revision 1.4 2004/05/08 14:07:50 ganovelli
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return type of length and squaredlength corrected
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Revision 1.3 2004/03/11 11:47:20 tarini
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minor updates, corrections, added documentations, etc.
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Revision 1.1 2004/03/08 19:46:47 tarini
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First Version (tarini)
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****************************************************************************/
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#ifndef __VCGLIB_SEGMENT3
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#define __VCGLIB_SEGMENT3
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#include <vcg/space/point3.h>
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#include <vcg/space/line3.h>
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#include <vcg/space/box3.h>
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namespace vcg {
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/** \addtogroup space */
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/*@{*/
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/**
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Templated class for 3D segment.
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This is the class for a segment in 3D space. A Segment is stored just as its two extrema (Point3).
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@param SegmentScalarType (template parameter) Specifies the type of scalar used to represent coords.
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*/
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template <class SegmentScalarType >
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class Segment3
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{
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public:
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/// The scalar type
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typedef SegmentScalarType ScalarType;
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/// The point type
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typedef Point3<SegmentScalarType> PointType;
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/// The point type
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typedef Segment3<SegmentScalarType> SegmentType;
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private:
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/// _extrema
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PointType _p0,_p1;
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public:
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/// Members to access either extrema
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inline const PointType &P0() const { return _p0; }
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inline const PointType &P1() const { return _p1; }
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inline PointType &P0() { return _p0; }
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inline PointType &P1() { return _p1; }
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inline PointType &operator[] (const int i) {return i==0?_p0:_p1;}
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inline const PointType &operator[] (const int i) const {return i==0?_p0:_p1;}
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/// The empty constructor
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Segment3() {};
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/// The (a,b) constructor
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Segment3(const PointType &a, const PointType &b) { _p0=a; _p1=b; };
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/// Operator to compare segments
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inline bool operator == ( SegmentType const & p ) const
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{ return _p0==p._p0 && _p1==p._p1; }
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/// Operator to dispare segments
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inline bool operator != ( SegmentType const & p ) const
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{ return _p0!=p._p0 || _p1!=p._p1; }
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/// initializes the segment with its extrema
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void Set( const PointType &a, const PointType &b)
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{ _p0=a; _p1=b;}
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/// calculates the point of parameter t on the segment.
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/// if t is in [0..1] returned point is inside the segment
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inline PointType P( const ScalarType t ) const
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{ return _p0 + (_p1 - _p0) * t; }
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/// return the middle point
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inline PointType MidPoint( ) const
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{ return ( _p0 + _p1) / ScalarType(2.0) ; }
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inline PointType Direction( ) const
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{ return ( _p1 - _p0) ; }
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inline PointType NormalizedDirection( ) const
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{ return ( _p1 - _p0).Normalize() ; }
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/// return the bounding box
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inline Box3<ScalarType> BBox( ) const
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{ Box3<ScalarType> t;
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if (_p0[0]<_p1[0]) { t.min[0]=_p0[0];t.max[0]=_p1[0];} else { t.min[0]=_p1[0];t.max[0]=_p0[0];}
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if (_p0[1]<_p1[1]) { t.min[1]=_p0[1];t.max[1]=_p1[1];} else { t.min[1]=_p1[1];t.max[1]=_p0[1];}
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if (_p0[2]<_p1[2]) { t.min[2]=_p0[2];t.max[2]=_p1[2];} else { t.min[2]=_p1[2];t.max[2]=_p0[2];}
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return t; }
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/// returns segment length
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ScalarType Length() const
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{ return (_p0 - _p1).Norm(); }
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/// return segment squared lenght
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ScalarType SquaredLength() const
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{ return (_p0 - _p1).SquaredNorm(); }
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/// flips: a-b becomes b-a
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void Flip()
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{ PointType t=_p0; _p0=_p1; _p1=t; }
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/// importer for different line types
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template <class Q>
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inline void Import( const Segment3<Q> & b )
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{ _p0.Import( b.P0() ); _p1.Import( b.P1() );
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}
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/// copy constructor (builds a new segment importing an existing one)
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template <class Q>
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static SegmentType Construct( const Segment3<Q> & b )
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{ return SegmentType(PointType::Construct(b.P0()), PointType::Construct(b.P1()));}
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//@{
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/** @name Linearity for 3d segments (operators +, -, *, /) **/
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inline SegmentType operator + ( SegmentType const & p) const
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{return SegmentType( _p0+p.P0(), _p1+p.P1() );}
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inline SegmentType operator - ( SegmentType const & p) const
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{return SegmentType( _p0-p.P0(), _p1-p.P1() );}
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inline SegmentType operator * ( const ScalarType s ) const
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{return SegmentType( _p0*s, _p1*s );}
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inline SegmentType operator / ( const ScalarType s ) const
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{ScalarType s0=((ScalarType)1.0)/s; return SegmentType( _p0*s0, _p1*s0 );}
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//@}
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}; // end class definition
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typedef Segment3<short> Segment3s;
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typedef Segment3<int> Segment3i;
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typedef Segment3<float> Segment3f;
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typedef Segment3<double> Segment3d;
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///*
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//* Computes the minimum distance between a segment and a point
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//* @param[in] segment The input segment
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//* @param[in] p The input point
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//* @return The distance between the segment and the point p
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//*/
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//template < class ScalarType >
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//ScalarType SquaredDistance(Segment3< ScalarType > &segment, Point3< ScalarType > &p)
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//{
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// typedef typename vcg::Point3< ScalarType > Point3t;
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//
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// Point3t dir = (segment.P1()-segment.P0()).Normalize();
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// ScalarType h = dir * (p-segment.P0());
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// if (h<=ScalarType(0.0)) return vcg::SquaredDistance<ScalarType>(p, segment.P0());
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// else if (h>=segment.Length()) return vcg::SquaredDistance<ScalarType>(p, segment.P1());
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// else
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// {
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// dir = segment.P0() + dir*h;
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// return vcg::SquaredDistance<ScalarType>(p, dir);
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// }
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//}; //end of Distance method
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//
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//template <class ScalarType>
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//Point3<ScalarType> ClosestPoint( Segment3<ScalarType> s, const Point3<ScalarType> & p)
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//{
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// vcg::Line3<ScalarType> l;
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// l.Set(s.P0(),s.P1()-s.P0());
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// l.Normalize();
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// Point3<ScalarType> clos=vcg::ClosestPoint<ScalarType,true>(l,p) ;//attention to call
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// vcg::Box3<ScalarType> b;
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// b.Add(s.P0());
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// b.Add(s.P1());
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// if (b.IsIn(clos))
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// return clos;
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// else
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// {
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// ScalarType d0=(s.P0()-p).Norm();
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// ScalarType d1=(s.P1()-p).Norm();
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// if (d0<d1)
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// return (s.P0());
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// else
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// return (s.P1());
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// }
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// /*ScalarType t = s.Projection(p);
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// if (s<0) return s.P0();
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// if (s>1) return s.P0();
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// return s.P(t);*/
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//}
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/*@}*/
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} // end namespace
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#endif
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