vcglib/wrap/io_trimesh/import_ply.h

987 lines
32 KiB
C++

/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
Revision 1.25 2006/01/11 10:37:12 cignoni
Removed warning for unused vars
Revision 1.24 2006/01/10 13:20:42 cignoni
Changed ply::PlyMask to io::Mask
Revision 1.23 2006/01/04 16:17:03 cignoni
Corrected use of mask and callback in function Open(m,filename,mask,callback);
Revision 1.22 2005/12/30 22:30:43 cignoni
Added support for per vertex color stored as 'diffuse_xxx' property
Revision 1.21 2005/12/02 10:04:18 cignoni
forgotten a couple of std::
Revision 1.20 2005/12/02 00:01:30 cignoni
Added loading of texturenames (normalmap still to do)
Revision 1.19 2005/11/25 10:23:27 cignoni
Added safe zero initialization of index of wedge texture
Revision 1.18 2005/11/23 16:59:55 callieri
corrected protected access methods (camera, similarity) of shot
Revision 1.17 2005/11/12 18:13:30 cignoni
Added support for non triangular faces (simple fan triangulation) and removed flags intiailization.
Revision 1.16 2005/10/14 15:09:56 cignoni
Added LoadMask without plyinfo and some comment on the mask usage
Revision 1.15 2005/06/10 15:05:00 cignoni
Made inline PlyType specializations
Revision 1.14 2005/04/14 15:09:38 ponchio
New gcc 3.3.3 (with bugs and features) now compiles.
Revision 1.13 2005/03/18 00:14:39 cignoni
removed small gcc compiling issues
Revision 1.12 2005/02/08 17:28:22 tarini
changed 120 "const static" to "static const", and added missing "format" fields to all PropDescriptor literals, to keep Mingw compiler happy
Revision 1.11 2005/01/03 10:35:47 cignoni
Improved the compatibility for ply format for faces having the list size (e.g. number of vertexes of a face) as a char instead of a uchar.
Added a couple of new face descriptors, corrected a bug in error reporting function (and restructured) and translated a few comments.
Thanks to Patrick Min for the careful bug reporting
Revision 1.10 2004/10/07 14:51:10 ganovelli
added setidentity della camera
Revision 1.9 2004/10/07 14:19:06 ganovelli
shot/camera io added
Revision 1.8 2004/06/23 15:36:43 cignoni
Restructured management of error, now the standard open for any mesh type return the error code, the default success value is zero
Any import class has a method ErrorMsg that give a verbal description of an error code.
Revision 1.7 2004/06/11 17:09:41 ganovelli
inclusion of vector..minorchanges
Revision 1.6 2004/05/28 14:11:13 ganovelli
changes to comply io_mask moving in vcg::ply namesp
Revision 1.5 2004/05/12 10:19:30 ganovelli
new line added at the end of file
Revision 1.4 2004/05/04 02:36:07 ganovelli
#ifndef __VCGLIB_IMPORTERPLY added
Revision 1.3 2004/04/03 13:30:01 cignoni
missing include allocate.h
Revision 1.2 2004/03/09 21:26:47 cignoni
cr lf mismatch
Revision 1.1 2004/03/03 15:00:51 cignoni
Initial commit
****************************************************************************/
#ifndef __VCGLIB_IMPORTERPLY
#define __VCGLIB_IMPORTERPLY
#include<wrap/callback.h>
#include<wrap/ply/plylib.h>
#include<wrap/io_trimesh/io_mask.h>
#include<wrap/io_trimesh/io_ply.h>
#include<vcg/complex/trimesh/allocate.h>
#include<vcg/space/color4.h>
#include <vector>
namespace vcg {
namespace tri {
namespace io {
template <class TYPE>
int PlyType () { return 0;}
// 10/6/05 Cignoni this specialization must be inlined becouse otherwise if we include this
// .h in two different cpp we should get a double definition error during linking
template <> inline int PlyType <float >() { return ply::T_FLOAT; }
template <> inline int PlyType <double>() { return ply::T_DOUBLE; }
template <> inline int PlyType <int >() { return ply::T_INT; }
template <> inline int PlyType <short >() { return ply::T_SHORT; }
template <> inline int PlyType <unsigned char >() { return ply::T_UCHAR; }
/**
This class encapsulate a filter for opening ply meshes.
The ply file format is quite extensible...
*/
template <class OpenMeshType>
class ImporterPLY
{
public:
typedef ::vcg::ply::PropDescriptor PropDescriptor ;
typedef typename OpenMeshType::VertexPointer VertexPointer;
typedef typename OpenMeshType::ScalarType ScalarType;
typedef typename OpenMeshType::VertexType VertexType;
typedef typename OpenMeshType::FaceType FaceType;
typedef typename OpenMeshType::VertexIterator VertexIterator;
typedef typename OpenMeshType::FaceIterator FaceIterator;
//template <class T> int PlyType () { assert(0); return 0;}
#define MAX_USER_DATA 256
// Struttura ausiliaria per la lettura del file ply
struct LoadPly_FaceAux
{
unsigned char size;
int v[512];
int flags;
float q;
float tcoord[32];
unsigned char ntcoord;
int tcoordind;
float colors[32];
unsigned char ncolors;
unsigned char r;
unsigned char g;
unsigned char b;
unsigned char data[MAX_USER_DATA];
};
struct LoadPly_TristripAux
{
int size;
int *v;
unsigned char data[MAX_USER_DATA];
};
// Struttura ausiliaria per la lettura del file ply
template<class S>
struct LoadPly_VertAux
{
S p[3];
int flags;
float q;
unsigned char r;
unsigned char g;
unsigned char b;
unsigned char data[MAX_USER_DATA];
};
// Struttura ausiliaria caricamento camera
struct LoadPly_Camera
{
float view_px;
float view_py;
float view_pz;
float x_axisx;
float x_axisy;
float x_axisz;
float y_axisx;
float y_axisy;
float y_axisz;
float z_axisx;
float z_axisy;
float z_axisz;
float focal;
float scalex;
float scaley;
float centerx;
float centery;
int viewportx;
int viewporty;
float k1;
float k2;
float k3;
float k4;
};
static const PropDescriptor &VertDesc(int i)
{
static const PropDescriptor pv[12]={
/*00*/ {"vertex", "x", ply::T_FLOAT, PlyType<ScalarType>(),offsetof(LoadPly_VertAux<ScalarType>,p),0,0,0,0,0 ,0},
/*01*/ {"vertex", "y", ply::T_FLOAT, PlyType<ScalarType>(),offsetof(LoadPly_VertAux<ScalarType>,p) + sizeof(ScalarType),0,0,0,0,0 ,0},
/*02*/ {"vertex", "z", ply::T_FLOAT, PlyType<ScalarType>(),offsetof(LoadPly_VertAux<ScalarType>,p) + 2*sizeof(ScalarType),0,0,0,0,0 ,0},
/*03*/ {"vertex", "flags", ply::T_INT, ply::T_INT, offsetof(LoadPly_VertAux<ScalarType>,flags),0,0,0,0,0 ,0},
/*04*/ {"vertex", "quality", ply::T_FLOAT, ply::T_FLOAT, offsetof(LoadPly_VertAux<ScalarType>,q),0,0,0,0,0 ,0},
/*05*/ {"vertex", "red" , ply::T_UCHAR, ply::T_UCHAR, offsetof(LoadPly_VertAux<ScalarType>,r),0,0,0,0,0 ,0},
/*06*/ {"vertex", "green", ply::T_UCHAR, ply::T_UCHAR, offsetof(LoadPly_VertAux<ScalarType>,g),0,0,0,0,0 ,0},
/*07*/ {"vertex", "blue" , ply::T_UCHAR, ply::T_UCHAR, offsetof(LoadPly_VertAux<ScalarType>,b),0,0,0,0,0 ,0},
/*08*/ {"vertex", "diffuse_red" , ply::T_UCHAR, ply::T_UCHAR, offsetof(LoadPly_VertAux<ScalarType>,r),0,0,0,0,0 ,0},
/*09*/ {"vertex", "diffuse_green", ply::T_UCHAR, ply::T_UCHAR, offsetof(LoadPly_VertAux<ScalarType>,g),0,0,0,0,0 ,0},
/*10*/ {"vertex", "diffuse_blue" , ply::T_UCHAR, ply::T_UCHAR, offsetof(LoadPly_VertAux<ScalarType>,b),0,0,0,0,0 ,0},
/*11*/ {"vertex", "confidence",ply::T_FLOAT, ply::T_FLOAT, offsetof(LoadPly_VertAux<ScalarType>,q),0,0,0,0,0 ,0},
};
return pv[i];
}
static const PropDescriptor &FaceDesc(int i)
{
static const PropDescriptor qf[12]=
{
{"face", "vertex_indices", ply::T_INT, ply::T_INT, offsetof(LoadPly_FaceAux,v), 1,0,ply::T_UCHAR,ply::T_UCHAR,offsetof(LoadPly_FaceAux,size) ,0},
{"face", "flags", ply::T_INT, ply::T_INT, offsetof(LoadPly_FaceAux,flags), 0,0,0,0,0 ,0},
{"face", "quality", ply::T_FLOAT, ply::T_FLOAT, offsetof(LoadPly_FaceAux,q), 0,0,0,0,0 ,0},
{"face", "texcoord", ply::T_FLOAT, ply::T_FLOAT, offsetof(LoadPly_FaceAux,tcoord), 1,0,ply::T_UCHAR,ply::T_UCHAR,offsetof(LoadPly_FaceAux,ntcoord) ,0},
{"face", "color", ply::T_FLOAT, ply::T_FLOAT, offsetof(LoadPly_FaceAux,colors), 1,0,ply::T_UCHAR,ply::T_UCHAR,offsetof(LoadPly_FaceAux,ncolors) ,0},
{"face", "texnumber", ply::T_INT, ply::T_INT, offsetof(LoadPly_FaceAux,tcoordind), 0,0,0,0,0 ,0},
{"face", "red" , ply::T_UCHAR, ply::T_UCHAR, offsetof(LoadPly_FaceAux,r), 0,0,0,0,0 ,0},
{"face", "green", ply::T_UCHAR, ply::T_UCHAR, offsetof(LoadPly_FaceAux,g), 0,0,0,0,0 ,0},
{"face", "blue" , ply::T_UCHAR, ply::T_UCHAR, offsetof(LoadPly_FaceAux,b), 0,0,0,0,0 ,0},
{"face", "vertex_index", ply::T_INT, ply::T_INT, offsetof(LoadPly_FaceAux,v), 1,0,ply::T_UCHAR,ply::T_CHAR,offsetof(LoadPly_FaceAux,size) ,0},
{"face", "vertex_indices", ply::T_INT, ply::T_INT, offsetof(LoadPly_FaceAux,v), 1,0,ply::T_CHAR,ply::T_CHAR,offsetof(LoadPly_FaceAux,size) ,0},
{"face", "vertex_index", ply::T_INT, ply::T_INT, offsetof(LoadPly_FaceAux,v), 1,0,ply::T_CHAR,ply::T_CHAR,offsetof(LoadPly_FaceAux,size) ,0},
};
return qf[i];
}
static const PropDescriptor &TristripDesc(int i)
{
static const PropDescriptor qf[1]=
{
{"tristrips","vertex_indices", ply::T_INT, ply::T_INT, offsetof(LoadPly_TristripAux,v), 1,1,ply::T_INT,ply::T_INT,offsetof(LoadPly_TristripAux,size) ,0},
};
return qf[i];
}
static const PropDescriptor &CameraDesc(int i)
{
static const PropDescriptor cad[23] =
{
{"camera","view_px",ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,view_px),0,0,0,0,0 ,0},
{"camera","view_py",ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,view_py),0,0,0,0,0 ,0},
{"camera","view_pz",ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,view_pz),0,0,0,0,0 ,0},
{"camera","x_axisx",ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,x_axisx),0,0,0,0,0 ,0},
{"camera","x_axisy",ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,x_axisy),0,0,0,0,0 ,0},
{"camera","x_axisz",ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,x_axisz),0,0,0,0,0 ,0},
{"camera","y_axisx",ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,y_axisx),0,0,0,0,0 ,0},
{"camera","y_axisy",ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,y_axisy),0,0,0,0,0 ,0},
{"camera","y_axisz",ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,y_axisz),0,0,0,0,0 ,0},
{"camera","z_axisx",ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,z_axisx),0,0,0,0,0 ,0},
{"camera","z_axisy",ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,z_axisy),0,0,0,0,0 ,0},
{"camera","z_axisz",ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,z_axisz),0,0,0,0,0 ,0},
{"camera","focal" ,ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,focal ),0,0,0,0,0 ,0},
{"camera","scalex" ,ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,scalex ),0,0,0,0,0 ,0},
{"camera","scaley" ,ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,scaley ),0,0,0,0,0 ,0},
{"camera","centerx",ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,centerx),0,0,0,0,0 ,0},
{"camera","centery",ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,centery),0,0,0,0,0 ,0},
{"camera","viewportx",ply::T_INT,ply::T_INT ,offsetof(LoadPly_Camera,viewportx),0,0,0,0,0 ,0},
{"camera","viewporty",ply::T_INT,ply::T_INT ,offsetof(LoadPly_Camera,viewporty),0,0,0,0,0 ,0},
{"camera","k1" ,ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,k1 ),0,0,0,0,0 ,0},
{"camera","k2" ,ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,k2 ),0,0,0,0,0 ,0},
{"camera","k3" ,ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,k3 ),0,0,0,0,0 ,0},
{"camera","k4" ,ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,k4 ),0,0,0,0,0 ,0}
};
return cad[i];
}
/// Standard call for knowing the meaning of an error code
static const char *ErrorMsg(int error)
{
static std::vector<std::string> ply_error_msg;
if(ply_error_msg.empty())
{
ply_error_msg.resize(PlyInfo::E_MAXPLYINFOERRORS );
ply_error_msg[ply::E_NOERROR ]="No errors";
ply_error_msg[ply::E_CANTOPEN ]="Can't open file";
ply_error_msg[ply::E_NOTHEADER ]="Header not found";
ply_error_msg[ply::E_UNESPECTEDEOF ]="Eof in header";
ply_error_msg[ply::E_NOFORMAT ]="Format not found";
ply_error_msg[ply::E_SYNTAX ]="Syntax error on header";
ply_error_msg[ply::E_PROPOUTOFELEMENT]="Property without element";
ply_error_msg[ply::E_BADTYPENAME ]="Bad type name";
ply_error_msg[ply::E_ELEMNOTFOUND ]="Element not found";
ply_error_msg[ply::E_PROPNOTFOUND ]="Property not found";
ply_error_msg[ply::E_BADTYPE ]="Bad type on addtoread";
ply_error_msg[ply::E_INCOMPATIBLETYPE]="Incompatible type";
ply_error_msg[ply::E_BADCAST ]="Bad cast";
ply_error_msg[PlyInfo::E_NO_VERTEX ]="No vertex field found";
ply_error_msg[PlyInfo::E_NO_FACE ]="No face field found";
ply_error_msg[PlyInfo::E_SHORTFILE ]="Unespected eof";
ply_error_msg[PlyInfo::E_NO_3VERTINFACE ]="Face with more than 3 vertices";
ply_error_msg[PlyInfo::E_BAD_VERT_INDEX ]="Bad vertex index in face";
ply_error_msg[PlyInfo::E_NO_6TCOORD ]="Face with no 6 texture coordinates";
ply_error_msg[PlyInfo::E_DIFFER_COLORS ]="Number of color differ from vertices";
}
if(error>PlyInfo::E_MAXPLYINFOERRORS || error<0) return "Unknown error";
else return ply_error_msg[error].c_str();
};
/// Standard call for reading a mesh
static int Open( OpenMeshType &m, const char * filename, CallBackPos *cb=0)
{
PlyInfo pi;
pi.cb=cb;
return Open(m, filename, pi);
}
/// Read a mesh and store in loadmask the loaded field
/// Note that loadmask is not read! just modified. You cannot specify what fields
/// have to be read. ALL the data for which your mesh HasSomething and are present
/// in the file are read in.
static int Open( OpenMeshType &m, const char * filename, int & loadmask, CallBackPos *cb =0)
{
PlyInfo pi;
pi.cb=cb;
return Open(m, filename,pi);
loadmask=pi.mask;
}
/// read a mesh with all the possible option specified in the PlyInfo obj.
static int Open( OpenMeshType &m, const char * filename, PlyInfo &pi )
{
assert(filename!=0);
std::vector<VertexPointer> index;
LoadPly_FaceAux fa;
LoadPly_TristripAux tsa;
LoadPly_VertAux<ScalarType> va;
pi.mask = 0;
bool multit = false; // true if texture has a per face int spec the texture index
va.flags = 42;
pi.status = ::vcg::ply::E_NOERROR;
// init defaults
VertexType tv;
//tv.ClearFlags();
if( VertexType::HasQuality() ) tv.Q()=1.0;
if( VertexType::HasColor() ) tv.C()=Color4b(Color4b::White);
FaceType tf;
tf.UberFlags() = 0;
if( FaceType::HasFaceQuality() ) tf.Q()=1.0;
if( FaceType::HasWedgeColor() ) tf.WC(0)=tf.WC(1)=tf.WC(2)=Color4b(Color4b::White);
if( FaceType::HasFaceColor() ) tf.C()=Color4b(Color4b::White);
// Descrittori delle strutture
//bool isvflags = false; // Il file contiene i flags
// The main descriptor of the ply file
vcg::ply::PlyFile pf;
// Open the file and parse the header
if( pf.Open(filename,vcg::ply::PlyFile::MODE_READ)==-1 )
{
pi.status = pf.GetError();
return pi.status;
}
pi.header = pf.GetHeader();
// Descrittori della camera
{ // Check that all the camera properties are present.
bool found = true;
for(int i=0;i<23;++i)
{
if( pf.AddToRead(CameraDesc(i))==-1 ) {
found = false;
break;
}
}
if(found) pi.mask |= Mask::IOM_CAMERA;
}
// Descrittori dati standard (vertex coord e faces)
if( pf.AddToRead(VertDesc(0))==-1 ) { pi.status = PlyInfo::E_NO_VERTEX; return pi.status; }
if( pf.AddToRead(VertDesc(1))==-1 ) { pi.status = PlyInfo::E_NO_VERTEX; return pi.status; }
if( pf.AddToRead(VertDesc(2))==-1 ) { pi.status = PlyInfo::E_NO_VERTEX; return pi.status; }
if( pf.AddToRead(FaceDesc(0))==-1 ) // Se fallisce si prova anche la sintassi di rapidform con index al posto di indices
if( pf.AddToRead(FaceDesc(9))==-1 )
if( pf.AddToRead(FaceDesc(10))==-1 )
if( pf.AddToRead(FaceDesc(11))==-1 )
if(pf.AddToRead(TristripDesc(0))==-1) // Se fallisce tutto si prova a vedere se ci sono tristrip alla levoy.
{ pi.status = PlyInfo::E_NO_FACE; return pi.status; }
// Descrittori facoltativi dei flags
if(VertexType::HasFlags() && (pf.AddToRead(VertDesc(3))!=-1 ) )
pi.mask |= Mask::IOM_VERTFLAGS;
if( VertexType::HasQuality() )
{
if( pf.AddToRead(VertDesc(4))!=-1 ||
pf.AddToRead(VertDesc(8))!=-1 )
pi.mask |= Mask::IOM_VERTQUALITY;
}
if( VertexType::HasColor() )
{
if( pf.AddToRead(VertDesc(5))!=-1 )
{
pf.AddToRead(VertDesc(6));
pf.AddToRead(VertDesc(7));
pi.mask |= Mask::IOM_VERTCOLOR;
}
if( pf.AddToRead(VertDesc(8))!=-1 )
{
pf.AddToRead(VertDesc(9));
pf.AddToRead(VertDesc(10));
pi.mask |= Mask::IOM_VERTCOLOR;
}
}
// se ci sono i flag per vertice ci devono essere anche i flag per faccia
if( pf.AddToRead(FaceDesc(1))!=-1 )
pi.mask |= Mask::IOM_FACEFLAGS;
if( FaceType::HasFaceQuality())
{
if( pf.AddToRead(FaceDesc(2))!=-1 )
pi.mask |= Mask::IOM_FACEQUALITY;
}
if( FaceType::HasFaceColor() )
{
if( pf.AddToRead(FaceDesc(6))!=-1 )
{
pf.AddToRead(FaceDesc(7));
pf.AddToRead(FaceDesc(8));
pi.mask |= Mask::IOM_FACECOLOR;
}
}
if( FaceType::HasWedgeTexture() )
{
if( pf.AddToRead(FaceDesc(3))!=-1 )
{
if(pf.AddToRead(FaceDesc(5))==0) {
multit=true; // try to read also the multi texture indicies
pi.mask |= Mask::IOM_WEDGTEXMULTI;
}
pi.mask |= Mask::IOM_WEDGTEXCOORD;
}
}
if( FaceType::HasWedgeColor() || FaceType::HasFaceColor() || VertexType::HasColor())
{
if( pf.AddToRead(FaceDesc(4))!=-1 )
{
pi.mask |= Mask::IOM_WEDGCOLOR;
}
}
// Descrittori definiti dall'utente,
std::vector<PropDescriptor> VPV(pi.vdn); // property descriptor relative al tipo LoadPly_VertexAux
std::vector<PropDescriptor> FPV(pi.fdn); // property descriptor relative al tipo LoadPly_FaceAux
if(pi.vdn>0){
// Compute the total size needed to load additional per vertex data.
size_t totsz=0;
for(int i=0;i<pi.vdn;i++){
VPV[i] = pi.VertexData[i];
VPV[i].offset1=offsetof(LoadPly_VertAux<ScalarType>,data)+totsz;
totsz+=pi.VertexData[i].memtypesize();
if( pf.AddToRead(VPV[i])==-1 ) { pi.status = pf.GetError(); return pi.status; }
}
if(totsz > MAX_USER_DATA)
{
pi.status = vcg::ply::E_BADTYPE;
return pi.status;
}
}
if(pi.fdn>0){
size_t totsz=0;
for(int i=0;i<pi.fdn;i++){
FPV[i] = pi.FaceData[i];
FPV[i].offset1=offsetof(LoadPly_FaceAux,data)+totsz;
totsz+=pi.FaceData[i].memtypesize();
if( pf.AddToRead(FPV[i])==-1 ) { pi.status = pf.GetError(); return pi.status; }
}
if(totsz > MAX_USER_DATA)
{
pi.status = vcg::ply::E_BADTYPE;
return pi.status;
}
}
/**************************************************************/
/* Main Reading Loop */
/**************************************************************/
m.Clear();
for(int i=0;i<int(pf.elements.size());i++)
{
int n = pf.ElemNumber(i);
if( !strcmp( pf.ElemName(i),"camera" ) )
{
pf.SetCurElement(i);
LoadPly_Camera ca;
for(int j=0;j<n;++j)
{
if( pf.Read( (void *)&(ca) )==-1 )
{
pi.status = PlyInfo::E_SHORTFILE;
return pi.status;
}
//camera.valid = true;
// extrinsic
m.shot.Similarity().SetIdentity();
// view point
m.shot.Similarity().tra[0] = -ca.view_px;
m.shot.Similarity().tra[1] = -ca.view_py;
m.shot.Similarity().tra[2] = -ca.view_pz;
// axis (i.e. rotation).
m.shot.Similarity().rot[0][0] = ca.x_axisx;
m.shot.Similarity().rot[0][1] = ca.x_axisy;
m.shot.Similarity().rot[0][2] = ca.x_axisz;
m.shot.Similarity().rot[1][0] = ca.y_axisx;
m.shot.Similarity().rot[1][1] = ca.y_axisy;
m.shot.Similarity().rot[1][2] = ca.y_axisz;
m.shot.Similarity().rot[2][0] = ca.z_axisx;
m.shot.Similarity().rot[2][1] = ca.z_axisy;
m.shot.Similarity().rot[2][2] = ca.z_axisz;
//intrinsic
m.shot.Camera().f = ca.focal;
m.shot.Camera().s[0] = ca.scalex;
m.shot.Camera().s[1] = ca.scaley;
m.shot.Camera().c[0] = ca.centerx;
m.shot.Camera().c[1] = ca.centery;
m.shot.Camera().viewport[0] = ca.viewportx;
m.shot.Camera().viewport[1] = ca.viewporty;
m.shot.Camera().k[0] = ca.k1;
m.shot.Camera().k[1] = ca.k2;
m.shot.Camera().k[2] = ca.k3;
m.shot.Camera().k[3] = ca.k4;
}
}
else if( !strcmp( pf.ElemName(i),"vertex" ) )
{
int j;
pf.SetCurElement(i);
VertexIterator vi=Allocator<OpenMeshType>::AddVertices(m,n);
for(j=0;j<n;++j)
{
if(pi.cb && (j%1000)==0) pi.cb(j*50/n,"Vertex Loading");
//(*vi).UberFlags()=0; // No more necessary, since 9/2005 flags are set to zero in the constuctor.
if( pf.Read( (void *)&(va) )==-1 )
{
pi.status = PlyInfo::E_SHORTFILE;
return pi.status;
}
(*vi).P()[0] = va.p[0];
(*vi).P()[1] = va.p[1];
(*vi).P()[2] = va.p[2];
if( pi.mask & Mask::IOM_VERTFLAGS )
(*vi).UberFlags() = va.flags;
if( pi.mask & Mask::IOM_VERTQUALITY )
(*vi).Q() = va.q;
if( pi.mask & Mask::IOM_VERTCOLOR )
{
(*vi).C()[0] = va.r;
(*vi).C()[1] = va.g;
(*vi).C()[2] = va.b;
(*vi).C()[3] = 255;
}
for(int k=0;k<pi.vdn;k++)
memcpy((char *)(&*vi) + pi.VertexData[k].offset1,
(char *)(&va) + VPV[k].offset1,
VPV[k].memtypesize());
++vi;
}
index.resize(n);
for(j=0,vi=m.vert.begin();j<n;++j,++vi)
index[j] = &*vi;
}
else if( !strcmp( pf.ElemName(i),"face") )/************************************************************/
{
int j;
FaceIterator fi=Allocator<OpenMeshType>::AddFaces(m,n);
pf.SetCurElement(i);
for(j=0;j<n;++j)
{
int k;
if(pi.cb && (j%1000)==0) pi.cb(50+j*50/n,"Face Loading");
if( pf.Read(&fa)==-1 )
{
pi.status = PlyInfo::E_SHORTFILE;
return pi.status;
}
if(fa.size!=3)
{ // Non triangular face are manageable ONLY if there are no Per Wedge attributes
if( ( pi.mask & Mask::IOM_WEDGCOLOR ) || ( pi.mask & Mask::IOM_WEDGTEXCOORD ) )
{
pi.status = PlyInfo::E_NO_3VERTINFACE;
return pi.status;
}
}
if( pi.mask & Mask::IOM_FACEFLAGS )
{
(*fi).UberFlags() = fa.flags;
}
if( pi.mask & Mask::IOM_FACEQUALITY )
{
(*fi).Q() = fa.q;
}
if( pi.mask & Mask::IOM_FACECOLOR )
{
(*fi).C()[0] = fa.r;
(*fi).C()[1] = fa.g;
(*fi).C()[2] = fa.b;
(*fi).C()[3] = 255;
}
if( pi.mask & Mask::IOM_WEDGTEXCOORD )
{
for(int k=0;k<3;++k)
{
(*fi).WT(k).u() = fa.tcoord[k*2+0];
(*fi).WT(k).v() = fa.tcoord[k*2+1];
if(multit) (*fi).WT(k).n() = fa.tcoordind;
else (*fi).WT(k).n()=0; // safely intialize texture index
}
}
if( pi.mask & Mask::IOM_WEDGCOLOR )
{
if(FaceType::HasWedgeColor()){
for(int k=0;k<3;++k)
{
(*fi).WC(k)[0] = (unsigned char)(fa.colors[k*3+0]*255);
(*fi).WC(k)[1] = (unsigned char)(fa.colors[k*3+1]*255);
(*fi).WC(k)[2] = (unsigned char)(fa.colors[k*3+2]*255);
}
}
if(FaceType::HasFaceColor()){
{
(*fi).C()[0] = (unsigned char)((fa.colors[0*3+0]*255+fa.colors[1*3+0]*255+fa.colors[2*3+0]*255)/3.0f);
(*fi).C()[1] = (unsigned char)((fa.colors[0*3+1]*255+fa.colors[1*3+1]*255+fa.colors[2*3+1]*255)/3.0f);
(*fi).C()[2] = (unsigned char)((fa.colors[0*3+2]*255+fa.colors[1*3+2]*255+fa.colors[2*3+2]*255)/3.0f);
}
}
}
/// Now the temporary struct 'fa' is ready to be copied into the real face '*fi'
/// This loop
for(k=0;k<3;++k)
{
if( fa.v[k]<0 || fa.v[k]>=m.vn )
{
pi.status = PlyInfo::E_BAD_VERT_INDEX;
return pi.status;
}
(*fi).V(k) = index[ fa.v[k] ];
}
for(k=0;k<pi.fdn;k++)
memcpy((char *)(&(*fi)) + pi.FaceData[k].offset1,
(char *)(&fa) + FPV[k].offset1,
FPV[k].memtypesize());
++fi;
// Non Triangular Faces Loop
// It performs a simple fan triangulation.
if(fa.size>3)
{
int curpos=int(fi-m.face.begin());
Allocator<OpenMeshType>::AddFaces(m,fa.size-3);
fi=m.face.begin()+curpos;
}
for(int qq=0;qq<fa.size-3;++qq)
{
(*fi).V(0) = index[ fa.v[0] ];
for(k=1;k<3;++k)
{
if( fa.v[2+qq]<0 || fa.v[2+qq]>=m.vn )
{
pi.status = PlyInfo::E_BAD_VERT_INDEX;
return pi.status;
}
(*fi).V(k) = index[ fa.v[1+qq+k] ];
}
for(k=0;k<pi.fdn;k++)
memcpy((char *)(&(*fi)) + pi.FaceData[k].offset1,
(char *)(&fa) + FPV[k].offset1, FPV[k].memtypesize());
++fi;
}
}
}else if( !strcmp( pf.ElemName(i),"tristrips") )//////////////////// LETTURA TRISTRIP DI STANFORD
{
int j;
pf.SetCurElement(i);
int numvert_tmp = (int)m.vert.size();
for(j=0;j<n;++j)
{
int k;
if(pi.cb && (j%1000)==0) pi.cb(50+j*50/n,"Tristrip Face Loading");
if( pf.Read(&tsa)==-1 )
{
pi.status = PlyInfo::E_SHORTFILE;
return pi.status;
}
int remainder=0;
//int startface=m.face.size();
for(k=0;k<tsa.size-2;++k)
{
if(pi.cb && (k%1000)==0) pi.cb(50+k*50/tsa.size,"Tristrip Face Loading");
if(tsa.v[k]<0 || tsa.v[k]>=numvert_tmp ) {
pi.status = PlyInfo::E_BAD_VERT_INDEX;
return pi.status;
}
if(tsa.v[k+2]==-1)
{
k+=2;
if(k%2) remainder=0;
else remainder=1;
continue;
}
tf.V(0) = index[ tsa.v[k+0] ];
tf.V(1) = index[ tsa.v[k+1] ];
tf.V(2) = index[ tsa.v[k+2] ];
if((k+remainder)%2) math::Swap (tf.V(0), tf.V(1) );
m.face.push_back( tf );
}
}
}
else
{
// Skippaggio elementi non gestiti
int n = pf.ElemNumber(i);
pf.SetCurElement(i);
for(int j=0;j<n;j++)
{
if( pf.Read(0)==-1)
{
pi.status = PlyInfo::E_SHORTFILE;
return pi.status;
}
}
}
}
// Parsing texture names
m.textures.clear();
m.normalmaps.clear();
for(int co=0;co<int(pf.comments.size());++co)
{
std::string TFILE = "TextureFile";
std::string NFILE = "TextureNormalFile";
std::string &c = pf.comments[co];
// char buf[256];
std::string bufstr,bufclean;
int i,n;
if( TFILE == c.substr(0,TFILE.length()) )
{
bufstr = c.substr(TFILE.length()+1);
n = static_cast<int>(bufstr.length());
for(i=0;i<n;i++)
if( bufstr[i]!=' ' && bufstr[i]!='\t' && bufstr[i]>32 && bufstr[i]<125 ) bufclean.push_back(bufstr[i]);
char buf2[255];
ply::interpret_texture_name( bufclean.c_str(),filename,buf2 );
m.textures.push_back( std::string(buf2) );
}
/*if( !strncmp(c,NFILE,strlen(NFILE)) )
{
strcpy(buf,c+strlen(NFILE)+1);
n = strlen(buf);
for(i=j=0;i<n;i++)
if( buf[i]!=' ' && buf[i]!='\t' && buf[i]>32 && buf[i]<125 ) buf[j++] = buf[i];
buf[j] = 0;
char buf2[255];
__interpret_texture_name( buf,filename,buf2 );
m.normalmaps.push_back( string(buf2) );
}*/
}
// vn and fn should be correct but if someone wrongly saved some deleted elements they can be wrong.
m.vn = 0;
VertexIterator vi;
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
if( ! (*vi).IsD() )
++m.vn;
m.fn = 0;
FaceIterator fi;
for(fi=m.face.begin();fi!=m.face.end();++fi)
if( ! (*fi).IsD() )
++m.fn;
return 0;
}
// Caricamento camera da un ply
int LoadCamera(const char * filename)
{
vcg::ply::PlyFile pf;
if( pf.Open(filename,vcg::ply::PlyFile::MODE_READ)==-1 )
{
this->pi.status = pf.GetError();
return this->pi.status;
}
bool found = true;
int i;
for(i=0;i<23;++i)
{
if( pf.AddToRead(CameraDesc(i))==-1 )
{
found = false;
break;
}
}
if(!found)
return this->pi.status;
for(i=0;i<int(pf.elements.size());i++)
{
int n = pf.ElemNumber(i);
if( !strcmp( pf.ElemName(i),"camera" ) )
{
pf.SetCurElement(i);
LoadPly_Camera ca;
for(int j=0;j<n;++j)
{
if( pf.Read( (void *)&(ca) )==-1 )
{
this->pi.status = PlyInfo::E_SHORTFILE;
return this->pi.status;
}
this->camera.valid = true;
this->camera.view_p[0] = ca.view_px;
this->camera.view_p[1] = ca.view_py;
this->camera.view_p[2] = ca.view_pz;
this->camera.x_axis[0] = ca.x_axisx;
this->camera.x_axis[1] = ca.x_axisy;
this->camera.x_axis[2] = ca.x_axisz;
this->camera.y_axis[0] = ca.y_axisx;
this->camera.y_axis[1] = ca.y_axisy;
this->camera.y_axis[2] = ca.y_axisz;
this->camera.z_axis[0] = ca.z_axisx;
this->camera.z_axis[1] = ca.z_axisy;
this->camera.z_axis[2] = ca.z_axisz;
this->camera.f = ca.focal;
this->camera.s[0] = ca.scalex;
this->camera.s[1] = ca.scaley;
this->camera.c[0] = ca.centerx;
this->camera.c[1] = ca.centery;
this->camera.viewport[0] = ca.viewportx;
this->camera.viewport[1] = ca.viewporty;
this->camera.k[0] = ca.k1;
this->camera.k[1] = ca.k2;
this->camera.k[2] = ca.k3;
this->camera.k[3] = ca.k4;
}
break;
}
}
return 0;
}
static bool LoadMask(const char * filename, int &mask)
{
PlyInfo pi;
return LoadMask(filename, mask,pi);
}
static bool LoadMask(const char * filename, int &mask, PlyInfo &pi)
{
mask=0;
vcg::ply::PlyFile pf;
if( pf.Open(filename,vcg::ply::PlyFile::MODE_READ)==-1 )
{
pi.status = pf.GetError();
return false;
}
if( pf.AddToRead(VertDesc(0))!=-1 &&
pf.AddToRead(VertDesc(1))!=-1 &&
pf.AddToRead(VertDesc(2))!=-1 ) mask |= Mask::IOM_VERTCOORD;
if( pf.AddToRead(VertDesc(3))!=-1 ) mask |= Mask::IOM_VERTFLAGS;
if( pf.AddToRead(VertDesc(4))!=-1 ) mask |= Mask::IOM_VERTQUALITY;
if( pf.AddToRead(VertDesc(8))!=-1 ) mask |= Mask::IOM_VERTQUALITY;
if( ( pf.AddToRead(VertDesc(5))!=-1 ) &&
( pf.AddToRead(VertDesc(6))!=-1 ) &&
( pf.AddToRead(VertDesc(7))!=-1 ) ) mask |= Mask::IOM_VERTCOLOR;
if( pf.AddToRead(FaceDesc(0))!=-1 ) mask |= Mask::IOM_FACEINDEX;
if( pf.AddToRead(FaceDesc(1))!=-1 ) mask |= Mask::IOM_FACEFLAGS;
if( pf.AddToRead(FaceDesc(2))!=-1 ) mask |= Mask::IOM_FACEQUALITY;
if( pf.AddToRead(FaceDesc(3))!=-1 ) mask |= Mask::IOM_WEDGTEXCOORD;
if( pf.AddToRead(FaceDesc(5))!=-1 ) mask |= Mask::IOM_WEDGTEXMULTI;
if( pf.AddToRead(FaceDesc(4))!=-1 ) mask |= Mask::IOM_WEDGCOLOR;
if( ( pf.AddToRead(FaceDesc(6))!=-1 ) &&
( pf.AddToRead(FaceDesc(7))!=-1 ) &&
( pf.AddToRead(FaceDesc(8))!=-1 ) ) mask |= Mask::IOM_FACECOLOR;
return true;
}
}; // end class
} // end namespace tri
} // end namespace io
} // end namespace vcg
#endif