Problem: Shot was using similarity merely to store rotation and translation. There was an incompatibility in that Similarity::ToMatrix gives scale*rotation*translation while in Shot the translation stores the viewpoint and the rotation the orientation of the Shot. In this version, a small class ReferenceFrame was done to play the role of similarity and MultMatrix and MultSimilarity functions were added to transform the frame by multiplying it for a Matrix44 (or applying a similarity). NOTE: the file export_ply.ply and import_ply.h must also be updated. -- only compiled with .net --- |
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complex | ||
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simplex | ||
space |