vcglib/wrap/miq/core
ganovelli 8c998ccd11 vcg::tri::Allocate<MESH>::Get*Attribute(m,name);
has CHANGED!

Before it was returning a valid handle to the attribute
IF it existed, otherwise the handle was invalid.
 
Now it always returns a valid handle to the attribute,
by creating the attribute name if it did not exist or returning
the handle to it if it was already there.

ALl the code using Get*Attribute  has been changed accordingly.
2013-01-30 17:18:55 +00:00
..
auxmath.h changed directory to ./core/ 2012-10-17 12:27:02 +00:00
glUtils.h passed numCuts as parameter to draw cuts of different colors in GLDrawSeams fucntion 2013-01-22 10:02:05 +00:00
param_stats.h vcg::tri::Allocate<MESH>::Get*Attribute(m,name); 2013-01-30 17:18:55 +00:00
poisson_solver.h minor changes 2012-11-12 11:17:33 +00:00
seams_initializer.h vcg::tri::Allocate<MESH>::Get*Attribute(m,name); 2013-01-30 17:18:55 +00:00
sparsesystemdata.h changed directory to ./core/ 2012-10-17 12:27:02 +00:00
stiffening.h vcg::tri::Allocate<MESH>::Get*Attribute(m,name); 2013-01-30 17:18:55 +00:00
vertex_indexing.h vcg::tri::Allocate<MESH>::Get*Attribute(m,name); 2013-01-30 17:18:55 +00:00