175 lines
6.2 KiB
C++
175 lines
6.2 KiB
C++
#include <wrap/qt/outline2_rasterizer.h>
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#include <wrap/qt/col_qt_convert.h>
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#include "stdio.h"
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#include "math.h"
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#include <vcg/space/color4.h>
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#include <wrap/qt/col_qt_convert.h>
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using namespace vcg;
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using namespace std;
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void QtOutline2Rasterizer::rasterize(RasterizedOutline2 &poly,
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float scale,
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int rast_i,
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int rotationNum,
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int cellSize)
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{
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float rotRad = M_PI*2.0f*float(rast_i) / float(rotationNum);
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//get polygon's BB, rotated according to the input parameter
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Box2f bb;
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vector<Point2f> pointvec = poly.getPoints();
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for(size_t i=0;i<pointvec.size();++i) {
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Point2f pp=pointvec[i];
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pp.Rotate(rotRad);
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bb.Add(pp);
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}
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///CREATE ITS GRID. The grid has to be a multiple of CELLSIZE because this grid's cells have size CELLSIZE
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//we'll make so that sizeX and sizeY are multiples of CELLSIZE:
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//1) we round it to the next integer
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//2) add the number which makes it a multiple of CELLSIZE (only if it's not multiple already)
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int sizeX = (int)ceil(bb.DimX()*scale);
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int sizeY = (int)ceil(bb.DimY()*scale);
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if (sizeX % cellSize != 0) sizeX += (cellSize - ((int)ceil(bb.DimX()*scale) % cellSize));
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if (sizeY % cellSize != 0) sizeY += (cellSize - ((int)ceil(bb.DimY()*scale) % cellSize));
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//security measure: add a dummy column/row thus making the image bigger, and crop it afterwards
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//(if it hasn't been filled with anything)
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//this is due to the fact that if we have a rectangle which has bb 39.xxx wide, then it won't fit in a 40px wide QImage!! The right side will go outside of the image!! :/
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sizeX+=cellSize;
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sizeY+=cellSize;
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QImage img(sizeX,sizeY,QImage::Format_RGB32);
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QColor backgroundColor(Qt::transparent);
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img.fill(backgroundColor);
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///SETUP OF DRAWING PROCEDURE
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QPainter painter;
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painter.begin(&img);
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QBrush br;
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br.setStyle(Qt::SolidPattern);
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QPen qp;
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qp.setWidthF(0);
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qp.setColor(Qt::yellow);
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painter.setBrush(br);
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painter.setPen(qp);
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painter.resetTransform();
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painter.translate(QPointF(-(bb.min.X()*scale) , -(bb.min.Y()*scale) ));
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painter.rotate(math::ToDeg(rotRad));
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painter.scale(scale,scale);
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//create the polygon to print it
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QVector<QPointF> points;
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vector<Point2f> newpoints = poly.getPoints();
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for (int i = 0; i < newpoints.size(); i++) {
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points.push_back(QPointF(newpoints[i].X(), newpoints[i].Y()));
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}
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painter.drawPolygon(QPolygonF(points));
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//CROPPING: it is enough to check for the (end - cellSize - 1)th row/col of pixels, if they're all black we can eliminate the last 8columns/rows of pixels
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bool cropX = true;
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bool cropY = true;
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for (int j=0; j<img.height(); j++) {
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const uchar* line = img.scanLine(j);
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if (j == img.height() - (cellSize - 1) - 1 ) {
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for (int x=0; x<img.width(); x++) {
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if (((QRgb*)line)[x] != backgroundColor.rgb()) {
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cropY = false;
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break;
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}
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}
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}
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else {
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if (((QRgb*)line)[img.width() - (cellSize - 1) - 1] != backgroundColor.rgb()) {
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cropX = false;
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break;
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}
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}
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if (!cropY) break;
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}
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if (cropX || cropY) {
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painter.end();
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img = img.copy(0, 0, img.width() - cellSize * cropX, img.height() - cellSize * cropY);
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painter.begin(&img);
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painter.setBrush(br);
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painter.setPen(qp);
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}
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//draw the poly for the second time, this time it is centered to the image
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img.fill(backgroundColor);
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painter.resetTransform();
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painter.translate(QPointF(-(bb.min.X()*scale) + (img.width() - ceil(bb.DimX()*scale))/2.0, -(bb.min.Y()*scale) + (img.height() - ceil(bb.DimY()*scale))/2.0));
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painter.rotate(math::ToDeg(rotRad));
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painter.scale(scale,scale);
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//create the polygon to print it
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QVector<QPointF> points2;
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vector<Point2f> newpoints2 = poly.getPoints();
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for (int i = 0; i < newpoints2.size(); i++) {
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points2.push_back(QPointF(newpoints2[i].X(), newpoints2[i].Y()));
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}
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painter.drawPolygon(QPolygonF(points2));
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//create the first grid, which will then be rotated 3 times.
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//we will reuse this grid to create the rasterizations corresponding to this one rotated by 90/180/270°
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vector<vector<int> > tetrisGrid;
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QRgb yellow = QColor(Qt::yellow).rgb();
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int gridWidth = img.width() / cellSize;
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int gridHeight = img.height() / cellSize;
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int x = 0;
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tetrisGrid.resize(gridHeight);
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for (int k = 0; k < gridHeight; k++) {
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tetrisGrid[k].resize(gridWidth, 0);
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}
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for (int y = 0; y < img.height(); y++) {
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int gridY = y / cellSize;
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const uchar* line = img.scanLine(y);
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x = 0;
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int gridX = 0;
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while(x < img.width()) {
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gridX = x/cellSize;
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if (tetrisGrid[gridY][gridX] == 1) {
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x+= cellSize - (x % cellSize); //align with the next x
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continue;
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}
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if (((QRgb*)line)[x] == yellow) tetrisGrid[gridY][gridX] = 1;
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++x;
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}
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}
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//create the 4 rasterizations (one every 90°) using the discrete representation grid we've just created
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int rotationOffset = rotationNum/4;
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for (int j = 0; j < 4; j++) {
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if (j != 0) {
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tetrisGrid = rotateGridCWise(tetrisGrid);
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}
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//add the grid to the poly's vector of grids
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poly.getGrids(rast_i + rotationOffset*j) = tetrisGrid;
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//initializes bottom/left/deltaX/deltaY vectors of the poly, for the current rasterization
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poly.initFromGrid(rast_i + rotationOffset*j);
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}
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painter.end();
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}
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// rotates the grid 90 degree clockwise (by simple swap)
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// used to lower the cost of rasterization.
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vector<vector<int> > QtOutline2Rasterizer::rotateGridCWise(vector< vector<int> >& inGrid) {
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vector<vector<int> > outGrid(inGrid[0].size());
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for (int i = 0; i < inGrid[0].size(); i++) {
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outGrid[i].reserve(inGrid.size());
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for (int j = 0; j < inGrid.size(); j++) {
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outGrid[i].push_back(inGrid[inGrid.size() - j - 1][i]);
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}
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}
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return outGrid;
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}
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