1548 lines
56 KiB
C++
1548 lines
56 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2016 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#include <vcg/math/histogram.h>
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#include <vcg/complex/algorithms/update/curvature.h>
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#ifndef VCG_TANGENT_FIELD_OPERATORS
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#define VCG_TANGENT_FIELD_OPERATORS
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namespace vcg {
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namespace tri{
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template < typename ScalarType >
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vcg::Point2<ScalarType> InterpolateNRosy2D(const std::vector<vcg::Point2<ScalarType> > &V,
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const std::vector<ScalarType> &W,
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const int N)
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{
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// check parameter
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assert(V.size() == W.size());
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assert( N > 0);
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// create a vector of angles
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std::vector<ScalarType> angles(V.size(), 0);
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// make angle mod 2pi/N by multiplying times N
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for (size_t i = 0; i < V.size(); i++)
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angles[i] = std::atan2(V[i].Y(), V[i].X() ) * N;
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// create vector of directions
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std::vector<vcg::Point2<ScalarType> > VV(V.size(), vcg::Point2<ScalarType>(0,0));
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// compute directions
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for (size_t i = 0; i < V.size(); i++) {
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VV[i].X() = std::cos(angles[i]);
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VV[i].Y() = std::sin(angles[i]);
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}
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// average vector
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vcg::Point2<ScalarType> Res(0,0);
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// compute average of the unit vectors
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ScalarType Sum=0;
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for (size_t i = 0; i < VV.size(); i++)
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{
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Res += VV[i] * W[i];
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Sum+=W[i];
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}
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assert(Sum>0);
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Res /=Sum;
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//R /= VV.rows();
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// scale them back
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ScalarType a = std::atan2(Res.Y(), Res.X()) / N;
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Res.X() = std::cos(a);
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Res.Y() = std::sin(a);
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return Res;
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}
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template < typename ScalarType >
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vcg::Point3<ScalarType> InterpolateNRosy3D(const std::vector<vcg::Point3<ScalarType> > &V,
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const std::vector<vcg::Point3<ScalarType> > &Norm,
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const std::vector<ScalarType> &W,
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const int N,
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const vcg::Point3<ScalarType> &TargetN)
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{
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typedef typename vcg::Point3<ScalarType> CoordType;
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///create a reference frame along TargetN
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CoordType TargetZ=TargetN;
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TargetZ.Normalize();
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CoordType U=CoordType(1,0,0);
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if (fabs(TargetZ*U)>0.999)
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U=CoordType(0,1,0);
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CoordType TargetX=TargetZ^U;
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CoordType TargetY=TargetX^TargetZ;
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TargetX.Normalize();
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TargetY.Normalize();
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vcg::Matrix33<ScalarType> RotFrame=vcg::TransformationMatrix(TargetX,TargetY,TargetZ);
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vcg::Matrix33<ScalarType> RotFrameInv=vcg::Inverse(RotFrame);
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std::vector<vcg::Point2<ScalarType> > Cross2D;
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///rotate each vector to transform to 2D
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for (size_t i=0;i<V.size();i++)
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{
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CoordType NF=Norm[i];
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NF.Normalize();
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CoordType Vect=V[i];
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Vect.Normalize();
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//ScalarType Dot=fabs(Vect*NF);
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//std::cout << "V[i] " << V[i].X() << " " << V[i].Y() << std::endl << std::flush;
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///rotate the vector to become tangent to the reference plane
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vcg::Matrix33<ScalarType> RotNorm=vcg::RotationMatrix(Norm[i],TargetN);
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//std::cout << "Norm[i] " << Norm[i].X() << " " << Norm[i].Y() << " " << Norm[i].Z()<< std::endl;
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//std::cout << "TargetN " << TargetN.X() << " " << TargetN.Y() << " " << TargetN.Z()<< std::endl<< std::flush;
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CoordType rotV=RotNorm*V[i];
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//assert(fabs(rotV*TargetN)<0.000001);
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rotV.Normalize();
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//std::cout << "rotV " << rotV.X() << " " << rotV.Y() << " " << rotV.Z()<< std::endl<< std::flush;
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///trassform to the reference frame
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rotV=RotFrame*rotV;
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assert(!isnan(rotV.X()));
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assert(!isnan(rotV.Y()));
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//it's 2D from now on
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Cross2D.push_back(vcg::Point2<ScalarType>(rotV.X(),rotV.Y()));
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}
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vcg::Point2<ScalarType> AvDir2D=InterpolateNRosy2D(Cross2D,W,N);
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assert(!isnan(AvDir2D.X()));
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assert(!isnan(AvDir2D.Y()));
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CoordType AvDir3D=CoordType(AvDir2D.X(),AvDir2D.Y(),0);
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//transform back to 3D
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AvDir3D=RotFrameInv*AvDir3D;
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return AvDir3D;
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}
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template <class MeshType>
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class CrossField
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{
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typedef typename MeshType::FaceType FaceType;
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typedef typename MeshType::VertexType VertexType;
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typedef typename MeshType::CoordType CoordType;
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typedef typename MeshType::ScalarType ScalarType;
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typedef typename vcg::face::Pos<FaceType> PosType;
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typedef typename vcg::Triangle3<ScalarType> TriangleType;
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private:
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static void SubDivideDir(const CoordType &Edge0,
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const CoordType &Edge1,
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std::vector<CoordType> &SubDEdges,
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int Nsub)
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{
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CoordType Dir0=Edge0;
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CoordType Dir1=Edge1;
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ScalarType a=Edge0.Norm();
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Dir0.Normalize();
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Dir1.Normalize();
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/*
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*
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*
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* A
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* / |
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* Dir1 / |
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* ^ / |
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* | c / |
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* / / |b
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* | / |
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* / / |
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* / |
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* / |
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* B____________________C ->Dir0
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* a
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*
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* */
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ScalarType BTotal=vcg::Angle(Dir0,Dir1);
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//get angle step
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ScalarType StepAngle=BTotal/(ScalarType)Nsub;
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//get the other edge
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CoordType Edge2=Edge1-Edge0;
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//and its direction
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CoordType Dir2=Edge2;
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Dir2.Normalize();
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//find angle C
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ScalarType C=vcg::Angle(Dir2,-Dir0);
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//safety checks
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assert(BTotal<=(M_PI));
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assert(BTotal>=0);
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assert(C<=(M_PI));
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assert(C>=0);
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//push the first one
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SubDEdges.push_back(Edge0);
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for (size_t i=1;i<Nsub;i++)
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{
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//find angle interval
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ScalarType B=StepAngle*(ScalarType)i;
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ScalarType A=(M_PI-C-B);
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assert(A<=(M_PI));
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assert(A>=0);
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//find current lenght
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ScalarType b=a*sin(B)/sin(A);
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//then move along the direction of edge b
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CoordType intervB=Dir2*b;
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//finally find absolute position summing edge 0
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intervB+=Edge0;
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SubDEdges.push_back(intervB);
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}
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//push the last one
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SubDEdges.push_back(Edge1);
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}
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static void FindSubDir(vcg::Triangle3<ScalarType> T3,
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size_t Nvert,
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std::vector<CoordType> &SubDEdges,
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int Nsub)
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{
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CoordType P0=T3.P0(Nvert);
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CoordType P1=T3.P1(Nvert);
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CoordType P2=T3.P2(Nvert);
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P1-=P0;
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P2-=P0;
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SubDivideDir(P1,P2,SubDEdges,Nsub);
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for (size_t j=0;j<SubDEdges.size();j++)
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SubDEdges[j]+=P0;
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}
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static void SubdivideTris(vcg::Triangle3<ScalarType> T3,
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size_t Nvert,
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std::vector<vcg::Triangle3<ScalarType> > &SubTris,
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int Nsub)
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{
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std::vector<CoordType> SplittedPos;
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FindSubDir(T3,Nvert,SplittedPos,Nsub);
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CoordType P0=T3.P(Nvert);
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//then create the triangles
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for (size_t j=0;j<SplittedPos.size()-1;j++)
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{
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TriangleType T(P0,SplittedPos[j+1],SplittedPos[j]);
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SubTris.push_back(T);
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}
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}
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static ScalarType Sign(ScalarType a){return (ScalarType)((a>0)?+1:-1);}
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static void FindSubTriangles(const typename vcg::face::Pos<FaceType> &vPos,
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std::vector<TriangleType> &SubFaces,
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std::vector<FaceType*> &OriginalFace,
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int numSub=3)
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{
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SubFaces.clear();
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OriginalFace.clear();
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//not ct on border
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assert(!vPos.IsBorder());
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//the vertex should be the one on the pos
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assert(vPos.F()->V(vPos.E())==vPos.V());
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// collect all faces around the star of the vertex
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std::vector<PosType> StarPos;
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vcg::face::VFOrderedStarFF(vPos, StarPos);
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//all the infos for the strip of triangles
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VertexType* v0=vPos.V();
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CoordType P0=v0->P();
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//create the strip of triangles
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for (size_t i = 0; i < StarPos.size(); ++i)
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{
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PosType currPos=StarPos[i];
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FaceType *CurrF=currPos.F();
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OriginalFace.push_back(CurrF);
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VertexType *v1=CurrF->V2(currPos.E());
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VertexType *v2=CurrF->V1(currPos.E());
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CoordType P1=v1->P();
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CoordType P2=v2->P();
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assert(v1!=v2);
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assert(v0!=v1);
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assert(v0!=v2);
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SubdivideTris(vcg::Triangle3<ScalarType>(P0,P1,P2),0,SubFaces,numSub);
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}
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}
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static void InterpolateCrossSubTriangles(const std::vector<TriangleType> &SubFaces,
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const std::vector<FaceType*> &OriginalFace,
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std::vector<CoordType> &Dir,
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std::vector<CoordType> &NormSubF)
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{
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Dir.clear();
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//check
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assert(SubFaces.size()>OriginalFace.size());
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int SubDivisionSize=SubFaces.size()/OriginalFace.size();
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assert(SubDivisionSize>=3);
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assert(SubDivisionSize%2==1);//should be odd
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int MiddlePos=SubDivisionSize/2+1;//the one in the middle that should preserve face's cross field
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//calculate the interpolation weights and intervals
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std::vector<std::pair<FaceType*,FaceType*> > InterpFaces;
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std::vector<ScalarType> InterpWeights;
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//the one in the middle should spond to one of the
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//two faces the rest is interpolated
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for (size_t i=0;i<SubFaces.size();i++)
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{
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//find the interval and get the index in the sub_interval
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int interval=i/SubDivisionSize;
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int sub_int=i%SubDivisionSize;
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int IndexF0=-1,IndexF1=-1;
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ScalarType alpha;
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//get the index of the two faces upon which to interpolate
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if (sub_int<MiddlePos)
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{
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IndexF0=(interval+(OriginalFace.size()-1)) % OriginalFace.size();
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IndexF1=interval;
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alpha=1-(ScalarType)(sub_int+MiddlePos)/(ScalarType)SubDivisionSize;
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}
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else
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if (sub_int>MiddlePos)
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{
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IndexF0=interval;
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IndexF1=(interval+1) % OriginalFace.size();
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alpha=1-(sub_int-MiddlePos)/(ScalarType)SubDivisionSize;
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}
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else //sub_int==MiddlePos
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{
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IndexF0=interval;
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IndexF1=(interval+1) % OriginalFace.size();
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alpha=1;
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}
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assert((IndexF0>=0)&&(IndexF0<OriginalFace.size()));
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assert((IndexF1>=0)&&(IndexF1<OriginalFace.size()));
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FaceType* F0=OriginalFace[IndexF0];
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FaceType* F1=OriginalFace[IndexF1];
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InterpFaces.push_back(std::pair<FaceType*,FaceType*>(F0,F1));
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InterpWeights.push_back(alpha);
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}
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assert(InterpFaces.size()==InterpWeights.size());
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//then calculate the interpolated cross field
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for (size_t i=0;i<InterpFaces.size();i++)
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{
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std::vector<vcg::Point3<ScalarType> > TangVect;
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std::vector<vcg::Point3<ScalarType> > Norms;
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std::vector<ScalarType> W;
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Norms.push_back(InterpFaces[i].first->N());
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Norms.push_back(InterpFaces[i].second->N());
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CoordType Dir0=InterpFaces[i].first->PD1();
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CoordType Dir1=InterpFaces[i].second->PD1();
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TangVect.push_back(Dir0);
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TangVect.push_back(Dir1);
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ScalarType CurrW=InterpWeights[i];
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W.push_back(CurrW);
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W.push_back(1-CurrW);
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CoordType TargetN=InterpFaces[i].first->N();
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if (CurrW<0.5)
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TargetN=InterpFaces[i].second->N();
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NormSubF.push_back(TargetN);
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//CoordType TargetN=vcg::Normal(SubFaces[i].P(0),SubFaces[i].P(1),SubFaces[i].P(2));
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TargetN.Normalize();
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CoordType InterpD0=InterpolateNRosy3D(TangVect,Norms,W,4,TargetN);
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//CoordType InterpD0=Dir1;
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//if (CurrW>0.5)InterpD0=Dir0;
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Dir.push_back(InterpD0);
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}
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}
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static ScalarType turn (const CoordType &norm, const CoordType &d0, const CoordType &d1)
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{
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//first check if they are coplanar up to a certain delta
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return ((d0 ^ d1).normalized() * norm);
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}
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static void InterpolateDir(const CoordType &Dir0,
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const CoordType &Dir1,
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const CoordType &Sep0,
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const CoordType &Sep1,
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const TriangleType &t0,
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const TriangleType &t1,
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CoordType &Interpolated,
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size_t &Face)
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{
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//find smallest edge
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ScalarType smallestE=std::numeric_limits<ScalarType>::max();
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for (int j=0;j<3;j++)
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{
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ScalarType L0=(t0.P0(j)-t0.P1(j)).Norm();
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ScalarType L1=(t1.P0(j)-t1.P1(j)).Norm();
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if (L0<smallestE) smallestE=L0;
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if (L1<smallestE) smallestE=L1;
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}
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//safety check
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assert(t0.P(0)==t1.P(0));
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CoordType Origin=t0.P(0);
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TriangleType T0Rot(CoordType(0,0,0),t0.P(1)-Origin,t0.P(2)-Origin);
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TriangleType T1Rot(CoordType(0,0,0),t1.P(1)-Origin,t1.P(2)-Origin);
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//then rotate normal of T0 to match with normal of T1
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CoordType N0=vcg::Normal(T0Rot.cP(0),T0Rot.cP(1),T0Rot.P(2));
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CoordType N1=vcg::Normal(T1Rot.cP(0),T1Rot.cP(1),T1Rot.cP(2));
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N0.Normalize();
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N1.Normalize();
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vcg::Matrix33<ScalarType> rotation=vcg::RotationMatrix(N0,N1);
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//transform the first triangle
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T0Rot.P(1)=rotation*T0Rot.P(1);
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T0Rot.P(2)=rotation*T0Rot.P(2);
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//also rotate the directions
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CoordType Dir0Rot=rotation*Dir0;
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CoordType Dir1Rot=Dir1;
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CoordType Sep0Rot=rotation*Sep0;
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CoordType Sep1Rot=Sep1;
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//find the interpolation angles
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ScalarType Angle0=vcg::Angle(Dir0Rot,Sep0Rot);
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ScalarType Angle1=vcg::Angle(Dir1Rot,Sep1Rot);
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assert(Angle0>=0);
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assert(Angle1>=0);
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assert(Angle0<=(M_PI/2));
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assert(Angle1<=(M_PI/2));
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ScalarType alpha=0.5;//Angle0/(Angle0+Angle1);
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//then interpolate the direction
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//CoordType Interp=Dir0Rot*(1-alpha)+Dir1Rot*alpha;
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Interpolated=Sep0Rot*(1-alpha)+Sep1Rot*alpha;
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Interpolated.Normalize();
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Interpolated*=smallestE;
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//then find the triangle which falls into
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CoordType bary0,bary1;
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bool Inside0=vcg::InterpolationParameters(T0Rot,Interpolated,bary0);
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bool Inside1=vcg::InterpolationParameters(T1Rot,Interpolated,bary1);
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assert(Inside0 || Inside1);
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// if (!(Inside0 || Inside1))
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// {
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// std::cout << "Not Inside " << Interpolated.X() << "," << Interpolated.Y() << "," << Interpolated.Z() << std::endl;
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// std::cout << "bary0 " << bary0.X() << "," << bary0.Y() << "," << bary0.Z() << std::endl;
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// std::cout << "bary1 " << bary1.X() << "," << bary1.Y() << "," << bary1.Z() << std::endl;
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// std::cout << "Diff0 " << fabs(bary0.Norm() - 1) << std::endl;
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// std::cout << "Diff1 " << fabs(bary1.Norm() - 1) << std::endl;
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// }
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if (Inside0)
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{
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Interpolated=t0.P(0)*bary0.X()+t0.P(1)*bary0.Y()+t0.P(2)*bary0.Z();
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Interpolated-=Origin;
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Face=0;
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}
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else
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|
Face=1;
|
|
|
|
//otherwise is already in the tangent space of t0
|
|
Interpolated.Normalize();
|
|
}
|
|
|
|
static void ReduceOneDirectionField(std::vector<CoordType> &directions,
|
|
std::vector<FaceType*> &faces)
|
|
{
|
|
//compute distribution and find closest pait
|
|
std::vector<ScalarType> DirProd;
|
|
ScalarType MaxProd=-1;
|
|
int MaxInd0=-1,MaxInd1=-1;
|
|
for (size_t i=0;i<directions.size();i++)
|
|
{
|
|
ScalarType prod=0;
|
|
for (size_t j=1;j<directions.size();j++)
|
|
{
|
|
int Index0=i;
|
|
int Index1=(i+j)%directions.size();
|
|
CoordType Dir0=directions[Index0];
|
|
CoordType Dir1=directions[Index1];
|
|
ScalarType currP=(Dir0*Dir1);
|
|
if (currP>MaxProd)
|
|
{
|
|
MaxProd=currP;
|
|
MaxInd0=Index0;
|
|
MaxInd1=Index1;
|
|
}
|
|
prod+=currP;
|
|
}
|
|
DirProd.push_back(prod);
|
|
}
|
|
assert(MaxInd0!=MaxInd1);
|
|
|
|
//then find the one to be deleted
|
|
int IndexDel=MaxInd0;
|
|
if (DirProd[MaxInd1]>DirProd[MaxInd0])IndexDel=MaxInd1;
|
|
|
|
std::vector<CoordType> SwapV(directions.begin(),directions.end());
|
|
std::vector<FaceType*> SwapF(faces.begin(),faces.end());
|
|
|
|
directions.clear();
|
|
faces.clear();
|
|
|
|
for (size_t i=0;i<SwapV.size();i++)
|
|
{
|
|
if (i==IndexDel)continue;
|
|
directions.push_back(SwapV[i]);
|
|
faces.push_back(SwapF[i]);
|
|
}
|
|
}
|
|
|
|
public:
|
|
|
|
static size_t FindSeparatrices(const typename vcg::face::Pos<FaceType> &vPos,
|
|
std::vector<CoordType> &directions,
|
|
std::vector<FaceType*> &faces,
|
|
std::vector<TriangleType> &WrongTris,
|
|
int expVal=-1,
|
|
int numSub=3)
|
|
{
|
|
|
|
directions.clear();
|
|
|
|
//not ct on border
|
|
assert(!vPos.IsBorder());
|
|
//the vertex should be the one on the pos
|
|
assert(vPos.F()->V(vPos.E())==vPos.V());
|
|
|
|
std::vector<TriangleType> SubFaces;
|
|
std::vector<CoordType> Dir1,Dir2;
|
|
std::vector<CoordType> Norms;
|
|
std::vector<FaceType*> OriginalFaces;
|
|
|
|
//find subfaces
|
|
FindSubTriangles(vPos,SubFaces,OriginalFaces,numSub);
|
|
|
|
//interpolate the cross field
|
|
InterpolateCrossSubTriangles(SubFaces,OriginalFaces,Dir1,Norms);
|
|
|
|
//then calculate the orthogonal
|
|
for (size_t i=0;i<Dir1.size();i++)
|
|
{
|
|
CoordType TargetN=Norms[i];//vcg::Normal(SubFaces[i].P(0),SubFaces[i].P(1),SubFaces[i].P(2));
|
|
CoordType CrossDir2=Dir1[i]^TargetN;
|
|
CrossDir2.Normalize();
|
|
Dir2.push_back(CrossDir2);
|
|
}
|
|
|
|
//then check the triangles
|
|
CoordType CenterStar=vPos.V()->P();
|
|
for (size_t i = 0; i < SubFaces.size(); ++i)
|
|
{
|
|
TriangleType t0=SubFaces[i];
|
|
TriangleType t1=SubFaces[(i+1)%SubFaces.size()];
|
|
CoordType N0=Norms[i];//vcg::Normal(t0.P(0),t0.P(1),t0.P(2));
|
|
CoordType N1=Norms[(i+1)%Norms.size()];//vcg::Normal(t1.P(0),t1.P(1),t1.P(2));
|
|
N0.Normalize();
|
|
N1.Normalize();
|
|
|
|
std::vector<CoordType> SubDEdges0;
|
|
std::vector<CoordType> SubDEdges1;
|
|
FindSubDir(t0,0,SubDEdges0,2);
|
|
FindSubDir(t1,0,SubDEdges1,2);
|
|
CoordType Bary0=SubDEdges0[1];
|
|
CoordType Bary1=SubDEdges1[1];
|
|
//then get the directions to the barycenter
|
|
Bary0-=CenterStar;
|
|
Bary1-=CenterStar;
|
|
Bary0.Normalize();
|
|
Bary1.Normalize();
|
|
|
|
//then get the cross field of the 2 faces
|
|
CoordType Dir1F0=Dir1[i];
|
|
CoordType Dir2F0=Dir2[i];
|
|
|
|
assert(fabs(Dir1F0*N0)<0.001);
|
|
assert(fabs(Dir1F0*Dir2F0)<0.001);
|
|
|
|
if ((Dir1F0*Bary0)<0)Dir1F0=-Dir1F0;
|
|
if ((Dir2F0*Bary0)<0)Dir2F0=-Dir2F0;
|
|
|
|
CoordType Dir1F1=Dir1[(i+1)%Dir1.size()];
|
|
CoordType Dir2F1=Dir2[(i+1)%Dir2.size()];
|
|
|
|
assert(fabs(Dir1F1*N1)<0.001);
|
|
assert(fabs(Dir1F1*Dir2F1)<0.01);
|
|
|
|
//find the most similar rotation of the cross field
|
|
vcg::Matrix33<ScalarType> rotation=vcg::RotationMatrix(N0,N1);
|
|
CoordType Dir1F0R=rotation*Dir1F0;
|
|
CoordType Dir2F0R=rotation*Dir2F0;
|
|
|
|
//then get the closest upf to K*PI/2 rotations
|
|
Dir1F1=vcg::tri::CrossField<MeshType>::K_PI(Dir1F1,Dir1F0R,N1);
|
|
Dir2F1=vcg::tri::CrossField<MeshType>::K_PI(Dir2F1,Dir2F0R,N1);
|
|
|
|
//then check if cross the direction of the barycenter
|
|
ScalarType versef0D1 = turn(N0, Bary0, Dir1F0);
|
|
ScalarType versef1D1 = turn(N1, Bary1, Dir1F1);
|
|
ScalarType versef0D2 = turn(N0, Bary0, Dir2F0);
|
|
ScalarType versef1D2 = turn(N1, Bary1, Dir2F1);
|
|
|
|
if ((Bary0*Bary1)<0)
|
|
{
|
|
|
|
WrongTris.push_back(t0);
|
|
WrongTris.push_back(t1);
|
|
}
|
|
|
|
|
|
CoordType InterpDir;
|
|
size_t tri_Index=-1;
|
|
if ((versef0D1 * versef1D1) < ScalarType(0))
|
|
{
|
|
InterpolateDir(Dir1F0,Dir1F1,Bary0,Bary1,t0,t1,InterpDir,tri_Index);
|
|
}
|
|
else
|
|
{
|
|
if ((versef0D2 * versef1D2 )< ScalarType(0))
|
|
InterpolateDir(Dir2F0,Dir2F1,Bary0,Bary1,t0,t1,InterpDir,tri_Index);
|
|
}
|
|
//no separatrix found continue
|
|
if (tri_Index==-1)continue;
|
|
|
|
//retrieve original face
|
|
assert((tri_Index==0)||(tri_Index==1));
|
|
int OrigFIndex=((i+tri_Index)%SubFaces.size())/numSub;
|
|
assert(OrigFIndex>=0);
|
|
assert(OrigFIndex<OriginalFaces.size());
|
|
|
|
FaceType* currF=OriginalFaces[OrigFIndex];
|
|
//add the data
|
|
directions.push_back(InterpDir);
|
|
faces.push_back(currF);
|
|
}
|
|
if (expVal==-1)return directions.size();
|
|
if (directions.size()<=expVal)return directions.size();
|
|
|
|
size_t sampledDir=directions.size();
|
|
int to_erase=directions.size()-expVal;
|
|
do
|
|
{
|
|
ReduceOneDirectionField(directions,faces);
|
|
to_erase--;
|
|
}while (to_erase!=0);
|
|
return sampledDir;
|
|
}
|
|
|
|
static CoordType FollowDirection(const FaceType &f0,
|
|
const FaceType &f1,
|
|
const CoordType &dir0)
|
|
{
|
|
///first it rotate dir to match with f1
|
|
CoordType dirR=vcg::tri::CrossField<MeshType>::Rotate(f0,f1,dir0);
|
|
///then get the closest upf to K*PI/2 rotations
|
|
CoordType dir1=f1.cPD1();
|
|
CoordType ret=vcg::tri::CrossField<MeshType>::K_PI(dir1,dirR,f1.cN());
|
|
return ret;
|
|
}
|
|
|
|
static int FollowDirectionI(const FaceType &f0,
|
|
const FaceType &f1,
|
|
const CoordType &dir0)
|
|
{
|
|
///first it rotate dir to match with f1
|
|
CoordType dirTarget=FollowDirection(f0,f1,dir0);
|
|
CoordType dir[4];
|
|
CrossVector(f1,dir);
|
|
ScalarType best=-1;
|
|
int ret=-1;
|
|
for (int i=0;i<4;i++)
|
|
{
|
|
ScalarType dot=dir[i]*dirTarget;
|
|
if (dot>best)
|
|
{
|
|
best=dot;
|
|
ret=i;
|
|
}
|
|
}
|
|
assert(ret!=-1);
|
|
|
|
return ret;
|
|
}
|
|
|
|
static int FollowDirection(const FaceType &f0,
|
|
const FaceType &f1,
|
|
int dir0)
|
|
{
|
|
///first it rotate dir to match with f1
|
|
CoordType dirS=CrossVector(f0,dir0);
|
|
CoordType dirR=vcg::tri::CrossField<MeshType>::Rotate(f0,f1,dirS);
|
|
///then get the closest upf to K*PI/2 rotations
|
|
CoordType dir1=f1.cPD1();
|
|
//int ret=I_K_PI(dir1,dirR,f1.cN());
|
|
CoordType dir[4];
|
|
CrossVector(f1,dir);
|
|
ScalarType best=-1;
|
|
int ret=-1;
|
|
for (int i=0;i<4;i++)
|
|
{
|
|
ScalarType dot=dir[i]*dirR;
|
|
if (dot>best)
|
|
{
|
|
best=dot;
|
|
ret=i;
|
|
}
|
|
}
|
|
assert(ret!=-1);
|
|
|
|
return ret;
|
|
}
|
|
|
|
static int FollowLineDirection(const FaceType &f0,
|
|
const FaceType &f1,
|
|
int dir)
|
|
{
|
|
///first it rotate dir to match with f1
|
|
CoordType dir0=CrossVector(f0,dir);
|
|
CoordType dir0R=vcg::tri::CrossField<MeshType>::Rotate(f0,f1,dir0);
|
|
///then get the closest upf to K*PI/2 rotations
|
|
CoordType dir1_test=CrossVector(f1,dir);
|
|
CoordType dir2_test=-dir1_test;
|
|
if ((dir1_test*dir0R)>(dir2_test*dir0R))
|
|
return dir;
|
|
return ((dir+2)%4);
|
|
|
|
}
|
|
|
|
///fird a tranformation matrix to transform
|
|
///the 3D space to 2D tangent space specified
|
|
///by the cross field (where Z=0)
|
|
static vcg::Matrix33<ScalarType> TransformationMatrix(const FaceType &f)
|
|
{
|
|
///transform to 3d
|
|
CoordType axis0=f.cPD1();
|
|
CoordType axis1=f.cPD2();//axis0^f.cN();
|
|
CoordType axis2=f.cN();
|
|
|
|
return (vcg::TransformationMatrix(axis0,axis1,axis2));
|
|
}
|
|
|
|
|
|
///transform a given angle in tangent space wrt X axis of
|
|
///tangest space will return the sponding 3D vector
|
|
static CoordType TangentAngleToVect(const FaceType &f,const ScalarType &angle)
|
|
{
|
|
///find 2D vector
|
|
vcg::Point2<ScalarType> axis2D=vcg::Point2<ScalarType>(cos(angle),sin(angle));
|
|
CoordType axis3D=CoordType(axis2D.X(),axis2D.Y(),0);
|
|
vcg::Matrix33<ScalarType> Trans=TransformationMatrix(f);
|
|
vcg::Matrix33<ScalarType> InvTrans=Inverse(Trans);
|
|
///then transform
|
|
return (InvTrans*axis3D);
|
|
}
|
|
|
|
///find an angle with respect to dirX on the plane perpendiculr to DirZ
|
|
///dirX and dirZ should be perpendicular
|
|
static ScalarType TangentVectToAngle(const CoordType dirX,
|
|
const CoordType dirZ,
|
|
const CoordType &vect3D)
|
|
{
|
|
const CoordType dirY=dirX^dirZ;
|
|
dirX.Normalize();
|
|
dirY.Normalize();
|
|
dirZ.Normalize();
|
|
vcg::Matrix33<ScalarType> Trans=TransformationMatrix(dirX,dirY,dirZ);
|
|
///trensform the vector to the reference frame by rotating it
|
|
CoordType vect_transf=Trans*vect3D;
|
|
|
|
///then put to zero to the Z coordinate
|
|
vcg::Point2<ScalarType> axis2D=vcg::Point2<ScalarType>(vect_transf.X(),vect_transf.Y());
|
|
axis2D.Normalize();
|
|
|
|
///then find the angle with respact to axis 0
|
|
ScalarType alpha=atan2(axis2D.Y(),axis2D.X()); ////to sum up M_PI?
|
|
if (alpha<0)
|
|
alpha=(2*M_PI+alpha);
|
|
if (alpha<0)
|
|
alpha=0;
|
|
return alpha;
|
|
}
|
|
|
|
///find an angle with respect to the tangent frame of given face
|
|
static ScalarType VectToAngle(const FaceType &f,const CoordType &vect3D)
|
|
{
|
|
vcg::Matrix33<ScalarType> Trans=TransformationMatrix(f);
|
|
|
|
///trensform the vector to the reference frame by rotating it
|
|
CoordType vect_transf=Trans*vect3D;
|
|
|
|
///then put to zero to the Z coordinate
|
|
vcg::Point2<ScalarType> axis2D=vcg::Point2<ScalarType>(vect_transf.X(),vect_transf.Y());
|
|
axis2D.Normalize();
|
|
|
|
///then find the angle with respact to axis 0
|
|
ScalarType alpha=atan2(axis2D.Y(),axis2D.X()); ////to sum up M_PI?
|
|
if (alpha<0)
|
|
alpha=(2*M_PI+alpha);
|
|
if (alpha<0)
|
|
alpha=0;
|
|
return alpha;
|
|
}
|
|
|
|
///transform a cross field into a couple of angles
|
|
static void CrossFieldToAngles(const FaceType &f,
|
|
ScalarType &alpha1,
|
|
ScalarType &alpha2,
|
|
int RefEdge=1)
|
|
{
|
|
CoordType axis0=f.cP1(RefEdge)-f.cP0(RefEdge);
|
|
axis0.Normalize();
|
|
CoordType axis2=f.cN();
|
|
axis2.Normalize();
|
|
CoordType axis1=axis2^axis0;
|
|
axis1.Normalize();
|
|
|
|
|
|
vcg::Matrix33<ScalarType> Trans=vcg::TransformationMatrix(axis0,axis1,axis2);
|
|
|
|
//trensform the vector to the reference frame by rotating it
|
|
CoordType trasfPD1=Trans*f.cPD1();
|
|
CoordType trasfPD2=Trans*f.cPD2();
|
|
|
|
//then find the angle with respact to axis 0
|
|
alpha1=atan2(trasfPD1.Y(),trasfPD1.X());
|
|
alpha2=atan2(trasfPD2.Y(),trasfPD2.X());
|
|
}
|
|
|
|
///transform a cross field into a couple of angles
|
|
static void AnglesToCrossField(FaceType &f,
|
|
const ScalarType &alpha1,
|
|
const ScalarType &alpha2,
|
|
int RefEdge=1)
|
|
{
|
|
CoordType axis0=f.cP1(RefEdge)-f.cP0(RefEdge);
|
|
axis0.Normalize();
|
|
CoordType axis2=f.cN();
|
|
axis2.Normalize();
|
|
CoordType axis1=axis2^axis0;
|
|
axis1.Normalize();
|
|
|
|
vcg::Matrix33<ScalarType> Trans=vcg::TransformationMatrix(axis0,axis1,axis2);
|
|
vcg::Matrix33<ScalarType> InvTrans=Inverse(Trans);
|
|
|
|
CoordType PD1=CoordType(cos(alpha1),sin(alpha1),0);
|
|
CoordType PD2=CoordType(cos(alpha2),sin(alpha2),0);
|
|
|
|
//then transform and store in the face
|
|
f.PD1()=(InvTrans*PD1);
|
|
f.PD2()=(InvTrans*PD2);
|
|
}
|
|
|
|
///return the 4 directiona of the cross field in 3D
|
|
///given a first direction as input
|
|
static void CrossVector(const CoordType &dir0,
|
|
const CoordType &norm,
|
|
CoordType axis[4])
|
|
{
|
|
axis[0]=dir0;
|
|
axis[1]=norm^axis[0];
|
|
axis[2]=-axis[0];
|
|
axis[3]=-axis[1];
|
|
}
|
|
|
|
///return the 4 direction in 3D of
|
|
///the cross field of a given face
|
|
static void CrossVector(const FaceType &f,
|
|
CoordType axis[4])
|
|
{
|
|
CoordType dir0=f.cPD1();
|
|
CoordType dir1=f.cPD2();
|
|
axis[0]=dir0;
|
|
axis[1]=dir1;
|
|
axis[2]=-dir0;
|
|
axis[3]=-dir1;
|
|
}
|
|
|
|
///return the 4 direction in 3D of
|
|
///the cross field of a given face
|
|
static void CrossVector(const VertexType &v,
|
|
CoordType axis[4])
|
|
{
|
|
CoordType dir0=v.cPD1();
|
|
CoordType dir1=v.cPD2();
|
|
axis[0]=dir0;
|
|
axis[1]=dir1;
|
|
axis[2]=-dir0;
|
|
axis[3]=-dir1;
|
|
}
|
|
|
|
///return a specific direction given an integer 0..3
|
|
///considering the reference direction of the cross field
|
|
static CoordType CrossVector(const FaceType &f,
|
|
const int &index)
|
|
{
|
|
assert((index>=0)&&(index<4));
|
|
CoordType axis[4];
|
|
CrossVector(f,axis);
|
|
return axis[index];
|
|
}
|
|
|
|
///return a specific direction given an integer 0..3
|
|
///considering the reference direction of the cross field
|
|
static CoordType CrossVector(const VertexType &v,
|
|
const int &index)
|
|
{
|
|
assert((index>=0)&&(index<4));
|
|
CoordType axis[4];
|
|
CrossVector(v,axis);
|
|
return axis[index];
|
|
}
|
|
|
|
///set the cross field of a given face
|
|
static void SetCrossVector(FaceType &f,
|
|
CoordType dir0,
|
|
CoordType dir1)
|
|
{
|
|
f.PD1()=dir0;
|
|
f.PD2()=dir1;
|
|
}
|
|
|
|
///set the face cross vector from vertex one
|
|
static void SetFaceCrossVectorFromVert(FaceType &f)
|
|
{
|
|
const CoordType &t0=f.V(0)->PD1();
|
|
const CoordType &t1=f.V(1)->PD1();
|
|
const CoordType &t2=f.V(2)->PD1();
|
|
const CoordType &N0=f.V(0)->N();
|
|
const CoordType &N1=f.V(0)->N();
|
|
const CoordType &N2=f.V(0)->N();
|
|
const CoordType &NF=f.N();
|
|
const CoordType bary=CoordType(0.33333,0.33333,0.33333);
|
|
CoordType tF0,tF1;
|
|
tF0=InterpolateCrossField(t0,t1,t2,N0,N1,N2,NF,bary);
|
|
tF1=NF^tF0;
|
|
tF0.Normalize();
|
|
tF1.Normalize();
|
|
SetCrossVector(f,tF0,tF1);
|
|
|
|
//then set the magnitudo
|
|
ScalarType mag1,mag2;
|
|
for (int i=0;i<3;i++)
|
|
{
|
|
vcg::Matrix33<ScalarType> rotN=vcg::RotationMatrix(f.V(i)->N(),f.N());
|
|
CoordType rotatedDir=rotN*f.V(i)->PD1();
|
|
|
|
if (fabs(rotatedDir*tF0)>fabs(rotatedDir*tF1))
|
|
{
|
|
mag1+=fabs(f.V(i)->K1());
|
|
mag2+=fabs(f.V(i)->K2());
|
|
}
|
|
else
|
|
{
|
|
mag1+=fabs(f.V(i)->K2());
|
|
mag2+=fabs(f.V(i)->K1());
|
|
}
|
|
}
|
|
|
|
f.K1()=mag1/(ScalarType)3;
|
|
f.K2()=mag2/(ScalarType)3;
|
|
|
|
}
|
|
|
|
static void SetFaceCrossVectorFromVert(MeshType &mesh)
|
|
{
|
|
for (unsigned int i=0;i<mesh.face.size();i++)
|
|
{
|
|
FaceType *f=&mesh.face[i];
|
|
if (f->IsD())continue;
|
|
SetFaceCrossVectorFromVert(*f);
|
|
}
|
|
}
|
|
|
|
///set the face cross vector from vertex one
|
|
static void SetVertCrossVectorFromFace(VertexType &v)
|
|
{
|
|
std::vector<FaceType *> faceVec;
|
|
std::vector<int> index;
|
|
vcg::face::VFStarVF(&v,faceVec,index);
|
|
std::vector<CoordType> TangVect;
|
|
std::vector<CoordType> Norms;
|
|
for (unsigned int i=0;i<faceVec.size();i++)
|
|
{
|
|
TangVect.push_back(faceVec[i]->PD1());
|
|
Norms.push_back(faceVec[i]->N());
|
|
}
|
|
std::vector<ScalarType> Weights(TangVect.size(),1.0/(ScalarType)TangVect.size());
|
|
CoordType NRef=v.N();
|
|
CoordType N0=faceVec[0]->N();
|
|
CoordType DirRef=faceVec[0]->PD1();
|
|
///find the rotation matrix that maps between normals
|
|
vcg::Matrix33<ScalarType> rotation=vcg::RotationMatrix(N0,NRef);
|
|
DirRef=rotation*DirRef;
|
|
|
|
|
|
CoordType tF1=vcg::tri::CrossField<MeshType>::InterpolateCrossField(TangVect,Weights,Norms,NRef);
|
|
tF1.Normalize();
|
|
CoordType tF2=NRef^tF1;
|
|
tF2.Normalize();
|
|
v.PD1()=tF1;
|
|
v.PD2()=tF2;
|
|
}
|
|
|
|
static void SetVertCrossVectorFromFace(MeshType &mesh)
|
|
{
|
|
for (unsigned int i=0;i<mesh.vert.size();i++)
|
|
{
|
|
VertexType *v=&mesh.vert[i];
|
|
if (v->IsD())continue;
|
|
SetVertCrossVectorFromFace(*v);
|
|
}
|
|
}
|
|
|
|
///rotate a given vector from the tangent space
|
|
///of f0 to the tangent space of f1 by considering the difference of normals
|
|
static CoordType Rotate(const FaceType &f0,const FaceType &f1,const CoordType &dir3D)
|
|
{
|
|
CoordType N0=f0.cN();
|
|
CoordType N1=f1.cN();
|
|
|
|
///find the rotation matrix that maps between normals
|
|
vcg::Matrix33<ScalarType> rotation=vcg::RotationMatrix(N0,N1);
|
|
CoordType rotated=rotation*dir3D;
|
|
return rotated;
|
|
}
|
|
|
|
// returns the 90 deg rotation of a (around n) most similar to target b
|
|
/// a and b should be in the same plane orthogonal to N
|
|
static CoordType K_PI(const CoordType &a, const CoordType &b, const CoordType &n)
|
|
{
|
|
CoordType c = (a^n).normalized();///POSSIBLE SOURCE OF BUG CHECK CROSS PRODUCT
|
|
ScalarType scorea = a*b;
|
|
ScalarType scorec = c*b;
|
|
if (fabs(scorea)>=fabs(scorec)) return a*Sign(scorea); else return c*Sign(scorec);
|
|
}
|
|
|
|
// returns the 90 deg rotation of a (around n) most similar to target b
|
|
/// a and b should be in the same plane orthogonal to N
|
|
static int I_K_PI(const CoordType &a, const CoordType &b, const CoordType &n)
|
|
{
|
|
CoordType c = (n^a).normalized();
|
|
ScalarType scorea = a*b;
|
|
ScalarType scorec = c*b;
|
|
if (fabs(scorea)>=fabs(scorec))///0 or 2
|
|
{
|
|
if (scorea>0)return 0;
|
|
return 2;
|
|
}else ///1 or 3
|
|
{
|
|
if (scorec>0)return 1;
|
|
return 3;
|
|
}
|
|
}
|
|
|
|
///interpolate cross field with barycentric coordinates
|
|
static CoordType InterpolateCrossField(const CoordType &t0,
|
|
const CoordType &t1,
|
|
const CoordType &t2,
|
|
const CoordType &n0,
|
|
const CoordType &n1,
|
|
const CoordType &n2,
|
|
const CoordType &target_n,
|
|
const CoordType &bary)
|
|
{
|
|
std::vector<CoordType > V,Norm;
|
|
std::vector<ScalarType > W;
|
|
V.push_back(t0);
|
|
V.push_back(t1);
|
|
V.push_back(t2);
|
|
Norm.push_back(n0);
|
|
Norm.push_back(n1);
|
|
Norm.push_back(n2);
|
|
W.push_back(bary.X());
|
|
W.push_back(bary.Y());
|
|
W.push_back(bary.Z());
|
|
|
|
CoordType sum=vcg::tri::InterpolateNRosy3D(V,Norm,W,4,target_n);
|
|
return sum;
|
|
}
|
|
|
|
///interpolate cross field with barycentric coordinates using normalized weights
|
|
static CoordType InterpolateCrossField(const std::vector<CoordType> &TangVect,
|
|
const std::vector<ScalarType> &Weight,
|
|
const std::vector<CoordType> &Norms,
|
|
const CoordType &BaseNorm)
|
|
{
|
|
|
|
CoordType sum=InterpolateNRosy3D(TangVect,Norms,Weight,4,BaseNorm);
|
|
return sum;
|
|
}
|
|
|
|
///interpolate cross field with scalar weight
|
|
static typename FaceType::CoordType InterpolateCrossFieldLine(const typename FaceType::CoordType &t0,
|
|
const typename FaceType::CoordType &t1,
|
|
const typename FaceType::CoordType &n0,
|
|
const typename FaceType::CoordType &n1,
|
|
const typename FaceType::CoordType &target_n,
|
|
const typename FaceType::ScalarType &weight)
|
|
{
|
|
std::vector<CoordType > V,Norm;
|
|
std::vector<ScalarType > W;
|
|
V.push_back(t0);
|
|
V.push_back(t1);
|
|
Norm.push_back(n0);
|
|
Norm.push_back(n1);
|
|
W.push_back(weight);
|
|
W.push_back(1-weight);
|
|
InterpolateNRosy3D(V,Norm,&W,4,target_n);
|
|
}
|
|
|
|
|
|
///return the difference of two cross field, values between [0,1]
|
|
static typename FaceType::ScalarType DifferenceCrossField(const typename FaceType::CoordType &t0,
|
|
const typename FaceType::CoordType &t1,
|
|
const typename FaceType::CoordType &n)
|
|
{
|
|
CoordType trans0=t0;
|
|
CoordType trans1=K_PI(t1,t0,n);
|
|
ScalarType diff = vcg::AngleN(trans0,trans1)/(M_PI_4);
|
|
return diff;
|
|
}
|
|
|
|
///return the difference of two cross field, values between [0,1]
|
|
static typename FaceType::ScalarType DifferenceLineField(const typename FaceType::CoordType &t0,
|
|
const typename FaceType::CoordType &t1,
|
|
const typename FaceType::CoordType &/*n*/)
|
|
{
|
|
CoordType trans0=t0;
|
|
CoordType trans1=t1;
|
|
if ((trans0*trans1)<0)trans1=-trans1;
|
|
ScalarType angleD=vcg::Angle(trans0,trans1);
|
|
assert(angleD>=0);
|
|
assert(angleD<=M_PI_2);
|
|
return (angleD/M_PI_2);
|
|
}
|
|
|
|
///return the difference of two cross field, values between [0,1]
|
|
static typename FaceType::ScalarType DifferenceCrossField(const typename vcg::Point2<ScalarType> &t0,
|
|
const typename vcg::Point2<ScalarType> &t1)
|
|
{
|
|
CoordType t03D=CoordType(t0.X(),t0.Y(),0);
|
|
CoordType t13D=CoordType(t1.X(),t1.Y(),0);
|
|
CoordType Norm=CoordType(0,0,1);
|
|
// CoordType n=CoordType(0,0,1);
|
|
// CoordType trans1=K_PI(t13D,t03D,n);
|
|
// ScalarType diff=vcg::AngleN(trans0,trans1)/(M_PI_4);
|
|
//ScalarType diff = 1-fabs(trans0*trans1);
|
|
return DifferenceCrossField(t03D,t13D,Norm);
|
|
}
|
|
|
|
///return the difference of two cross field, values between [0,1]
|
|
static typename FaceType::ScalarType DifferenceLineField(const typename vcg::Point2<ScalarType> &t0,
|
|
const typename vcg::Point2<ScalarType> &t1)
|
|
{
|
|
CoordType t03D=CoordType(t0.X(),t0.Y(),0);
|
|
CoordType t13D=CoordType(t1.X(),t1.Y(),0);
|
|
CoordType Norm=CoordType(0,0,1);
|
|
// CoordType n=CoordType(0,0,1);
|
|
// CoordType trans1=K_PI(t13D,t03D,n);
|
|
// ScalarType diff=vcg::AngleN(trans0,trans1)/(M_PI_4);
|
|
//ScalarType diff = 1-fabs(trans0*trans1);
|
|
return DifferenceLineField(t03D,t13D,Norm);
|
|
}
|
|
|
|
///compute the mismatch between 2 directions
|
|
///each one si perpendicular to its own normal
|
|
static int MissMatchByCross(const CoordType &dir0,
|
|
const CoordType &dir1,
|
|
const CoordType &N0,
|
|
const CoordType &N1)
|
|
{
|
|
CoordType dir0Rot=Rotate(dir0,N0,N1);
|
|
CoordType dir1Rot=dir1;
|
|
|
|
dir0Rot.Normalize();
|
|
dir1Rot.Normalize();
|
|
|
|
ScalarType angle_diff=VectToAngle(dir0Rot,N0,dir1Rot);
|
|
|
|
ScalarType step=M_PI/2.0;
|
|
int i=(int)floor((angle_diff/step)+0.5);
|
|
int k=0;
|
|
if (i>=0)
|
|
k=i%4;
|
|
else
|
|
k=(-(3*i))%4;
|
|
return k;
|
|
}
|
|
|
|
///compute the mismatch between 2 faces
|
|
static int MissMatchByCross(const FaceType &f0,
|
|
const FaceType &f1)
|
|
{
|
|
//CoordType dir0=CrossVector(f0,0);
|
|
CoordType dir1=CrossVector(f1,0);
|
|
|
|
CoordType dir1Rot=Rotate(f1,f0,dir1);
|
|
dir1Rot.Normalize();
|
|
|
|
ScalarType angle_diff=VectToAngle(f0,dir1Rot);
|
|
|
|
ScalarType step=M_PI/2.0;
|
|
int i=(int)floor((angle_diff/step)+0.5);
|
|
int k=0;
|
|
if (i>=0)
|
|
k=i%4;
|
|
else
|
|
k=(-(3*i))%4;
|
|
return k;
|
|
}
|
|
|
|
|
|
///return true if a given vertex is singular,
|
|
///return also the missmatch
|
|
static bool IsSingularByCross(const VertexType &v,int &missmatch)
|
|
{
|
|
typedef typename VertexType::FaceType FaceType;
|
|
///check that is on border..
|
|
if (v.IsB())return false;
|
|
|
|
std::vector<face::Pos<FaceType> > posVec;
|
|
//SortedFaces(v,faces);
|
|
face::Pos<FaceType> pos(v.cVFp(), v.cVFi());
|
|
vcg::face::VFOrderedStarFF(pos, posVec);
|
|
|
|
int curr_dir=0;
|
|
for (unsigned int i=0;i<posVec.size();i++)
|
|
{
|
|
FaceType *curr_f=posVec[i].F();
|
|
FaceType *next_f=posVec[(i+1)%posVec.size()].F();
|
|
|
|
//find the current missmatch
|
|
curr_dir=FollowDirection(*curr_f,*next_f,curr_dir);
|
|
}
|
|
missmatch=curr_dir;
|
|
return(curr_dir!=0);
|
|
}
|
|
|
|
///select singular vertices
|
|
static void UpdateSingularByCross(MeshType &mesh)
|
|
{
|
|
bool hasSingular = vcg::tri::HasPerVertexAttribute(mesh,std::string("Singular"));
|
|
bool hasSingularIndex = vcg::tri::HasPerVertexAttribute(mesh,std::string("SingularIndex"));
|
|
|
|
typename MeshType::template PerVertexAttributeHandle<bool> Handle_Singular;
|
|
typename MeshType::template PerVertexAttributeHandle<int> Handle_SingularIndex;
|
|
|
|
if (hasSingular)
|
|
Handle_Singular=vcg::tri::Allocator<MeshType>::template GetPerVertexAttribute<bool>(mesh,std::string("Singular"));
|
|
else
|
|
Handle_Singular=vcg::tri::Allocator<MeshType>::template AddPerVertexAttribute<bool>(mesh,std::string("Singular"));
|
|
|
|
if (hasSingularIndex)
|
|
Handle_SingularIndex=vcg::tri::Allocator<MeshType>::template GetPerVertexAttribute<int>(mesh,std::string("SingularIndex"));
|
|
else
|
|
Handle_SingularIndex=vcg::tri::Allocator<MeshType>::template AddPerVertexAttribute<int>(mesh,std::string("SingularIndex"));
|
|
|
|
for (size_t i=0;i<mesh.vert.size();i++)
|
|
{
|
|
if (mesh.vert[i].IsD())continue;
|
|
//if (mesh.vert[i].IsB())continue;
|
|
|
|
int missmatch;
|
|
if (IsSingularByCross(mesh.vert[i],missmatch))
|
|
{
|
|
Handle_Singular[i]=true;
|
|
Handle_SingularIndex[i]=missmatch;
|
|
}
|
|
else
|
|
{
|
|
Handle_Singular[i]=false;
|
|
Handle_SingularIndex[i]=0;
|
|
}
|
|
}
|
|
}
|
|
|
|
static bool IsSingular(MeshType &mesh,const VertexType &v)
|
|
{
|
|
assert(vcg::tri::HasPerVertexAttribute(mesh,std::string("Singular")));
|
|
typename MeshType::template PerVertexAttributeHandle<bool> Handle_Singular;
|
|
Handle_Singular = vcg::tri::Allocator<MeshType>::template GetPerVertexAttribute<bool>(mesh,std::string("Singular"));
|
|
return (Handle_Singular[v]);
|
|
}
|
|
|
|
static void GradientToCross(const FaceType &f,
|
|
const vcg::Point2<ScalarType> &UV0,
|
|
const vcg::Point2<ScalarType> &UV1,
|
|
const vcg::Point2<ScalarType> &UV2,
|
|
CoordType &dirU,
|
|
CoordType &dirV)
|
|
{
|
|
vcg::Point2<ScalarType> Origin2D=(UV0+UV1+UV2)/3;
|
|
CoordType Origin3D=(f.cP(0)+f.cP(1)+f.cP(2))/3;
|
|
|
|
vcg::Point2<ScalarType> UvT0=UV0-Origin2D;
|
|
vcg::Point2<ScalarType> UvT1=UV1-Origin2D;
|
|
vcg::Point2<ScalarType> UvT2=UV2-Origin2D;
|
|
|
|
CoordType PosT0=f.cP(0)-Origin3D;
|
|
CoordType PosT1=f.cP(1)-Origin3D;
|
|
CoordType PosT2=f.cP(2)-Origin3D;
|
|
|
|
CoordType Bary0,Bary1;
|
|
vcg::InterpolationParameters2(UvT0,UvT1,UvT2,vcg::Point2<ScalarType>(1,0),Bary0);
|
|
vcg::InterpolationParameters2(UvT0,UvT1,UvT2,vcg::Point2<ScalarType>(0,1),Bary1);
|
|
|
|
//then transport to 3D
|
|
dirU=PosT0*Bary0.X()+PosT1*Bary0.Y()+PosT2*Bary0.Z();
|
|
dirV=PosT0*Bary1.X()+PosT1*Bary1.Y()+PosT2*Bary1.Z();
|
|
|
|
// dirU-=Origin3D;
|
|
// dirV-=Origin3D;
|
|
dirU.Normalize();
|
|
dirV.Normalize();
|
|
//orient coherently
|
|
CoordType Ntest=dirU^dirV;
|
|
CoordType NTarget=vcg::Normal(f.cP(0),f.cP(1),f.cP(2));
|
|
if ((Ntest*NTarget)<0)dirV=-dirV;
|
|
|
|
// //then make them orthogonal
|
|
// CoordType dirAvg=dirU^dirV;
|
|
CoordType dirVTarget=NTarget^dirU;
|
|
CoordType dirUTarget=NTarget^dirV;
|
|
|
|
dirUTarget.Normalize();
|
|
dirVTarget.Normalize();
|
|
if ((dirUTarget*dirU)<0)dirUTarget=-dirUTarget;
|
|
if ((dirVTarget*dirV)<0)dirVTarget=-dirVTarget;
|
|
|
|
dirU=(dirU+dirUTarget)/2;
|
|
dirV=(dirV+dirVTarget)/2;
|
|
|
|
dirU.Normalize();
|
|
dirV.Normalize();
|
|
|
|
// ///compute non normalized normal
|
|
// CoordType n = f.cN();
|
|
|
|
// CoordType p0 =f.cP(1) - f.cP(0);
|
|
// CoordType p1 =f.cP(2) - f.cP(1);
|
|
// CoordType p2 =f.cP(0) - f.cP(2);
|
|
|
|
// CoordType t[3];
|
|
// t[0] = -(p0 ^ n);
|
|
// t[1] = -(p1 ^ n);
|
|
// t[2] = -(p2 ^ n);
|
|
|
|
// dirU = t[1]*UV0.X() + t[2]*UV1.X() + t[0]*UV2.X();
|
|
// dirV = t[1]*UV0.Y() + t[2]*UV1.Y() + t[0]*UV2.Y();
|
|
}
|
|
|
|
static void MakeDirectionFaceCoherent(FaceType *f0,
|
|
FaceType *f1)
|
|
{
|
|
CoordType dir0=f0->PD1();
|
|
CoordType dir1=f1->PD1();
|
|
|
|
CoordType dir0Rot=Rotate(*f0,*f1,dir0);
|
|
dir0Rot.Normalize();
|
|
|
|
CoordType targD=K_PI(dir1,dir0Rot,f1->N());
|
|
|
|
f1->PD1()=targD;
|
|
f1->PD2()=f1->N()^targD;
|
|
f1->PD2().Normalize();
|
|
}
|
|
|
|
static void AdjustDirectionsOnTangentspace(MeshType &mesh)
|
|
{
|
|
for (size_t i=0;i<mesh.face.size();i++)
|
|
{
|
|
FaceType *f=&mesh.face[i];
|
|
if (f->IsD())continue;
|
|
CoordType Ntest=mesh.face[i].PD1()^mesh.face[i].PD2();
|
|
Ntest.Normalize();
|
|
CoordType Ntarget=mesh.face[i].N();
|
|
if ((Ntest*Ntarget)>0.999)continue;
|
|
|
|
//find the rotation matrix that maps between normals
|
|
vcg::Matrix33<ScalarType> rotation=vcg::RotationMatrix(Ntest,Ntarget);
|
|
mesh.face[i].PD1()=rotation*mesh.face[i].PD1();
|
|
mesh.face[i].PD2()=rotation*mesh.face[i].PD2();
|
|
}
|
|
}
|
|
|
|
static void OrientDirectionFaceCoherently(MeshType &mesh)
|
|
{
|
|
for (size_t i=0;i<mesh.face.size();i++)
|
|
{
|
|
FaceType *f=&mesh.face[i];
|
|
if (f->IsD())continue;
|
|
CoordType Ntest= CoordType::Construct( mesh.face[i].PD1()^mesh.face[i].PD2() );
|
|
if ((Ntest*vcg::Normal(f->P(0),f->P(1),f->P(2)))<0)mesh.face[i].PD2()=-mesh.face[i].PD2();
|
|
}
|
|
}
|
|
|
|
static void MakeDirectionFaceCoherent(MeshType &mesh,
|
|
bool normal_diff=true)
|
|
{
|
|
vcg::tri::UpdateFlags<MeshType>::FaceClearV(mesh);
|
|
vcg::tri::UpdateTopology<MeshType>::FaceFace(mesh);
|
|
|
|
typedef typename std::pair<FaceType*,FaceType*> FacePair;
|
|
std::vector<std::pair<ScalarType,FacePair> > heap;
|
|
|
|
while (true)
|
|
{
|
|
bool found=false;
|
|
for (int i=0; i<(int)mesh.face.size(); i++)
|
|
{
|
|
FaceType *f=&(mesh.face[i]);
|
|
if (f->IsD())continue;
|
|
if (f->IsV())continue;
|
|
f->SetV();
|
|
found=true;
|
|
|
|
for (int i=0;i<f->VN();i++)
|
|
{
|
|
FaceType *Fopp=f->FFp(i);
|
|
if (Fopp==f)continue;
|
|
|
|
FacePair entry(f,Fopp);
|
|
|
|
ScalarType val=0;
|
|
if (normal_diff)val=-(f->N()-Fopp->N()).Norm();
|
|
|
|
heap.push_back(std::pair<ScalarType,FacePair>(val,entry));
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (!found)
|
|
{
|
|
|
|
vcg::tri::UpdateFlags<MeshType>::FaceClearV(mesh);
|
|
return;///all faces has been visited
|
|
}
|
|
|
|
std::make_heap (heap.begin(),heap.end());
|
|
|
|
while (!heap.empty())
|
|
{
|
|
std::pop_heap(heap.begin(), heap.end());
|
|
FaceType *f0=heap.back().second.first;
|
|
FaceType *f1=heap.back().second.second;
|
|
assert(f0->IsV());
|
|
heap.pop_back();
|
|
|
|
MakeDirectionFaceCoherent(f0,f1);
|
|
f1->SetV();
|
|
for (int k=0; k<f1->VN(); k++)
|
|
{
|
|
FaceType* f2 = f1->FFp(k);
|
|
if (f2->IsV())continue;
|
|
if (f2->IsD())continue;
|
|
if (f2==f1)continue;
|
|
|
|
FacePair entry(f1,f2);
|
|
|
|
ScalarType val=0;
|
|
if (normal_diff)val=-(f1->N()-f2->N()).Norm();
|
|
|
|
heap.push_back(std::pair<ScalarType,FacePair>(val,entry));
|
|
std::push_heap (heap.begin(),heap.end());
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
///transform curvature to UV space
|
|
static vcg::Point2<ScalarType> CrossToUV(FaceType &f,int numD=0)
|
|
{
|
|
typedef typename FaceType::ScalarType ScalarType;
|
|
typedef typename FaceType::CoordType CoordType;
|
|
|
|
CoordType Curv=CrossVector(f,numD);
|
|
Curv.Normalize();
|
|
|
|
CoordType bary3d=(f.P(0)+f.P(1)+f.P(2))/3.0;
|
|
vcg::Point2<ScalarType> Uv0=f.V(0)->T().P();
|
|
vcg::Point2<ScalarType> Uv1=f.V(1)->T().P();
|
|
vcg::Point2<ScalarType> Uv2=f.V(2)->T().P();
|
|
vcg::Point2<ScalarType> baryUV=(Uv0+Uv1+Uv2)/3.0;
|
|
CoordType direct3d=bary3d+Curv;
|
|
CoordType baryCoordsUV;
|
|
vcg::InterpolationParameters<FaceType,ScalarType>(f,direct3d,baryCoordsUV);
|
|
vcg::Point2<ScalarType> curvUV=baryCoordsUV.X()*Uv0+
|
|
baryCoordsUV.Y()*Uv1+
|
|
baryCoordsUV.Z()*Uv2-baryUV;
|
|
curvUV.Normalize();
|
|
return curvUV;
|
|
}
|
|
|
|
static void InitDirFromWEdgeUV(MeshType &mesh)
|
|
{
|
|
for (size_t i=0;i<mesh.face.size();i++)
|
|
{
|
|
vcg::Point2<ScalarType> UV0 = vcg::Point2<ScalarType>::Construct(mesh.face[i].WT(0).P());
|
|
vcg::Point2<ScalarType> UV1 = vcg::Point2<ScalarType>::Construct(mesh.face[i].WT(1).P());
|
|
vcg::Point2<ScalarType> UV2 = vcg::Point2<ScalarType>::Construct(mesh.face[i].WT(2).P());
|
|
CoordType uDir = CoordType::Construct(mesh.face[i].PD1());
|
|
CoordType vDir = CoordType::Construct(mesh.face[i].PD2());
|
|
GradientToCross(mesh.face[i],UV0,UV1,UV2, uDir, vDir);
|
|
}
|
|
OrientDirectionFaceCoherently(mesh);
|
|
}
|
|
|
|
static size_t expectedValence(MeshType &mesh,
|
|
const VertexType &v) {
|
|
|
|
// query if an attribute is present or not
|
|
assert(vcg::tri::HasPerVertexAttribute(mesh,std::string("Singular")));
|
|
assert(vcg::tri::HasPerVertexAttribute(mesh,std::string("SingularIndex")));
|
|
typename MeshType::template PerVertexAttributeHandle<bool> Handle_Singular;
|
|
Handle_Singular = vcg::tri::Allocator<MeshType>::template GetPerVertexAttribute<bool>(mesh,std::string("Singular"));
|
|
typename MeshType::template PerVertexAttributeHandle<int> Handle_SingularIndex;
|
|
Handle_SingularIndex = vcg::tri::Allocator<MeshType>::template GetPerVertexAttribute<int>(mesh,std::string("SingularIndex"));
|
|
if (!Handle_Singular[v])
|
|
return 4;
|
|
switch (Handle_SingularIndex[v]) {
|
|
case 1:
|
|
return 5;
|
|
case 2:
|
|
return 6;
|
|
case 3:
|
|
return 3;
|
|
case 4:
|
|
return 2;
|
|
default:
|
|
return 4;
|
|
}
|
|
}
|
|
};///end class
|
|
} //End Namespace Tri
|
|
} // End Namespace vcg
|
|
#endif
|