vcglib/wrap/gl/math.h

87 lines
3.4 KiB
C++

/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
Revision 1.5 2004/05/12 20:54:55 ponchio
*** empty log message ***
Revision 1.4 2004/05/12 13:07:47 ponchio
Added #include <glew.h>
Revision 1.3 2004/05/04 23:36:23 cignoni
remove include of gl and added glextgension exploiting,
Revision 1.2 2004/04/07 10:47:03 cignoni
inlined functions for avoid multiple linking errors
Revision 1.1 2004/03/31 15:27:17 ponchio
*** empty log message ***
****************************************************************************/
#ifndef VCG_GL_MATH_H
#define VCG_GL_MATH_H
// Please note that this file assume that you have already included your
// gl-extension wrapping utility, and that therefore all the extension symbol are already defined.
#include <vcg/math/matrix44.h>
#include <vcg/math/similarity.h>
namespace vcg {
inline void glMultMatrix(const Matrix44f &matrix) {
//glMultMatrixf((const GLfloat *)(matrix[0]));
glMultTransposeMatrixf((const GLfloat *)(matrix[0]));
}
inline void glMultMatrix(const Matrix44d &matrix) {
// glMultMatrixd((const GLdouble *)(matrix[0]));
glMultTransposeMatrixd((const GLdouble *)(matrix[0]));
}
inline void glMultMatrix(const Similarityf &s) {
glTranslatef(s.tra[0], s.tra[1], s.tra[2]);
glScalef(s.sca, s.sca, s.sca);
float alpha;
Point3f axis;
s.rot.ToAxis(alpha, axis);
glRotatef(math::ToDeg(alpha), axis[0], axis[1], axis[2]);
}
inline void glMultMatrix(const Similarityd &s) {
glTranslated(s.tra[0], s.tra[1], s.tra[2]);
double alpha;
Point3d axis;
s.rot.ToAxis(alpha, axis);
glRotated(math::ToDeg(alpha), axis[0], axis[1], axis[2]);
glScaled(s.sca, s.sca, s.sca);
}
}//namespace
#endif