vcglib/apps/sample/trimesh_isosurface/trimesh_isosurface.cpp

63 lines
1.8 KiB
C++

#include <stdio.h>
#include <vcg/space/point3.h>
#include <vcg/space/box3.h>
#include <vcg/math/perlin_noise.h>
#include <vcg/simplex/vertex/base.h>
#include <vcg/simplex/face/base.h>
#include <vcg/complex/trimesh/base.h>
#include <vcg/complex/trimesh/allocate.h>
#include <vcg/complex/trimesh/create/marching_cubes.h>
#include <vcg/complex/trimesh/create/extended_marching_cubes.h>
#include <vcg/complex/trimesh/create/mc_trivial_walker.h>
#include <wrap/io_trimesh/export_ply.h>
using namespace std;
using namespace vcg;
typedef float ScalarType;
class MyEdge;
class MyFace;
class MyVertex : public VertexSimp2< MyVertex, MyEdge, MyFace, vertex::Coord3f>{};
class MyFace : public FaceSimp2< MyVertex, MyEdge, MyFace, face::VertexRef, face::BitFlags> {};
//class MyVertex : public vcg::Vertex< ScalarType, MyEdge, MyFace > {};
//class MyFace : public vcg::Face< MyVertex, MyEdge, MyFace> {};
class MyMesh : public vcg::tri::TriMesh< std::vector< MyVertex>, std::vector< MyFace > > {};
typedef SimpleVolume<SimpleVoxel> MyVolume;
int main(int /*argc*/ , char /**argv[]*/)
{
MyVolume volume;
typedef vcg::tri::TrivialWalker<MyMesh,MyVolume> MyWalker;
typedef vcg::tri::MarchingCubes<MyMesh, MyWalker> MyMarchingCubes;
MyWalker walker;
// Simple initialization of the volume with some cool perlin noise
volume.Init(Point3i(64,64,64));
for(int i=0;i<64;i++)
for(int j=0;j<64;j++)
for(int k=0;k<64;k++)
volume.Val(i,j,k)=(j-32)*(j-32)+(k-32)*(k-32) + i*10*(float)math::Perlin::Noise(i*.2,j*.2,k*.2);
// MARCHING CUBES
MyMesh mc_mesh;
printf("[MARCHING CUBES] Building mesh...");
MyMarchingCubes mc(mc_mesh, walker);
walker.BuildMesh<MyMarchingCubes>(mc_mesh, volume, mc, 20*20);
vcg::tri::io::ExporterPLY<MyMesh>::Save( mc_mesh, "marching_cubes.ply");
printf("OK!\n");
};