286 lines
10 KiB
C++
286 lines
10 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.12 2005/09/21 09:24:30 pietroni
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Added RayIterators.
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Added ClosestIterators on Triangles and Vertices.
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Added Closest Functions on triangles and Vertices.
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Revision 1.11 2005/09/19 13:36:24 pietroni
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added ray iterator of faces
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Revision 1.10 2005/09/16 11:53:51 cignoni
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Small gcc compliling issues
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Revision 1.9 2005/09/15 13:16:10 spinelli
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fixed bugs
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Revision 1.8 2005/09/15 11:15:00 pietroni
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minor changes
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Revision 1.7 2005/09/14 12:56:47 pietroni
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used closest function from grid
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Revision 1.6 2005/08/26 09:12:48 cignoni
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changed typedef A2UGridLink da 'GridStaticPtr<MESH::FaceContainer,double>::Link' a typedef 'GRID::Link'
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Revision 1.5 2005/02/08 17:49:38 pietroni
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added if (!l->Elem()->IsD()) test on each element
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Revision 1.4 2005/01/28 12:00:33 cignoni
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small gcc compiling issues for namespaces
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Revision 1.3 2005/01/24 11:47:23 cignoni
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Now used also by the official Metro
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Removed using namespace (NEVER IN HEADERS!)
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Made the computation of barycentric coords only when necessary
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Renamed Mindistpoint to Closest
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Revision 1.2 2005/01/21 17:13:09 pietroni
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included distance.h changed Dist to vcg::face::PointDistance
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Revision 1.1 2004/10/04 15:32:16 ganovelli
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moved from metro core
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Revision 1.6 2004/05/14 00:34:36 ganovelli
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header added
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****************************************************************************/
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#ifndef __VCG_TRIMESH_CLOSEST
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#define __VCG_TRIMESH_CLOSEST
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#include <math.h>
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#include <vcg/space/point3.h>
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#include <vcg/space/box3.h>
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#include <vcg/space/point4.h>
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#include <vcg/math/base.h>
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#include <vcg/simplex/face/distance.h>
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//#include <vcg/space/index/grid_static_ptr.h>
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#include <vcg/space/index/space_iterators.h>
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#include <vcg/space/index/grid_closest.h>
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namespace vcg {
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namespace trimesh {
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//**MARKER CLASSES**//
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template <class MESH_TYPE,class OBJ_TYPE>
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class Tmark
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{
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MESH_TYPE *m;
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public:
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Tmark(){}
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void UnMarkAll(){m->UnMarkAll();}
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bool IsMarked(OBJ_TYPE* obj){return (m->IsMarked(obj));}
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void Mark(OBJ_TYPE* obj){m->Mark(obj);}
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void SetMesh(MESH_TYPE *_m)
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{m=_m;}
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};
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template <class MESH_TYPE>
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class FaceTmark:public Tmark<MESH_TYPE,typename MESH_TYPE::FaceType>
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{};
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template <class MESH_TYPE>
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class VertTmark:public Tmark<MESH_TYPE,typename MESH_TYPE::VertexType>
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{};
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//**INTERSECTION FUNCTIONS**//
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///class of functor used to calculate the radius-triangle intersection
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template <class FACE_TYPE>
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class FaceIntersection {
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typedef typename FACE_TYPE FaceType;
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typedef typename FACE_TYPE::ScalarType ScalarType;
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typedef typename vcg::Line3<ScalarType> RayType;
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typedef typename FaceType::CoordType CoordType;
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public:
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inline bool operator () (const FaceType & f, RayType r,CoordType & Int) {
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CoordType p0=f.V(0)->P();
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CoordType p1=f.V(1)->P();
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CoordType p2=f.V(2)->P();
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///2 sides of normal test
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if ((vcg::Intersection<ScalarType>(r,p0,p1,p2,Int))
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||(vcg::Intersection<ScalarType>(r,p0,p2,p1,Int)))
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return ((r.Direction()*(Int-r.Origin()))>0);///control side of intersection
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return false;
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}
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};
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//**DISTANCE FUNCTIONS**//
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///class of functor used to calculate the point triangle distance and nearest point
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template <class FACE_TYPE>
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class FaceDistance {
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typedef typename FACE_TYPE FaceType;
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typedef typename FACE_TYPE::ScalarType ScalarType;
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typedef typename FaceType::CoordType CoordType;
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public:
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bool operator () (const FaceType & f, const CoordType & pt, ScalarType & mindist, CoordType & result) {
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return (vcg::face::PointDistance<FaceType>(f,pt, mindist, result));
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}
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};
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///class of functor used to calculate the point triangle distance and nearest point
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template <class VERTEX_TYPE>
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class VertexDistance {
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typedef typename VERTEX_TYPE VertexType;
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typedef typename VERTEX_TYPE::ScalarType ScalarType;
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typedef typename VERTEX_TYPE::CoordType CoordType;
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public:
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bool operator () (const VertexType & v, const CoordType & pt, ScalarType & dist, CoordType & result) {
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ScalarType d=dist;
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dist=(v.P()-pt).Norm();
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result=pt;
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return(d>dist);
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}
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};
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//**CLOSEST FUNCTION DEFINITION**//
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/*
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aka MetroCore
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data una mesh m e una ug sulle sue facce trova il punto di m piu' vicino ad
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un punto dato.
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*/
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// input: mesh, punto, griglia (gr), distanza limite (mdist)
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// output: normale (interpolata) alla faccia e punto piu' vicino su di essa, e coord baricentriche del punto trovato
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// Nota che il parametro template GRID non ci dovrebbe essere, visto che deve essere
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// UGrid<MESH::FaceContainer >, ma non sono riuscito a definirlo implicitamente
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template <class MESH, class GRID, class SCALAR>
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void Closest( MESH & mesh, const Point3<SCALAR> & p, GRID & gr, SCALAR & mdist,
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Point3<SCALAR> & normf, Point3<SCALAR> & bestq, typename MESH::FaceType * &f, Point3<SCALAR> &ip)
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{
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typedef SCALAR ScalarType;
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typedef Point3<ScalarType> Point3x;
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typedef Box3<SCALAR> Box3x;
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ScalarType error = mdist;
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typedef FaceTmark<MESH> MarkerFace;
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MarkerFace t;
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t.SetMesh(&mesh);
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typedef typename FaceDistance<typename MESH::FaceType> FDistFunct;
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typename MESH::FaceType* bestf= vcg::GetClosest<GRID,FDistFunct,MarkerFace>(p,mdist,FDistFunct() ,error,bestq,t,gr);
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if(mdist > ScalarType(fabs(error)))
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{
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f=bestf;
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typename MESH::ScalarType alfa, beta, gamma;
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//calcolo normale con interpolazione trilineare
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bestf->InterpolationParameters(bestq, alfa, beta, gamma);
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normf = (bestf->V(0)->cN())*alfa+
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(bestf->V(1)->cN())*beta+
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(bestf->V(2)->cN())*gamma ;
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ip=Point3x(alfa,beta,gamma);
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//normf.Normalize(); inutile si assume le normali ai vertici benfatte
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mdist = ScalarType(fabs(error));
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}
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}
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template <class MESH, class GRID, class SCALAR>
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void Closest( MESH & mesh, const Point3<SCALAR> & p, GRID & gr, SCALAR & mdist,
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Point3<SCALAR> & normf, Point3<SCALAR> & bestq, typename MESH::FaceType * &f)
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{
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Point3<SCALAR> ip;
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Closest<MESH,GRID,SCALAR>(mesh,p,gr,mdist,normf,bestq,f,ip);
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}
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template <class MESH, class GRID, class SCALAR>
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void ClosestVertex( MESH & mesh, const Point3<SCALAR> & p, GRID & gr, SCALAR & mdist,
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Point3<SCALAR> & normf, Point3<SCALAR> & bestq, typename MESH::VertexType * &v)
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{
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scalar error = mdist;
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typedef VertTmark<MESH> MarkerVert;
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MarkerVert t;
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t.SetMesh(&mesh);
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typedef typename VertexDistance<typename MESH::VertexType> PDistFunct;
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v= vcg::GetClosest<GRID,PDistFunct,MarkerFace>(p,mdist,PDistFunct() ,error,bestq,t,gr);
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}
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//**ITERATORS DEFINITION**//
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template <class GRID,class MESH>
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class ClosestFaceIterator:public vcg::ClosestIterator<GRID,FaceDistance<typename MESH::FaceType>,typename FaceTmark<MESH> >
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{
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public:
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typedef typename GRID GridType;
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typedef typename MESH MeshType;
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typedef typename FaceTmark<MESH> MarkerFace;
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typedef typename FaceDistance<typename MESH::FaceType> FDistFunct;
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typedef typename vcg::ClosestIterator<GRID,FaceDistance<typename MESH::FaceType>,typename FaceTmark<MESH> > ClosestBaseType;
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ClosestFaceIterator(GridType &_Si):ClosestBaseType(_Si,FDistFunct()){}
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void SetMesh(MeshType *m)
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{tm.SetMesh(m);}
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};
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template <class GRID,class MESH>
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class ClosestVertexIterator:public vcg::ClosestIterator<GRID,VertexDistance<typename MESH::VertexType>,typename VertTmark<MESH> >
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{
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public:
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typedef typename GRID GridType;
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typedef typename MESH MeshType;
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typedef typename VertTmark<MESH> MarkerVert;
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typedef typename VertexDistance<typename MESH::VertexType> VDistFunct;
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typedef typename vcg::ClosestIterator<GRID,VertexDistance<typename MESH::VertexType>,typename VertTmark<MESH> > ClosestBaseType;
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ClosestVertexIterator(GridType &_Si):ClosestBaseType(_Si,VDistFunct()){}
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void SetMesh(MeshType *m)
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{tm.SetMesh(m);}
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};
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template <class GRID,class MESH>
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class TriRayIterator:public vcg::RayIterator<GRID,FaceIntersection<typename MESH::FaceType>,typename FaceTmark<MESH> >
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{
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public:
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typedef typename GRID GridType;
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typedef typename MESH MeshType;
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typedef typename FaceTmark<MESH> MarkerFace;
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typedef typename FaceIntersection<typename MESH::FaceType> FintFunct;
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typedef typename vcg::RayIterator<GRID,FaceIntersection<typename MESH::FaceType>,typename FaceTmark<MESH> > RayBaseType;
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TriRayIterator(GridType &_Si):RayBaseType(_Si,FintFunct()){}
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void SetMesh(MeshType *m)
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{tm.SetMesh(m);}
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};
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} // end namespace trimesh
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} // end namespace vcg
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#endif
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