vcglib/apps/test/lem/main.cpp

187 lines
4.6 KiB
C++

//#include <wrap\gl\trimesh.h>
#include <vcg\physics\methods\lem\interface_lem_vertex.h>
//#include <vcg\physics\methods\lem\interface_lem_face.h>
#include <vcg\physics\methods\lem\interface_lem_remesher.h>
//#include <qapplication.h>
//#include <qgl.h>
//#include <bardrawer.h>
#include <simplex\vertex\with\afvn.h>
#include <simplex\face\with\afav.h>
#include <complex\trimesh\base.h>
#include <wrap\io_trimesh\import_ply.h>
#include <complex\trimesh\update\topology.h>
#include <complex\trimesh\update\bounding.h>
//#include "form1.h"
class MyFace;
class MyVertex: public vcg::VertexAFVNd<vcg::DUMMYEDGETYPE,MyFace,vcg::DUMMYTETRATYPE>
{
public:
///we suppose at maximum 4 bars for each direction
vcg::Bar<MyVertex>* B[6];
double Delta[6];
double Num[6];
//int Num;
};
class MyFace:public vcg::FaceAFAV<MyVertex,vcg::DUMMYEDGETYPE,MyFace>
{
public:
///we suppose at maximum 4 bars for each direction
vcg::Bar<MyFace>* B[6];
};
typedef vcg::tri::TriMesh< std::vector<MyVertex> ,std::vector<MyFace> > MyTriMesh;
//typedef vcg::Lem_Face<MyTriMesh> LemType;
typedef vcg::Lem_Vertex<MyTriMesh> LemType;
typedef vcg::Lem_Remesher<MyTriMesh> LemRemesherType;
LemType LS;
LemRemesherType LR;
vcg::tri::UpdateTopology<MyTriMesh> UT;
MyTriMesh *tm;
vcg::tri::UpdateBounding<MyTriMesh> UB;
//vcg::GLWrapBar<LemType::LemModel::vectBar> *WB;
//vcg::GlTrimesh<MyTriMesh> *glT;
//struct MyGl: public QGLWidget{
// MyGl( QWidget * parent = 0, const char * name = 0, const QGLWidget * shareWidget = 0, WFlags f = 0 )
// :QGLWidget(parent,name){}
// //void QGLWidget::paintEvent ( QPaintEvent * ) [virtual protected]
// double lr,ud,tz;
// int cx,cy,z;
//
// virtual void glDraw(){
//
// glClearColor(0.2,0.2,0.2,1);
// glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
// glMatrixMode(GL_PROJECTION);
// glLoadIdentity();
// gluPerspective(45,1,0.01,20);
// glMatrixMode(GL_MODELVIEW);
// glLoadIdentity();
// gluLookAt(0,0,1,0,0,0,0,10,0);
//
//
// glTranslatef(0,0,tz);
// glRotatef(lr,0,1,0);
// glRotatef(ud,1,0,0);
//
// glScalef(1/tm->bbox.Diag(),1/tm->bbox.Diag(),1/tm->bbox.Diag());
// vcg::Point3d p=tm->bbox.Center();
// glTranslate(-p);
//
// WB->Draw();
// WB->DrawMesh<MyTriMesh>(tm);
//
// /*glT->Draw<vcg::GLW:: DMFlatWire,vcg::GLW:: CMNone,vcg::GLW:: TMNone> ();*/
// QGLWidget::glDraw();
// }
//
// void resizeGL( int w, int h )
// {
// //// setup viewport, projection etc.:
// glViewport( 0, 0, (GLint)w, (GLint)h );
// }
//
// virtual void mousePressEvent ( QMouseEvent * e ){
// cx = e->x();
// cy = e->y();
//
// //tr.MouseDown(e->x(),e->y(),(Trackball::Button)(int)(e->button()));
// //QWidget::mousePressEvent(e);
// }
//
// virtual void mouseMoveEvent ( QMouseEvent * e ){
// //tr.MouseMove(e->x(),e->y());
// //QWidget::mouseMoveEvent(e);
// lr+=e->x()-cx;
// ud-=e->y()-cy;
// cx = e->x();
// cy = e->y();
// repaint();
// }
//
// virtual void wheelEvent ( QWheelEvent * e ){
// tz +=e->delta()/360.f;
// repaint();
// QWidget::wheelEvent(e);
// }
//
// virtual void initializeGL(){
//
//
// GLfloat f[4]={0.2,0.2,0.2,1.f};
// GLfloat p[4]={3,3,5,0};
// glLightfv(GL_LIGHT0, GL_AMBIENT,f);
// glLightfv(GL_LIGHT1, GL_POSITION,p);
// glLightfv(GL_LIGHT1, GL_DIFFUSE,f);
// glLightfv(GL_LIGHT1, GL_SPECULAR,f);
//
// glEnable(GL_LIGHT0);
// glEnable(GL_LIGHT1);
// glEnable(GL_LIGHTING);
// glEnable(GL_DEPTH_TEST);
// glDepthFunc(GL_LESS);
// glPolygonMode(GL_FRONT,GL_FILL);
// glEnable(GL_BACK);
// glCullFace(GL_BACK);
// }
//
//};
int main( int argc, char ** argv )
{ LS=LemType(0.01,0.1,0.01);
//LS=LemType(0.01,200,0.01);
LS._SetDir(0);
LS._SetDir(1);
LS._SetDir(2);
LS._SetDir(3);
LS._SetDir(4);
LS._SetDir(5);
tm=new MyTriMesh();
vcg::tri::io::ImporterPLY<MyTriMesh> Imp=vcg::tri::io::ImporterPLY<MyTriMesh>();
char *name="cube.ply";
Imp.Open((*tm),name);
UT.FaceFace(*tm);
UT.VertexFace(*tm);
UB.Box(*tm);
LR._SetDir(0);
LR._SetDir(1);
LR._SetDir(2);
LR._SetDir(3);
LR._SetDir(4);
LR._SetDir(5);
LR.Remesh((*tm),0.5,0.2);
LS.Init(tm,0.5);
/*WB=new vcg::GLWrapBar<std::vector<LemType::BarType> >(LS.LEM.Bars);*/
LS.SetTouchedBar(&LS.LEM.Bars[9],1);
LS.ComputeStep(tm);
/* glT=new vcg::GlTrimesh<MyTriMesh>();
glT->m=tm;*/
/*QApplication a( argc, argv );*/
/* Form1 w;*/
/*MyGl *gl = new MyGl(&w);
gl->setMinimumSize(800,800);
w.show();
a.connect( &a, SIGNAL( lastWindowClosed() ), &a, SLOT( quit() ) );
return a.exec();*/
}