vcglib/apps/sample/trimesh_attribute_saving/trimesh_attribute_saving.cpp

79 lines
4.0 KiB
C++

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/*! \file trimesh_attribute.cpp
\ingroup code_sample
\brief the minimal example of using the attributes
Attributes are a simple mechanism to associate user-defined 'attributes' to the simplicies and to the mesh.
See the page '\ref attributes' for more details.
*/
#include<vcg/complex/complex.h>
#include<vcg/complex/algorithms/create/platonic.h>
#include<wrap/io_trimesh/export_ply.h>
class MyEdge;
class MyFace;
class MyVertex;
struct MyUsedTypes : public vcg::UsedTypes< vcg::Use<MyVertex>::AsVertexType,
vcg::Use<MyFace> ::AsFaceType>{};
class MyVertex : public vcg::Vertex< MyUsedTypes, vcg::vertex::Coord3f,vcg::vertex::Normal3f, vcg::vertex::BitFlags>{};
class MyFace : public vcg::Face< MyUsedTypes, vcg::face::VertexRef, vcg::face::Normal3f, vcg::face::BitFlags> {};
class MyMesh : public vcg::tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace> > {};
int main()
{
MyMesh m;
vcg::tri::Torus<MyMesh>(m, 3.0f, 1.0f);
//! [Adding a few attributes]
// add a per-vertex attribute with type float named "GaussianCurvature"
MyMesh::PerVertexAttributeHandle<float>
hvf = vcg::tri::Allocator<MyMesh>:: GetPerVertexAttribute<float> (m,std::string("GaussianCurvature"));
MyMesh::PerVertexAttributeHandle<vcg::Point3f>
hv3f = vcg::tri::Allocator<MyMesh>:: GetPerVertexAttribute<vcg::Point3f> (m,std::string("InvertedNormal"));
// add a per-face attribute with type float named "FaceArea"
MyMesh::PerFaceAttributeHandle<float>
hff = vcg::tri::Allocator<MyMesh>:: GetPerFaceAttribute<float> (m,std::string("FaceArea"));
//! [filling the attribute]
vcg::tri::Allocator<MyMesh>::ClearPerVertexAttribute<float>(m,hvf, float(M_PI*2));
vcg::tri::Allocator<MyMesh>::ClearPerVertexAttribute<vcg::Point3f>(m,hv3f, vcg::Point3f(0,0,0));
ForEachFace(m, [&](MyFace &f){
hff[&f]=vcg::DoubleArea(f)*0.5f;
for(int i=0;i<3;++i){
hvf[f.V(i)] -= vcg::Angle(f.P1(i)-f.P0(i),f.P2(i)-f.P0(i));
hv3f[f.V(i)] -= vcg::NormalizedTriangleNormal(f);
}
});
//! [Saving 3 attributes in ply, one of the 3 disguised as quality]
vcg::tri::io::PlyInfo pi;
pi.AddPerVertexFloatAttribute("GaussianCurvature","quality");
pi.AddPerFaceFloatAttribute("FaceArea");
pi.AddPerVertexPoint3fAttribute(m,"InvertedNormal");
vcg::tri::io::ExporterPLY<MyMesh>::Save(m,"MeshWithCurvature.ply",false,pi);
}