vcglib/wrap/io_trimesh/import_stl.h

292 lines
8.8 KiB
C++

/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#ifndef __VCGLIB_IMPORT_STL
#define __VCGLIB_IMPORT_STL
#include <stdio.h>
#include <wrap/callback.h>
#include <vcg/space/color4.h>
namespace vcg {
namespace tri {
namespace io {
/**
This class encapsulate a filter for importing stl (stereolitograpy) meshes.
The stl format is quite simple and rather un-flexible. It just stores, in ascii or binary the, unindexed, geometry of the faces.
Warning: this code assume little endian (PC) architecture!!!
*/
template <class OpenMeshType>
class ImporterSTL
{
public:
typedef typename OpenMeshType::VertexPointer VertexPointer;
typedef typename OpenMeshType::ScalarType ScalarType;
typedef typename OpenMeshType::VertexType VertexType;
typedef typename OpenMeshType::FaceType FaceType;
typedef typename OpenMeshType::VertexIterator VertexIterator;
typedef typename OpenMeshType::FaceIterator FaceIterator;
// if it is binary there are 80 char of comment, the number fn of faces and then exactly fn*4*3 bytes.
enum {STL_LABEL_SIZE=80};
class STLFacet
{
public:
Point3f n;
Point3f v[3];
// short attr;
};
enum STLError {
E_NOERROR, // 0
// Errori di open
E_CANTOPEN, // 1
E_UNESPECTEDEOF // 2
};
static const char *ErrorMsg(int error)
{
static const char * stl_error_msg[] =
{
"No errors",
"Can't open file",
"Premature End of file",
};
if(error>2 || error<0) return "Unknown error";
else return stl_error_msg[error];
};
static bool LoadMask(const char * filename, int &mask)
{
bool magicMode;
mask = Mask::IOM_VERTCOORD | Mask::IOM_FACEINDEX;
if(IsSTLColored(filename,magicMode))
mask |= Mask::IOM_FACECOLOR;
return true;
}
/* Try to guess if a stl has color
*
* rules:
* - It has to be binary
* - The per face attribute should be not zero
*
*/
static bool IsSTLColored(const char * filename, bool &magicsMode)
{
if(IsSTLBinary(filename)==false)
return false;
FILE *fp = fopen(filename, "rb");
char buf[STL_LABEL_SIZE+1];
fread(buf,sizeof(char),STL_LABEL_SIZE,fp);
std::string strInput(buf);
size_t cInd = strInput.rfind("COLOR=");
size_t mInd = strInput.rfind("MATERIAL=");
if(cInd!=std::string::npos && mInd!=std::string::npos)
magicsMode = true;
else
magicsMode = false;
int facenum;
fread(&facenum, sizeof(int), 1, fp);
for(int i=0;i<std::min(facenum,1000);++i)
{
unsigned short attr;
Point3f norm;
Point3f tri[3];
fread(&norm,sizeof(Point3f),1,fp);
fread(&tri,sizeof(Point3f),3,fp);
fread(&attr,sizeof(unsigned short),1,fp);
if(attr!=0)
{
if(Color4b::FromUnsignedR5G5B5(attr) != Color4b(Color4b::White))
return true;
}
}
return false;
}
static bool IsSTLBinary(const char * filename)
{
bool binary=false;
FILE *fp = fopen(filename, "r");
/* Find size of file */
fseek(fp, 0, SEEK_END);
int file_size = ftell(fp);
int facenum;
/* Check for binary or ASCII file */
fseek(fp, STL_LABEL_SIZE, SEEK_SET);
fread(&facenum, sizeof(int), 1, fp);
int expected_file_size=STL_LABEL_SIZE + 4 + (sizeof(short)+sizeof(STLFacet) )*facenum ;
if(file_size == expected_file_size) binary = true;
unsigned char tmpbuf[128];
fread(tmpbuf,sizeof(tmpbuf),1,fp);
for(unsigned int i = 0; i < sizeof(tmpbuf); i++)
{
if(tmpbuf[i] > 127)
{
binary=true;
break;
}
}
// Now we know if the stl file is ascii or binary.
fclose(fp);
return binary;
}
static int Open( OpenMeshType &m, const char * filename, int &loadMask, CallBackPos *cb=0)
{
FILE *fp = fopen(filename, "r");
if(fp == NULL)
return E_CANTOPEN;
fclose(fp);
loadMask |= Mask::IOM_VERTCOORD | Mask::IOM_FACEINDEX;
if(IsSTLBinary(filename)) return OpenBinary(m,filename,loadMask,cb);
else return OpenAscii(m,filename,cb);
}
static int OpenBinary( OpenMeshType &m, const char * filename, int &loadMask, CallBackPos *cb=0)
{
FILE *fp;
fp = fopen(filename, "rb");
if(fp == NULL)
{
return E_CANTOPEN;
}
bool magicsMode;
if(!IsSTLColored(filename,magicsMode))
loadMask = loadMask & (~Mask::IOM_FACECOLOR);
int facenum;
fseek(fp, STL_LABEL_SIZE, SEEK_SET);
fread(&facenum, sizeof(int), 1, fp);
m.Clear();
FaceIterator fi=Allocator<OpenMeshType>::AddFaces(m,facenum);
VertexIterator vi=Allocator<OpenMeshType>::AddVertices(m,facenum*3);
// For each triangle read the normal, the three coords and a short set to zero
for(int i=0;i<facenum;++i)
{
unsigned short attr;
Point3f norm;
Point3f tri[3];
fread(&norm,sizeof(Point3f),1,fp);
fread(&tri,sizeof(Point3f),3,fp);
fread(&attr,sizeof(unsigned short),1,fp);
if(tri::HasPerFaceColor(m) && (loadMask & Mask::IOM_FACECOLOR) )
{
if(magicsMode) (*fi).C()= Color4b::FromUnsignedR5G5B5(attr);
else (*fi).C()= Color4b::FromUnsignedB5G5R5(attr);
}
for(int k=0;k<3;++k)
{
(*vi).P().Import(tri[k]);
(*fi).V(k)=&*vi;
++vi;
}
++fi;
if(cb && (i%1000)==0) cb((i*100)/facenum,"STL Mesh Loading");
}
fclose(fp);
return E_NOERROR;
}
static int OpenAscii( OpenMeshType &m, const char * filename, CallBackPos *cb=0)
{
FILE *fp;
fp = fopen(filename, "r");
if(fp == NULL)
{
return E_CANTOPEN;
}
long currentPos = ftell(fp);
fseek(fp,0L,SEEK_END);
long fileLen = ftell(fp);
fseek(fp,currentPos,SEEK_SET);
m.Clear();
/* Skip the first line of the file */
while(getc(fp) != '\n') { }
STLFacet f;
int cnt=0;
int lineCnt=0;
int ret;
/* Read a single facet from an ASCII .STL file */
while(!feof(fp))
{
if(cb && (++cnt)%1000) cb( int(double(ftell(fp))*100.0/fileLen), "STL Mesh Loading");
ret=fscanf(fp, "%*s %*s %f %f %f\n", &f.n.X(), &f.n.Y(), &f.n.Z()); // --> "facet normal 0 0 0"
if(ret!=3)
{
// we could be in the case of a multiple solid object, where after a endfaced instead of another facet we have to skip two lines:
// endloop
// endfacet
//endsolid <- continue on ret==0 will skip this line
//solid ascii <- and this one.
// facet normal 0.000000e+000 7.700727e-001 -6.379562e-001
lineCnt++;
continue;
}
ret=fscanf(fp, "%*s %*s"); // --> "outer loop"
ret=fscanf(fp, "%*s %f %f %f\n", &f.v[0].X(), &f.v[0].Y(), &f.v[0].Z()); // --> "vertex x y z"
if(ret!=3)
return E_UNESPECTEDEOF;
ret=fscanf(fp, "%*s %f %f %f\n", &f.v[1].X(), &f.v[1].Y(), &f.v[1].Z()); // --> "vertex x y z"
if(ret!=3)
return E_UNESPECTEDEOF;
ret=fscanf(fp, "%*s %f %f %f\n", &f.v[2].X(), &f.v[2].Y(), &f.v[2].Z()); // --> "vertex x y z"
if(ret!=3)
return E_UNESPECTEDEOF;
ret=fscanf(fp, "%*s"); // --> "endloop"
ret=fscanf(fp, "%*s"); // --> "endfacet"
lineCnt+=7;
if(feof(fp)) break;
FaceIterator fi=Allocator<OpenMeshType>::AddFaces(m,1);
VertexIterator vi=Allocator<OpenMeshType>::AddVertices(m,3);
for(int k=0;k<3;++k)
{
(*vi).P().Import(f.v[k]);
(*fi).V(k)=&*vi;
++vi;
}
}
fclose(fp);
return E_NOERROR;
}
}; // end class
} // end Namespace tri
} // end Namespace io
} // end Namespace vcg
#endif