vcglib/vcg/complex/tetramesh/update/allocate.h

190 lines
6.2 KiB
C++

/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
Revision 1.1 2004/19/04 13:05 pietroni
Initial commit
****************************************************************************/
#ifndef __VCG_TETRA_ALLOCATE
#define __VCG_TETRA_ALLOCATE
#include <vector>
using namespace std;
namespace vcg {
namespace tetra {
/** \addtogroup tetramesh */
/*@{*/
/** Class Allocate.
This is class for Allocate new vertices or tetrahedron on the mesh.
@param TM_TYPE (Template Parameter) Specifies the type of the tetrahedral mesh.
*/
template < class TM_TYPE >
class Allocator
{
public:
/// The tetramesh type
typedef TM_TYPE TetraMeshType;
/// The vertex type
typedef typename TM_TYPE::VertexType VertexType;
/// The tetrahedron type
typedef typename TM_TYPE::TetraType TetraType;
/// The type of vertex iterator
typedef typename TM_TYPE::VertexIterator VertexIterator;
/// The type of tetra iterator
typedef typename TM_TYPE::TetraIterator TetraIterator;
/// The type of constant vertex iterator
typedef typename TM_TYPE::const_VertexIterator const_VertexIterator;
/// The type of constant face iterator
typedef typename TM_TYPE::const_TetraIterator const_TetraIterator;
public:
/** Function to add n vertices to the mesh. The second parameter hold a vector of
pointers to pointer to elements of the mesh that should be updated after a
possible vector realloc.
@param n Il numero di vertici che si vuole aggiungere alla mesh.
@param local_var Vettore di variabili locali che rappresentano puntatori a vertici.
restituisce l'iteratore al primo elemento aggiunto.
*/
VertexIterator AddVertices(TetraMeshType &m,int n, vector<VertexType **> &local_var)
{
VertexIterator oldbegin, newbegin;
oldbegin = m.vert.begin();
VertexIterator last=m.vert.end();
if(m.vert.empty()) last=0; // if the vector is empty we cannot find the last valid element
else --last;
unsigned int siz=0;
#ifdef __STL_CONFIG_H
if(last!=0) distance(m.vert.begin(),last,siz);
#else
if(last!=0) siz=distance(m.vert.begin(),last);
#endif
for(unsigned int i=0; i<n; ++i)
{
m.vert.push_back(VertexType());
m.vert.back().ClearFlags();
}
m.vn+=n;
newbegin = m.vert.begin();
if(newbegin != oldbegin)
{
TetraIterator f;
for (f=m.tetra.begin(); f!=m.tetra.end(); ++f)
if(!(*f).IsD())
for(unsigned int k=0; k<4; ++k)
(*f).V(k)= (*f).V(k)-&*oldbegin+&*newbegin;
for(unsigned int j=0; j<local_var.size(); ++j)
if((*local_var[j]) !=0 ) *local_var[j] = *local_var[j]-&*oldbegin+&*newbegin;
// deve restituire l'iteratore alla prima faccia aggiunta;
// e poiche' lo spazio e' cambiato si ricalcola last da zero
if(last!=0)
{
last = m.vert.begin();
advance(last,siz+1);
}
else last=m.vert.begin();
}
else
{
// se non e'cambiato lo spazio (vector abbastanza grande o lista)
if(last==0) last = m.vert.begin(); // se il vettore era vuoto si restituisce begin
else advance(last,1); // altrimenti il primo dopo quello che era in precedenza l'ultimo valido.
}
return last;
}
/** Function to add n vertices to the mesh.
@param n Il numero di vertici che si vuole aggiungere alla mesh.
*/
VertexIterator AddVertices(TetraMeshType &m,int n)
{
VertexIterator oldbegin, newbegin;
oldbegin = m.vert.begin();
VertexIterator last=m.vert.end();
if(m.vert.empty()) last=0; // if the vector is empty we cannot find the last valid element
else --last;
unsigned int siz=0;
#ifdef __STL_CONFIG_H
if(last!=0) distance(m.vert.begin(),last,siz);
#else
if(last!=0) siz=distance(m.vert.begin(),last);
#endif
for(unsigned int i=0; i<n; ++i)
{
m.vert.push_back(VertexType());
m.vert.back().ClearFlags();
}
m.vn+=n;
newbegin = m.vert.begin();
if(newbegin != oldbegin)
{
TetraIterator f;
for (f=m.tetra.begin(); f!=m.tetra.end(); ++f)
if(!(*f).IsD())
for(unsigned int k=0; k<4; ++k)
(*f).V(k)= (*f).V(k)-&*oldbegin+&*newbegin;
// deve restituire l'iteratore alla prima faccia aggiunta;
// e poiche' lo spazio e' cambiato si ricalcola last da zero
if(last!=0)
{
last = m.vert.begin();
advance(last,siz+1);
}
else last=m.vert.begin();
}
else
{
// se non e'cambiato lo spazio (vector abbastanza grande o lista)
if(last==0) last = m.vert.begin(); // se il vettore era vuoto si restituisce begin
else advance(last,1); // altrimenti il primo dopo quello che era in precedenza l'ultimo valido.
}
return last;
}
}; // end class
/*@}*/
} // End namespace
} // End namespace
#endif