220 lines
6.2 KiB
C++
220 lines
6.2 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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****************************************************************************/
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#ifndef __VCG_TETRA_DECIMATION
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#define __VCG_TETRA_DECIMATION
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#include<vector>
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#include<algorithm>
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#include<time.h>
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#include<math.h>
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#include<vcg/complex/tetramesh/decimation/operationsdef.h>
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#include<vcg/complex/tetramesh/decimation/collapse.h>
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namespace vcg{
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namespace tetra{
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template<class TETRA_MESH_TYPE>
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class Decimation
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{
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public:
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/// The tetrahedral mesh type
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typedef typename TETRA_MESH_TYPE TetraMeshType;
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// ///the decimator's type
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//typedef typename Decimation<TetraMeshType> DecimatorBase;
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/// The tetrahedron type
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typedef typename TetraMeshType::TetraType TetraType;
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/// The vertex type
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typedef typename TetraType::VertexType VertexType;
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/// The coordinate type
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typedef typename TetraType::VertexType::CoordType CoordType;
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/// The scalar type
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typedef typename TetraMeshType::VertexType::ScalarType ScalarType;
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//local modification type
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typedef typename vcg::tetra::LocalModification<TETRA_MESH_TYPE> LocalModification;
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/// The pos type
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//typedef typename vcg::tetra::Pos<TetraType> PosType;
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typedef typename vcg::tetra::LocalModification<TETRA_MESH_TYPE>::PosType PosType;
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///the element of the heap
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struct HeapElem
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{
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///the modifier's type
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vcg::tetra::ModifiersType Mt;
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///the value of priority
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ScalarType priority;
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///the pos where the modifier operate
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PosType pos;
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///pointer to instance of local modifier
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LocalModification*LM;
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///temporary mark for the opration
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char Imark;
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HeapElem(vcg::tetra::ModifiersType Mtype,PosType p,char mark)
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{
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Mt=Mtype;
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pos=p;
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Imark=mark;
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LM=NULL;
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Instanciate();
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priority=LM->ComputePriority();
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delete(LM);
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};
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const bool operator <(const HeapElem & h) const
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{
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return (priority<h.priority);
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}
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//this method instaciate each different type of operation
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void Instanciate()
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{
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if (Mt==MTEdgeCollapse)
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LM=new vcg::tetra::Collapse<TetraMeshType>(pos);
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}
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HeapElem & operator =( const HeapElem & h)
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{
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Mt=h.Mt;
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priority=priority;
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pos=h.pos;
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LM=h.LM;
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Imark=h.Imark;
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return (*this);
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}
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bool IsUpToDate()
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{
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if (!pos.T()->IsD())
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{
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VertexType *v0=pos.T()->V(Tetra::VofE(pos.E(),0));
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VertexType *v1=pos.T()->V(Tetra::VofE(pos.E(),1));
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return (( (!v0->IsD()) && (!v1->IsD())) &&
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Imark>=v0->IMark() &&
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Imark>=v1->IMark());
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}
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else
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return false;
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}
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};
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/// The heap type
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typedef typename vector<HeapElem> HeapType;
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///the pointer to tetramesh
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TetraMeshType &tm;
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///the heap of operations
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HeapType h;
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/// Default Constructor
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Decimation(TETRA_MESH_TYPE &_tm):tm(_tm)
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{
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};
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~Decimation()
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{
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};
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void AddOperation(vcg::tetra::ModifiersType Mt,Pos<TetraType> pos)
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{
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h.push_back(HeapElem(Mt,pos,tm.GetMark()));
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push_heap( h.begin(), h.end());
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}
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void DecimationStep(int nstep)
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{
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for (int i=0;i<nstep;i++)
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{
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if( ! h.back().IsUpToDate())
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h.pop_back();
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else
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{
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h.back().Instanciate();
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h.back().LM->ComputeError();
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LocalModification* LastMod= h.back().LM;
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h.pop_back();
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if (LastMod->PreserveTopology())
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{
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LastMod->Execute();
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LocalModification::HeapRetType h_ret=LastMod->UpdateHeap();
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LocalModification::HeapRetType::iterator hi;
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for (hi=h_ret.begin();hi<h_ret.end();hi++)
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AddOperation((*hi).first,(*hi).second);
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}
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delete (LastMod);
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}
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}
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}
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void DoDecimation(int Time)
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{
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clock_t time0=clock();
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clock_t difftime=0;
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while ((difftime<(clock_t)Time)&&(HaveOperations()))
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{
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DecimationStep(1);
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clock_t time1=clock();
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difftime=time1-time0;
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}
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}
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///initialize for all vertex the temporary mark must call only at the start of decimation
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void InitDecimation()
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{
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tm.InitIMark();
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}
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///erase from the heap the operation that are not upto date
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void CleanHeap()
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{
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vector<vcg::tetra::HeapElem>::iterator hi;
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for(hi=h.begin();hi!=h.end();++hi)
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if(!(*hi)->LM->IsUpToDate())
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{
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*hi=h.back();
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h.pop_back();
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if(hi==h.end()) break;
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}
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//printf("\nReduced heap from %i to %i",sz,h.size());
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make_heap(h.begin(),h.end());
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}
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///return true if the decimation have some operation to perform
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bool HaveOperations()
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{
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return (h.size()>0);
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}
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};//end class decimation
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}//end namespace
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}//end namespace
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#endif |