479 lines
19 KiB
C++
479 lines
19 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef __VCG_TRIMESH_CLOSEST
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#define __VCG_TRIMESH_CLOSEST
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#include <math.h>
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#include <vcg/space/point3.h>
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#include <vcg/space/box3.h>
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#include <vcg/space/point4.h>
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#include <vcg/math/base.h>
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#include <vcg/simplex/face/distance.h>
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#include <vcg/simplex/vertex/distance.h>
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#include <vcg/space/intersection3.h>
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#include <vcg/space/index/space_iterators.h>
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#include <vcg/complex/complex.h>
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namespace vcg {
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namespace tri {
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//**MARKER CLASSES**//
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template <class MESH_TYPE,class OBJ_TYPE>
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class Tmark
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{
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MESH_TYPE *m;
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public:
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Tmark(){}
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Tmark( MESH_TYPE *m) {SetMesh(m);}
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void UnMarkAll(){ vcg::tri::UnMarkAll(*m);}
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bool IsMarked(OBJ_TYPE* obj){return (vcg::tri::IsMarked(*m,obj));}
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void Mark(OBJ_TYPE* obj){ vcg::tri::Mark(*m,obj);}
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void SetMesh(MESH_TYPE *_m)
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{m=_m;}
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};
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template <class MESH_TYPE>
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class FaceTmark:public Tmark<MESH_TYPE,typename MESH_TYPE::FaceType>
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{
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public:
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FaceTmark(){}
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FaceTmark(MESH_TYPE *m) {this->SetMesh(m);}
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};
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template <class MESH_TYPE>
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class VertTmark
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{
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public:
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typedef typename MESH_TYPE::VertexType VertexType;
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inline VertTmark(){}
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inline VertTmark(MESH_TYPE *){}
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inline void UnMarkAll() const {}
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inline bool IsMarked(VertexType*) const { return false; }
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inline void Mark(VertexType*) const {}
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inline void SetMesh(void * /*m=0*/) const {}
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};
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//**CLOSEST FUNCTION DEFINITION**//
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/*
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aka MetroCore
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data una mesh m e una ug sulle sue facce trova il punto di m piu' vicino ad
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un punto dato.
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*/
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// input: mesh, punto, griglia (gr), distanza limite (mdist)
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// output: normale (interpolata) alla faccia e punto piu' vicino su di essa, e coord baricentriche del punto trovato
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// Nota che il parametro template GRID non ci dovrebbe essere, visto che deve essere
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// UGrid<MESH::FaceContainer >, ma non sono riuscito a definirlo implicitamente
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template <class MESH, class GRID>
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typename MESH::FaceType * GetClosestFaceEP( MESH & mesh, GRID & gr, const typename GRID::CoordType & _p,
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const typename GRID::ScalarType & _maxDist, typename GRID::ScalarType & _minDist,
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typename GRID::CoordType &_closestPt, typename GRID::CoordType & _normf,
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typename GRID::CoordType & _ip)
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{
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typedef typename GRID::ScalarType ScalarType;
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typedef Point3<ScalarType> Point3x;
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typedef FaceTmark<MESH> MarkerFace;
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MarkerFace mf(&mesh);
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vcg::face::PointDistanceEPFunctor<ScalarType> FDistFunct;
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_minDist=_maxDist;
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typename MESH::FaceType* bestf= gr.GetClosest(FDistFunct, mf, _p, _maxDist, _minDist, _closestPt);
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if(_maxDist> ScalarType(fabs(_minDist)))
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{
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// f=bestf;
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//calcolo normale con interpolazione trilineare
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InterpolationParameters<typename MESH::FaceType,typename MESH::ScalarType>(*bestf,bestf->N(),_closestPt, _ip);
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_normf = (bestf->V(0)->cN())*_ip[0]+
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(bestf->V(1)->cN())*_ip[1]+
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(bestf->V(2)->cN())*_ip[2] ;
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_minDist = fabs(_minDist);
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return(bestf);
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}
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return (0);
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}
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template <class MESH, class GRID>
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typename MESH::FaceType * GetClosestFaceBase( MESH & mesh,GRID & gr,const typename GRID::CoordType & _p,
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const typename GRID::ScalarType & _maxDist,typename GRID::ScalarType & _minDist,
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typename GRID::CoordType &_closestPt)
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{
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typedef typename GRID::ScalarType ScalarType;
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typedef Point3<ScalarType> Point3x;
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typedef FaceTmark<MESH> MarkerFace;
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MarkerFace mf;
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mf.SetMesh(&mesh);
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vcg::face::PointDistanceBaseFunctor<ScalarType> PDistFunct;
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_minDist=_maxDist;
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return (gr.GetClosest(PDistFunct,mf,_p,_maxDist,_minDist,_closestPt));
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}
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template <class MESH, class GRID>
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typename MESH::FaceType * GetClosestFaceEP( MESH & mesh,GRID & gr,const typename GRID::CoordType & _p,
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const typename GRID::ScalarType & _maxDist,typename GRID::ScalarType & _minDist,
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typename GRID::CoordType &_closestPt)
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{
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typedef typename GRID::ScalarType ScalarType;
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typedef Point3<ScalarType> Point3x;
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typedef FaceTmark<MESH> MarkerFace;
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MarkerFace mf;
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mf.SetMesh(&mesh);
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vcg::face::PointDistanceEPFunctor<ScalarType> PDistFunct;
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_minDist=_maxDist;
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return (gr.GetClosest(PDistFunct,mf,_p,_maxDist,_minDist,_closestPt));
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}
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template <class MESH, class GRID>
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typename MESH::FaceType * GetClosestFaceNormal(MESH & mesh,GRID & gr,const typename MESH::VertexType & _p,
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const typename GRID::ScalarType & _maxDist,typename GRID::ScalarType & _minDist,
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typename GRID::CoordType &_closestPt)
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{
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typedef typename GRID::ScalarType ScalarType;
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typedef FaceTmark<MESH> MarkerFace;
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MarkerFace mf;
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mf.SetMesh(&mesh);
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typedef vcg::face::PointNormalDistanceFunctor<typename MESH::VertexType> PDistFunct;
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PDistFunct fn;
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_minDist=_maxDist;
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//return (gr.GetClosest(PDistFunct,mf,_p,_maxDist,_minDist,_closestPt.P()));
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return (gr.template GetClosest <PDistFunct,MarkerFace>(fn,mf,_p,_maxDist,_minDist,_closestPt));
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}
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template <class MESH, class GRID>
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typename MESH::VertexType * GetClosestVertex( MESH & mesh,GRID & gr,const typename GRID::CoordType & _p,
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const typename GRID::ScalarType & _maxDist,typename GRID::ScalarType & _minDist )
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{
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typedef typename GRID::ScalarType ScalarType;
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typedef Point3<ScalarType> Point3x;
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typedef VertTmark<MESH> MarkerVert;
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MarkerVert mv;
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mv.SetMesh(&mesh);
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typedef vcg::vertex::PointDistanceFunctor<typename MESH::ScalarType> VDistFunct;
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VDistFunct fn;
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_minDist=_maxDist;
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Point3x _closestPt;
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return (gr.template GetClosest<VDistFunct,MarkerVert>(fn,mv,_p,_maxDist,_minDist,_closestPt));
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}
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template <class MESH, class GRID>
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typename MESH::VertexType * GetClosestVertexScale( MESH & mesh,GRID & gr,const typename GRID::CoordType & _p,
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const typename MESH::CoordType & center, const typename GRID::ScalarType & _maxDist,typename GRID::ScalarType & _minDist )
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{
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typedef typename GRID::ScalarType ScalarType;
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typedef Point3<ScalarType> Point3x;
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typedef VertTmark<MESH> MarkerVert;
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MarkerVert mv;
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mv.SetMesh(&mesh);
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typedef vcg::vertex::PointScaledDistanceFunctor<typename MESH::VertexType> VDistFunct;
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VDistFunct fn;
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fn.Cen() = center;
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_minDist=_maxDist;
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Point3x _closestPt;
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return (gr.template GetClosest<VDistFunct,MarkerVert>(fn,mv,_p,_maxDist,_minDist,_closestPt));
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}
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template <class MESH, class GRID>
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typename MESH::VertexType * GetClosestVertexNormal( MESH & mesh,GRID & gr,const typename MESH::VertexType & _p,
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const typename GRID::ScalarType & _maxDist,typename GRID::ScalarType & _minDist )
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{
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typedef typename GRID::ScalarType ScalarType;
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typedef Point3<ScalarType> Point3x;
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typedef VertTmark<MESH> MarkerVert;
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MarkerVert mv;
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mv.SetMesh(&mesh);
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typedef vcg::vertex::PointNormalDistanceFunctor<typename MESH::VertexType> VDistFunct;
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VDistFunct fn;
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_minDist=_maxDist;
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Point3x _closestPt;
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return (gr.template GetClosest <VDistFunct,MarkerVert>(fn,mv,_p,_maxDist,_minDist,_closestPt));
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}
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template <class MESH, class GRID, class OBJPTRCONTAINER,class DISTCONTAINER, class POINTCONTAINER>
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unsigned int GetKClosestFaceEP(MESH & mesh,GRID & gr, const unsigned int _k,
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const typename GRID::CoordType & _p, const typename GRID::ScalarType & _maxDist,
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OBJPTRCONTAINER & _objectPtrs,DISTCONTAINER & _distances, POINTCONTAINER & _points)
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{
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typedef FaceTmark<MESH> MarkerFace;
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MarkerFace mf;
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mf.SetMesh(&mesh);
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vcg::face::PointDistanceEPFunctor<typename MESH::ScalarType> FDistFunct;
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return (gr.GetKClosest /*<vcg::face::PointDistanceFunctor, MarkerFace,OBJPTRCONTAINER,DISTCONTAINER,POINTCONTAINER>*/
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(FDistFunct,mf,_k,_p,_maxDist,_objectPtrs,_distances,_points));
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}
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// This version does not require that the face type has the
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// EdgePlane component and use a less optimized (but more memory efficient) point-triangle distance
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template <class MESH, class GRID, class OBJPTRCONTAINER,class DISTCONTAINER, class POINTCONTAINER>
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unsigned int GetKClosestFaceBase(MESH & mesh,GRID & gr, const unsigned int _k,
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const typename GRID::CoordType & _p, const typename GRID::ScalarType & _maxDist,
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OBJPTRCONTAINER & _objectPtrs,DISTCONTAINER & _distances, POINTCONTAINER & _points)
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{
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typedef FaceTmark<MESH> MarkerFace;
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MarkerFace mf;
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mf.SetMesh(&mesh);
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vcg::face::PointDistanceBaseFunctor<typename MESH::ScalarType> FDistFunct;
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return (gr.GetKClosest /*<vcg::face::PointDistanceFunctor, MarkerFace,OBJPTRCONTAINER,DISTCONTAINER,POINTCONTAINER>*/
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(FDistFunct,mf,_k,_p,_maxDist,_objectPtrs,_distances,_points));
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}
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template <class MESH, class GRID, class OBJPTRCONTAINER,class DISTCONTAINER, class POINTCONTAINER>
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unsigned int GetKClosestVertex(MESH & mesh,GRID & gr, const unsigned int _k,
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const typename GRID::CoordType & _p, const typename GRID::ScalarType & _maxDist,
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OBJPTRCONTAINER & _objectPtrs,DISTCONTAINER & _distances, POINTCONTAINER & _points)
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{
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typedef VertTmark<MESH> MarkerVert;
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MarkerVert mv;
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mv.SetMesh(&mesh);
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typedef vcg::vertex::PointDistanceFunctor<typename MESH::ScalarType> VDistFunct;
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VDistFunct distFunct;
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return (gr.GetKClosest/* <VDistFunct,MarkerVert,OBJPTRCONTAINER,DISTCONTAINER,POINTCONTAINER>*/
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(distFunct,mv,_k,_p,_maxDist,_objectPtrs,_distances,_points));
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}
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template <class MESH, class GRID, class OBJPTRCONTAINER, class DISTCONTAINER, class POINTCONTAINER>
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unsigned int GetInSphereFaceBase(MESH & mesh,
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GRID & gr,
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const typename GRID::CoordType & _p,
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const typename GRID::ScalarType & _r,
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OBJPTRCONTAINER & _objectPtrs,
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DISTCONTAINER & _distances,
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POINTCONTAINER & _points)
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{
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typedef FaceTmark<MESH> MarkerFace;
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MarkerFace mf;
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mf.SetMesh(&mesh);
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typedef vcg::face::PointDistanceBaseFunctor<typename MESH::ScalarType> FDistFunct;
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return (gr.GetInSphere/*<FDistFunct,MarkerFace,OBJPTRCONTAINER,DISTCONTAINER,POINTCONTAINER>*/
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(FDistFunct(),mf,_p,_r,_objectPtrs,_distances,_points));
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}
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template <class MESH, class GRID, class OBJPTRCONTAINER, class DISTCONTAINER, class POINTCONTAINER>
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unsigned int GetInSphereVertex(MESH & mesh,
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GRID & gr,
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const typename GRID::CoordType & _p,
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const typename GRID::ScalarType & _r,
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OBJPTRCONTAINER & _objectPtrs,
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DISTCONTAINER & _distances,
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POINTCONTAINER & _points)
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{
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typedef VertTmark<MESH> MarkerVert;
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MarkerVert mv;
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mv.SetMesh(&mesh);
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typedef vcg::vertex::PointDistanceFunctor<typename MESH::ScalarType> VDistFunct;
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VDistFunct fn;
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return (gr.GetInSphere/*<VDistFunct,MarkerVert,OBJPTRCONTAINER,DISTCONTAINER,POINTCONTAINER>*/
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(fn, mv,_p,_r,_objectPtrs,_distances,_points));
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}
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template <class MESH, class GRID, class OBJPTRCONTAINER>
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unsigned int GetInBoxFace(MESH & mesh,
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GRID & gr,
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const vcg::Box3<typename GRID::ScalarType> _bbox,
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OBJPTRCONTAINER & _objectPtrs)
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{
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typedef FaceTmark<MESH> MarkerFace;
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MarkerFace mf(&mesh);
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return(gr.GetInBox/*<MarkerFace,OBJPTRCONTAINER>*/(mf,_bbox,_objectPtrs));
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}
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template <class MESH, class GRID, class OBJPTRCONTAINER>
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unsigned int GetInBoxVertex(MESH & mesh,
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GRID & gr,
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const vcg::Box3<typename GRID::ScalarType> _bbox,
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OBJPTRCONTAINER & _objectPtrs)
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{
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typedef VertTmark<MESH> MarkerVert;
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MarkerVert mv;
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mv.SetMesh(&mesh);
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return(gr.GetInBox/*<MarkerVert,OBJPTRCONTAINER>*/(mv,_bbox,_objectPtrs));
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}
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template <class MESH, class GRID>
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typename GRID::ObjPtr DoRay(MESH & mesh,GRID & gr, const Ray3<typename GRID::ScalarType> & _ray,
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const typename GRID::ScalarType & _maxDist, typename GRID::ScalarType & _t)
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{
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typedef typename MESH::FaceType FaceType;
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typedef typename MESH::ScalarType ScalarType;
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typedef FaceTmark<MESH> MarkerFace;
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MarkerFace mf;
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mf.SetMesh(&mesh);
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Ray3<typename GRID::ScalarType> _ray1=_ray;
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_ray1.Normalize();
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typedef vcg::RayTriangleIntersectionFunctor<true> FintFunct;
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FintFunct ff;
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return(gr.DoRay(ff,mf,_ray1,_maxDist,_t));
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}
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template <class MESH, class GRID>
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typename GRID::ObjPtr DoRay(MESH & mesh,GRID & gr, const Ray3<typename GRID::ScalarType> & _ray,
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const typename GRID::ScalarType & _maxDist,
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typename GRID::ScalarType & _t,
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typename GRID::CoordType & _normf)
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{
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typedef typename MESH::FaceType FaceType;
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typedef typename MESH::ScalarType ScalarType;
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typedef FaceTmark<MESH> MarkerFace;
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MarkerFace mf;
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mf.SetMesh(&mesh);
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typedef vcg::RayTriangleIntersectionFunctor<true> FintFunct;
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FintFunct fintfunct;
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Ray3<typename GRID::ScalarType> _ray1=_ray;
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_ray1.Normalize();
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FaceType *f=gr.DoRay(fintfunct,mf,_ray1,_maxDist,_t);
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typename GRID::CoordType dir=_ray.Direction();
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dir.Normalize();
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typename GRID::CoordType int_point=_ray.Origin()+_ray1.Direction()*_t;
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if (f!=NULL)
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{
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Point3<typename GRID::ScalarType> bary;
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InterpolationParameters<FaceType,ScalarType>(*f,f->N(),int_point, bary);
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_normf = (f->V(0)->cN())*bary.X()+
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(f->V(1)->cN())*bary.Y()+
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(f->V(2)->cN())*bary.Z() ;
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}
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return f;
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}
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///Iteratively Do Ray sampling on spherical coordinates
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///sampling along the two angles
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template <class MESH, class GRID, class OBJPTRCONTAINER, class COORDCONTAINER>
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void RaySpherical(MESH & mesh,GRID & gr, const Ray3<typename GRID::ScalarType> & _ray,
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const typename GRID::ScalarType & _maxDist,
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const typename GRID::ScalarType & _theta_interval,
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const typename GRID::ScalarType & _phi_interval,
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const int &n_samples,
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OBJPTRCONTAINER & _objectPtrs,
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COORDCONTAINER & _pos,
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COORDCONTAINER & _norm)
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{
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typedef typename MESH::FaceType FaceType;
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typedef typename MESH::ScalarType ScalarType;
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ScalarType delta_theta=_theta_interval/(ScalarType)(n_samples*2);
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ScalarType delta_phi =_phi_interval/(ScalarType)(n_samples*2);
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ScalarType theta_init,phi_init,ro;
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typename GRID::CoordType dir0=_ray.Direction();
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dir0.ToPolarRad(ro,theta_init,phi_init);
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for (int x=-n_samples;x<=n_samples;x++)
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for (int y=-n_samples;y<=n_samples;y++)
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{
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ScalarType theta=theta_init+x*delta_theta;
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if (theta<0) theta=2.0*M_PI-theta;
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ScalarType phi=phi_init+y*delta_phi;
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typename GRID::CoordType dir;
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dir.FromxPolar(ro,theta,phi);
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dir.Normalize();
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Ray3<typename GRID::ScalarType> curr_ray(_ray.Origin(),dir);
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typename GRID::ScalarType _t;
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typename GRID::ObjPtr f=NULL;
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f=DoRay(mesh,gr,curr_ray,_maxDist,_t);
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if (f!=NULL)
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{
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typename GRID::CoordType pos=curr_ray.Origin()+curr_ray.Direction()*_t;
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_objectPtrs.push_back(f);
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_pos.push_back(pos);
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///find the normal
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typename GRID::ScalarType alfa,beta,gamma;
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InterpolationParameters<FaceType,ScalarType>(*f,*f.N(),pos, alfa, beta, gamma);
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typename GRID::CoordType norm = (f->V(0)->cN())*alfa+
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(f->V(1)->cN())*beta+
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(f->V(2)->cN())*gamma ;
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_norm.push_back(norm);
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}
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}
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}
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//**ITERATORS DEFINITION**//
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template <class GRID,class MESH>
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class ClosestFaceEPIterator:public vcg::ClosestIterator<GRID,
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vcg::face::PointDistanceEPFunctor<typename MESH::ScalarType>, FaceTmark<MESH> >
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{
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public:
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typedef GRID GridType;
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typedef MESH MeshType;
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typedef FaceTmark<MESH> MarkerFace;
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typedef vcg::face::PointDistanceEPFunctor<typename MESH::ScalarType> PDistFunct;
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typedef vcg::ClosestIterator<GRID,PDistFunct, FaceTmark<MESH> > ClosestBaseType;
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typedef typename MESH::FaceType FaceType;
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typedef typename MESH::ScalarType ScalarType;
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|
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//ClosestFaceIterator(GridType &_Si):ClosestBaseType(_Si,PDistFunct<FaceType,ScalarType>()){}
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ClosestFaceEPIterator(GridType &_Si):ClosestBaseType(_Si,PDistFunct()){}
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|
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// Commented out: it seems unuseful and make gcc complain. p.
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void SetMesh(MeshType *m)
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{this->tm.SetMesh(m);}
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|
};
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|
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template <class GRID,class MESH>
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class ClosestVertexIterator:public vcg::ClosestIterator<GRID, vcg::vertex::PointDistanceFunctor<typename MESH::ScalarType>, VertTmark<MESH> >
|
|
{
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|
public:
|
|
typedef GRID GridType;
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|
typedef MESH MeshType;
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typedef VertTmark<MESH> MarkerVert;
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typedef vcg::vertex::PointDistanceFunctor<typename MESH::ScalarType> VDistFunct;
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typedef vcg::ClosestIterator<GRID, VDistFunct, VertTmark<MESH> > ClosestBaseType;
|
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VDistFunct fn;
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ClosestVertexIterator(GridType &_Si):ClosestBaseType(_Si,fn){}
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|
|
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// Commented out: it seems unuseful and make gcc complain. p.
|
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void SetMesh(MeshType *m)
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{this->tm.SetMesh(m);}
|
|
};
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|
|
|
template <class GRID,class MESH>
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|
class TriRayIterator:public vcg::RayIterator<GRID,vcg::RayTriangleIntersectionFunctor<true>,FaceTmark<MESH> >
|
|
{
|
|
public:
|
|
typedef GRID GridType;
|
|
typedef MESH MeshType;
|
|
typedef FaceTmark<MESH> MarkerFace;
|
|
typedef vcg::RayTriangleIntersectionFunctor<true> FintFunct;
|
|
typedef vcg::RayIterator<GRID,FintFunct, FaceTmark<MESH> > RayBaseType;
|
|
typedef typename MESH::FaceType FaceType;
|
|
typedef typename MESH::ScalarType ScalarType;
|
|
|
|
TriRayIterator(GridType &_Si,const ScalarType &max_d):RayBaseType(_Si,FintFunct(),max_d){}
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|
|
|
// Commented out: it seems unuseful and make gcc complain. p.
|
|
void SetMesh(MeshType *m)
|
|
{this->tm.SetMesh(m);}
|
|
|
|
};
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|
|
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} // end namespace tri
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} // end namespace vcg
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|
|
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#endif
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