vcglib/apps/sample/trimesh_ray/trimesh_ray.cpp

156 lines
5.0 KiB
C++

#include <vector>
using namespace std;
// VCG headers for triangular mesh processing
#include<vcg/simplex/edge/base.h>
#include<vcg/simplex/vertex/base.h>
#include<vcg/simplex/face/base.h>
#include <vcg/complex/complex.h>
#include <vcg/complex/algorithms/update/topology.h>
#include <vcg/complex/algorithms/update/edges.h>
#include <vcg/complex/algorithms/update/bounding.h>
#include <vcg/complex/algorithms/update/quality.h>
#include <vcg/complex/algorithms/update/color.h>
#include <vcg/complex/algorithms/update/flag.h>
#include <vcg/complex/algorithms/stat.h>
#include <vcg/complex/algorithms/clean.h>
#include <vcg/complex/algorithms/intersection.h>
#include <vcg/space/index/grid_static_ptr.h>
#include <vcg/space/index/spatial_hashing.h>
#include <vcg/complex/algorithms/closest.h>
// VCG File Format Importer/Exporter
#include <wrap/io_trimesh/import.h>
#include <wrap/io_trimesh/export_ply.h>
using namespace vcg;
class MyFace;
class MyEdge;
class MyVertex;
struct MyUsedTypes : public UsedTypes< Use<MyVertex> ::AsVertexType,
Use<MyEdge> ::AsEdgeType,
Use<MyFace> ::AsFaceType>{};
class MyVertex : public Vertex< MyUsedTypes, vertex::Coord3f, vertex::BitFlags, vertex::Normal3f, vertex::Mark,vertex::Color4b, vertex::Qualityf>{};
class MyEdge : public Edge<MyUsedTypes>{};
class MyFace : public Face <MyUsedTypes, face::VertexRef,face::BitFlags,face::Mark, face::Normal3f> {};
class MyMesh : public tri::TriMesh< vector<MyVertex>, vector<MyFace > >{};
// Uncomment only one of the two following lines to test different data structures
typedef vcg::GridStaticPtr<MyMesh::FaceType, MyMesh::ScalarType> TriMeshGrid;
//typedef vcg::SpatialHashTable<MyMesh::FaceType, MyMesh::ScalarType> TriMeshGrid;
int main(int argc,char ** argv)
{
if (argc<2)
{
printf("\n");
printf(" Compute an approximation of the shape diameter function\n");
printf(" Usage: trimesh_intersection <filename> [angle samplenum]\n\n");
printf(" <filename> Mesh model for which to compute the sdf (PLY format).\n");
printf(" angle the wideness (degree) of the cone of ray that must be shot from each vertex (default 45)\n");
printf(" samplenum the oversampling factor (0 -> one ray, 1, 9 ray, 2-> 25 rays (default 2)\n");
return 0;
}
MyMesh m;
int t0=clock();
// open a mesh
int err = tri::io::Importer<MyMesh>::Open(m,argv[1]);
if(err) {
printf("Error in reading %s: '%s'\n",argv[1],tri::io::Importer<MyMesh>::ErrorMsg(err));
exit(-1);
}
// the other parameters
float widenessRad = math::ToRad(20.0);
if(argc>2) {
widenessRad = math::ToRad(atof(argv[2]));
printf("Setting wideness to %f degree\n",atof(argv[2]));
}
int n_samples=2;
if(argc>3) n_samples = atoi(argv[3]);
int samplePerVert = (n_samples*2+ 1)*(n_samples*2+ 1);
printf("Using oversampling to %i (%i sample per vertex)\n",n_samples,samplePerVert);
// some cleaning to get rid of bad stuff
int dup = tri::Clean<MyMesh>::RemoveDuplicateVertex(m);
int unref = tri::Clean<MyMesh>::RemoveUnreferencedVertex(m);
if (dup > 0 || unref > 0)
printf("Removed %i duplicate and %i unreferenced vertices from mesh %s\n",dup,unref,argv[1]);
// updating
tri::UpdateBounding<MyMesh>::Box(m);
tri::UpdateNormals<MyMesh>::PerFaceNormalized(m);
tri::UpdateNormals<MyMesh>::PerVertexAngleWeighted(m);
tri::UpdateNormals<MyMesh>::NormalizeVertex(m);
// Create a static grid (for fast indexing) and fill it
TriMeshGrid static_grid;
static_grid.Set(m.face.begin(), m.face.end());
typedef MyMesh::ScalarType ScalarType;
int t1=clock();
float t;
MyMesh::FaceType *rf;
MyMesh::VertexIterator vi;
float maxDist=m.bbox.Diag();
float offset= maxDist / 10000.0;
int totRay=0;
ScalarType deltaRad=widenessRad/(ScalarType)(n_samples*2);
if(n_samples==0) deltaRad=0;
tri::UpdateQuality<MyMesh>::VertexConstant(m,0);
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
{
vcg::Ray3f ray;
ray.SetOrigin((*vi).cP()-((*vi).cN()*offset));
Point3f dir0 = -(*vi).cN();
int cnt=0;
ScalarType theta_init,phi_init,ro;
dir0.ToPolarRad(ro,theta_init,phi_init);
for (int x=-n_samples;x<=n_samples;x++)
for (int y=-n_samples;y<=n_samples;y++)
{
ScalarType theta=theta_init+x*deltaRad;
ScalarType phi=phi_init+y*deltaRad;
if (theta<0) theta=2.0*M_PI+theta;
Point3f dir;
dir.FromPolarRad(ro,theta,phi);
dir.Normalize();
ray.SetDirection(dir);
rf = tri::DoRay<MyMesh,TriMeshGrid>(m,static_grid,ray,maxDist,t);
if(rf)
{
(*vi).Q()+=t;
cnt++;
}
}
if(cnt>0){
(*vi).Q()/=cnt;
totRay+=cnt;
}
}
int t2 = clock();
tri::UpdateColor<MyMesh>::VertexQualityRamp(m);
tri::io::ExporterPLY<MyMesh>::Save(m,"SDF.ply",tri::io::Mask::IOM_VERTCOLOR+tri::io::Mask::IOM_VERTQUALITY);
printf("Initializated in %i msec\n",t1-t0);
printf("Completed in %i msec\n",t2-t1);
printf("Shoot %i rays and found %i intersections\n",m.vn*samplePerVert,totRay);
return 0;
}