233 lines
6.8 KiB
C++
233 lines
6.8 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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****************************************************************************/
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#ifndef __VCG_TETRA_TRI_COLLAPSE
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#define __VCG_TETRA_TRI_COLLAPSE
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#include<vcg\simplex\face\pos.h>
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#include<map>
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/** \addtogroup trimesh */
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/*@{*/
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/// This Class is used for the edge collapse
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namespace vcg{
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namespace tri{
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template <class TRI_MESH_TYPE>
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class EdgeCollapse
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{
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public:
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/// The tetrahedral mesh type
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typedef typename TRI_MESH_TYPE TriMeshType;
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/// The tetrahedron type
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typedef typename TriMeshType::FaceType FaceType;
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/// The vertex type
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typedef typename FaceType::VertexType VertexType;
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/// The vertex iterator type
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typedef typename TriMeshType::VertexIterator VertexIterator;
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/// The tetra iterator type
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typedef typename TriMeshType::FaceIterator TetraIterator;
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/// The coordinate type
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typedef typename FaceType::VertexType::CoordType CoordType;
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/// The scalar type
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typedef typename TriMeshType::VertexType::ScalarType ScalarType;
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///the container of tetrahedron type
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typedef typename TriMeshType::FaceContainer FaceContainer;
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///the container of vertex type
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typedef typename TriMeshType::VertContainer VertContainer;
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/// Default Constructor
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EdgeCollapse()
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{
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};
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~EdgeCollapse()
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{
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};
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struct Edge{
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VertexType* v0,v1;
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Edge( const VertexType*& a,const VertexType*& b){
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assert(a!=b);
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if(a<b)
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{v0=a;v1=b;}
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else
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{v1=a;v0=b;}
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}
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const bool operator <(const Edge & e) const {
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return (v0==e.v0)?(v1<e.v1):(v0<e.v0);
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}
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const bool operator ==(const Edge & e) const {
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return (v0==e.v0)&&(v1==e.v1);
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}
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};
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map<Edge,char> EdgeMark;
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void orMark(Edge E,char M)
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{
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map<Edge,char>::Iterator EI;
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EdgeMark.find(E);
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if (EI==EdgeMArk.end())
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EdgeMark.insert (Pair<Edge,char>(E,M));
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else
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(*EI).second()|=M;
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}
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bool isMarked(Edge E,char M)
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{
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map<Edge,char>::Iterator EI;
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EdgeMark.find(E);
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if (EI==EdgeMArk.end())
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return false;
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else return ((*EI).second()&M);
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}
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///control link conditions for the collapse
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bool LinkCondition(vcg::face::Pos<FaceType> pos)
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{
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const int LINK_V0 = VertexType::NewBitFlag();
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const int LINK_V1 = VertexType::NewBitFlag();
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const int LINK_EE = VertexType::NewBitFlag();
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const int NOT_LINKED = ~(LINK_V0 | LINK_V1 | LINK_EE);
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VertexType *ve0=pos.f->V(pos.z);
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VertexType *ve1=pos.f->V((pos.z+1)%3);
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int edge =pos.z;
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VFIterator<FaceType> vf0(ve0->VFb(),ve0->VFi());
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// Clear visited and adj flag for all vertices adj to v0;
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while (!vf0.End())
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{
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vf0.f->V(0)->Flags() &= NOT_LINKED;
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vf0.f->V(1)->Flags() &= NOT_LINKED;
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vf0.f->V(2)->Flags() &= NOT_LINKED;
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vf0++;
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}
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VFIterator<FaceType> vf1(ve1->VFb(),ve1->VFi());
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// Clear visited and adj flag for all vertices adj to v0;
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while (!vf1.End())
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{
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vf1.f->V(0)->Flags() &= NOT_LINKED;
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vf1.f->V(1)->Flags() &= NOT_LINKED;
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vf1.f->V(2)->Flags() &= NOT_LINKED;
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vf1++;
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}
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vf0.f=ve0->VFb();
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vf0.f=ve0->VFi();
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// Mark vertices of v0
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while (!vf0.End())
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{
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vf0.f->V(0)->Flags() |= (LINK_V0);
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vf0.f->V(1)->Flags() |= (LINK_V0);
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vf0.f->V(2)->Flags() |= (LINK_V0);
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orMark(Edge(vf0.f->V(0),vf0.f->V(1)),LINK_V0);
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orMark(Edge(vf0.f->V(1),vf0.f->V(2)),LINK_V0);
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orMark(Edge(vf0.f->V(2),vf0.f->V(0)),LINK_V0);
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vf0++;
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}
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//mark the entities on the edge
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VertexType* vt0=pos.f->V(edge);
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VertexType* vt1=pos.f->V((edge+1)%3);
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VertexType* vt2=pos.f->V((edge+2)%3);
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vt0->Flags() |= (LINK_EE);
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vt1->Flags() |= (LINK_EE);
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vt2->Flags() |= (LINK_EE);
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FaceType *opp=pos.f()->FFp(edge);
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int eopp=pos.f()->FFi(edge);
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VertexType* vt3=opp.f->V((eopp+2)%3);
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vt3->Flags() |= LINK_EE;
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//mark the edges
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orMark(Edge(vt0,vt1),LINK_EE);
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orMark(Edge(vt0,vt2),LINK_EE);
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orMark(Edge(vt1,vt2),LINK_EE);
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orMark(Edge(vt0,vt3),LINK_EE);
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orMark(Edge(vt1,vt3),LINK_EE);
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//and at the end I verify if the intersection is equal to the star of the edge
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vf1.f=ve1->VFb();
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vf1.f=ve1->VFi();
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bool correct=true;
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while (!vf1.End())
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{
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vt0=vf1.f->V(0);
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vt1=vf1.f->V(1);
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vt2=vf1.f->V(2);
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if ((vt0->Flags()& LINK_V0)&&(!(vt0->Flags()& LINK_EE)))
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correct=false;
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else
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if ((vt1->Flags()& LINK_V0)&&(!(vt1->Flags()& LINK_EE)))
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correct=false;
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else
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if ((vt2->Flags()& LINK_V0)&&(!(vt2->Flags()& LINK_EE)))
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correct=false;
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else
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if ((isMarked(Edge(v0,v1),LINK_V0))&&(!isMarked(Edge(v0,v1),LINK_EE)))
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correct=false;
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else
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if ((isMarked(Edge(v1,v2),LINK_V0))&&(!isMarked(Edge(v1,v2),LINK_EE)))
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correct=false;
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else
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if ((isMarked(Edge(v2,v0),LINK_V0))&&(!isMarked(Edge(v2,v0),LINK_EE)))
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correct=false;
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if (!correct)
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{
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VertexType::DeleteBitFlag(LINK_V0);
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VertexType::DeleteBitFlag(LINK_V1);
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VertexType::DeleteBitFlag(LINK_EE);
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return (false)
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}
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vf1++;
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}
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return true;
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VertexType::DeleteBitFlag(LINK_V0);
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VertexType::DeleteBitFlag(LINK_V1);
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VertexType::DeleteBitFlag(LINK_EE);
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}
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};
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}
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}
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#endif |