395 lines
11 KiB
C++
395 lines
11 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.1 2004/03/16 03:07:38 tarini
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"dimensionally unified" version: first commit
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Revision 1.5 2004/03/05 17:51:28 tarini
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Errorino "ScalarType" -> "S"
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Revision 1.4 2004/03/03 14:32:13 cignoni
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Yet another cr lf mismatch
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Revision 1.3 2004/02/23 23:44:21 cignoni
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cr lf mismatch
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Revision 1.2 2004/02/19 15:40:56 cignoni
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Added doxygen groups
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Revision 1.1 2004/02/13 02:16:22 cignoni
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First working release.
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****************************************************************************/
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#ifndef __VCGLIB_BOX
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#define __VCGLIB_BOX
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#include <vcg/space/point.h>
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#include <vcg/space/space.h>
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#include <vcg/math/linear.h>
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namespace vcg {
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/** \addtogroup space */
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/*@{*/
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/**
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Templated class for 3D boxes.
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This is the class for definition of a axis aligned box in 2D or 3D space.
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Typically used as bounding boxes.
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It is stored just as two Points (at the opposite vertices).
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@param S (template parameter) Specifies the type of scalar used to represent coords.
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*/
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template <int N, class S>
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class Box : public Space<N,S> , Linear<Box>
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{
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public:
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typedef S ScalarType;
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typedef Point<N,S> ParamType;
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typedef Point<N,S> PointType;
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enum {Dimension=N};
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/// The scalar type
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protected:
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/// _min coordinate point
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Point3<S> _min;
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/// _max coordinate point
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Point3<S> _max;
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public:
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inline const PointType &Max() const { return _max; }
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inline PointType &Max() { return _max; }
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inline const PointType &Min() const { return _min; }
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inline PointType &Min() { return _min; }
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/// The box constructor
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inline Box() {
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_min.X()= 1;_max.X()= -1;
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_min.Y()= 1;_max.Y()= -1;
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if (N>2) {_min.Z()= 1;_max.Z()= -1;}
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}
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/// Min Max constructor
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inline Box( const PointType & mi, const PointType & ma ) { _min = mi; _max = ma; }
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/// The box distructor
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inline ~Box() { }
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/// Operator to compare two boxes
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inline bool operator == ( Box const & p ) const
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{
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return _min==p._min && _max==p._max;
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}
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/// Operator to dispare two boxes
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inline bool operator != ( Box const & p ) const
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{
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return _min!=p._min || _max!=p._max;
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}
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/** Infaltes the box of a percentage..
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@param s Scalar value. E.g if s=0.1 the box enlarges of 10% in every direction
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if S==0.5 box doubles (+50% in every direction)
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if S < 0 box shrinks
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if S==0.5 box reduces to a point
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*/
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void Inflate( const S s )
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{
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Inflate( (_max-_min)*s );
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}
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/** Enlarges the box dimensions by k in every direction, with k = bbox.diag*s
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*/
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void InflateFix( const S s )
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{
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S k = Diag()*s;
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if (N==2) Inflate( PointType (k,k));
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if (N==3) Inflate( PointType (k,k,k));
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}
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/** Enlarges the box dimensions by a fixed delta.
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@param delta Point in D space. If delta > 0 box enlarges. If delta < 0 box reduces.
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*/
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void Inflate( const PointType & delta )
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{
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_min -= delta;
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_max += delta;
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}
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/// Initializing the box
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void Set( const PointType & p )
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{
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_min = _max = p;
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}
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/// Set the box to a null value
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void SetNull()
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{
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_min.X()= 1; _max.X()= -1;
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_min.Y()= 1; _max.Y()= -1;
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_min.Z()= 1; _max.Z()= -1;
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}
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/** Add two boxex:
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Returns minimal box that contains both operands.
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@param b The box to add
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*/
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void Add( Box const & b )
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{
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if(IsNull()) *this=b;
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else
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Add(_min); Add(_max);
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}
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/** Add a point to a box.
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The box is modified is the added point is aoutside it.
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@param p The point to add
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*/
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void Add( const PointType & p )
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{
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if(IsNull()) Set(p);
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else
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{
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if(_min.X() > p.X()) _min.X() = p.X();
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else if(_max.X() < p.X()) _max.X() = p.X();
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if(_min.Y() > p.Y()) _min.Y() = p.Y();
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else if(_max.Y() < p.Y()) _max.Y() = p.Y();
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if (N>2) {
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if(_min.Z() > p.Z()) _min.Z() = p.Z();
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else if(_max.Z() < p.Z()) _max.Z() = p.Z();
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};
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}
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}
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/** Coputes intersection of Boxes: the minimal box containing both operands.
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@param b The other operand
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*/
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void Intersect( const Box & b )
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{
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if(_min.X() < b._min.X()) _min.X() = b._min.X();
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if(_min.Y() < b._min.Y()) _min.Y() = b._min.Y();
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if (N>2) if(_min.Z() < b._min.Z()) _min.Z() = b._min.Z();
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if(_max.X() > b._max.X()) _max.X() = b._max.X();
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if(_max.Y() > b._max.Y()) _max.Y() = b._max.Y();
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if (N>2) if(_max.Z() > b._max.Z()) _max.Z() = b._max.Z();
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if(_min.X()>_max.X() || _min.Y()>_max.Y() ) SetNull();
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else if (N>2) if (_min.Z()>_max.Z()) SetNull();
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}
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/** Traslalate the box.
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@param p: the translation vector
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*/
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void Translate( const PointType & p )
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{
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_min += p;
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_max += p;
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}
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/** Check wheter a point is inside box.
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@param p The point
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@returns True if inside, false otherwise
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*/
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bool IsIn( PointType const & p ) const
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{
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if (N==2) return (
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_min.X() <= p.X() && p.X() <= _max.X() &&
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_min.Y() <= p.Y() && p.Y() <= _max.Y()
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);
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if (N==3) return (
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_min.X() <= p.X() && p.X() <= _max.X() &&
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_min.Y() <= p.Y() && p.Y() <= _max.Y() &&
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_min.Z() <= p.Z() && p.Z() <= _max.Z()
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);
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}
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/** Check wheter a point is inside box, open at left and closed at right [min..max)
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@param p The point 3D
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@returns True if inside, false otherwise
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*/
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bool IsInEx( PointType const & p ) const
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{
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if (N==2) return (
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_min.X() <= p.X() && p.X() < _max.X() &&
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_min.Y() <= p.Y() && p.Y() < _max.Y()
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);
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if (N==3) return (
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_min.X() <= p.X() && p.X() < _max.X() &&
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_min.Y() <= p.Y() && p.Y() < _max.Y() &&
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_min.Z() <= p.Z() && p.Z() < _max.Z()
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);
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}
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/**
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TODO: Move TO COLLIDE!!!
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Verifica se due box collidono cioe' se hanno una intersezione non vuota. Per esempio
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due box adiacenti non collidono.
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@param b A box
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@return True se collidoo, false altrimenti
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*/
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bool Collide(Box const &b)
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{
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return b._min.X()<_max.X() && b._max.X()>_min.X() &&
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b._min.Y()<_max.Y() && b._max.Y()>_min.Y() &&
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b._min.Z()<_max.Z() && b._max.Z()>_min.Z() ;
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}
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/** Controlla se il box e' nullo.
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@return True se il box e' nullo, false altrimenti
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*/
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bool IsNull() const { return _min.X()>_max.X() || _min.Y()>_max.Y() || _min.Z()>_max.Z(); }
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/** Controlla se il box e' vuoto.
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@return True se il box e' vuoto, false altrimenti
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*/
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bool IsEmpty() const { return _min==_max; }
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/// Restituisce la lunghezza della diagonale del box.
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S Diag() const
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{
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return Distance(_min,_max);
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}
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/// Calcola il quadrato della diagonale del box.
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S SquaredDiag() const
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{
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return SquaredDistance(_min,_max);
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}
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/// Calcola il centro del box.
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PointType Center() const
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{
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return (_min+_max)/2;
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}
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/// Returns global coords of a local point expressed in [0..1]^3
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PointType LocalToGlobal(PointType const & p) const{
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return PointType(
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_min[0] + p[0]*(_max[0]-_min[0]),
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_min[1] + p[1]*(_max[1]-_min[1]),
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_min[2] + p[2]*(_max[2]-_min[2]));
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}
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/// Returns local coords expressed in [0..1]^3 of a point in 3D
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PointType GlobalToLocal(PointType const & p) const{
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return PointType(
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(p[0]-_min[0])/(_max[0]-_min[0]),
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(p[1]-_min[1])/(_max[1]-_min[1]),
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(p[2]-_min[2])/(_max[2]-_min[2])
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);
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}
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/// Computes the Volume for the box.
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inline S Volume() const
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{
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if (N==2) return (_max.X()-_min.X())*(_max.Y()-_min.Y());
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if (N==3) return (_max.X()-_min.X())*(_max.Y()-_min.Y())*(_max.Z()-_min.Z());
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}
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/// Area() and Volume() are sinonims (a
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inline S Area() const {
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return Volume();
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};
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/// Compute box size.
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PointType Size() const
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{
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return (_max-_min);
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}
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/// Compute box size X.
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inline S SizeX() const { return _max.X()-_min.X();}
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/// Compute box size Y.
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inline S SizeY() const { return _max.Y()-_min.Y();}
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/// Compute box size Z.
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inline S SizeZ() const { static_assert(N>2); return _max.Z()-_min.Z();}
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/** @name Linearity for boxes
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**/
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/// sets a point to Zero
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inline void Zero()
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{
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_min.SetZero();
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_max.SetZero();
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}
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inline Box operator + ( Box const & p) const
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{
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return Box(_min+p._min,_max+p._max);
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}
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inline Box operator - ( Box const & p) const
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{
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return Box(_min-p._min,_max-p._max);
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}
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inline Box operator * ( const S s ) const
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{
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return Box(_min*s,_max*s);
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}
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inline Box operator / ( const S s ) const
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{
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S inv=S(1.0)/s;
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return Box(_min*inv,_max*inv);
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}
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inline Box & operator += ( Box const & p)
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{
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_min+=p._min; _max+=p._max; return *this;
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}
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inline Box & operator -= ( Box const & p)
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{
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_min-=p._min; _max-=p._max; return *this;
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}
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inline Box & operator *= ( const S s )
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{
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_min*=s; _max*=s; return *this;
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}
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inline Box & operator /= ( const S s )
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{
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S inv=S(1.0)/s;
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_min*=s; _max*=s; return *this;
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return *this;
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}
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inline Box operator - () const
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{
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return Box(-_min,-_max);
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}
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//@}
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//@{
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/** @name Iporters (for boxes in different spaces and with different scalar types)
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**/
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/// imports the box
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template <int N0, class S0>
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inline void Import( const Box<N0,S0> & b )
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{ _max.Import( b._max );_min.Import( b._min );
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}
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template <int N0, class S0>
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/// constructs a new ray importing it from an existing one
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static Box Construct( const Box<N0,S0> & b )
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{
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return Box(PointType::Construct(b._min),PointType::Construct(b._max));
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}
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}; // end class definition
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typedef Box<3,short> Box3s;
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typedef Box<3,int> Box3i;
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typedef Box<3,float> Box3f;
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typedef Box<3,double> Box3d;
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typedef Box<2,short> Box2s;
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typedef Box<2,int> Box2i;
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typedef Box<2,float> Box2f;
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typedef Box<2,double> Box2d;
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/*@}*/
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} // end namespace
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#endif
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