268 lines
12 KiB
C++
268 lines
12 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.1 2007/05/09 10:31:53 ganovelli
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added
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****************************************************************************/
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#ifndef __VCG_TETRAHEDRON_PLUS_COMPONENT
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#define __VCG_TETRAHEDRON_PLUS_COMPONENT
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#include <vector>
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#include <vcg/space/tetra3.h>
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namespace vcg {
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namespace tetra {
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/*
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Some naming Rules
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All the Components that can be added to a vertex should be defined in the namespace vert:
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*/
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/*-------------------------- VERTEX ----------------------------------------*/
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template <class T> class EmptyVertexRef: public T {
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public:
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// typedef typename T::VertexType VertexType;
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// typedef typename T::CoordType CoordType;
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inline typename T::VertexType * & V( const int j ) { assert(0); static typename T::VertexType *vp=0; return vp; }
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inline typename T::VertexType * const & V( const int j ) const { assert(0); static typename T::VertexType *vp=0; return vp; }
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inline typename T::VertexType * const cV( const int j ) const { assert(0); static typename T::VertexType *vp=0; return vp; }
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inline typename T::CoordType & P( const int j ) { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
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inline const typename T::CoordType & P( const int j ) const { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
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inline const typename T::CoordType &cP( const int j ) const { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
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static bool HasVertexRef() { return false; }
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static void Name(std::vector<std::string> & name){T::Name(name);}
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};
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template <class T> class VertexRef: public T {
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public:
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VertexRef(){
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v[0]=0;
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v[1]=0;
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v[2]=0;
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}
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inline typename T::VertexType * & V( const int j ) { assert(j>=0 && j<4); return v[j]; }
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inline typename T::VertexType * const & V( const int j ) const { assert(j>=0 && j<4); return v[j]; }
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inline typename T::VertexType * const cV( const int j ) const { assert(j>=0 && j<4); return v[j]; }
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// Shortcut per accedere ai punti delle facce
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inline typename T::CoordType & P( const int j ) { assert(j>=0 && j<4); return v[j]->P(); }
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inline const typename T::CoordType & P( const int j ) const { assert(j>=0 && j<4); return v[j]->cP(); }
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inline const typename T::CoordType &cP( const int j ) const { assert(j>=0 && j<4); return v[j]->cP(); }
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/** Return the pointer to the ((j+1)%3)-th vertex of the face.
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@param j Index of the face vertex.
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*/
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inline typename T::VertexType * & V0( const int j ) { return V(j);}
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inline typename T::VertexType * & V1( const int j ) { return V((j+1)%4);}
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inline typename T::VertexType * & V2( const int j ) { return V((j+2)%4);}
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inline const typename T::VertexType * const & V0( const int j ) const { return V(j);}
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inline const typename T::VertexType * const & V1( const int j ) const { return V((j+1)%4);}
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inline const typename T::VertexType * const & V2( const int j ) const { return V((j+2)%4);}
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inline const typename T::VertexType * const & cV0( const int j ) const { return cV(j);}
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inline const typename T::VertexType * const & cV1( const int j ) const { return cV((j+1)%4);}
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inline const typename T::VertexType * const & cV2( const int j ) const { return cV((j+2)%4);}
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/// Shortcut to get vertex values
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inline typename T::CoordType & P0( const int j ) { return V(j)->P();}
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inline typename T::CoordType & P1( const int j ) { return V((j+1)%4)->P();}
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inline typename T::CoordType & P2( const int j ) { return V((j+2)%4)->P();}
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inline const typename T::CoordType & P0( const int j ) const { return V(j)->P();}
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inline const typename T::CoordType & P1( const int j ) const { return V((j+1)%4)->P();}
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inline const typename T::CoordType & P2( const int j ) const { return V((j+2)%4)->P();}
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inline const typename T::CoordType & cP0( const int j ) const { return cV(j)->P();}
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inline const typename T::CoordType & cP1( const int j ) const { return cV((j+1)%4)->P();}
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inline const typename T::CoordType & cP2( const int j ) const { return cV((j+2)%4)->P();}
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inline typename T::VertexType * & UberV( const int j ) { assert(j>=0 && j<4); return v[j]; }
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inline const typename T::VertexType * const & UberV( const int j ) const { assert(j>=0 && j<4); return v[j]; }
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static bool HasVertexRef() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("VertexRef"));T::Name(name);}
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private:
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typename T::VertexType *v[4];
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};
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/*------------------------- FACE NORMAL -----------------------------------------*/
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template <class A, class T> class EmptyFaceNormal: public T {
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public:
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typedef ::vcg::Point3<A> NormalType;
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/// Return the vector of Flags(), senza effettuare controlli sui bit
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NormalType N(const int & ){ static int dummynormal(0); return dummynormal; }
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const NormalType cN(const int & ) const { return 0; }
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static bool HasFaceNormal() { return false; }
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static bool HasFaceNormalOcc() { return false; }
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static void Name(std::vector<std::string> & name){T::Name(name);}
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};
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template <class A, class T> class FaceNormal: public T {
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public:
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typedef ::vcg::Point3<A> NormalType;
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NormalType N(const int & i){ assert((i>=0)&&(i < 4)); return _facenormals[i]; }
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const NormalType cN(const int & i) const { assert((i>=0)&&(i < 4)); return _facenormals[i]; }
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static bool HasFaceNormals() { return true; }
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static bool HasFaceNormalOcc() { return false; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("FaceNormal"));T::Name(name);}
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private:
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NormalType _facenormals[4];
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};
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template <class T> class FaceNormal3f: public FaceNormal<float,T>{
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public:static void Name(std::vector<std::string> & name){name.push_back(std::string("FaceNormal3f"));T::Name(name);} };
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template <class T> class FaceNormal3d: public FaceNormal<double,T>{
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public:static void Name(std::vector<std::string> & name){name.push_back(std::string("FaceNormal3d"));T::Name(name);} };
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/*------------------------- FLAGS -----------------------------------------*/
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template <class T> class EmptyBitFlags: public T {
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public:
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/// Return the vector of Flags(), senza effettuare controlli sui bit
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int &Flags() { static int dummyflags(0); return dummyflags; }
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const int Flags() const { return 0; }
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static bool HasFlags() { return false; }
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static bool HasFlagsOcc() { return false; }
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static void Name(std::vector<std::string> & name){T::Name(name);}
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};
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template <class T> class BitFlags: public T {
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public:
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BitFlags(){_flags=0;}
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int &Flags() {return _flags; }
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const int Flags() const {return _flags; }
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static bool HasFlags() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("BitFlags"));T::Name(name);}
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private:
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int _flags;
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};
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/*-------------------------- INCREMENTAL MARK ----------------------------------------*/
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template <class T> class EmptyMark: public T {
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public:
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typedef int MarkType;
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static bool HasMark() { return false; }
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static bool HasMarkOcc() { return false; }
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inline void InitIMark() { }
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inline int & IMark() { assert(0); static int tmp=-1; return tmp;}
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inline const int IMark() const {return 0;}
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static void Name(std::vector<std::string> & name){T::Name(name);}
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};
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template <class T> class Mark: public T {
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public:
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static bool HasMark() { return true; }
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static bool HasMarkOcc() { return true; }
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inline void InitIMark() { _imark = 0; }
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inline int & IMark() { return _imark;}
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inline const int & IMark() const {return _imark;}
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static void Name(std::vector<std::string> & name){name.push_back(std::string("Mark"));T::Name(name);}
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private:
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int _imark;
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};
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/*----------------------------- VTADJ ------------------------------*/
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template <class T> class EmptyAdj: public T {
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public:
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typedef int VFAdjType;
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typename T::TetraPointer & VTp( const int ) { static typename T::TetraPointer tp=0; return tp; }
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typename T::TetraPointer const cVTp( const int ) const { static typename T::TetraPointer const tp=0; return tp; }
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typename T::TetraPointer & TTp( const int ) { static typename T::TetraPointer tp=0; return tp; }
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typename T::TetraPointer const cTTp( const int ) const { static typename T::TetraPointer const tp=0; return tp; }
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char & VTi( const int j ) { static char z=0; return z; }
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char & TTi( const int j ) { static char z=0; return z; }
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static bool HasVTAdjacency() { return false; }
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static bool HasTTAdjacency() { return false; }
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static bool HasTTAdjacencyOcc() { return false; }
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static bool HasVTAdjacencyOcc() { return false; }
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static void Name( std::vector< std::string > & name ){ T::Name(name); }
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};
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template <class T> class VTAdj: public T {
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public:
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VTAdj() { _vtp[0]=0; _vtp[1]=0; _vtp[2]=0; _vtp[3]=0; }
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typename T::TetraPointer & VTp( const int j ) { assert( j >= 0 && j < 4 ); return _vtp[j]; }
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typename T::TetraPointer const VTp( const int j ) const { assert( j >= 0 && j < 4 ); return _vtp[j]; }
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typename T::TetraPointer const cVTp( const int j ) const { assert( j >= 0 && j < 4 ); return _vtp[j]; }
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char & VTi( const int j ) { return _vti[j]; }
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const char & cVTi( const int j ) const { return _vti[j]; }
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static bool HasVTAdjacency() { return true; }
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static bool HasVTAdjacencyOcc() { return false; }
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static void Name( std::vector< std::string > & name ) { name.push_back( std::string("VTAdj") ); T::Name(name); }
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private:
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typename T::TetraPointer _vtp[4];
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char _vti[4];
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};
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/*----------------------------- TTADJ ------------------------------*/
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template <class T> class TTAdj: public T {
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public:
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TTAdj(){
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_ttp[0]=0;
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_ttp[1]=0;
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_ttp[2]=0;
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_ttp[3]=0;
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}
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typename T::TetraPointer &TTp(const int j) { assert(j>=0 && j<4); return _ttp[j]; }
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typename T::TetraPointer const TTp(const int j) const { assert(j>=0 && j<4); return _ttp[j]; }
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typename T::TetraPointer const cTTp(const int j) const { assert(j>=0 && j<4); return _ttp[j]; }
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char &TTi(const int j) { return _tti[j]; }
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const char &cTTi(const int j) const { return _tti[j]; }
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typename T::TetraPointer &TTp1( const int j ) { return TTp((j+1)%4);}
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typename T::TetraPointer &TTp2( const int j ) { return TTp((j+2)%4);}
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typename T::TetraPointer const TTp1( const int j ) const { return TTp((j+1)%4);}
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typename T::TetraPointer const TTp2( const int j ) const { return TTp((j+2)%4);}
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bool IsBorderF(const int & i) const { assert( (i>=0) && (i < 4)); { return TTp(i) == this;}}
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static bool HasTTAdjacency() { return true; }
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static bool HasTTAdjacencyOcc() { return false; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("TTAdj"));T::Name(name);}
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private:
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typename T::TetraPointer _ttp[4] ;
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char _tti[4] ;
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};
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} // end namespace vert
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}// end namespace vcg
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#endif
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