vcglib/vcg/complex/local_optimization
Paolo Cignoni 437d258a22 Added (from an idea of Fabio Ganovelli) the possibility of adding face-quality driving quadrics. For each face, three quadric perpendicular to the face plane and passing through the edges are added (just like for borders, but with a much lower weight). In case of very planar surface these quadrics try to keep the original shapes of triangles, preferring small edge collapse. Without this in planar zones collapse order could be random. 2008-07-15 07:15:18 +00:00
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tetra_edge_collapse.h modifications to compile with gcc 2005-12-12 11:15:26 +00:00
tri_edge_collapse.h changed line 268 for compilation problems in case of class extension (just semantic) 2008-07-03 10:20:12 +00:00
tri_edge_collapse_quadric.h Added (from an idea of Fabio Ganovelli) the possibility of adding face-quality driving quadrics. For each face, three quadric perpendicular to the face plane and passing through the edges are added (just like for borders, but with a much lower weight). In case of very planar surface these quadrics try to keep the original shapes of triangles, preferring small edge collapse. Without this in planar zones collapse order could be random. 2008-07-15 07:15:18 +00:00
tri_edge_flip.h removed harmless warnings 2008-07-15 06:57:25 +00:00