647 lines
28 KiB
C++
647 lines
28 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef __VCG_MESH
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#error "This file should not be included alone. It is automatically included by complex.h"
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#endif
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#ifndef __VCG_FACE_PLUS_COMPONENT
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#define __VCG_FACE_PLUS_COMPONENT
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namespace vcg {
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namespace face {
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/** \addtogroup FaceComponentGroup
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@{
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*/
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/*------------------------- EMPTY CORE COMPONENTS -----------------------------------------*/
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template <class T> class EmptyCore: public T {
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public:
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inline typename T::VertexType * &V( const int ) { assert(0); static typename T::VertexType *vp=0; return vp; }
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inline typename T::VertexType * cV( const int ) const { assert(0); static typename T::VertexType *vp=0; return vp; }
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inline typename T::VertexType * &FVp( const int i ) { return this->V(i); }
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inline typename T::VertexType * cFVp( const int i ) const { return this->cV(i); }
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inline typename T::CoordType &P( const int ) { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
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inline typename T::CoordType cP( const int ) const { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
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static bool HasVertexRef() { return false; }
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static bool HasFVAdjacency() { return false; }
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typedef typename T::VertexType::NormalType NormalType;
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NormalType &N() { static NormalType dummy_normal(0, 0, 0); assert(0); return dummy_normal; }
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NormalType cN() const { static NormalType dummy_normal(0, 0, 0); return dummy_normal; }
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NormalType &WN(int) { static NormalType dummy_normal(0, 0, 0); assert(0); return dummy_normal; }
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NormalType cWN(int) const { static NormalType dummy_normal(0, 0, 0); return dummy_normal; }
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static bool HasNormal() { return false; }
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static bool HasWedgeNormal() { return false; }
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static bool HasFaceNormal() { return false; }
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typedef int WedgeTexCoordType;
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typedef vcg::TexCoord2<float,1> TexCoordType;
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TexCoordType &WT(const int) { static TexCoordType dummy_texture; assert(0); return dummy_texture;}
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TexCoordType const &cWT(const int) const { static TexCoordType dummy_texture; return dummy_texture;}
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static bool HasWedgeTexCoord() { return false; }
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int &Flags() { static int dummyflags(0); assert(0); return dummyflags; }
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int cFlags() const { return 0; }
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static bool HasFlags() { return false; }
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inline void InitIMark() { }
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inline int &IMark() { assert(0); static int tmp=-1; return tmp;}
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inline int cIMark() const {return 0;}
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typedef int MarkType;
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typedef float QualityType;
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typedef Point3f Quality3Type;
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typedef vcg::Color4b ColorType;
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ColorType &C() { static ColorType dumcolor(vcg::Color4b::White); assert(0); return dumcolor; }
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ColorType cC() const { static ColorType dumcolor(vcg::Color4b::White); assert(0); return dumcolor; }
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ColorType &WC(const int) { static ColorType dumcolor(vcg::Color4b::White); assert(0); return dumcolor; }
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ColorType cWC(const int) const { static ColorType dumcolor(vcg::Color4b::White); assert(0); return dumcolor; }
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QualityType &Q() { static QualityType dummyQuality(0); assert(0); return dummyQuality; }
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QualityType cQ() const { static QualityType dummyQuality(0); assert(0); return dummyQuality; }
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Quality3Type &Q3() { static Quality3Type dummyQuality3(0,0,0); assert(0); return dummyQuality3; }
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Quality3Type cQ3() const { static Quality3Type dummyQuality3(0,0,0); assert(0); return dummyQuality3; }
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static bool HasFaceColor() { return false; }
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static bool HasWedgeColor() { return false; }
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static bool HasFaceQuality() { return false; }
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static bool HasFaceQuality3() { return false; }
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static bool HasFaceMark() { return false; }
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typedef int VFAdjType;
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typename T::FacePointer &VFp(int) { static typename T::FacePointer fp=0; assert(0); return fp; }
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typename T::FacePointer cVFp(int) const { static typename T::FacePointer fp=0; return fp; }
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typename T::FacePointer &FFp(int) { static typename T::FacePointer fp=0; assert(0); return fp; }
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typename T::FacePointer cFFp(int) const { static typename T::FacePointer fp=0; return fp; }
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typename T::EdgePointer &FEp(int) { static typename T::EdgePointer fp=0; assert(0); return fp; }
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typename T::EdgePointer cFEp(int) const { static typename T::EdgePointer fp=0; return fp; }
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typename T::HEdgePointer &FHp() { static typename T::HEdgePointer fp=0; assert(0); return fp; }
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typename T::HEdgePointer cFHp() const { static typename T::HEdgePointer fp=0; assert(0);return fp; }
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char &VFi(int) { static char z=0; assert(0); return z;}
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char &FFi(int) { static char z=0; assert(0); return z;}
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char cVFi(int) const { static char z=0; return z;}
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char cFFi(int) const { static char z=0; return z;}
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static bool HasVFAdjacency() { return false; }
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static bool HasFFAdjacency() { return false; }
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static bool HasFEAdjacency() { return false; }
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static bool HasFHAdjacency() { return false; }
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typedef int CurvatureDirType;
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Point3f &PD1() { static Point3f dummy(0,0,0); return dummy;}
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Point3f &PD2() { static Point3f dummy(0,0,0); return dummy;}
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Point3f cPD1() const { static Point3f dummy(0,0,0); return dummy;}
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Point3f cPD2() const { static Point3f dummy(0,0,0); return dummy;}
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float &K1() { static float dummy(0); assert(0); return dummy;}
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float &K2() { static float dummy(0); assert(0); return dummy;}
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float cK1() const { static float dummy(0); assert(0); return dummy;}
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float cK2() const { static float dummy(0); assert(0); return dummy;}
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static bool HasCurvatureDir() { return false; }
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inline void SetVN(const int & /*n*/) {assert(0);}
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static bool HasPolyInfo() { return false; }
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template <class RightValueType>
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void ImportData(const RightValueType & rightF) {T::ImportData(rightF);}
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inline void Alloc(const int & ns) {T::Alloc(ns);}
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inline void Dealloc(){T::Dealloc();}
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static void Name(std::vector<std::string> & name){T::Name(name);}
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};
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/*-------------------------- VertexRef ----------------------------------------*/
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/*! \brief The references to the vertexes of a triangular face
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*
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* Stored as three pointers to the VertexType
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*/
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template <class T> class VertexRef: public T {
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public:
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VertexRef(){
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v[0]=0;
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v[1]=0;
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v[2]=0;
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}
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typedef typename T::VertexType::CoordType CoordType;
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typedef typename T::VertexType::ScalarType ScalarType;
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inline typename T::VertexType * &V( const int j ) { assert(j>=0 && j<3); return v[j]; } /// \brief The pointer to the i-th vertex
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inline typename T::VertexType * cV( const int j ) const { assert(j>=0 && j<3); return v[j]; }
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inline CoordType &P( const int j ) { assert(j>=0 && j<3); return v[j]->P(); } /// \brief Shortcut: the position of the i-th vertex (equivalent to \c V(i)->P() )
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inline CoordType cP( const int j ) const { assert(j>=0 && j<3); return v[j]->cP(); }
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inline typename T::VertexType * & V0( const int j ) { return V(j);} /** \brief Return the pointer to the j-th vertex of the face. */
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inline typename T::VertexType * & V1( const int j ) { return V((j+1)%3);} /** \brief Return the pointer to the ((j+1)%3)-th vertex of the face. */
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inline typename T::VertexType * & V2( const int j ) { return V((j+2)%3);} /** \brief Return the pointer to the ((j+2)%3)-th vertex of the face. */
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inline typename T::VertexType * cV0( const int j ) const { return cV(j);}
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inline typename T::VertexType * cV1( const int j ) const { return cV((j+1)%3);}
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inline typename T::VertexType * cV2( const int j ) const { return cV((j+2)%3);}
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inline CoordType & P0( const int j ) { return V(j)->P();}
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inline CoordType & P1( const int j ) { return V((j+1)%3)->P();}
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inline CoordType & P2( const int j ) { return V((j+2)%3)->P();}
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inline const CoordType & cP0( const int j ) const { return cV(j)->P();}
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inline const CoordType & cP1( const int j ) const { return cV((j+1)%3)->P();}
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inline const CoordType & cP2( const int j ) const { return cV((j+2)%3)->P();}
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// Small comment about the fact that the pointers are zero filled.
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// The importLocal is meant for copyng stuff between very different meshes, so copying the pointers would be meaningless.
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// if you are using ImportData for copying internally simplex you have to set up all the pointers by hand.
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template <class RightValueType>
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void ImportData(const RightValueType & rightF){ T::ImportData(rightF);}
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inline void Alloc(const int & ns){T::Alloc(ns);}
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inline void Dealloc(){T::Dealloc();}
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static bool HasVertexRef() { return true; }
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static bool HasFVAdjacency() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("VertexRef"));T::Name(name);}
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private:
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typename T::VertexType *v[3];
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};
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template <class T>
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void ComputeNormal(T &f) { f.N().Import(vcg::Normal<T>(f)); }
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template <class T>
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void ComputeNormalizedNormal(T &f) { f.N().Import(vcg::NormalizedNormal<T>(f)); }
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template <class A, class T> class NormalAbs: public T {
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public:
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typedef A NormalType;
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inline NormalType &N() { return _norm; }
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inline NormalType cN() const { return _norm; }
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template <class RightValueType>
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void ImportData(const RightValueType & rightF)
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{
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if(RightValueType::HasFaceNormal()) N().Import(rightF.cN());
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T::ImportData( rightF);
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}
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inline void Alloc(const int & ns){T::Alloc(ns);}
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inline void Dealloc(){T::Dealloc();}
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static bool HasFaceNormal() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("NormalAbs"));T::Name(name);}
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private:
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NormalType _norm;
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};
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template <class T> class WedgeNormal: public T {
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public:
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typedef typename T::VertexType::NormalType NormalType;
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inline NormalType &WN(int j) { return _wnorm[j]; }
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inline NormalType cWN(int j) const { return _wnorm[j]; }
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template <class RightValueType>
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void ImportData(const RightValueType & rightF){ if(RightValueType::HasWedgeNormal()) for (int i=0; i<3; ++i) { WN(i) = rightF.cWN(i); } T::ImportData(rightF);}
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inline void Alloc(const int & ns){T::Alloc(ns);}
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inline void Dealloc(){T::Dealloc();}
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static bool HasWedgeNormal() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("WedgeNormal"));T::Name(name);}
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private:
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NormalType _wnorm[3];
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};
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template <class A, class T> class WedgeRealNormal: public T {
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public:
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typedef A NormalType;
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inline NormalType &WN(int i) { return _wn[i]; }
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inline NormalType cWN(int i) const { return _wn[i]; }
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template <class RightValueType>
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void ImportData(const RightValueType & rightF){ if(RightValueType::HasWedgeNormal()) for (int i=0; i<3; ++i) { WN(i) = rightF.cWN(i); } T::ImportData(rightF);}
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inline void Alloc(const int & ns){T::Alloc(ns);}
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inline void Dealloc(){T::Dealloc();}
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static bool HasWedgeNormal() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("WedgeRealNormal"));T::Name(name);}
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private:
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NormalType _wn[3];
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};
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template <class TT> class WedgeRealNormal3s: public WedgeRealNormal<vcg::Point3s, TT> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("WedgeRealNormal2s"));TT::Name(name);}};
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template <class TT> class WedgeRealNormal3f: public WedgeRealNormal<vcg::Point3f, TT> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("WedgeRealNormal2f"));TT::Name(name);}};
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template <class TT> class WedgeRealNormal3d: public WedgeRealNormal<vcg::Point3d, TT> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("WedgeRealNormal2d"));TT::Name(name);}};
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template <class T> class Normal3s: public NormalAbs<vcg::Point3s, T> {
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public:static void Name(std::vector<std::string> & name){name.push_back(std::string("Normal3s"));T::Name(name);}
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};
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template <class T> class Normal3f: public NormalAbs<vcg::Point3f, T> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Normal3f"));T::Name(name);}
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};
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template <class T> class Normal3d: public NormalAbs<vcg::Point3d, T> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Normal3d"));T::Name(name);}
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};
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/*-------------------------- TexCoord ----------------------------------------*/
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template <class A, class T> class WedgeTexCoord: public T {
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public:
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typedef int WedgeTexCoordType;
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typedef A TexCoordType;
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TexCoordType &WT(const int i) { return _wt[i]; }
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TexCoordType cWT(const int i) const { return _wt[i]; }
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template <class RightValueType>
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void ImportData(const RightValueType & rightF){
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if(RightValueType::HasWedgeTexCoord())
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for (int i=0; i<3; ++i) { WT(i) = rightF.cWT(i); }
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T::ImportData(rightF);
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}
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inline void Alloc(const int & ns){T::Alloc(ns);}
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inline void Dealloc(){T::Dealloc();}
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static bool HasWedgeTexCoord() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("WedgeTexCoord"));T::Name(name);}
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private:
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TexCoordType _wt[3];
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};
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template <class TT> class WedgeTexCoord2s: public WedgeTexCoord<TexCoord2<short,1>, TT> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("WedgeTexCoord2s"));TT::Name(name);}
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};
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template <class TT> class WedgeTexCoord2f: public WedgeTexCoord<TexCoord2<float,1>, TT> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("WedgeTexCoord2f"));TT::Name(name);}
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};
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template <class TT> class WedgeTexCoord2d: public WedgeTexCoord<TexCoord2<double,1>, TT> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("WedgeTexCoord2d"));TT::Name(name);}
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};
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/*------------------------- BitFlags -----------------------------------------*/
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/*! \brief \em Component: Per face \b Flags
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This component stores a 32 bit array of bit flags. These bit flags are used for keeping track of selection, deletion, visiting etc. \sa \ref flags for more details on common uses of flags.
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*/
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template <class T> class BitFlags: public T {
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public:
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BitFlags():_flags(0) {}
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int &Flags() {return _flags; }
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int cFlags() const {return _flags; }
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template <class RightValueType>
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void ImportData(const RightValueType & rightF){
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if(RightValueType::HasFlags())
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Flags() = rightF.cFlags();
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T::ImportData(rightF);
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}
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inline void Alloc(const int & ns){T::Alloc(ns);}
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inline void Dealloc(){T::Dealloc();}
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static bool HasFlags() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("BitFlags"));T::Name(name);}
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private:
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int _flags;
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};
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/*-------------------------- Color ----------------------------------*/
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template <class A, class T> class Color: public T {
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public:
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typedef A ColorType;
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Color():_color(vcg::Color4b::White) {}
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ColorType &C() { return _color; }
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ColorType cC() const { return _color; }
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template <class RightValueType>
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void ImportData(const RightValueType & rightF){
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if(RightValueType::HasFaceColor())
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C() = rightF.cC();
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T::ImportData(rightF);
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}
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inline void Alloc(const int & ns){T::Alloc(ns);}
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inline void Dealloc(){T::Dealloc();}
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static bool HasFaceColor() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("Color"));T::Name(name);}
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private:
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ColorType _color;
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};
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template <class A, class T> class WedgeColor: public T {
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public:
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typedef A ColorType;
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ColorType &WC(int i) { return _color[i]; }
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ColorType cWC(int i) const { return _color[i]; }
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template <class RightValueType>
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void ImportData(const RightValueType & rightF){
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if (RightValueType::HasWedgeColor())
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{
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for (int i=0; i<3; ++i) { WC(i) = rightF.cWC(i); }
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}
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T::ImportData(rightF);
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}
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static bool HasWedgeColor() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("WedgeColor"));T::Name(name);}
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private:
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ColorType _color[3];
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};
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template <class T> class WedgeColor4b: public WedgeColor<vcg::Color4b, T> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("WedgeColor4b"));T::Name(name);}
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};
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template <class T> class WedgeColor4f: public WedgeColor<vcg::Color4f, T> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("WedgeColor4f"));T::Name(name);}
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};
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template <class T> class Color4b: public Color<vcg::Color4b, T> { public:
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Color4b"));T::Name(name);}
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};
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/*-------------------------- Quality ----------------------------------*/
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template <class A, class T> class Quality: public T {
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public:
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typedef A QualityType;
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QualityType &Q() { return _quality; }
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QualityType cQ() const { return _quality; }
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template <class RightValueType>
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void ImportData(const RightValueType & rightF){
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if(RightValueType::HasFaceQuality())
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Q() = rightF.cQ();
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T::ImportData(rightF);
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}
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inline void Alloc(const int & ns){T::Alloc(ns);}
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inline void Dealloc(){T::Dealloc();}
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static bool HasFaceQuality() { return true; }
|
|
static void Name(std::vector<std::string> & name){name.push_back(std::string("Quality"));T::Name(name);}
|
|
private:
|
|
QualityType _quality;
|
|
};
|
|
|
|
template <class T> class Qualitys: public Quality<short, T> {
|
|
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Qualitys"));T::Name(name);}
|
|
};
|
|
template <class T> class Qualityf: public Quality<float, T> {
|
|
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Qualityf"));T::Name(name);}
|
|
};
|
|
template <class T> class Qualityd: public Quality<double, T> {
|
|
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Qualityd"));T::Name(name);}
|
|
};
|
|
|
|
/*-------------------------- Quality3 ----------------------------------*/
|
|
template <class A, class T> class Quality3: public T {
|
|
public:
|
|
typedef vcg::Point3<A> Quality3Type;
|
|
Quality3Type &Q3() { return _quality; }
|
|
Quality3Type cQ3() const { return _quality; }
|
|
template <class RightValueType>
|
|
void ImportData(const RightValueType & rightF){
|
|
if(RightValueType::HasFaceQuality3()) Q3() = rightF.cQ3();
|
|
T::ImportData(rightF);
|
|
}
|
|
inline void Alloc(const int & ns){T::Alloc(ns);}
|
|
inline void Dealloc(){T::Dealloc();}
|
|
static bool HasFaceQuality3() { return true; }
|
|
static void Name(std::vector<std::string> & name){name.push_back(std::string("Quality3"));T::Name(name);}
|
|
private:
|
|
Quality3Type _quality;
|
|
};
|
|
|
|
template <class T> class Quality3s: public Quality3<short, T> {
|
|
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Quality3s"));T::Name(name);}
|
|
};
|
|
template <class T> class Quality3f: public Quality3<float, T> {
|
|
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Quality3f"));T::Name(name);}
|
|
};
|
|
template <class T> class Quality3d: public Quality3<double, T> {
|
|
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Quality3d"));T::Name(name);}
|
|
};
|
|
|
|
/*-------------------------- INCREMENTAL MARK ----------------------------------------*/
|
|
/*! \brief Per vertex \b Incremental \b Mark
|
|
|
|
It is just an \c int that allows to efficently (in constant time) un-mark the whole mesh. \sa UnmarkAll
|
|
*/
|
|
|
|
template <class T> class Mark: public T {
|
|
public:
|
|
inline int &IMark() { return _imark;}
|
|
inline int cIMark() const { return _imark;}
|
|
inline void InitIMark() { _imark = 0; }
|
|
static bool HasFaceMark() { return true; }
|
|
template <class RightValueType>
|
|
void ImportData(const RightValueType & rightF){
|
|
if(RightValueType::HasFaceMark())
|
|
IMark() = rightF.cIMark();
|
|
T::ImportData(rightF);
|
|
}
|
|
static void Name(std::vector<std::string> & name){name.push_back(std::string("Mark"));T::Name(name);}
|
|
|
|
private:
|
|
int _imark;
|
|
};
|
|
|
|
/*-------------------------- Curvature Direction ----------------------------------*/
|
|
template <class S>
|
|
struct CurvatureDirBaseType{
|
|
typedef Point3<S> VecType;
|
|
typedef S ScalarType;
|
|
CurvatureDirBaseType () {}
|
|
Point3<S>max_dir,min_dir; // max and min curvature direction
|
|
S k1,k2;// max and min curvature values
|
|
};
|
|
|
|
template <class A, class TT> class CurvatureDir: public TT {
|
|
public:
|
|
typedef A CurvatureDirType;
|
|
typedef typename CurvatureDirType::VecType VecType;
|
|
typedef typename CurvatureDirType::ScalarType ScalarType;
|
|
|
|
VecType &PD1() { return _curv.max_dir;}
|
|
VecType &PD2() { return _curv.min_dir;}
|
|
VecType cPD1() const { return _curv.max_dir;}
|
|
VecType cPD2() const { return _curv.min_dir;}
|
|
|
|
ScalarType &K1() { return _curv.k1;}
|
|
ScalarType &K2() { return _curv.k2;}
|
|
ScalarType cK1() const {return _curv.k1;}
|
|
ScalarType cK2() const {return _curv.k2;}
|
|
template < class RightValueType>
|
|
void ImportData(const RightValueType & left ) {
|
|
if(RightValueType::HasCurvatureDir()) {
|
|
PD1() = left.cPD1(); PD2() = left.cPD2();
|
|
K1() = left.cK1(); K2() = left.cK2();
|
|
}
|
|
TT::ImportData( left);
|
|
}
|
|
|
|
static bool HasCurvatureDir() { return true; }
|
|
static void Name(std::vector<std::string> & name){name.push_back(std::string("CurvatureDir"));TT::Name(name);}
|
|
|
|
private:
|
|
CurvatureDirType _curv;
|
|
};
|
|
|
|
|
|
template <class T> class CurvatureDirf: public CurvatureDir<CurvatureDirBaseType<float>, T> {
|
|
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("CurvatureDirf"));T::Name(name);}
|
|
};
|
|
template <class T> class CurvatureDird: public CurvatureDir<CurvatureDirBaseType<double>, T> {
|
|
public: static void Name(std::vector<std::string> & name){name.push_back(std::string("CurvatureDird"));T::Name(name);}
|
|
};
|
|
|
|
/*----------------------------- VFADJ ------------------------------*/
|
|
template <class T> class VFAdj: public T {
|
|
public:
|
|
VFAdj(){
|
|
_vfp[0]=0;
|
|
_vfp[1]=0;
|
|
_vfp[2]=0;
|
|
}
|
|
typename T::FacePointer &VFp(const int j) { assert(j>=0 && j<3); return _vfp[j]; }
|
|
typename T::FacePointer cVFp(const int j) const { assert(j>=0 && j<3); return _vfp[j]; }
|
|
char &VFi(const int j) {return _vfi[j]; }
|
|
template <class RightValueType>
|
|
void ImportData(const RightValueType & rightF){T::ImportData(rightF);}
|
|
inline void Alloc(const int & ns){T::Alloc(ns);}
|
|
inline void Dealloc(){T::Dealloc();}
|
|
static bool HasVFAdjacency() { return true; }
|
|
static void Name(std::vector<std::string> & name){name.push_back(std::string("VFAdj"));T::Name(name);}
|
|
|
|
private:
|
|
typename T::FacePointer _vfp[3] ;
|
|
char _vfi[3] ;
|
|
};
|
|
|
|
/*----------------------------- EFADJ ------------------------------*/
|
|
template <class T> class EFAdj: public T {
|
|
public:
|
|
EFAdj(){
|
|
_efp[0]=0;
|
|
_efp[1]=0;
|
|
_efp[2]=0;
|
|
_efi[0]=-1;
|
|
_efi[1]=-1;
|
|
_efi[2]=-1;
|
|
}
|
|
typename T::FacePointer &EFp(const int j) { assert(j>=0 && j<3); return _efp[j]; }
|
|
typename T::FacePointer cEFp(const int j) const { assert(j>=0 && j<3); return _efp[j]; }
|
|
char &VFi(const int j) {return _efi[j]; }
|
|
template <class RightValueType>
|
|
void ImportData(const RightValueType & rightF){T::ImportData(rightF);}
|
|
inline void Alloc(const int & ns){T::Alloc(ns);}
|
|
inline void Dealloc(){T::Dealloc();}
|
|
static bool HasEFAdjacency() { return true; }
|
|
static void Name(std::vector<std::string> & name){name.push_back(std::string("EFAdj"));T::Name(name);}
|
|
|
|
private:
|
|
typename T::FacePointer _efp[3] ;
|
|
char _efi[3] ;
|
|
};
|
|
|
|
|
|
/*----------------------------- FFADJ ------------------------------*/
|
|
template <class T> class FFAdj: public T {
|
|
public:
|
|
FFAdj(){
|
|
_ffp[0]=0;
|
|
_ffp[1]=0;
|
|
_ffp[2]=0;
|
|
}
|
|
typename T::FacePointer &FFp(const int j) { assert(j>=0 && j<3); return _ffp[j]; }
|
|
typename T::FacePointer cFFp(const int j) const { assert(j>=0 && j<3); return _ffp[j]; }
|
|
char &FFi(const int j) { return _ffi[j]; }
|
|
char cFFi(const int j) const { return _ffi[j]; }
|
|
|
|
typename T::FacePointer &FFp1( const int j ) { return FFp((j+1)%3);}
|
|
typename T::FacePointer &FFp2( const int j ) { return FFp((j+2)%3);}
|
|
typename T::FacePointer cFFp1( const int j ) const { return FFp((j+1)%3);}
|
|
typename T::FacePointer cFFp2( const int j ) const { return FFp((j+2)%3);}
|
|
|
|
template <class RightValueType>
|
|
void ImportData(const RightValueType & rightF){T::ImportData(rightF);}
|
|
inline void Alloc(const int & ns){T::Alloc(ns);}
|
|
inline void Dealloc(){T::Dealloc();}
|
|
static bool HasFFAdjacency() { return true; }
|
|
static void Name(std::vector<std::string> & name){name.push_back(std::string("FFAdj"));T::Name(name);}
|
|
|
|
private:
|
|
typename T::FacePointer _ffp[3] ;
|
|
char _ffi[3] ;
|
|
};
|
|
|
|
|
|
/*----------------------------- FEADJ ------------------------------*/
|
|
|
|
template <class T> class FEAdj: public T {
|
|
public:
|
|
FEAdj(){
|
|
_fep[0]=0;
|
|
_fep[1]=0;
|
|
_fep[2]=0;
|
|
}
|
|
|
|
typename T::EdgePointer &FEp( int j) { assert(j>=0 && j<3); return _fep[j]; }
|
|
typename T::EdgePointer cFEp( int j) const { assert(j>=0 && j<3); return _fep[j]; }
|
|
|
|
typename T::EdgePointer &FEp1( int j ) { return FEp((j+1)%3);}
|
|
typename T::EdgePointer &FEp2( int j ) { return FEp((j+2)%3);}
|
|
typename T::EdgePointer FEp1( int j ) const { return FEp((j+1)%3);}
|
|
typename T::EdgePointer FEp2( int j ) const { return FEp((j+2)%3);}
|
|
|
|
template <class RightValueType>
|
|
void ImportData(const RightValueType & rightF){T::ImportData(rightF);}
|
|
inline void Alloc(const int & ns){T::Alloc(ns);}
|
|
inline void Dealloc(){T::Dealloc();}
|
|
static bool HasFEAdjacency() { return true; }
|
|
static void Name(std::vector<std::string> & name){name.push_back(std::string("FEAdj"));T::Name(name);}
|
|
|
|
private:
|
|
typename T::EdgePointer _fep[3] ;
|
|
char _fei[3] ;
|
|
};
|
|
|
|
|
|
/*----------------------------- FHADJ ------------------------------*/
|
|
template <class T> class FHAdj: public T {
|
|
public:
|
|
FHAdj(){_fh=0;}
|
|
typename T::HEdgePointer &FHp( ) { return _fh; }
|
|
typename T::HEdgePointer cFHp( ) const { return _fh; }
|
|
|
|
template <class RightValueType>
|
|
void ImportData(const RightValueType & rightF){T::ImportData(rightF);}
|
|
inline void Alloc(const int & ns){T::Alloc(ns);}
|
|
inline void Dealloc(){T::Dealloc();}
|
|
static bool HasFHAdjacency() { return true; }
|
|
static void Name(std::vector<std::string> & name){name.push_back(std::string("FHAdj"));T::Name(name);}
|
|
|
|
private:
|
|
typename T::HEdgePointer _fh ;
|
|
};
|
|
/** @} */ // End Doxygen FaceComponentGroup
|
|
} // end namespace face
|
|
}// end namespace vcg
|
|
#endif
|