499 lines
15 KiB
C++
499 lines
15 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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/****************************************************************************/
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#ifndef __VCGLIB__SMOOTH
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#define __VCGLIB__SMOOTH
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#include <vcg/space/point3.h>
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#include <vcg/space/line3.h>
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#include <vcg/container/simple_temporary_data.h>
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namespace vcg
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{
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template<class FLT>
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class ScaleLaplacianInfo
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{
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public:
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Point3<FLT> PntSum;
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FLT LenSum;
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};
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// Scale dependent laplacian smoothing [fujimori 95]
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// Nuova versione, l'idea e'quella di usare anche gli angoli delle facce per pesare lo spostamento.
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//
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// in pratica si sposta solo lungo la componente che e' parallela alla normale al vertice
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// (che si suppone esserci!!)
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// Non ha bisogno della topologia
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// Non fa assunzioni sull'ordinamento delle facce, ma vuole che i border flag ci siano!
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//
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//
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template<class MESH_TYPE>
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void ScaleLaplacianSmooth(MESH_TYPE &m, int step, typename MESH_TYPE::ScalarType delta)
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{
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SimpleTempData<typename MESH_TYPE::VertContainer, ScaleLaplacianInfo<typename MESH_TYPE::ScalarType> > TD(m.vert);
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ScaleLaplacianInfo<typename MESH_TYPE::ScalarType> lpz;
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lpz.PntSum=typename MESH_TYPE::CoordType(0,0,0);
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lpz.LenSum=0;
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TD.Start(lpz);
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typename MESH_TYPE::FaceIterator fi;
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for(int i=0;i<step;++i)
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{
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typename MESH_TYPE::VertexIterator vi;
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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TD[*vi]=lpz;
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typename MESH_TYPE::ScalarType a[3];
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for(fi=m.face.begin();fi!=m.face.end();++fi)if(!(*fi).IsD())
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{
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typename MESH_TYPE::CoordType mp=((*fi).V(0)->P() + (*fi).V(1)->P() + (*fi).V(2)->P())/3.0;
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typename MESH_TYPE::CoordType e0=((*fi).V(0)->P() - (*fi).V(1)->P()).Normalize();
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typename MESH_TYPE::CoordType e1=((*fi).V(1)->P() - (*fi).V(2)->P()).Normalize();
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typename MESH_TYPE::CoordType e2=((*fi).V(2)->P() - (*fi).V(0)->P()).Normalize();
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a[0]=AngleN(-e0,e2);
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a[1]=AngleN(-e1,e0);
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a[2]=AngleN(-e2,e1);
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//assert(fabs(M_PI -a[0] -a[1] -a[2])<0.0000001);
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for(int j=0;j<3;++j){
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typename MESH_TYPE::CoordType dir= (mp-(*fi).V(j)->P()).Normalize();
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TD[(*fi).V(j)].PntSum+=dir*a[j];
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TD[(*fi).V(j)].LenSum+=a[j];
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}
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}
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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if(!(*vi).IsD() && TD[*vi].LenSum>0 )
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(*vi).P() = (*vi).P() + (TD[*vi].PntSum/TD[*vi].LenSum ) * delta;
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}
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TD.Stop();
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};
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// Scale dependent laplacian smoothing [fujimori 95]
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// Non ha bisogno della topologia
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// Non fa assunzioni sull'ordinamento delle facce, ma vuole che i border flag ci siano!
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//
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//
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template<class MESH_TYPE>
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void ScaleLaplacianSmoothOld(MESH_TYPE &m, int step, typename MESH_TYPE::ScalarType delta)
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{
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SimpleTempData<typename MESH_TYPE::VertContainer, ScaleLaplacianInfo<typename MESH_TYPE::ScalarType> > TD(m.vert);
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ScaleLaplacianInfo<typename MESH_TYPE::ScalarType> lpz;
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lpz.PntSum=typename MESH_TYPE::CoordType(0,0,0);
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lpz.LenSum=0;
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TD.Start(lpz);
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typename MESH_TYPE::FaceIterator fi;
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for(int i=0;i<step;++i)
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{
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typename MESH_TYPE::VertexIterator vi;
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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TD[*vi]=lpz;
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for(fi=m.face.begin();fi!=m.face.end();++fi)if(!(*fi).IsD())
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for(int j=0;j<3;++j)
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if(!(*fi).IsB(j)) {
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typename MESH_TYPE::CoordType edge= (*fi).V1(j)->P() -(*fi).V(j)->P();
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typename MESH_TYPE::ScalarType len=Norm(edge);
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edge/=len;
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TD[(*fi).V(j)].PntSum+=edge;
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TD[(*fi).V1(j)].PntSum-=edge;
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TD[(*fi).V(j)].LenSum+=len;
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TD[(*fi).V1(j)].LenSum+=len;
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}
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for(fi=m.face.begin();fi!=m.face.end();++fi)if(!(*fi).IsD())
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for(int j=0;j<3;++j)
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// se l'edge j e' di bordo si riazzera tutto e si riparte
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if((*fi).IsB(j)) {
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TD[(*fi).V(j)].PntSum=typename MESH_TYPE::CoordType(0,0,0);
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TD[(*fi).V1(j)].PntSum=typename MESH_TYPE::CoordType(0,0,0);
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TD[(*fi).V(j)].LenSum=0;
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TD[(*fi).V1(j)].LenSum=0;
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}
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for(fi=m.face.begin();fi!=m.face.end();++fi) if(!(*fi).IsD())
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for(int j=0;j<3;++j)
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if((*fi).IsB(j))
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{
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typename MESH_TYPE::CoordType edge= (*fi).V1(j)->P() -(*fi).V(j)->P();
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typename MESH_TYPE::ScalarType len=Norm(edge);
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edge/=len;
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TD[(*fi).V(j)].PntSum+=edge;
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TD[(*fi).V1(j)].PntSum-=edge;
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TD[(*fi).V(j)].LenSum+=len;
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TD[(*fi).V1(j)].LenSum+=len;
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}
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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if(!(*vi).IsD() && TD[*vi].LenSum>0 )
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(*vi).P() = (*vi).P() + (TD[*vi].PntSum/TD[*vi].LenSum)*delta;
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}
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TD.Stop();
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};
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template<class FLT>
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class LaplacianInfo
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{
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public:
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Point3<FLT> sum;
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FLT cnt;
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};
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template<class MESH_TYPE>
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void LaplacianSmooth(MESH_TYPE &m, int step,bool SmoothSelected=false)
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{
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SimpleTempData<typename MESH_TYPE::VertContainer,LaplacianInfo<typename MESH_TYPE::ScalarType> > TD(m.vert);
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LaplacianInfo<typename MESH_TYPE::ScalarType> lpz;
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lpz.sum=typename MESH_TYPE::CoordType(0,0,0);
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lpz.cnt=0;
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TD.Start(lpz);
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for(int i=0;i<step;++i)
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{
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typename MESH_TYPE::VertexIterator vi;
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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TD[*vi]=lpz;
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typename MESH_TYPE::FaceIterator fi;
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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if(!(*fi).IsD())
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for(int j=0;j<3;++j)
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if(!(*fi).IsB(j))
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{
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TD[(*fi).V(j)].sum+=(*fi).V1(j)->P();
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TD[(*fi).V1(j)].sum+=(*fi).V(j)->P();
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++TD[(*fi).V(j)].cnt;
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++TD[(*fi).V1(j)].cnt;
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}
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// si azzaera i dati per i vertici di bordo
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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if(!(*fi).IsD())
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for(int j=0;j<3;++j)
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if((*fi).IsB(j))
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{
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TD[(*fi).V(j)]=lpz;
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TD[(*fi).V1(j)]=lpz;
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}
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// se l'edge j e' di bordo si deve mediare solo con gli adiacenti
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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if(!(*fi).IsD())
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for(int j=0;j<3;++j)
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if((*fi).IsB(j))
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{
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TD[(*fi).V(j)].sum+=(*fi).V1(j)->P();
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TD[(*fi).V1(j)].sum+=(*fi).V(j)->P();
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++TD[(*fi).V(j)].cnt;
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++TD[(*fi).V1(j)].cnt;
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}
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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if(!(*vi).IsD() && TD[*vi].cnt>0 )
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if(!SmoothSelected || (*vi).IsS())
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(*vi).P()=TD[*vi].sum/TD[*vi].cnt;
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}
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TD.Stop();
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};
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template<class FLT>
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class HCSmoothInfo
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{
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public:
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Point3<FLT> dif;
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Point3<FLT> sum;
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int cnt;
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};
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template<class MESH_TYPE>
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void HCSmooth(MESH_TYPE &m, int step)
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{
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typename MESH_TYPE::ScalarType beta=0.5;
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SimpleTempData<typename MESH_TYPE::VertContainer,HCSmoothInfo<typename MESH_TYPE::ScalarType> > TD(m.vert);
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HCSmoothInfo<typename MESH_TYPE::ScalarType> lpz;
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lpz.sum=typename MESH_TYPE::CoordType(0,0,0);
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lpz.dif=typename MESH_TYPE::CoordType(0,0,0);
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lpz.cnt=0;
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TD.Start(lpz);
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// First Loop compute the laplacian
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typename MESH_TYPE::FaceIterator fi;
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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{
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for(int j=0;j<3;++j)
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{
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TD[(*fi).V(j)].sum+=(*fi).V1(j)->P();
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TD[(*fi).V1(j)].sum+=(*fi).V(j)->P();
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++TD[(*fi).V(j)].cnt;
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++TD[(*fi).V1(j)].cnt;
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// se l'edge j e' di bordo si deve sommare due volte
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if((*fi).IsB(j))
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{
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TD[(*fi).V(j)].sum+=(*fi).V1(j)->P();
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TD[(*fi).V1(j)].sum+=(*fi).V(j)->P();
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++TD[(*fi).V(j)].cnt;
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++TD[(*fi).V1(j)].cnt;
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}
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}
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}
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typename MESH_TYPE::VertexIterator vi;
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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TD[*vi].sum/=(float)TD[*vi].cnt;
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// Second Loop compute average difference
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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{
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for(int j=0;j<3;++j)
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{
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TD[(*fi).V(j)].dif +=TD[(*fi).V1(j)].sum-(*fi).V1(j)->P();
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TD[(*fi).V1(j)].dif+=TD[(*fi).V(j)].sum-(*fi).V(j)->P();
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// se l'edge j e' di bordo si deve sommare due volte
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if((*fi).IsB(j))
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{
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TD[(*fi).V(j)].dif +=TD[(*fi).V1(j)].sum-(*fi).V1(j)->P();
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TD[(*fi).V1(j)].dif+=TD[(*fi).V(j)].sum-(*fi).V(j)->P();
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}
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}
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}
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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{
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TD[*vi].dif/=(float)TD[*vi].cnt;
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(*vi).P()=TD[*vi].sum -((TD[*vi].sum-(*vi).P()*beta) + TD[*vi].dif)*(1.f-beta);
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}
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TD.Stop();
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};
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template<class FLT>
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class QualitySmoothInfo
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{
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public:
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FLT sum;
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int cnt;
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};
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template<class MESH_TYPE>
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void LaplacianSmoothQuality(MESH_TYPE &m, int step,bool SmoothSelected=false)
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{
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SimpleTempData<typename MESH_TYPE::VertContainer,QualitySmoothInfo<typename MESH_TYPE::ScalarType> > TD(m.vert);
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QualitySmoothInfo<typename MESH_TYPE::ScalarType> lpz;
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lpz.sum=0;
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lpz.cnt=0;
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TD.Start(lpz);
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for(int i=0;i<step;++i)
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{
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typename MESH_TYPE::VertexIterator vi;
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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TD[*vi]=lpz;
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typename MESH_TYPE::FaceIterator fi;
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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if(!(*fi).IsD())
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for(int j=0;j<3;++j)
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if(!(*fi).IsB(j))
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{
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TD[(*fi).V(j)].sum+=(*fi).V1(j)->Q();
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TD[(*fi).V1(j)].sum+=(*fi).V(j)->Q();
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++TD[(*fi).V(j)].cnt;
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++TD[(*fi).V1(j)].cnt;
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}
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// si azzaera i dati per i vertici di bordo
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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if(!(*fi).IsD())
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for(int j=0;j<3;++j)
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if((*fi).IsB(j))
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{
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TD[(*fi).V(j)]=lpz;
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TD[(*fi).V1(j)]=lpz;
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}
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// se l'edge j e' di bordo si deve mediare solo con gli adiacenti
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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if(!(*fi).IsD())
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for(int j=0;j<3;++j)
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if((*fi).IsB(j))
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{
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TD[(*fi).V(j)].sum+=(*fi).V1(j)->Q();
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TD[(*fi).V1(j)].sum+=(*fi).V(j)->Q();
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++TD[(*fi).V(j)].cnt;
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++TD[(*fi).V1(j)].cnt;
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}
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//typename MESH_TYPE::VertexIterator vi;
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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if(!(*vi).IsD() && TD[*vi].cnt>0 )
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if(!SmoothSelected || (*vi).IsS())
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(*vi).Q()=TD[*vi].sum/TD[*vi].cnt;
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}
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TD.Stop();
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};
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template<class MESH_TYPE>
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void LaplacianSmoothNormals(MESH_TYPE &m, int step,bool SmoothSelected=false)
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{
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SimpleTempData<typename MESH_TYPE::VertContainer,LaplacianInfo<typename MESH_TYPE::ScalarType> > TD(m.vert);
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LaplacianInfo<typename MESH_TYPE::ScalarType> lpz;
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lpz.sum=typename MESH_TYPE::CoordType(0,0,0);
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lpz.cnt=0;
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TD.Start(lpz);
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for(int i=0;i<step;++i)
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{
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typename MESH_TYPE::VertexIterator vi;
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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TD[*vi]=lpz;
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typename MESH_TYPE::FaceIterator fi;
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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if(!(*fi).IsD())
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for(int j=0;j<3;++j)
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if(!(*fi).IsB(j))
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{
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TD[(*fi).V(j)].sum+=(*fi).V1(j)->N();
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TD[(*fi).V1(j)].sum+=(*fi).V(j)->N();
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++TD[(*fi).V(j)].cnt;
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++TD[(*fi).V1(j)].cnt;
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}
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// si azzaera i dati per i vertici di bordo
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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if(!(*fi).IsD())
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for(int j=0;j<3;++j)
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if((*fi).IsB(j))
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{
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TD[(*fi).V(j)]=lpz;
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TD[(*fi).V1(j)]=lpz;
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}
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// se l'edge j e' di bordo si deve mediare solo con gli adiacenti
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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if(!(*fi).IsD())
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for(int j=0;j<3;++j)
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if((*fi).IsB(j))
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{
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TD[(*fi).V(j)].sum+=(*fi).V1(j)->N();
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TD[(*fi).V1(j)].sum+=(*fi).V(j)->N();
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++TD[(*fi).V(j)].cnt;
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++TD[(*fi).V1(j)].cnt;
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}
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//typename MESH_TYPE::VertexIterator vi;
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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if(!(*vi).IsD() && TD[*vi].cnt>0 )
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if(!SmoothSelected || (*vi).IsS())
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(*vi).N()=TD[*vi].sum/TD[*vi].cnt;
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}
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TD.Stop();
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};
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// Smooth solo lungo la direzione di vista
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// alpha e' compreso fra 0(no smoot) e 1 (tutto smoot)
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// Nota che se smootare il bordo puo far fare bandierine.
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template<class MESH_TYPE>
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void DepthSmooth(MESH_TYPE &m,
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const typename MESH_TYPE::CoordType & viewpoint,
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const typename MESH_TYPE::ScalarType alpha,
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int step, bool SmoothBorder=false )
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{
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typedef typename MESH_TYPE::CoordType v_type;
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typedef typename MESH_TYPE::ScalarType s_type;
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//const typename MESH_TYPE::CoordType viewpoint;
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//const typename MESH_TYPE::ScalarType alpha;
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SimpleTempData<typename MESH_TYPE::VertContainer,LaplacianInfo<typename MESH_TYPE::ScalarType> > TD(m.vert);
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LaplacianInfo<typename MESH_TYPE::ScalarType> lpz;
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lpz.sum=typename MESH_TYPE::CoordType(0,0,0);
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lpz.cnt=0;
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TD.Start(lpz);
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for(int i=0;i<step;++i)
|
|
{
|
|
typename MESH_TYPE::VertexIterator vi;
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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|
TD[*vi]=lpz;
|
|
|
|
typename MESH_TYPE::FaceIterator fi;
|
|
for(fi=m.face.begin();fi!=m.face.end();++fi)
|
|
if(!(*fi).IsD())
|
|
for(int j=0;j<3;++j)
|
|
if(!(*fi).IsB(j))
|
|
{
|
|
TD[(*fi).V(j)].sum+=(*fi).V1(j)->Supervisor_P();
|
|
TD[(*fi).V1(j)].sum+=(*fi).V(j)->Supervisor_P();
|
|
++TD[(*fi).V(j)].cnt;
|
|
++TD[(*fi).V1(j)].cnt;
|
|
}
|
|
|
|
// si azzaera i dati per i vertici di bordo
|
|
for(fi=m.face.begin();fi!=m.face.end();++fi)
|
|
if(!(*fi).IsD())
|
|
for(int j=0;j<3;++j)
|
|
if((*fi).IsB(j))
|
|
{
|
|
TD[(*fi).V(j)]=lpz;
|
|
TD[(*fi).V1(j)]=lpz;
|
|
}
|
|
|
|
// se l'edge j e' di bordo si deve mediare solo con gli adiacenti
|
|
if(SmoothBorder)
|
|
for(fi=m.face.begin();fi!=m.face.end();++fi)
|
|
if(!(*fi).IsD())
|
|
for(int j=0;j<3;++j)
|
|
if((*fi).IsB(j))
|
|
{
|
|
TD[(*fi).V(j)].sum+=(*fi).V1(j)->Supervisor_P();
|
|
TD[(*fi).V1(j)].sum+=(*fi).V(j)->Supervisor_P();
|
|
++TD[(*fi).V(j)].cnt;
|
|
++TD[(*fi).V1(j)].cnt;
|
|
}
|
|
|
|
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
|
|
if(!(*vi).IsD() && TD[*vi].cnt>0 )
|
|
{
|
|
v_type np = TD[*vi].sum/TD[*vi].cnt;
|
|
v_type d = (*vi).Supervisor_P() - viewpoint; d.Normalize();
|
|
s_type s = d * ( np - (*vi).Supervisor_P() );
|
|
(*vi).Supervisor_P() += d * (s*alpha);
|
|
}
|
|
}
|
|
|
|
TD.Stop();
|
|
}
|
|
|
|
} // End namespace vcg
|
|
|
|
#endif // VCG_SMOOTH
|