430 lines
17 KiB
C++
430 lines
17 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2016 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef VCG_TRI_CONVEX_HULL_H
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#define VCG_TRI_CONVEX_HULL_H
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#include <queue>
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#include <unordered_map>
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#include <vcg/complex/complex.h>
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#include <vcg/complex/algorithms/clean.h>
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namespace vcg
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{
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namespace tri
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{
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template <class InputMesh, class CHMesh>
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class ConvexHull
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{
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public:
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typedef typename InputMesh::ScalarType ScalarType;
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typedef typename InputMesh::CoordType CoordType;
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typedef typename InputMesh::VertexPointer InputVertexPointer;
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typedef typename InputMesh::VertexIterator InputVertexIterator;
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typedef typename CHMesh::VertexIterator CHVertexIterator;
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typedef typename CHMesh::VertexPointer CHVertexPointer;
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typedef typename CHMesh::FaceIterator CHFaceIterator;
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typedef typename CHMesh::FacePointer CHFacePointer;
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private:
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typedef std::pair<InputVertexPointer, ScalarType> Pair;
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// Initialize the convex hull with the biggest tetraedron created using the vertices of the input mesh
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static void InitConvexHull(InputMesh& mesh, CHMesh& convexHull)
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{
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typename CHMesh:: template PerVertexAttributeHandle<size_t> indexInputVertex = Allocator<CHMesh>::template GetPerVertexAttribute<size_t>(convexHull, std::string("indexInput"));
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InputVertexPointer v[3];
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//Find the 6 points with min/max coordinate values
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InputVertexIterator vi = mesh.vert.begin();
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std::vector<InputVertexPointer> minMax(6, &(*vi));
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for (; vi != mesh.vert.end(); vi++)
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{
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if ((*vi).P().X() < (*minMax[0]).P().X())
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minMax[0] = &(*vi);
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if ((*vi).P().Y() < (*minMax[1]).P().Y())
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minMax[1] = &(*vi);
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if ((*vi).P().Z() < (*minMax[2]).P().Z())
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minMax[2] = &(*vi);
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if ((*vi).P().X() > (*minMax[3]).P().X())
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minMax[3] = &(*vi);
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if ((*vi).P().Y() > (*minMax[4]).P().Y())
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minMax[4] = &(*vi);
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if ((*vi).P().Z() > (*minMax[5]).P().Z())
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minMax[5] = &(*vi);
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}
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//Find the farthest two points
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ScalarType maxDist = 0;
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for (int i = 0; i < 6; i++)
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{
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for (int j = i + 1; j < 6; j++)
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{
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float dist = (minMax[i]->P() - minMax[j]->P()).SquaredNorm();
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if (dist > maxDist)
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{
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maxDist = dist;
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v[0] = minMax[i];
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v[1] = minMax[j];
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}
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}
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}
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//Find the third point to create the base of the tetrahedron
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vcg::Line3<ScalarType> line(v[0]->P(), (v[0]->P() - v[1]->P()));
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maxDist = 0;
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for (vi = mesh.vert.begin(); vi != mesh.vert.end(); vi++)
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{
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ScalarType dist = vcg::Distance(line, (*vi).P());
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if (dist > maxDist)
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{
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maxDist = dist;
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v[2] = &(*vi);
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}
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}
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//Create face in the convex hull
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CHVertexIterator chVi = vcg::tri::Allocator<CHMesh>::AddVertices(convexHull, 3);
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for (int i = 0; i < 3; i++)
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{
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(*chVi).P().Import(v[i]->P());
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v[i]->SetV();
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indexInputVertex[chVi] = vcg::tri::Index(mesh, v[i]);
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chVi++;
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}
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CHFaceIterator fi = vcg::tri::Allocator<CHMesh>::AddFace(convexHull, 0, 1, 2);
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(*fi).N() = vcg::NormalizedTriangleNormal(*fi);
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//Find the fourth point to create the tetrahedron
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InputVertexPointer v4;
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float distance = 0;
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float absDist = -1;
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for (vi = mesh.vert.begin(); vi != mesh.vert.end(); vi++)
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{
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float tempDist = ((*vi).P() - (*fi).P(0)).dot((*fi).N());
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if (fabs(tempDist) > absDist)
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{
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distance = tempDist;
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v4 = &(*vi);
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absDist = fabs(distance);
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}
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}
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//Flip the previous face if the fourth point is above the face
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if (distance > 0)
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{
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(*fi).N() = -(*fi).N();
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CHVertexPointer tempV = (*fi).V(1);
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(*fi).V(1) = (*fi).V(2);
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(*fi).V(2) = tempV;
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}
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//Create the other 3 faces of the tetrahedron
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chVi = vcg::tri::Allocator<CHMesh>::AddVertices(convexHull, 1);
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(*chVi).P().Import(v4->P());
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indexInputVertex[chVi] = vcg::tri::Index(mesh, v4);
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v4->SetV();
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fi = vcg::tri::Allocator<CHMesh>::AddFace(convexHull, &convexHull.vert[3], convexHull.face[0].V0(1), convexHull.face[0].V0(0));
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(*fi).N() = vcg::NormalizedTriangleNormal(*fi);
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fi = vcg::tri::Allocator<CHMesh>::AddFace(convexHull, &convexHull.vert[3], convexHull.face[0].V1(1), convexHull.face[0].V1(0));
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(*fi).N() = vcg::NormalizedTriangleNormal(*fi);
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fi = vcg::tri::Allocator<CHMesh>::AddFace(convexHull, &convexHull.vert[3], convexHull.face[0].V2(1), convexHull.face[0].V2(0));
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(*fi).N() = vcg::NormalizedTriangleNormal(*fi);
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vcg::tri::UpdateTopology<CHMesh>::FaceFace(convexHull);
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}
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public:
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/**
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Return the convex hull of the input mesh using the Quickhull algorithm.
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For each vertex of the convex hull the algorithm stores the vertex index
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of the original mesh in attribute "indexInput".
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"The quickhull algorithm for convex hulls" by C. Bradford Barber et al.
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ACM Transactions on Mathematical Software, Volume 22 Issue 4, Dec. 1996
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*/
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static bool ComputeConvexHull(InputMesh& mesh, CHMesh& convexHull)
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{
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vcg::tri::RequireFFAdjacency(convexHull);
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vcg::tri::RequirePerFaceNormal(convexHull);
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vcg::tri::Allocator<InputMesh>::CompactVertexVector(mesh);
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typename CHMesh:: template PerVertexAttributeHandle<size_t> indexInputVertex = Allocator<CHMesh>::template GetPerVertexAttribute<size_t>(convexHull, std::string("indexInput"));
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if (mesh.vert.size() < 4)
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return false;
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vcg::tri::UpdateFlags<InputMesh>::VertexClearV(mesh);
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InitConvexHull(mesh, convexHull);
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//Build list of visible vertices for each convex hull face and find the furthest vertex for each face
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std::vector<std::vector<InputVertexPointer>> listVertexPerFace(convexHull.face.size());
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std::vector<Pair> furthestVexterPerFace(convexHull.face.size(), std::make_pair((InputVertexPointer)NULL, 0.0f));
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for (size_t i = 0; i < mesh.vert.size(); i++)
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{
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if (!mesh.vert[i].IsV())
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{
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for (size_t j = 0; j < convexHull.face.size(); j++)
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{
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ScalarType dist = (mesh.vert[i].P() - convexHull.face[j].P(0)).dot(convexHull.face[j].N());
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if (dist > 0)
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{
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listVertexPerFace[j].push_back(&mesh.vert[i]);
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if (dist > furthestVexterPerFace[j].second)
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{
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furthestVexterPerFace[j].second = dist;
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furthestVexterPerFace[j].first = &mesh.vert[i];
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}
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}
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}
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}
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}
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for (size_t i = 0; i < listVertexPerFace.size(); i++)
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{
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if (listVertexPerFace[i].size() > 0)
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{
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//Find faces to remove and face on the border where to connect the new fan faces
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InputVertexPointer vertex = furthestVexterPerFace[i].first;
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std::queue<int> queue;
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std::vector<int> visFace;
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std::vector<int> borderFace;
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visFace.push_back(i);
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queue.push(i);
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while (queue.size() > 0)
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{
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CHFacePointer fp = &convexHull.face[queue.front()];
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queue.pop();
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fp->SetV();
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for (int ii = 0; ii < 3; ii++)
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{
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CHFacePointer nextF = fp->FFp(ii);
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if (!nextF->IsV())
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{
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int indexF = vcg::tri::Index(convexHull, nextF);
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ScalarType dist = (vertex->P() - nextF->P(0)).dot(nextF->N());
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if (dist < 0)
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{
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borderFace.push_back(indexF);
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fp->SetB(ii);
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nextF->SetB(fp->FFi(ii));
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}
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else
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{
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visFace.push_back(indexF);
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queue.push(indexF);
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}
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}
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}
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}
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if (borderFace.size() > 0)
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{
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CHVertexIterator vi = vcg::tri::Allocator<CHMesh>::AddVertices(convexHull, 1);
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(*vi).P().Import((*vertex).P());
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vertex->SetV();
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indexInputVertex[vi] = vcg::tri::Index(mesh, vertex);
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}
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//Add a new face for each border
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std::unordered_map< CHVertexPointer, std::pair<int, char> > fanMap;
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for (size_t jj = 0; jj < borderFace.size(); jj++)
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{
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int indexFace = borderFace[jj];
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CHFacePointer f = &convexHull.face[indexFace];
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for (int j = 0; j < 3; j++)
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{
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if (f->IsB(j))
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{
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f->ClearB(j);
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//Add new face
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CHFaceIterator fi = vcg::tri::Allocator<CHMesh>::AddFace(convexHull, &convexHull.vert.back(), f->V1(j), f->V0(j));
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(*fi).N() = vcg::NormalizedTriangleNormal(*fi);
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f = &convexHull.face[indexFace];
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int newFace = vcg::tri::Index(convexHull, *fi);
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//Update convex hull FF topology
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CHVertexPointer vp[] = { f->V1(j), f->V0(j) };
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for (int ii = 0; ii < 2; ii++)
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{
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int indexE = ii * 2;
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typename std::unordered_map< CHVertexPointer, std::pair<int, char> >::iterator vIter = fanMap.find(vp[ii]);
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if (vIter != fanMap.end())
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{
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CHFacePointer f2 = &convexHull.face[(*vIter).second.first];
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char edgeIndex = (*vIter).second.second;
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f2->FFp(edgeIndex) = &convexHull.face.back();
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f2->FFi(edgeIndex) = indexE;
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fi->FFp(indexE) = f2;
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fi->FFi(indexE) = edgeIndex;
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}
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else
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{
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fanMap[vp[ii]] = std::make_pair(newFace, indexE);
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}
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}
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//Build the visibility list for the new face
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std::vector<InputVertexPointer> tempVect;
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int indices[2] = { indexFace, int(vcg::tri::Index(convexHull, f->FFp(j)) )};
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std::vector<InputVertexPointer> vertexToTest(listVertexPerFace[indices[0]].size() + listVertexPerFace[indices[1]].size());
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typename std::vector<InputVertexPointer>::iterator tempIt = std::set_union(listVertexPerFace[indices[0]].begin(), listVertexPerFace[indices[0]].end(), listVertexPerFace[indices[1]].begin(), listVertexPerFace[indices[1]].end(), vertexToTest.begin());
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vertexToTest.resize(tempIt - vertexToTest.begin());
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Pair newInfo = std::make_pair((InputVertexPointer)NULL , 0.0f);
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for (size_t ii = 0; ii < vertexToTest.size(); ii++)
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{
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if (!(*vertexToTest[ii]).IsV())
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{
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float dist = ((*vertexToTest[ii]).P() - (*fi).P(0)).dot((*fi).N());
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if (dist > 0)
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{
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tempVect.push_back(vertexToTest[ii]);
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if (dist > newInfo.second)
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{
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newInfo.second = dist;
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newInfo.first = vertexToTest[ii];
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}
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}
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}
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}
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listVertexPerFace.push_back(tempVect);
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furthestVexterPerFace.push_back(newInfo);
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//Update topology of the new face
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CHFacePointer ffp = f->FFp(j);
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int ffi = f->FFi(j);
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ffp->FFp(ffi) = ffp;
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ffp->FFi(ffi) = ffi;
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f->FFp(j) = &convexHull.face.back();
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f->FFi(j) = 1;
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fi->FFp(1) = f;
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fi->FFi(1) = j;
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}
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}
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}
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//Delete the faces inside the updated convex hull
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for (size_t j = 0; j < visFace.size(); j++)
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{
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if (!convexHull.face[visFace[j]].IsD())
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{
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std::vector<InputVertexPointer> emptyVec;
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vcg::tri::Allocator<CHMesh>::DeleteFace(convexHull, convexHull.face[visFace[j]]);
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listVertexPerFace[visFace[j]].swap(emptyVec);
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}
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}
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}
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}
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tri::UpdateTopology<CHMesh>::ClearFaceFace(convexHull);
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vcg::tri::Allocator<CHMesh>::CompactFaceVector(convexHull);
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vcg::tri::Clean<CHMesh>::RemoveUnreferencedVertex(convexHull);
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return true;
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}
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/**
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* @brief ComputePointVisibility
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* Select the <b>visible points</b> in a point cloud, as viewed from a given viewpoint.
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* It uses the Qhull implementation of che convex hull in the vcglibrary
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* The algorithm used (Katz, Tal and Basri 2007) determines visibility without
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* reconstructing a surface or estimating normals.
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* A point is considered visible if its transformed point lies on the convex hull
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* of a trasformed points cloud from the original mesh points.
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*
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* @param m The point cloud
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* @param visible The mesh that will contain the visible hull
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* @param viewpoint
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* @param logR Bounds the radius of the sphere used to select visible points.
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* It is used to adjust the radius of the sphere (calculated as distance between
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* the center and the farthest point from it) according to the following equation:
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* radius = radius * pow(10,threshold);
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* As the radius increases more points are marked as visible.
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* Use a big threshold for dense point clouds, a small one for sparse clouds.
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*/
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static void ComputePointVisibility(InputMesh& m, CHMesh& visible, CoordType viewpoint, ScalarType logR=2)
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{
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visible.Clear();
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tri::RequireCompactness(m);
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InputMesh flipM;
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printf("Input mesh m %i %i\n",m.vn,m.fn);
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tri::Allocator<InputMesh>::AddVertices(flipM,m.vn);
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ScalarType maxDist=0;
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InputVertexIterator ci=flipM.vert.begin();
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for(InputVertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi)
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{
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ci->P()=vi->P()-viewpoint;
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maxDist = std::max(maxDist,Norm(ci->P()));
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++ci;
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}
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ScalarType R = maxDist*pow(10,logR);
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printf("Using R = %f logR = %f maxdist=%f \n",R,logR,maxDist);
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for(InputVertexIterator vi=flipM.vert.begin();vi!=flipM.vert.end();++vi)
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{
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ScalarType d = Norm(vi->P());
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vi->P() = vi->P() + vi->P()*ScalarType(2.0*(R - d)/d);
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}
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tri::Allocator<InputMesh>::AddVertex(flipM,CoordType(0,0,0));
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assert(m.vn+1 == flipM.vn);
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ComputeConvexHull(flipM,visible);
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assert(flipM.vert[m.vn].P()==Point3f(0,0,0));
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int vpInd=-1; // Index of the viewpoint in the ConvexHull mesh
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int selCnt=0;
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typename CHMesh:: template PerVertexAttributeHandle<size_t> indexInputVertex = Allocator<InputMesh>::template GetPerVertexAttribute<size_t>(visible, std::string("indexInput"));
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for(int i=0;i<visible.vn;++i)
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{
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size_t ind = indexInputVertex[i];
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if(ind==m.vn) vpInd = i;
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else
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{
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visible.vert[i].P() = m.vert[ind].P();
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m.vert[ind].SetS();
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//m.vert[ind].C() = Color4b::LightBlue;
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selCnt++;
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}
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}
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printf("Selected %i visible points\n",selCnt);
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assert(vpInd != -1);
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// Final pass delete all the faces of the convex hull incident in the viewpoint
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for(int i=0;i<visible.fn;++i)
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{
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if( (Index(visible,visible.face[i].V(0)) == vpInd) ||
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(Index(visible,visible.face[i].V(1)) == vpInd) ||
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(Index(visible,visible.face[i].V(2)) == vpInd) )
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tri::Allocator<CHMesh>::DeleteFace(visible,visible.face[i]);
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}
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tri::Allocator<CHMesh>::CompactEveryVector(visible);
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tri::Clean<CHMesh>::FlipMesh(visible);
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tri::UpdateNormal<CHMesh>::PerFaceNormalized(visible);
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tri::UpdateNormal<CHMesh>::PerVertexNormalized(visible);
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}
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};
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} // end namespace tri
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} // end namespace vcg
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#endif //VCG_TRI_CONVEX_HULL_H
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