220 lines
9.5 KiB
C++
220 lines
9.5 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2016 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef __VCGLIB_POLYGON_SUPPORT
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#define __VCGLIB_POLYGON_SUPPORT
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#include <vcg/simplex/face/jumping_pos.h>
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#include <vcg/space/planar_polygon_tessellation.h>
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namespace vcg {
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namespace tri {
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/// \ingroup trimesh
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/// \headerfile polygon_support.h vcg/complex/algorithms/polygon_support.h
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/// \brief This class is used convert between polygonal meshes and triangular meshes
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/**
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This class contains two members that allow to build a triangular mesh from a polygonal mesh
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and viceversa. In a trimesh, the generic polygons with n sides are codified represented by
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tagging the internal edge of the face as 'faux' with the SetF.
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*/
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template <class TriMeshType,class PolyMeshType >
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class PolygonSupport{
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typedef typename TriMeshType::FaceIterator TriFaceIterator;
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typedef typename PolyMeshType::FaceIterator PolyFaceIterator;
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typedef typename TriMeshType::VertexIterator TriVertexIterator;
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typedef typename PolyMeshType::VertexIterator PolyVertexIterator;
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typedef typename TriMeshType::CoordType::ScalarType Scalar;
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public:
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/**
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Given a tri mesh (with per-face normals and FF connectivity),
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merges flat faces into larger polygons.
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The merging is done only by setting the faux bit
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**/
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static void MergeFlatFaces(TriMeshType & tm, double tolerance = 0.1E-4)
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{
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typedef typename TriMeshType::FaceType FaceType;
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Scalar minDist = 1 - Scalar(tolerance);
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for (TriFaceIterator fi=tm.face.begin(); fi!=tm.face.end(); fi++) {
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FaceType *fa = &*fi;
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for (int w=0; w<3; w++) {
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FaceType *fb = fa->FFp(w);
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if ( (fb>fa) && (fa->N()*fb->N() > minDist) ) {
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fa->SetF( w );
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fb->SetF( fa->FFi(w) ); // reciprocate
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}
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}
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}
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}
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/**
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Import a trianglemesh from a polygon mesh
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**/
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static void ImportFromPolyMesh(TriMeshType & tm, PolyMeshType & pm)
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{
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tri::RequirePolygonalMesh(pm);
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std::vector<typename PolyMeshType::CoordType> points;
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// the vertices are the same, simply import them
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PolyVertexIterator vi;
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TriVertexIterator tvi = Allocator<TriMeshType>::AddVertices(tm,pm.vert.size());
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int cnt = 0;
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for(tvi = tm.vert.begin(),vi = pm.vert.begin(); tvi != tm.vert.end(); ++tvi,++vi,++cnt)
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if(!(*vi).IsD()) (*tvi).ImportData(*vi); else tri::Allocator<TriMeshType>::DeleteVertex(tm,(*tvi));
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for(PolyFaceIterator fi = pm.face.begin(); fi != pm.face.end(); ++fi)
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{
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if(!((*fi).IsD())){
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points.clear();
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for(int i = 0; i < (*fi).VN(); ++i) {
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typename PolyMeshType::VertexType * v = (*fi).V(i);
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points.push_back(v->P());
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}
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std::vector<int> faces;
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TessellatePlanarPolygon3(points,faces);
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for(size_t i = 0; i<faces.size();i+=3){
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TriFaceIterator tfi = Allocator<TriMeshType>::AddFace(tm,
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tri::Index(pm,(*fi).V( faces[i+0] )),
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tri::Index(pm,(*fi).V( faces[i+1] )),
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tri::Index(pm,(*fi).V( faces[i+2] )) );
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tfi->ImportData(*fi);
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// set the F flags
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if( (faces[i ]+1)%points.size() != size_t(faces[i+1])) (*tfi).SetF(0);
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if( (faces[i+1]+1)%points.size() != size_t(faces[i+2])) (*tfi).SetF(1);
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if( (faces[i+2]+1)%points.size() != size_t(faces[i ])) (*tfi).SetF(2);
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}
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}
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}
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}
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/**
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\brief Import a polygon mesh from a triangle mesh
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It assumes that the mesh has the faux edges bit set for a polygonal mesh and that have the FFAdjacency already computed.
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**/
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static void ImportFromTriMesh( PolyMeshType & pm, TriMeshType & tm)
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{
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tri::RequirePolygonalMesh(pm);
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tri::RequireTriangularMesh(tm);
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tri::RequireCompactness(tm);
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tri::RequireFFAdjacency(tm);
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tri::UpdateFlags<TriMeshType>::FaceClearV(tm);
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// the vertices are the same, simply import them
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int cnt = 0;
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typename TriMeshType ::ConstVertexIterator tvi;
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typename PolyMeshType::VertexIterator vi = tri::Allocator<PolyMeshType>::AddVertices(pm,tm.vert.size());
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for(tvi = tm.vert.begin(); tvi != tm.vert.end(); ++tvi,++vi,++cnt)
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(*vi).ImportData(*tvi);
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// convert the faces
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typename TriMeshType::FaceIterator tfi;
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face::JumpingPos<typename TriMeshType::FaceType> p;
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for( tfi = tm.face.begin(); tfi != tm.face.end(); ++tfi) if(!(*tfi).IsV())
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{
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std::vector<typename TriMeshType::VertexPointer> vs;// vertices of the polygon
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ExtractPolygon(&*tfi,vs);
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std::reverse(vs.begin(),vs.end());
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//now vs contains all the vertices of the polygon (still in the trimesh)
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if (vs.size()==0)continue;
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typename PolyMeshType::FaceIterator pfi = tri::Allocator<PolyMeshType>::AddFaces(pm,1);
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(*pfi).Alloc(vs.size());
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for(size_t i = 0 ; i < vs.size(); ++i)
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(*pfi).V(i) = ( typename PolyMeshType::VertexType*) & pm.vert[vs[i]-&(*tm.vert.begin())];
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if(tri::HasPerFaceColor(tm) && tri::HasPerFaceColor(pm)) pfi->C()=tfi->C();
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if(tri::HasPerFaceQuality(tm) && tri::HasPerFaceQuality(pm)) pfi->Q()=tfi->Q();
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}
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}
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/// \brief Collect tris and verts of a polygonal face marked by FauxEdges
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///
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/// Given a face pointer, it builds a vector with all the face and vertex pointers
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/// around the polygonal face determined by the current FAUX-EDGE markings.
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/// It assumes that the mesh is 2Manifold and has FF adjacency already computed
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/// per face visited flag cleared.
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/// NOTE: All the faces touched are marked as visited and it assumes that you
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/// do not call this function on a visited face.
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static void ExtractPolygon(typename TriMeshType::FacePointer tfp,
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std::vector<typename TriMeshType::VertexPointer> &vs,
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std::vector<typename TriMeshType::FacePointer> &fs)
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{
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vs.clear();
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fs.clear();
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if(tfp->IsV()) return;
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// all faux edges return an empty vertex vector!
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if( tfp->IsF(0) && tfp->IsF(1) && tfp->IsF(2)) return;
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// all NON faux edges just return triangle!
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if((!tfp->IsF(0)) && (!tfp->IsF(1)) && (!tfp->IsF(2)))
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{
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vs.push_back(tfp->V(0)); vs.push_back(tfp->V(1)); vs.push_back(tfp->V(2));
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fs.push_back(tfp);
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return;
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}
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// find a non faux edge
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int se = -1;
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for(int i=0; i<3; i++) if (!( tfp->IsF(i))) { se = i; break;}
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assert(se !=-1);
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// initialize a pos on the first non faux edge
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face::Pos<typename TriMeshType::FaceType> start(tfp,se,tfp->V(se));
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face::Pos<typename TriMeshType::FaceType> p(start);
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fs.push_back(p.F());
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p.F()->SetV();
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do
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{
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assert(!p.F()->IsF(p.E()));
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vs.push_back(p.V());
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p.FlipE();
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while( p.F()->IsF(p.E()) )
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{
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p.FlipF();
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if(!p.F()->IsV()) {
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fs.push_back(p.F());
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p.F()->SetV();
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}
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p.FlipE();
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}
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p.FlipV();
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} while(p!=start);
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//assert(vs.size() == fs.size()+2);
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}
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static void ExtractPolygon(typename TriMeshType::FacePointer tfp, std::vector<typename TriMeshType::VertexPointer> &vs)
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{
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std::vector<typename TriMeshType::FacePointer> fs;
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ExtractPolygon(tfp,vs,fs);
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}
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}; // end of struct
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}} // end namespace tri
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#endif // __VCGLIB_TRI_CLIP
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