vcglib/apps/sample/trimesh_QT/glarea.h

109 lines
4.2 KiB
C++

/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2007 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
Revision 1.1 2007/10/18 08:52:06 benedetti
Initial release.
****************************************************************************/
#ifndef GLAREA_H_
#define GLAREA_H_
/// Opengl related imports
#include <GL/glew.h>
#include <QtOpenGL/QGLWidget>
/// vcg imports
#include <vcg/simplex/vertex/base.h>
#include <vcg/simplex/face/base.h>
#include <vcg/complex/complex.h>
#include <vcg/complex/algorithms/update/bounding.h>
#include <vcg/complex/algorithms/update/normal.h>
#include <vcg/complex/algorithms/create/platonic.h>
/// wrapper imports
#include <wrap/io_trimesh/import.h>
#include <wrap/gl/trimesh.h>
#include <wrap/gui/trackball.h>
/// declaring edge and face type
using namespace vcg;
class CFace;
class CVertex;
struct MyUsedTypes : public UsedTypes< Use<CVertex> ::AsVertexType,
Use<CFace> ::AsFaceType>{};
/// compositing wanted proprieties
class CVertex : public vcg::Vertex< MyUsedTypes, vcg::vertex::Coord3f, vcg::vertex::Normal3f, vcg::vertex::BitFlags>{};
class CFace : public vcg::Face< MyUsedTypes, vcg::face::VertexRef, vcg::face::Normal3f, vcg::face::BitFlags > {};
class CMesh : public vcg::tri::TriMesh< std::vector<CVertex>, std::vector<CFace> > {};
class GLArea:public QGLWidget
{
Q_OBJECT
public:
GLArea (QWidget * parent = 0);
/// we choosed a subset of the avaible drawing modes
enum DrawMode{SMOOTH=0,POINTS,WIRE,FLATWIRE,HIDDEN,FLAT};
public slots:
/// widget-based user interaction slots
void selectDrawMode(int mode);
void loadMesh(QString filename);
void loadTetrahedron();
void loadDodecahedron();
signals:
/// signal for setting the statusbar message
void setStatusBar(QString message);
protected:
/// opengl initialization and drawing calls
void initializeGL ();
void resizeGL (int w, int h);
void paintGL ();
/// keyboard and mouse event callbacks
void keyReleaseEvent(QKeyEvent * e);
void keyPressEvent(QKeyEvent * e);
void mousePressEvent(QMouseEvent*e);
void mouseMoveEvent(QMouseEvent*e);
void mouseReleaseEvent(QMouseEvent*e);
void wheelEvent(QWheelEvent*e);
private:
/// the active mesh instance
CMesh mesh;
/// the active mesh opengl wrapper
vcg::GlTrimesh<CMesh> glWrap;
/// the active manipulator
vcg::Trackball track;
/// the current drawmode
DrawMode drawmode;
/// mesh data structure initializer
void initMesh(QString message);
};
#endif /*GLAREA_H_ */