506 lines
16 KiB
C++
506 lines
16 KiB
C++
/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.18 2006/11/07 11:29:24 cignoni
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Corrected some errors in the reflections Has*** functions
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Revision 1.17 2006/10/31 16:02:18 ganovelli
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vesione 2005 compliant
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Revision 1.16 2006/10/27 14:15:10 ganovelli
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added overrides to HasFFAddAdjacency and HasVFAddAdjacency
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Revision 1.15 2006/10/16 08:49:29 cignoni
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Better managment of resize overloading when reducing the size of a vector
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Revision 1.14 2006/10/09 20:20:55 cignoni
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Added some missing Add***Ocf() for the default case.
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Revision 1.13 2006/05/25 09:39:09 cignoni
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missing std and other gcc detected syntax errors
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Revision 1.12 2006/05/03 21:37:02 cignoni
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Added Optional Mark
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Revision 1.11 2006/02/28 11:59:39 ponchio
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g++ compliance:
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begin() -> (*this).begin() and for end(), size(), Base(), Index()
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Revision 1.10 2006/01/30 08:47:40 cignoni
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Corrected HasPerWedgeTexture
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Revision 1.9 2006/01/05 15:46:06 cignoni
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Removed a syntax error (double >) in HasPerWedgeTexture/HasPerFaceColor
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Revision 1.8 2006/01/04 18:46:25 cignoni
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Corrected push_back (did not worked at all!)
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added missing cFFi
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Revision 1.7 2006/01/03 10:54:21 cignoni
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Corrected HasPerFaceColor and HasPerWedgeTexture to comply gcc
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Revision 1.6 2005/12/12 11:17:32 cignoni
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Corrected update function, now only the needed simplexes should be updated.
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Revision 1.5 2005/11/26 00:16:44 cignoni
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Corrected a lot of bugs about the use of enabled entities
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Revision 1.4 2005/11/21 21:46:20 cignoni
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Changed HasColor -> HasFaceColor and HasNormal ->HasFaceNormal
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Revision 1.3 2005/11/16 22:43:36 cignoni
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Added WedgeTexture component
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Revision 1.2 2005/10/22 13:16:46 cignoni
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Added a missing ';' in FFAdjOcf (thanks to Mario Latronico).
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Revision 1.1 2005/10/14 15:07:58 cignoni
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First Really Working version
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****************************************************************************/
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/*
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Note
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OCF = Optional Component Fast (hopefully)
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compare with OCC(Optional Component Compact)
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Mainly the trick here is to store a base pointer in each simplex...
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****************************************************************************/
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#ifndef __VCG_FACE_PLUS_COMPONENT_OCF
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#define __VCG_FACE_PLUS_COMPONENT_OCF
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#include <vcg/simplex/faceplus/component.h>
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#include <vector>
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namespace vcg {
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namespace face {
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/*
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All the Components that can be added to a faceex should be defined in the namespace face:
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*/
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template <class VALUE_TYPE>
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class vector_ocf: public std::vector<VALUE_TYPE> {
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typedef std::vector<VALUE_TYPE> BaseType;
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typedef typename vector_ocf<VALUE_TYPE>::iterator ThisTypeIterator;
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public:
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vector_ocf():std::vector<VALUE_TYPE>(){
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ColorEnabled=false;
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MarkEnabled=false;
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NormalEnabled=false;
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WedgeTexEnabled=false;
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VFAdjacencyEnabled=false;
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FFAdjacencyEnabled=false;
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}
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// Auxiliary types to build internal vectors
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struct AdjTypePack {
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typename VALUE_TYPE::FacePointer _fp[3] ;
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char _zp[3] ;
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// Default constructor.
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// Needed because we need to know if adjacency is initialized or not
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// when resizing vectors and during an allocate face.
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AdjTypePack() {
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_fp[0]=0;
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_fp[1]=0;
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_fp[2]=0;
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}
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};
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//template <class TexCoordType>
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class WedgeTexTypePack {
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public:
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WedgeTexTypePack() {
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wt[0].u()=.5;wt[0].v()=.5;
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wt[1].u()=.5;wt[1].v()=.5;
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wt[2].u()=.5;wt[2].v()=.5;
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wt[0].n()=0;
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wt[1].n()=0;
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wt[2].n()=0;
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}
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typename VALUE_TYPE::TexCoordType wt[3];
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};
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// override di tutte le funzioni che possono spostare
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// l'allocazione in memoria del container
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void push_back(const VALUE_TYPE & v)
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{
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BaseType::push_back(v);
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BaseType::back()._ovp = this;
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if (ColorEnabled) CV.push_back(vcg::Color4b(vcg::Color4b::White));
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if (MarkEnabled) MV.push_back(0);
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if (NormalEnabled) NV.push_back(typename VALUE_TYPE::NormalType());
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if (VFAdjacencyEnabled) AV.push_back(AdjTypePack());
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if (FFAdjacencyEnabled) AF.push_back(AdjTypePack());
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if (WedgeTexEnabled) WTV.push_back(WedgeTexTypePack());
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}
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void pop_back();
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void resize(const unsigned int & _size)
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{
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int oldsize = BaseType::size();
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BaseType::resize(_size);
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if(oldsize<_size){
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ThisTypeIterator firstnew = BaseType::begin();
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advance(firstnew,oldsize);
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_updateOVP(firstnew,(*this).end());
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}
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if (ColorEnabled) CV.resize(_size);
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if (MarkEnabled) MV.resize(_size);
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if (NormalEnabled) NV.resize(_size);
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if (VFAdjacencyEnabled) AV.resize(_size);
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if (FFAdjacencyEnabled) AF.resize(_size);
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if (WedgeTexEnabled) WTV.resize(_size,WedgeTexTypePack());
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}
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void reserve(const unsigned int & _size)
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{
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ThisTypeIterator oldbegin=(*this).begin();
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BaseType::reserve(_size);
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if (ColorEnabled) CV.reserve(_size);
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if (MarkEnabled) MV.reserve(_size);
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if (NormalEnabled) NV.reserve(_size);
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if (VFAdjacencyEnabled) AV.reserve(_size);
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if (FFAdjacencyEnabled) AF.reserve(_size);
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if (WedgeTexEnabled) WTV.reserve(_size);
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if(oldbegin!=(*this).begin()) _updateOVP((*this).begin(),(*this).end());
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}
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void _updateOVP(ThisTypeIterator lbegin, ThisTypeIterator lend)
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{
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ThisTypeIterator fi;
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//for(fi=(*this).begin();vi!=(*this).end();++vi)
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for(fi=lbegin;fi!=lend;++fi)
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(*fi)._ovp=this;
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}
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////////////////////////////////////////
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// Enabling Functions
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bool IsColorEnabled() const {return ColorEnabled;}
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void EnableColor() {
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assert(VALUE_TYPE::HasFaceColorOcf());
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ColorEnabled=true;
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CV.resize((*this).size());
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}
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void DisableColor() {
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assert(VALUE_TYPE::HasFaceColorOcf());
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ColorEnabled=false;
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CV.clear();
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}
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bool IsMarkEnabled() const {return MarkEnabled;}
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void EnableMark() {
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assert(VALUE_TYPE::HasFaceMarkOcf());
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MarkEnabled=true;
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MV.resize((*this).size());
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}
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void DisableMark() {
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assert(VALUE_TYPE::HasFaceMarkOcf());
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MarkEnabled=false;
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MV.clear();
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}
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bool IsNormalEnabled() const {return NormalEnabled;}
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void EnableNormal() {
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assert(VALUE_TYPE::HasFaceNormalOcf());
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NormalEnabled=true;
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NV.resize((*this).size());
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}
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void DisableNormal() {
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assert(VALUE_TYPE::HasFaceNormalOcf());
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NormalEnabled=false;
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NV.clear();
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}
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bool IsVFAdjacencyEnabled() const {return VFAdjacencyEnabled;}
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void EnableVFAdjacency() {
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assert(VALUE_TYPE::HasVFAdjacencyOcf());
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VFAdjacencyEnabled=true;
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AV.resize((*this).size());
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}
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void DisableVFAdjacency() {
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assert(VALUE_TYPE::HasVFAdjacencyOcf());
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VFAdjacencyEnabled=false;
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AV.clear();
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}
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bool IsFFAdjacencyEnabled() const {return FFAdjacencyEnabled;}
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void EnableFFAdjacency() {
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assert(VALUE_TYPE::HasFFAdjacencyOcf());
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FFAdjacencyEnabled=true;
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AF.resize((*this).size());
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}
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void DisableFFAdjacency() {
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assert(VALUE_TYPE::HasFFAdjacencyOcf());
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FFAdjacencyEnabled=false;
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AF.clear();
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}
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bool IsWedgeTexEnabled() const {return WedgeTexEnabled;}
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void EnableWedgeTex() {
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assert(VALUE_TYPE::HasWedgeTextureOcf());
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WedgeTexEnabled=true;
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WTV.resize((*this).size(),WedgeTexTypePack());
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}
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void DisableWedgeTex() {
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assert(VALUE_TYPE::HasWedgeTextureOcf());
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WedgeTexEnabled=false;
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WTV.clear();
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}
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public:
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std::vector<typename VALUE_TYPE::ColorType> CV;
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std::vector<int> MV;
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std::vector<typename VALUE_TYPE::NormalType> NV;
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std::vector<struct AdjTypePack> AV;
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std::vector<struct AdjTypePack> AF;
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std::vector<class WedgeTexTypePack> WTV;
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bool ColorEnabled;
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bool MarkEnabled;
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bool NormalEnabled;
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bool WedgeTexEnabled;
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bool VFAdjacencyEnabled;
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bool FFAdjacencyEnabled;
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}; // end class vector_ocf
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//template<> void EnableAttribute<typename VALUE_TYPE::NormalType>(){ NormalEnabled=true;}
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/*------------------------- COORD -----------------------------------------*/
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/*----------------------------- VFADJ ------------------------------*/
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template <class T> class VFAdjOcf: public T {
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public:
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typename T::FacePointer &VFp(const int j) {
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assert((*this).Base().VFAdjacencyEnabled);
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return (*this).Base().AV[(*this).Index()]._fp[j];
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}
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typename T::FacePointer cVFp(const int j) const {
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if(! (*this).Base().VFAdjacencyEnabled ) return 0;
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else return (*this).Base().AV[(*this).Index()]._fp[j];
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}
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char &VFi(const int j) {
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assert((*this).Base().VFAdjacencyEnabled);
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return (*this).Base().AV[(*this).Index()]._zp[j];
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}
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static bool HasVFAdjacency() { return true; }
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static bool HasVFAdjacencyOcf() { return true; }
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private:
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};
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/*----------------------------- FFADJ ------------------------------*/
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template <class T> class FFAdjOcf: public T {
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public:
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typename T::FacePointer &FFp(const int j) {
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assert((*this).Base().FFAdjacencyEnabled);
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return (*this).Base().AF[(*this).Index()]._fp[j];
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}
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typename T::FacePointer const FFp(const int j) const { return cFFp(j);}
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typename T::FacePointer const cFFp(const int j) const {
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if(! (*this).Base().FFAdjacencyEnabled ) return 0;
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else return (*this).Base().AF[(*this).Index()]._fp[j];
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}
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char &FFi(const int j) {
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assert((*this).Base().FFAdjacencyEnabled);
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return (*this).Base().AF[(*this).Index()]._zp[j];
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}
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const char cFFi(const int j) const {
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assert((*this).Base().FFAdjacencyEnabled);
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return (*this).Base().AF[(*this).Index()]._zp[j];
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}
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static bool HasFFAdjacency() { return true; }
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static bool HasFFAdjacencyOcf() { return true; }
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private:
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};
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/*------------------------- Normal -----------------------------------------*/
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template <class A, class T> class NormalOcf: public T {
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public:
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typedef A NormalType;
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static bool HasFaceNormal() { return true; }
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static bool HasFaceNormalOcf() { return true; }
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NormalType &N() {
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// you cannot use Normals before enabling them with: yourmesh.face.EnableNormal()
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assert((*this).Base().NormalEnabled);
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return (*this).Base().NV[(*this).Index()]; }
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const NormalType &cN() const {
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// you cannot use Normals before enabling them with: yourmesh.face.EnableNormal()
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assert((*this).Base().NormalEnabled);
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return (*this).Base().NV[(*this).Index()]; }
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};
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template <class T> class Normal3sOcf: public NormalOcf<vcg::Point3s, T> {};
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template <class T> class Normal3fOcf: public NormalOcf<vcg::Point3f, T> {};
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template <class T> class Normal3dOcf: public NormalOcf<vcg::Point3d, T> {};
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///*-------------------------- COLOR ----------------------------------*/
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template <class A, class T> class ColorOcf: public T {
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public:
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typedef A ColorType;
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ColorType &C() {
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assert((*this).Base().ColorEnabled);
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return (*this).Base().CV[(*this).Index()];
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}
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static bool HasFaceColor() { return true; }
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static bool HasFaceColorOcf() { return true; }
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};
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template <class T> class Color4bOcf: public ColorOcf<vcg::Color4b, T> {};
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///*-------------------------- MARK ----------------------------------*/
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template <class T> class MarkOcf: public T {
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public:
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inline int & IMark() {
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assert((*this).Base().MarkEnabled);
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return (*this).Base().MV[(*this).Index()];
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}
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inline int IMark() const {
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assert((*this).Base().MarkEnabled);
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return (*this).Base().MV[(*this).Index()];
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} ;
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static bool HasFaceMark() { return true; }
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static bool HasFaceMarkOcf() { return true; }
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inline void InitIMark() { IMark() = 0; }
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};
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///*-------------------------- WEDGE TEXCOORD ----------------------------------*/
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template <class A, class TT> class WedgeTextureOcf: public TT {
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public:
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WedgeTextureOcf(){ }
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typedef A TexCoordType;
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TexCoordType &WT(const int i) { assert((*this).Base().WedgeTexEnabled); return (*this).Base().WTV[(*this).Index()].wt[i]; }
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TexCoordType const &cWT(const int i) const { assert((*this).Base().WedgeTexEnabled); return (*this).Base().WTV[(*this).Index()].wt[i]; }
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static bool HasWedgeTexture() { return true; }
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static bool HasWedgeTextureOcf() { return true; }
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};
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template <class T> class WedgeTexturefOcf: public WedgeTextureOcf<TCoord2<float,1>, T> {};
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///*-------------------------- InfoOpt ----------------------------------*/
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template < class T> class InfoOcf: public T {
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public:
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vector_ocf<typename T::FaceType> &Base() const { return *_ovp;}
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static bool HasFaceColorOcf() { return false; }
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static bool HasFaceNormalOcf() { return false; }
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static bool HasFaceMarkOcf() { return false; }
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static bool HasWedgeTextureOcf() { return false; }
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static bool HasFFAdjacencyOcf() { return false; }
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static bool HasVFAdjacencyOcf() { return false; }
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inline int Index() const {
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typename T::FaceType const *tp=static_cast<typename T::FaceType const *>(this);
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int tt2=tp- &*(_ovp->begin());
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return tt2;
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}
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public:
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// ovp Optional Vector Pointer
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// Pointer to the base vector where each face element is stored.
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// used to access to the vectors of the other optional members.
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vector_ocf<typename T::FaceType> *_ovp;
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};
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} // end namespace face
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template < class, class > class TriMesh;
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namespace tri
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{
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template < class VertContainerType, class FaceType >
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bool HasVFAdjacency (const TriMesh < VertContainerType , face::vector_ocf< FaceType > > & m)
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{
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if(FaceType::HasVFAdjacencyOcf()) return m.face.IsVFAdjacencyEnabled();
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else return FaceType::FaceType::HasVFAdjacency();
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}
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template < class VertContainerType, class FaceType >
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bool HasFFAdjacency (const TriMesh < VertContainerType , face::vector_ocf< FaceType > > & m)
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{
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if(FaceType::HasFFAdjacencyOcf()) return m.face.IsFFAdjacencyEnabled();
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else return FaceType::FaceType::HasFFAdjacency();
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}
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template < class VertContainerType, class FaceType >
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bool HasPerWedgeTexture (const TriMesh < VertContainerType , face::vector_ocf< FaceType > > & m)
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{
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if(FaceType::HasWedgeTextureOcf()) return m.face.IsWedgeTexEnabled();
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else return FaceType::HasWedgeTexture();
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}
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template < class VertContainerType, class FaceType >
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bool HasPerFaceColor (const TriMesh < VertContainerType , face::vector_ocf< FaceType > > & m)
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{
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if(FaceType::HasFaceColorOcf()) return m.face.IsColorEnabled();
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else return FaceType::HasFaceColor();
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}
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template < class VertContainerType, class FaceType >
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bool HasPerFaceMark (const TriMesh < VertContainerType , face::vector_ocf< FaceType > > & m)
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{
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if(FaceType::HasFaceMarkOcf()) return m.face.IsMarkEnabled();
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else return FaceType::HasFaceMark();
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}
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}
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}// end namespace vcg
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#endif
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